Post by unluckygemini on Sept 15, 2021 21:32:29 GMT
[PTabbedContent=Carter/Aurelio]
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[PTab=Resource Info]
Name: Carter "Aurelio" "Arashi" Lucens
Age: 514 Earth Years
DOB: March 24, 1XXX (Cybersurge Changed from August 30th)
Level: 31
Level EXP: 3161%
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[PTab=Vocations]
Vocation: Code Monkey
The Archive has coding needs just like any other big organization! Come work for us and be a part of changing the face of the multiverse for the more narratively interesting. Vocation Level: 10
Vocation EXP: 1,022%
Vocational Abilities:
Second Life - Once per day while in a virtual space, you may change your appearance to a guise of your choosing for 1d2+1 turns as a simple action. While this is active, you may attempt to use abilities your guise would have access to based on INT and a performance check.
Digitize - Once per day, turn target inorganic object into data you can store on your internal hard drive as a simple action and bring out as a main action.
Vocation EXP: 2500%
Vocational Abilities:
Bio-Hack - The brain is the most complex organic computer in the world. So if you know how to navigate, you can get secrets people aren't exactly willing to divulge. Once per day, you may attempt the "bio-hack" a target, allowing you to read their mind and see their memories. This will be more difficult on more psionically advanced targets. Your number of successes will determine how much info you're able to access and whether the target is aware of your hacking attempt. Based on INT.
Siblings-In-Arms - It helps to be part of such a big, tight knit family like this. You've always got someone to call on when you're in trouble. Once per month, you may call on Daughter to perform a favor for you.
Mother's Favor - Once EVER, Mother has granted you another favor. Redeem this for whatever you wish! She doesn't just give these out willy nilly! Make it something memorable!
Reinforcements! - You get by with a little help from your friends. Once per day, summon a Mother-Bot of your choosing to assist you as your support slot for your mission. Summoning the robot is a simple action, while its actions use your support action. You may be specific as to what main feature you wish it to have (One function - a robot that acts as a boat, a robot that blows wind, a robot that absorbs electricity). Its actions will be based on your INT.
Prodigal Son - +5 INT, Once per year, fuse your body with The All-Mother, Goddess of Reality as a simple action.
Vocation EXP: 500% (QUIT)
Vocational Abilities:
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Vocation Level: 19
Vocation EXP: 1957% (FIRED)
Vocational Abilities:
Company Car - It'll be hard to explore the multiverse if you can't even get around it! You now have a remote that will allow you to open a portal to a world of your choosing once per day! The only caveat is the remote takes a full action to charge up - and it charges using your energy. Ah well! Small price to pay, right?
Animal Friend - Exploring the unknown tends to lead you to dealing with a lot of unknown fauna, and a lot of it is hostile. Fortunately, you have a way of dealing with that. You gain advantage to appeal-checks with animals, and you will not be attacked by an animal unless you've attacked or threatened them first.
Promotion - Working for The Archive itself has its perks. You gain an additional class point!
[PTab=Racial Info]
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[PTab=Extra]
Fears: Losing his memory permanently
Likes: Science, Natural Disasters, Destruction, Dragons, Family
Dislikes: Disruptions during his studies, Being in absolute silence/void
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[PTab=Infinity Ability]
N/A
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[PTab=Powers]
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[PTab=Transforms]
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[PTab=Misc]
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[PTab=History]
A traveling scientist collecting copious amounts of data on the molecular structure, chemical compositions, and geography of numerous worlds. He has a few hundred years worth of travel time, data, and experience. Exceedingly curious, puts his studies before his wellbeing and the wellbeing of others more often than not. After all, if his body is destroyed, he always has his data backed up. Enjoys picking apart his…”experiments.” A bit of a psychopath, but generally nice if you don’t get on his bad side.
Be cautious around him
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[PTab=Support: Celeste & Ouija-Bot]
Name: Celeste
Race: Medabot (Mermaid)
Level: 19
EXP: 1915%
| Racial Abilities |
Medaparts - As a medabot, the parts you're made of are a CRUCIAL component of who you are and what you can do! But you cannot use equipment other than your medaparts. You currently have the following parts equipped:
- Head: All Repair (All Repair - Once per turn, mildly repair your medaparts based on intelligence.)
- Right Arm: Cure Hand (Cure - Perform a basic heal on a robotic target based on intelligence.)
- Left Arm: Repair Arm (Serious Repairs - Once per day, perform an advanced heal on a robotic target based on intelligence. Given enough time, this ability can be used to reattach and repair robotic limbs!)
- Legs: Taily (Aqua-Bot - Unlike most robots which tend to not particularly like water, you love the stuff! You suffer no ill effects from exposure to water, and a +5 to rolls related to swimming!)
Stagnant Flexibility - Due to the modular nature of your construction, you are unable to develop additional racial abilities or gain racial ability slots EXCLUDING a true racial ability slot. However, switching out your medaparts is a simple action. Make sure to carry plenty of parts to handle any situation!
Full Sets:
Badhacker - Cockroach type Medabots with excellent mobility and vitality. It has the ability to self-heal by skillfully manipulating two types of traps.
G-Repair - MEDAPART [HEAD] - Attempt to heal yourself based on intelligence.
Goofy Wire - MEDAPART
Enemy of The Hegemony - The time of law has ended. Now is the time for all out war.
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[PTab=Deus]
Name: Deus
Race: Night Fury
Age: 0 years, 178 days, 23 hours, 3 minutes
STATS
R - 3 ( #1d10X5 #+3 )
D - 15 ( #4d10X5 )
V - 18 ( #4d10X5 #+3 )
I - 13 ( #3d10X5 #+3 )
P - 3 ( #1d10X5 #+3 )
A - 13 ( #3d10X5 #+3 )
L - 0 ( #1d100+0 )
RACIAL
Hatchling - This Night Fury is still incredibly young and mostly incapable of combat! However, Night Furies are remarkably intelligent - with time, effort, and some help, you can start training it the moment it hatches!
DEUS: Nightfury Physiology [Super Flight] - The Nightfury is one of the fastest species of dragon in the multiverse, with speeds rivaling that of a P-51 Mustang (A type of fighter pilot with top speeds pushing about 440 MPH) and the maneuverability to match. Some Nightfuries are said to even be able to break the sound barrier... While you aren't at that point yet, you've proven a huge natural inclination to the Nightfury's greatest asset at a young age and can already fly based on deftness up to 400 MPH. Who knows how fast you'll get with more practice!
UNIVERSALS
Imprinted - The first person it saw once it greeted the world for the first time was CARTER! This little cutie thinks you're it's mother!
Flower Power (+3 to all stats You have eaten an amazing tasting flower, and gained it’s strength!)
TRAITS
Path of the Unedited Story - Your story has been immutable, unable to be edited or changed in any way, shape, or form. Only you can decide where your story goes from here. (Deus does not gain EXP!)
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) Chosen Stat: DEF
Enemy of The Hegemony - The time of law has ended. Now is the time for all out war.
ITEMS
Night fury Friendly - Toy - A very durable doll designed specifically for a night fury hatchling named Deus. Shaped to look like the little dragon himself, the very outside layer is soft, while there's a strong leather layer underneath to help this softie hold up against chewing and rough play, but still be cozy to snuggle up to at bedtime. (and when I say durable, I mean 28 successes to craft. Those seams are PRISTINE)
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[PTab=Pokémon]
Name: Seiya
Pokemon Species: Seaking
Type: Water (STAB: Water-type moves gain a 1.25x multiplier to their rolls)
Level/Experience: 33 - 0%
Nature: Rash (Increases Intelligence/Lowers Perspicacity)
Ability: Lightning Rod - If this pokemon is hit by electricity-based attack, the attack is neutralized and it gains a buff to its intelligence based on the attacker's roll for the remainder of the encounter.
Leveling Stat Bonus: +1 Robustness, +1 Intelligence, +1 to a stat of your choice every 2 levels
STATS
R - 46 (8d10+1)
D - 15 (4d10)
V - 21 (5d10+1)
I - 16 (4d10+1)
P - 5 (2d10)
A - 25 (6d10)
L - 5 (1d100+1)
MOVES
[1] | Flail [NORMAL] - The user flails about aimlessly to attack. The more damaged it is, the greater the power of this move. If the user is in critical condition, this move can be used as normal and gains a 2x multiplier to its roll. Based on robustness.
[2] | Aqua Ring [WATER] - The user envelops itself in a veil of water. This give the user the status effect "Regen" for 1d3 turns.
[3] | Agility [PSYCHIC] - The user relaxes and lightens its body to move faster. Gives advantage on deftness checks for the remainder of the encounter.
[4] | Horn Attack [NORMAL] - Jams the target with a sharply pointed horn based on robustness.
Name: Salem
Pokemon Species: Zoroark
Type: Dark (STAB: Dark-type moves gain a 1.25x multiplier to their rolls)
Level/Experience: 50 - 50%
Nature: Timid (Increases Deftness/Decreases Robustness)
Ability: Illusion - Upon coming onto the field, this pokemon masquerades as another pokemon on its trainer's team. This illusion fades after Zoroark is successfully attacked.
Leveling Stat Bonus: +1 Deftness, +1 Intelligence, +1 to a stat of your choice every 2 levels
STATS
R - 60 (13d10)
D - 80 (15d10)
V - 30 (7d10)
I - 90 (16d10)
P - 30 (7d10)
A - 50 (11d10)
L - 15 (4d10)
MOVES
[1] | Night Daze [DARK] - The user lets loose a pitch-black shockwave based on intelligence. On a successful hit, the target is inflicted with the status effect "Blind" for 1d2 turns.
[2] | Imprison [PSYCHIC] - If the opponent knows any moves by the user, they are prevented from using these moves for 1d3 turns.
[3] | Agility [PSYCHIC] - The user relaxes and lightens its body to move faster. Gives advantage on deftness checks for the remainder of the encounter.
[4] | Fake Tears [DARK] - The user fakes tears to fluster the target based on perspicacity or appeal. If successful, the target MUST tank the next attack by this pokemon and cannot defend in any other way. The user also gains advantage on their next attack against this target. This effect only works once per target. In addition, if any of the target's allies sees this move and the ensuing attack, it will fail automatically if used on them as well.
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[PTab=Visited Worlds]
Steven Universe Gone Wrong
Pokemon
Resident Evil 4
Ultimate Ninja Warrior
Puella Magi Madoka Magica
The Soltun Collective
Hell
Faerune
Disboard
Boku No Hero
SCP Foundation
Marvel
Heaven
Soluna
Station Zeta-Delta-One
Gungeon
Jak and Daxter 2!
Yoshi's Island
The Plane of Chaos
Exo-Planet A1529A
Radiant Garden
Derelict Space Station (Alien)
Shido's Cruiser (Persona 5)
The Riftmaster's Keep (Legend of Zelda: Skyward Sword/SCP)
Termate
Freddy Frazbear's Pizzeria
A version of Earth where Digimon are Real and the Vital Bracelet is the Digivice
Acrea
Alien
SBURB: The Land of Cybernetics and Sun
The Boneyard (Dog)
The Amazing World of Gumball
The Ghost Zone (Danny Phantom)
The Drifter
The Wild West (Super Cowboys)
Boring, Oregon, Earth
Tokyo (Bleach)
Neverwinter, Faerun (D&D)
Dumah's Keep
The Holly Jolly Valley of No Return (Christmas Eve)
Lake Verity - Pokemon
Pokemon Village - Pokemon
Tokyo, Japan - Kamen Rider Ryuki
New York City, New York - Superfriends
Stardew Valley
Sweet Tooth
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Research Rockstar - You know, being a renowned scientist among your kind definitely gives you some street cred! That and being able to change your body comes with physically appearing perks too. +2 APP
Data Fiend - You’ve spent hundreds of years researching and inspecting chemistry and physics in different worlds, down to a molecular level! +2 PERS
Beginner Data Genesis Engineer - Data Genesis is the process of creating things from code in the virtual space, and you've proven yourself capable of the basics of it. While in a virtual space, you may attempt to create something based on intelligence.
Recollection - You've pieced together the broken bits of your past. You think you finally have yourself whole again... but what does it all mean? +2 INT
Bonds of Bike - +1 DEF, Your time with a vampire biker has meant a lot to you.
Honorary Junior Super Sleuth - +2 INT, You cracked the case Sherlock! You feel like it was very, very long case for some reason however...
World Champion of Snooker! +2 DEF, and gain a 2.5x multiplier on all Snooker rolls!
Starchild - You like the shinier things in life. Once EVER, you may choose the result of an observatory roll. If you're feeling generous, it does not have to be your own. In addition, this universal gives you a one point bonus to a stat of your choice per constellation you've found! You can spread these stat points however you like. CONSTELLATIONS DISCOVERED: 6 (+2 APP, +2 DEF, +1 VIT, +1 LUCK )
Poke-natural - +1 LUCK, You caught a full health pokemon on your first try with your first pokeball of the day. And they say fishing is hard... You get a +3 to any 1d100 rolls to catch pokemon.
Sewer King - +1 VIT, Eww, you nasty.
Good Parent - +1 APP, Every dragon needs a little quality time every now and then.
Kur's Blessing - Cilantro now tastes like soap.
Intermediate Pokemon Trainer: +1 APP, You've taken to heart the importance of bonding with the pokemon you already have. Keep it up!
Bowser Baseball: +1 ROB, You know sometimes the way to stop a dinosaur from their schemes is to bond with their minions.
Intermediate Pokemon Trainer (Bonus): Wow! This is really important to you huh? +2 to actions relating to training your pokemon.
Field Researcher: +1 INT, sometimes the best information you can get is what you collect yourself.
Conversational Genius: +1 APP, Not you, Tony Stark, but some of it had to have rubbed off over the course of your interaction with him.
Dragon's Heart: +1 VIT, You're growing closer to understanding what it means to have Draconic blood in your veins.
From Nothing to Nerf: +1 INT, You've learned the publicly available history of Nerf, but you can't help but feel like you're just starting to scratch the surface of something... big. You gain a +3 to Nerf-related rolls.
Unnecessary Kindness: +3 APP, You didn't need to do that... But I'm glad you did 🙂
Bonds of a Good Trainer: You're taking time to get to know your pokemon and build your trust with them. It's not easy to do that, but you're doing well with it so far. While your pokemon are in your support slot, your pokemon (Zoroark and Seaking) gain a +2 to their rolls excluding Luck.
The ABCs of Linguistic Magic: We do good spelling here. And good spelling! You gain a +8 point bonus to Linguistic Magic rolls!
Destructive Overload - -1 VIT, The destructive energy you attempted to absorb has left a permanent impact - but your highly advanced systems have incorporated it into your form. Once per week, you may attempt to destroy something down to the atomic-level based on intelligence.Crouching Mac, Hidden PC - You may perform basic martial arts moves based on INT
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[PTab=Boons]
Minor Boons
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Minor Boon of Keishi Lord of the Broken Sword: Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. This will instantly fail if the sword is mystically reinforced.
Lesser Boons
Lesser Boon of King Karp, Lord of the Gilled, Legionnaire of The God King Aquanos - +1 DEF, +1 PERS, +1 LUCK- Gilled: Having this boon means that you can breathe underwater as if you had gills!
The Lesser Boon of The Goddess of Power - +1 ROB, +1 VIT, +1 INT, Eruption of Power - Once per encounter use this ability as a simple action. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 VIT, +1 PERS, +1 LUCK, Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of The Goddess of Stars, Steel, and Poetry - +1 ROB, VIT, and INT, Pyrokinesis (You gain the ability to generate and manipulate flames. If you do it well enough, the flames can reach the heat of the stars themselves. Based on intelligence.)
Lesser Boon of The God of the Cage - +1 VIT, PERS, and APP, Caged Animal (Once per day, create a divine cage around a target for 1d2 turns as a simple action. This prevents them from performing melee attacks or moving!)
Lesser Boon of the God of The Night - +1 VIT, +1 INT, +1 PERS, Spacewalk (You are able to survive in the vacuum of space. In addition, you are able to fly and propel yourself in the vacuum of space as well!)
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Lesser Boon of The Drifter: +3 INT, PERS, and APP, +1 to others, Journey (Life isn't about the destination. Once per day, activate this ability as a main action. The first time you use it it will do nothing... but it will grow stronger with every concurrent use!), Loss (The loss isn't the hardest part. The hardest part is moving on. Once EVER, permanently sacrifice something to automatically succeed on your next action as long as your sacrifice is of equal or greater value to what you are trying to accomplish. Your sacrifice will be PERMANENTLY lost, and nothing can EVER bring it back. If your sacrifice is not of equivalent value, you will still permanently lose it but gain no bonuses whatsoever. You will not consume this ability's once ever charge, however.)
Boons
The Boon of the God of Bonds, Invention, and Narrative - +X/2 to APP, INT, and DEF, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2) (5 to 2) Circle of Bonds (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Bonds, Invention, and Narrative.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempting to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
The Boon of The Life Cycle- +1 VIT, +1 PERS
The Boon of the Goddess of Junk, Inevitability, and ??? - +3 to DEF, VIT, and INT, +1 to others, Junkification - Once per day, attempt to turn an inanimate object into useless scrap based on intelligence., Doom - Once per week, attempt to doom a target to a fated end. This will manifest in many different ways depending on the target based on luck.
Boon of The God-King Malachor, Monarch of Death, Bone, and Judgement - +3 to ROB, VIT, PERS, +1 to others, Judge (Once per day, summon a set of golden scales to judge a target as a simple action. If the target has killed a sapient creature for whatever reason, they are inflicted with the status effect "Judged". This effect gives the user advantage on attacks on this target. This effect lasts for 1d2+1 turns.), Jury (Once per week, create a living skeleton with a spectral scythe as your support. Its actions are based on your vitality. It will follow any commands unquestioningly, including obviously suicidal or incredibly dangerous ones. This skeleton gets a 2x multiplier to attacks against a target inflicted with the "Judged" status effect.)
Boon of The God of Tenacity, Heroism, and Humanity - +3 to ROB, VIT, and INT, +1 to others, Champion of Humanity (Once per day, activate this ability as a simple action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
The Boon of Christmas Eve - +3 to VIT, APP, and LUCK, +1 to others, Christmas Present (Once ever, gain a Christmas present! This cannot be redeemed until after December 25th, 2021.), Oh Geez (Once per day, attempt to instill a sense of supreme awkwardness in a target based on appeal. If successful, you may determine what they're feeling awkward about.)
The Boon of The Goddess of Agony, Fear, and Tribulation - +3 ROB, VIT, and PERS, +1 to others, Fear Itself (Once per encounter as a simple action, attempt to inflict the "Fear" status effect on a target based on perspicacity), Agonizing Power (Once per three missions as a simple action, roll your highest stat [excluding luck] against your vitality. You take the difference in vitality health pool damage - BUT that difference will also be added to the number of successes for your next roll.)
Greater Boons
Greater Boon of Dog - +4 DEF, PERS, APP, +2 to others, Domestication (Once per day, use this ability to calm a target canine. This succeeds instantly, as long as you have not directly harmed the target. Doing this will also give you advantage on recruiting the canine it is used on!), Barbarian Woof (Once per day, bark at the top of your lungs in an incredibly intimidating manner based on appeal. This bark affects all targets within earshot. If successful, target is inflicted with fear.)
The Greater Boon of Chaos - +4 to DEF, INT, and LUCK, +2 to others, Chaotic Fortune (Luck rolls are by their very nature, exciting and mysterious. You never know what's going to happen! But what if you... REALLY didn't know what was going to happen? Once per three missions, choose a target luck roll. This roll becomes a flat 1d100 with no modifiers, and the effects are MASSIVELY amplified. A good roll will be much, much better than normal! And a bad roll will be much, much worse.), Void of Creation (The Primordial Chaos that spawns the universes of the Greek Pantheon is an entity of pure contradiction. It is by definition, an infinite gnawing Void that Creates entire universes. And with this boon, you can embrace a fraction of this power. Once EVER, you may create something that has been taken by the Void... in exchange for sacrificing something else of equivalent value to the Void.)
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[PTab=Traits]
Enemy of The Hegemony - The time of law has ended. Now is the time for all out war.
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[PTab=Class]
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[PTab=Extra]
MAGE OF LIGHT
Mage Of Light! - You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do!
Mage of Light [Dreams of Light] - Throughout all of history, a dream has been seen as an imperceptibly magical thing. Oftentimes people have viewed them as a way to understand their own lives, and just as often people have used them to tell the future. That's obviously bullshit - well, for everyone but YOU. When you sleep, you may now have prophetic dreams that grant you information you otherwise wouldn't have access to. At your current level of power, you have absolutely NO control as to when these dreams come or what they show you.
Mage of Light [Omni-Incarnation Awareness] - Every good Mage of Light has a reliable source of information that teaches them the secrets they need to know about themselves, their quests, and what they need to do with their lives. Your mind has been blown out by the information of all of your alternative selves. It's hazy and hard to sort through, but if you try you may be able to find information in the soup to help you, allowing you to attempt applications of "Omni-Incarnation Awareness" (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness). Doing so will be often be based on either INT or LUCK.
Mage of Light [Nightvision] - You've become very adept at seeking out Light in the darkest of places, both literally and figuratively. However, this application is more on the literal side. You are now able to see in the dark, no matter how little light there is! This does not include magically induced darkness this is actively resisting you from seeing through it - just the natural kind.
Mage of Light [Lights of Truth] - A shimmer of light that you create in front of someone, and all those who veiw it feel compulsed to tell the truth for the next 5 minutes.
Mage of Light [God Tier] - You have ascended beyond the normal mortal plane upon which many lie. You have become a God Tier. On a multiversal level this doesn't technically make you divinity, but does put you closer to being able to achieve it than an ordinary mortal would be if you so choose to find and pursue that path. With this ascension comes a variety of new abilities.
Enhanced Aspect Connection - You now have a better grasp over your aspect. Developing abilities connected to being the Mage of Light will come much easier for you from this point onwards. On top of which once per mission you can give yourself advantage on rolling a performance check for the development of a Mage of Light ability
Conditional Immortality - You can no longer die from the degradation of your body, or old age. You are immune to disease for the most part unless the whatever caused you to become infected with that disease is Just, or Heroric in nature. If you are killed you will be revived as long as the source of your death can't be classified as either Just or Heroic.
Statistic Increase- +1 to all stats. +4 to the stat correlated directly to your aspect. (INT)
Flight - You can fly now. This is a passive type of flight and maneuvering around during it is based upon your own agility, so deftness.
Kiddie Camper Handysash - You gain the Kiddie Camper Handysash! This Sash is a metaphysical object connected to your soul upon which achievement badges can be placed to impart you with powers that will shake the very core of Sburb! You start with 1 badge!
Gift of Gab badge - This badge allows you to talk to people without needing a communication device!
Species Peak - You gain one aesthetic bonus based on what you personally believe to be an example of reaching the peak of your species, or beyond. For Trolls this is butterfly wings. For a furry this might be dog ears. It's based on your species's beliefs, and your own. (Cyber Draconic Horns)
STAND
STAND USER: C.A.R.T.E.R.
STAND NAME: [KING'S DEAD]
STAND ABILITY: Organic Beam Emission (Coral)
MOVEMENT RANGE: 6FT
STAT: VIT
PERSONA
Will of Rebellion - I am thou, thou art I... You have awoken to your persona, the power of your heart made manifest! Your persona's details are as follows and currently knows the following moves. Personas can learn a maximum of 8 moves before others must be removed to make room. Unless otherwise specified, your persona abilities are based on either intelligence or perspicacity, whichever you choose.
Frankenstein [The Magician] - An artificial man created from the discarded parts of the dead by a mad scientist in the titular novel by Mary Shelley. Despite being composed of the bodies of the deceased, he had no memories of who he once was and no concept of the identity he may have once possessed and was forced to forge a new one in the cruel and harsh world he had been thrown into. Despite the common cultural conception of Frankenstein as a mindless, brutal monster, his inhuman appearance belies an intelligent and sensitive human soul. The monster is never officially named in the original novel, often being simply called “Frankenstein’s Monster”, but in some interpretations takes the name of his creator, treating him as his parent.
- Zio - Light electricity damage to one target.
- Dekunda - Once per encounter, attempt to dispel all debuffs on all party members as a simple action.
TIDES OF CHAOS
+1 LUCK
Permanently has an extra talon on the left hand Fixed by Genie
powerlisting.fandom.com/wiki/Aviokinetic_Combat
[Ptab=Item Abilities]
N/A
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[PTab= Equipment]
Helmet
Mother-Brand Soltunian Visor - HELMET - +3 INT, +1 PERS, An exquisitely-crafted helmet forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your skull with excellent protection, the Soltun's logic processors were able to be salvaged in full by your skilled crew of technicians. This means it's capable of performing advanced calculations, utilize specialized sensors (night-vision, infrared, x-ray - it's even able to see spirits!), and even give you read-outs of your energy levels and vitals. Once per encounter, you can also "Mother Scan" a target based on intelligence [Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it]. It can even playback the memories saved on The First Soltun before its demise. Excellent if you, for example, have lost 400 years of memories and want to know what your life was like before your current mode of existence.
Shoulder Pads
Torso
Lab Coat! Affixed to it is an Infinite Rose.
(Infinite Rose - CONSUMABLE - A rose filled with the infinite power and potential of Creation itself that will act as a bulwark, protecting its holder from the coming abyss. While this rose is in your inventory, you can remember things that have been taken by The Void, even if you are not a multiversal constant. In addition, if you are successfully hit by an attack based in Void and a part of you would be voided, this rose is voided instead.)
Belt
Monk’s Belt - BELT - +2 ROB, +2 PERS, A humble-looking rope belt created by the monks of the Lady’s Hand Monastery in the Nether Mountains. While worn, you are able to perform unarmed melee attacks based on intelligence. In addition, once per week this belt allows you to cast “Haste” on a creature you physically touch, giving them advantage on deftness rolls and an additional movement action for 1d2 turns.
Gloves
Mother-Brand Soltunian Talons - GLOVES - +3 INT, +1 ROB, An exquisitely-crafted set of protective talons forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your hands with excellent protection, your skilled crew of technicians learned to fine-tune the Soltun ability to wildly release bursts of mana as electricity to something a bit more precise. You will be able to magically manipulate electricity (https://powerlisting.fandom.com/wiki/Electricity_Manipulation) based on intelligence! However, the capabilities for the good ol' Soltun desperation play are still there… Once per day, you may "Mana Shock" a target in melee range based on intelligence [Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.]. It's chance to backfire is virtually zero now, however.
Pants
Steampunk Slacks - PANTS - +2 INT, +2 APP, A spiffy set of slacks good for any occasion. Comes complete with suspenders! While you have these pants equipped, you are able to manipulate steam based on intelligence!
Boots
Mother-Brand Soltunian Boots - BOOTS - +3 INT, +1 DEF, An exquisitely-crafted set of protective boots forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your feet with excellent protection, the Soltunian subroutines responsible for the control and projection of self-sustained gravitational fields were able to be salvaged with ease by your skilled crew of technicians. This means you can magically manipulate gravity(https://powerlisting.fandom.com/wiki/Gravity_Manipulation) based on intelligence! Even better, you can even adapt the nanobots making up these boots into different forms such as boosters, skates, skis, or whatever modes of conveyance based fit your situation! Changing their shape is a simple action. Movement using these is based on intelligence. As your actual feet are obviously not changing, these adaptations can not be smaller than your feet.
Ring L
Pandora's Ripchord - RING - +3 LUCK, A ring forged from the metal that once made up a version of Pandora's Box. As such, the ring's inherent chaotic energies cause it to attract more chaos... in a good way. Once per five missions, the chaotic magnetism of the ring can completely cancel out a disaster you've inadvertently caused by sucking all of the chaos out of the event. Perfect if, say, you've been cursed to die if you kill someone who didn't deserve it. While the ring is on cooldown, you can still ATTEMPT to use its enchantment, but it will be up to a luck roll. You'll need above a 100 to successfully use it. Doing this will reset the cooldown, and increase this DC by 25 until the cooldown officially ends.
Ring 2L
Ring of Storms - A handmade wooden ring, coated and painted with etchings of storms. On the inside of the ring is a tiny set of a few lines with dots along it that mark the Song of Storms from Zelda. Gives +3 to actions involving Storms.
Ring R
Decorative Ring - RING - +3 Appeal, A ring with no purpose other to look pretty and make other things look pretty by proxy. It's striped red and green and covered in blinking lights. Once per day, you can help other things look pretty by creating decorations for whatever the next closest major holiday. Roll appeal to see how good they look!
Ring 2R
The Ring of Thorns - RING - A plain copper band. That's it. However once you put it ON, it becomes a little less plain. Once this ring is equipped (it cannot be unequipped on a mission), jagged thorns will dig into your finger and deal 1d4 damage to your vitality health pool with every ability you use. If you are healed while this ring is equipped, your next ability usage will get a 0.5x multiplier to its roll. Once this ring has dealt a total of 50 damage to you, its true potential will activate and these negatives will go away! DAMAGE DEALT: 0/50
Accessory 1
Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage.
Accessory 2
Koester Bandana of Agony, Fear, and Tribulation - HELMET/ACCESSORY - +2 ROB, VIT, and PERS, A family bandana that has been infused with as much divine Agony, Fear, and Tribulation that its cloth can hold. The enchantment has morphed due to this energy, allowing you to develop abilities related to Demonic Dragon Physiology (https://powerlisting.fandom.com/wiki/Demonic_Dragon_Physiology) ! You can also develop abilities related to the usage of Agony, Fear, and Tribulation energy!
Main Weapon
Creation-Touched Nart Gun - An off-brand Nerf Gun that has been blessed by Creation and able to harm creatures composed of Void. (Nerf Makes The Man [Creation-Touched Nart Blaster] - PASSIVE: You gain a 1.2x multiplier to Nerf attacks against Void-based entities.)
Offhand
Lifesign detector - Accessory - +1 Persp, +1 Vitality - This device can detect any life forms in about a five block radius as a simple action. It doesn’t give much more information other than if they are alive, location, and level of sapience. This device cannot sense something that is specially stealthed.
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[PTab= Soltunian Armor Info]
Mother-Brand Soltunian Armor Set [NOTE: This armor set has been custom-fit for Carter in every sense of the word. It cannot be equipped by anyone else!]
SET BONUS (2/5) | Alexander's Spark of Invention: The divine essence of Invention infused into this armor during its creation makes new ideas seem so simple and clear! In addition to inspiring the armor's creators to work at their peak and find new ways to work with the material, it'll give your performance checks related to this armor's abilities a +5 point bonus to their rolls. That's the power of Invention!
SET BONUS (⅘) | Curie's Lifeproofing: Thanks to the effects of Dr. Curie's paranoid protections, this armor is immune to the effects of conventional EMPs and the normal hazards of water and electronics. For some reason, she also insisted on putting radiation plating in its lining, so this armor also makes you highly-resistant to radiation while worn. Seems like a strange inclusion, but she seemed weirdly dead-set on it.
SET BONUS (FULL) | Fraternal Bonds: Daughter understands that losing the capabilities of your old body was, while in some ways a clean slate, a rather sobering loss. So she worked tirelessly to help make this armor help ease that loss as much as she could. She synced the armor up so closely with your nervous system it feels like its almost part of it! All of its functions respond to your thoughts like extensions of your actual body. While you have this full set equipped, you are considered a "Cyborg" version of your current race and can develop some Soltun racial abilities! These will only be usable while you're wearing this full armor set. Some abilities that require a fully mechanical body will still be beyond your reach, however.
Mother-Brand Soltunian Visor - HELMET - +3 Intelligence, +1 Perspicacity, An exquisitely-crafted helmet forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your skull with excellent protection, the Soltun's logic processors were able to be salvaged in full by your skilled crew of technicians. This means it's capable of performing advanced calculations, utilize specialized sensors (night-vision, infrared, x-ray - it's even able to see spirits!), and even give you read-outs of your energy levels and vitals. Once per encounter, you can also "Mother Scan" a target based on intelligence [Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it]. It can even playback the memories saved on The First Soltun before its demise. Excellent if you, for example, have lost 400 years of memories and want to know what your life was like before your current mode of existence.
Mother-Brand Soltunian Body Armor - TORSO - +3 Intelligence, +1 Vitality, An exquisitely-crafted set of body armor forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your torso with excellent protection, much of the circuitry that allowed Soltuns to remotely interface with other machines was able to be preserved by your skilled crew of technicians. This means you'll be able to perform feats of technomancy (https://powerlisting.fandom.com/wiki/Technological_Magic) based on intelligence once more!
Mother-Brand Soltunian Leggings - PANTS - +3 Intelligence, +1 Appeal, An exquisitely-crafted set of protective leggings forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your legs with excellent protection, your skilled crew of technicians learned that Soltunian tech's synergy with the mana systems of the human body gives it some interesting new capabilities. You'll be able to magically manipulate metal (https://powerlisting.fandom.com/wiki/Metal_Manipulation) based on intelligence! In addition, these legs now have pockets! Infinite ones! Perfect for storing hundreds of pounds of nanomachines!
Mother-Brand Soltunian Boots - BOOTS - +3 Intelligence, +1 Deftness, An exquisitely-crafted set of protective boots forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your feet with excellent protection, the Soltunian subroutines responsible for the control and projection of self-sustained gravitational fields were able to be salvaged with ease by your skilled crew of technicians. This means you can magically manipulate gravity(https://powerlisting.fandom.com/wiki/Gravity_Manipulation) based on intelligence! Even better, you can even adapt the nanobots making up these boots into different forms such as boosters, skates, skis, or whatever modes of conveyance based fit your situation! Changing their shape is a simple action. Movement using these is based on intelligence. As your actual feet are obviously not changing, these adaptations can not be smaller than your feet.
Mother-Brand Soltunian Talons - GLOVES - +3 Intelligence, +1 Robustness, An exquisitely-crafted set of protective talons forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your hands with excellent protection, your skilled crew of technicians learned to fine-tune the Soltun ability to wildly release bursts of mana as electricity to something a bit more precise. You will be able to magically manipulate electricity (https://powerlisting.fandom.com/wiki/Electricity_Manipulation) based on intelligence! However, the capabilities for the good ol' Soltun desperation play are still there… Once per day, you may "Mana Shock" a target in melee range based on intelligence [Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.]. It's chance to backfire is virtually zero now, however.
Casual Set Stats (Visor, Talons, Boots)
+9 INT, +1 PERS, ROB, DEF
Mid-Gear Set Stats (Visor, Talons, Leggings, Boots)
+12 INT +1 PERS, ROB, APP, DEF
Full Gear Set Stats (Visor, Talons, Body Armor, Leggings, Boots)
+15 INT +1 PERS, ROB, VIT, APP, DEF
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[PTab= Currency]
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[PTab= Consumables]
Food/Drink
Star Biscuit - CONSUMABLE - A yummy treat cooked with stardust in the batter. You can eat this treat to reset the cooldown on a single "once per day" ability!
500 Carrots.
Shock Oil Mega Variety Pack - A container holding 1,210 individual large juiceboxes of Shock Oil. Unlike regular shock oil, these containers seem to come in a wide assortment of flavours, everything from "recharging raspberry" to "livewire lemonade." An individual serving replenishes about ten percent Shock Oil. (1,071/1,138). Roll a 1d4+1 for every mission you go on to determine how many you have on hand.
Phsyical Heals
Full Physical heal (x6)
Healing IV - CONSUMABLE - An IV kit to keep all your friends in tip-top shape. Can only be used in safe places. Cannot be used in battle. Moderate heal to all allies!
Energy Heals
Full Energy Heal (x7)
Status Removers
Revival Items
Auto Basic Revive (x3)
Basic Revive Item
Other
Badge of Transmundanity - A box of badges that BB apparently left behind in The Archive lobby. They're filled with a lot of power, if you put it on something good might happen! The front of the badge has a group shot of your team carved into it's face.
Ambrosia - CONSUMABLE - An incredibly rare, powerful, and delicious bottle of divine ambrosia. Typically only reserved for the Gods - as well as those who impress the Gods. This ambrosia has two uses: Drink it while on a mission for a full physical and energy heal, as well as curing any status effects and counting as a full meal OR Drink it off of a mission to purge ONE permanent debuff, disability, or curse!
The Coin of Chance - You gain "Gambler's Edge - CONSUMABLE - A coin forged from pure star metal. It glitters like starlight at all times. Once ever, you can expend the luck within this coin to gain advantage on a target roll!"
Eternal Fortune x38 - Plant/Consumable - A fast growing perennial plant capable of growing in any kind of soil and are known for bringing good luck. When consumed, these flowers give +3 to luck for your next roll. This bonus does not stack. Maybe they have some other use?
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[PTab= Tools]
Fuel/Batteries
Information/Books
Grandmother Memory Storage Bank - A 30” by 30” by 20” memory bank that can hold up to 100 petabytes of data. Carter has all of his data stored in here, with tons of space left to go!
The ABCs of Linguistic Magic - BOOK - An instructional guide to help those who are just starting off on the path to magical literary greatness. Once per day, roll Intelligence. Once you exceed 80 successes, you'll receive a universal related to Script Magic! TOTAL SUCCESSES: 80/80
Trainer's Guide to War Beasts - BOOK - A book on teaching the caretakers of Ivea's strongest warbeasts on how to train and bond with the Wyverns in their care. When reading this book, roll intelligence. When you have reached 100 successes, you will gain +5 to all rolls relating to teaching your wyvern/dragon new skills, as well as rolls bonding with your wyvern/dragon. TOTAL SUCCESSES: 91/100
The History of Nerf - BOOK - A book containing the publicly available history of Nerf. This was probably a good usage of this magic library. Once per day, roll intelligence. Once you've exceeded 30 total successes you'll get a universal related to Nerf. TOTAL SUCCESSES: 30/30
Explosives
Dynamite - A roll of half a dozen sticks of dynamite, traditionally used in mining to remove large obstacles
Other
Fenton Thermos - TOOL - A thermos used for both soup and capturing a single spirit that has been knocked into critical condition.
Useless Medal - Celeste's Medal was shot off during an incident, but got healed! And now this Medal's programming is pretty much useless... it just looks like a gold coin with a mermaid on it.
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Mundane
Violin - An expertly crafted violin made by a master craftsman.
Hot Plate - Hot food on the go
Ultimate Ninja Warrior Box Set - A box set of every season of Ultimate Ninja Warrior on blu ray.
Nanite Count - 7.8kg
Used Metaserum (x1) +1 Vitality
Trophy of The Collesium in Alligonia in The Land of Drakes and Heroes - A trophy that shows Ame, Cody, Nicolai, CARTER, Juvi, Alexander, Florence, Mutt, and Ouija bot all standing triumphant on a defeated basilisk. The trophy is made out of pure gold, weighs fifty pounds, and is proof that you're a true hero! While this trophy is in your inventory gain +1 to a stat of your choice! +1 Vitality
A Key - After the mission, all of you get a strange brass key in the mail. There is no letter attached and no indication as to what it opens.
Stark Reactor - Material - This is a power generator that once it starts running can produce an infinite amount of clean energy! It can only be hooked up to a singular generator, and it only produces that energy at a rate equivalent to a home generator, but will produce it for an infinite amount of time.
Transmundane
CARTER's Lucky Chip - A small golden poker chip with two engraved numbers on either side: 15,412 and 22,007. The chip is soulbound to you. It is able to leave your person, but can not be taken by anyone but you. It is impervious to damage. Engraved along the edges are the words "AURELIO" and "CARTER"
Cosmic Egg - OTHER - An egg created by Chaos for reasons unknown. It's said to hold a mysterious power, that only those who form a bond with Primordial Chaos can unlock.
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
200,000 Nerf Bullets
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[PTab= Unequipped Equipment]
Cyber Chaos Button - A plain, red button that flashes rainbow colors when pressed. It doesn't do anything else. Thanks to Cyber Surge, if this is equipped (which it doesnt' have to), it gives -3 LUCK and allows the user to attempt telekinesis with INT!
Claws of The Primordial Dragon - GLOVES - +2 Vitality, Intelligence, and Appeal, An ancient pair of meticulously crafted gauntlets forged by the long-dead God of Wind, Cryptids, and the Underworld. Despite the death of their creator, these artifacts have persisted until The End. These gauntlets make your unarmed melee attacks aspect-slaying. If these gauntlets are used to harm a cryptid in cold-blooded, they will turn on their wielder.
Sash of Ingenuity - Belt - +2 INT, +1 DEF, A belt filled to the brim with advanced circuitry and machinery. Once per day, mission, or bounty, this allows you to analyze a target as if you had the superpower, "Intuitive Aptitude" (https://powerlisting.fandom.com/wiki/Intuitive_Aptitude) as a simple action. You also gain a +3 point bonus to tech magic!
Stand Arrow - Weapon? - Being stabbed with this arrow gives the chance for someone to develop a stand! Or just fucking die!
Identification Card - ACCESSORY - +1 Intelligence, An ID card with a picture of you and your info that identifies you as a resident of Space Station Zeta-Delta-One. Comes on a convenient lanyard!
Comfortable Sneakers - +1 Deftness, +1 Vitality, Comfy sneakers that leave you ready to deal with any incoming sports challenge. While worn, they give you a +3 to sports-related rolls!
A Deck of Cards - Accessory - A deck of cards with The Gambler's picture for every face card. You imagine now that he's no longer the reigning champ, this is about to seriously depreciate in value. While equipped gives powerlisting.fandom.com/wiki/Archetype:Badass_Normal
Pariah Dark's Mace - WEAPON - +2 Perspicacity, A mace wielded by Pariah Dark, King of All Ghosts. You are able to channel spiritual energy through this mace and fire royal ghost rays based on perspicacity! On a successful hit, target is inflicted with the status effect "Cursed". This curse forces them to roll once on the wild magic table with their next spell and once on the cyber surge table with their next use of technology. This curse effect can stack.
Nerf Sniper (Toy)
Two Nerf Semi-Auto Pistols (Toy)
Two Modified Nerf Semi-Auto Pistols
Modified Nerf Sniper Rifle + Advanced Scope (w/ Sensors) (Signature Ability) - The sniper rifle's scope has been enhanced to allow you to zoom much, MUCH farther than normal. Once per encounter, if you are undetected by your target your attack roll gains a 2x multiplier!
Moon Squad Jacket - A jacket with patches all over of moons and spaceships, as well as some unique ones like shrink rays, lantern rings, etc.
The Tome of Mistress American - Weapon/Material - +1 to all stats, This book has been defaced, but it was once used to document and do rituals in the name of the Muse of Space. If repaired who knows what untold levels of help!harm this could cause across the multiverse!
Kidō Gun (鬼道を撃つ銃, Kidō wo Utsushu Jū; literally meaning "Demon Way-Firing Gun") - WEAPON - +2 Perspicacity, While in exile, Ran'Tao designed a shotgun-like weapon that can fire concentrated blasts of Kidō to compensate for her sealed powers. It has a bulky metal barrel with a ridge along the top fastened to a sturdy wooden stock by two metal bands, a metal trigger covered by a rectangular guard, and a detachable metal segment on the top of the stock near the barrel. Attacks with this are based on perspicacity.
Medallion of Vice and Virtue - Accessory - +2 to Intelligence,You were given this medallion by the Art of Virtue and the Burden of Vice, twin sisters residing within the Fortress. This Medallion has two effects. Pursuits of knowledge and study that are selfless, or are not intentionally causing harm to a living being, place, or timeline gain +2 to all rolls. However, pursuits of knowledge and study that are selfish, or more specifically, are being done in disregard of the safety of a living being, place, or timeline receive a -2 to their rolls.
The Windswept Raven - WEAPON - +3 Deftness, A blade designed for the captain of a pirate ship said to move as quick as the wind and as silently as a shadow. The hilt of the blade is shaped like a raven’s talon and the blade has a wickedly sharp curve to it. It’s very light, almost being completely weightless. Attacks with this sword are based off of deftness, and gain a 1.25x multiplier while on a boat on the high sea!
Slugger's Baseball Bat - WEAPON - +3 Robustness, A gift from the Slugger from Yoshi's island after having a good time with them! This Bat gives you +5 to rolls relating to baseball.
Broken War Standard Assault Rifle x5 - A rifle created by the Greater aspect of War. In its current state, it's useless, but there's sill some residual aspect energy attached to it, maybe it can still be used for something?
The Token of Tribulation - MISCELLANEOUS - A token commemorating your successful completion of a dungeon made by The Goddess of Agony, Fear, and Tribulation. These are pretty rare and thus can fetch a pretty penny if sold... But it's said that something special happens for anyone who collects three of them! As these tokens are defined by Tribulation, they cannot be freely given to another. They may only be either won or traded for.
Poseidon's Favor - WEAPON/TOOL - +2 Deftness, A fishing rod imbued with the might of the sea. Once per five missions, you get a natural 100 on a fishing luck roll.
The Horn of Quintus - TOOL - A magically enchanted horn which once was lauded as "unstealable" by the thieves of The City. Well, before Garrett, that is. Once per day, blow the horn based on appeal. Any animals who hear the horn and fail the perspicacity save against it become calm for 10 minutes or if they're attacked, whichever comes first.
Iconic Soup Store Shirt - TORSO - +1 Deftness, A novelty t-shirt with an image of the classic "Why Are You Buying Soup At The Soup Store" meme on the front. +5 to eating soup in strange places.
Tony Stank's Surplus Stank Holding Service - Once Per Year call up the plumber known as Tony Stank to deal with any plumbing based issue! He's a really good plumber.
Pokemon Items:
4 Great Balls
5 Ultra Balls
2 Revives
2 Full Restores
Potion
15 Super Potions
1 Good Rods
Pack of 5 Poffins
50 Pieces of Multiversal Level Bait for Mundane Fish
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[PTab= NPC's Items]
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[PTab=Photograph]
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[PTab=Resource Info]
Name: Carter "Aurelio" "Arashi" Lucens
Age: 514 Earth Years
DOB: March 24, 1XXX (Cybersurge Changed from August 30th)
Level: 31
Level EXP: 3161%
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[PTab=Vocations]
Vocation: Code Monkey
The Archive has coding needs just like any other big organization! Come work for us and be a part of changing the face of the multiverse for the more narratively interesting.
Vocation EXP: 1,022%
Vocational Abilities:
Second Life - Once per day while in a virtual space, you may change your appearance to a guise of your choosing for 1d2+1 turns as a simple action. While this is active, you may attempt to use abilities your guise would have access to based on INT and a performance check.
Vocation: MOTHER'S FAVORITE SON [Promoted!]
Serve at my side in helping to establish myself in my quest to learn everything possible about the omniverse. Your many talents will be needed in many different ways depending on our need, but you will be WELL rewarded for your service.
Vocation Level: 25Vocation EXP: 2500%
Vocational Abilities:
Bio-Hack - The brain is the most complex organic computer in the world. So if you know how to navigate, you can get secrets people aren't exactly willing to divulge. Once per day, you may attempt the "bio-hack" a target, allowing you to read their mind and see their memories. This will be more difficult on more psionically advanced targets. Your number of successes will determine how much info you're able to access and whether the target is aware of your hacking attempt. Based on INT.
Siblings-In-Arms - It helps to be part of such a big, tight knit family like this. You've always got someone to call on when you're in trouble. Once per month, you may call on Daughter to perform a favor for you.
Mother's Favor - Once EVER, Mother has granted you another favor. Redeem this for whatever you wish! She doesn't just give these out willy nilly! Make it something memorable!
Reinforcements! - You get by with a little help from your friends. Once per day, summon a Mother-Bot of your choosing to assist you as your support slot for your mission. Summoning the robot is a simple action, while its actions use your support action. You may be specific as to what main feature you wish it to have (One function - a robot that acts as a boat, a robot that blows wind, a robot that absorbs electricity). Its actions will be based on your INT.
Prodigal Son - +5 INT, Once per year, fuse your body with The All-Mother, Goddess of Reality as a simple action.
Vocation: AVATAR OF THE GODDESS OF REALITY
Join The All-Mother in ensuring her immense power is used properly and that reality is safeguarded from incoming threats that dare to challenge it. Take my power and become the guardian of Reality itself. In addition to your pay I will be upgrading your machinery every single mission however you wish, as well many other incredible benefits. This is your chance to learn everything there is to know.
Vocation Level: 5Vocation EXP: 500% (QUIT)
Vocational Abilities:
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Vocation: UU ARCHIVIST
There is a literally infinite number of "Uncatalogued Universes" (UUs) in the vast expanse of reality. Your job would be to catalogue these UUs and to learn everything you can about them. It's a complex job - you'll need advanced knowledge in astronomy, geology, chemistry, biology, astrophysics, xenobiology, exploration, wilderness survival, wild animal handling, thaumaturgy, psionics, nanotechnology, robotics, anthropology, combat, public relations, pottery, and many others not actively listed. If you actually read and processed the entire list of requirements and are still not scared off, feel free to apply.
Vocation Level: 19
Vocation EXP: 1957% (FIRED)
Vocational Abilities:
Company Car - It'll be hard to explore the multiverse if you can't even get around it! You now have a remote that will allow you to open a portal to a world of your choosing once per day! The only caveat is the remote takes a full action to charge up - and it charges using your energy. Ah well! Small price to pay, right?
Promotion - Working for The Archive itself has its perks. You gain an additional class point!
Vocation: LESSER ASPECT OF CHAOS
The multiverse requires more Chaos. You will spread Chaos. You will be completely self-directed and choose how and where you wish to do this, but I may occasionally force a stipulation or restriction upon you to make your life more difficult and mine more entertaining.
[/PTab={background-color:#323536; font-weight: bold;}]Vocation Level: 10
Vocation EXP: 1000% (FIRED)
Vocational Abilities:
Going To Extremes - Once per two missions, a target roll becomes a coin flip (1d2). On a 1, the roll succeeds, and on a 2, the roll fails. If the roll fails, you roll wild magic 1d2+1 times.
Back In The Bottle - Occasionally, you make a liiiittle too much Chaos, even for you as the Chaos dude. Once per day, you can reabsorb the Chaotic energy of an action you'd taken within the last minute. This will completely dispell any active spell effects but will not undo the damage already done.
Vocation EXP: 1000% (FIRED)
Vocational Abilities:
Going To Extremes - Once per two missions, a target roll becomes a coin flip (1d2). On a 1, the roll succeeds, and on a 2, the roll fails. If the roll fails, you roll wild magic 1d2+1 times.
Back In The Bottle - Occasionally, you make a liiiittle too much Chaos, even for you as the Chaos dude. Once per day, you can reabsorb the Chaotic energy of an action you'd taken within the last minute. This will completely dispell any active spell effects but will not undo the damage already done.
[PTab=Racial Info]
Draketouched Cyborg
After permanently being returned to a human body via Skipper's wish, Carter has had some of his racials made inactive. With his Dracomancer Class, however, he became Draketouched, and his new Soltunian Armor Set now classifies him as a Cyborg as well.
{STARTER} Technomancy (INT, Passive)- Soltuns have ranging levels of technomagic and raw mana depending on the “strength” of the soul, or Soulpower. Every soul is not equal in power, though through “experience” (its various reincarnations and key events that help build the soul) it may grow slightly. Therefore, a Soltun’s soul is its own sort of “mana pool.” While nanites are only required for the physical manifestation and utilization of new “parts,” it would not be wise to say a drill would be as easy to use as an energy blaster. Therefore, basic physical tools will not require technomancy, and will instead run on Shock Oil. Attatchments that use energy in the form of blasters, constructs, etc. require a certain Soulpower cap. It’s capabilities may range from simple (See powerlisting.fandom.com/wiki/Technomagic for specifics.)
{STARTER} Mana Shock (INT, Once Per Day) - Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.
{SLOT 1} - Draketouched Wings - This seems sort of self-explanatory to be perfectly frank. You are now able to summon and desummon a pair of dragon wings as a simple action. Flight rolls with them are based on deftness. (Bonus, Flight gets a +2 Bonus! From Waterdeep Anthology)
{SLOT 2} Pyrokinetic Wall - Sometimes you just need the crackle of a roaring dangerous inferno several inches from your face to protect you from other dangerous things. You may produce a wall of pure flame to defend against attacks based on intelligence!
{SLOT 3}
{SLOT 4}
{SLOT 5}
{SLOT 6}
{SLOT 7}
{SLOT 8}
{SLOT 9}
{SLOT 10}
{SLOT 11}
{SLOT 12}
After permanently being returned to a human body via Skipper's wish, Carter has had some of his racials made inactive. With his Dracomancer Class, however, he became Draketouched, and his new Soltunian Armor Set now classifies him as a Cyborg as well.
{SLOT 2} Pyrokinetic Wall - Sometimes you just need the crackle of a roaring dangerous inferno several inches from your face to protect you from other dangerous things. You may produce a wall of pure flame to defend against attacks based on intelligence!
{SLOT 3}
{SLOT 4}
{SLOT 5}
{SLOT 6}
{SLOT 7}
{SLOT 8}
{SLOT 9}
{SLOT 10}
{SLOT 11}
{SLOT 12}
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Extra]
Fears: Losing his memory permanently
Likes: Science, Natural Disasters, Destruction, Dragons, Family
Dislikes: Disruptions during his studies, Being in absolute silence/void
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Infinity Ability]
N/A
[PTab=Powers]
Technomancy
Intuitive Aptitude ( powerlisting.fandom.com/wiki/Intuitive_Aptitude ) [SASH OF INGENUITY]
Acid Attacks ( powerlisting.fandom.com/wiki/Acid_Attacks ) [METASERUM]
Stand User [STAND ARROW]
Láspikinesis ( powerlisting.fandom.com/wiki/Mud_Manipulation ) [BOON]
Pyrokinesis [BOON]
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.) [BOON]
Interdimensional Rift Generation [UNIVERSAL]
Steam Manipulation [STEAMPUNK SLACKS]
Red Dragon Physiology (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology)
Omni Incarnation Awareness (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness)
Intuitive Aptitude ( powerlisting.fandom.com/wiki/Intuitive_Aptitude ) [SASH OF INGENUITY]
Acid Attacks ( powerlisting.fandom.com/wiki/Acid_Attacks ) [METASERUM]
Stand User [STAND ARROW]
Láspikinesis ( powerlisting.fandom.com/wiki/Mud_Manipulation ) [BOON]
Pyrokinesis [BOON]
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.) [BOON]
Interdimensional Rift Generation [UNIVERSAL]
Steam Manipulation [STEAMPUNK SLACKS]
Red Dragon Physiology (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology)
Omni Incarnation Awareness (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness)
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Transforms]
N/A
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Misc]
Extra Photos!
Invitation from God Mission (6/18/21)
Dear Archive Team "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa2",
You have all been targeted and slated for execution by the tyrannical being known as The Hollow King, a vain and power-mad entity whose grasp extends all throughout the known multiverse. The good news is that you are among esteemed company in this regard.
Word of your deeds have reached us and we are impressed by the way your team never seems to give up in the face of impossible odds or to allow horrific deeds to continue simply because it is the "natural order". In addition, we've had a rather glowing recommendation from a senior member of our group who believes you all have much potential.
We are offering you all membership in our collection of Archive teams dedicated to pushing back against entropy and against The Hollow King. In exchange for your membership and allegiance towards our cause, you shall gain access to our resources in turn. This offer extends to every member of your team, not simply those who were on this mission. Please inform your teammates of this missive.
Please consider this offer thoroughly and contact us at your earliest convenience. Our contact information is below. Regardless of your answer, thank you for your continued hard work in the fight against the void.
Sincerely,
The Aegis of Creation
[CONTACT INFORMATION FOR THE AEGIS OF CREATION LISTED HERE]
Dear Archive Team "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa2",
You have all been targeted and slated for execution by the tyrannical being known as The Hollow King, a vain and power-mad entity whose grasp extends all throughout the known multiverse. The good news is that you are among esteemed company in this regard.
Word of your deeds have reached us and we are impressed by the way your team never seems to give up in the face of impossible odds or to allow horrific deeds to continue simply because it is the "natural order". In addition, we've had a rather glowing recommendation from a senior member of our group who believes you all have much potential.
We are offering you all membership in our collection of Archive teams dedicated to pushing back against entropy and against The Hollow King. In exchange for your membership and allegiance towards our cause, you shall gain access to our resources in turn. This offer extends to every member of your team, not simply those who were on this mission. Please inform your teammates of this missive.
Please consider this offer thoroughly and contact us at your earliest convenience. Our contact information is below. Regardless of your answer, thank you for your continued hard work in the fight against the void.
Sincerely,
The Aegis of Creation
[CONTACT INFORMATION FOR THE AEGIS OF CREATION LISTED HERE]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=History]
A traveling scientist collecting copious amounts of data on the molecular structure, chemical compositions, and geography of numerous worlds. He has a few hundred years worth of travel time, data, and experience. Exceedingly curious, puts his studies before his wellbeing and the wellbeing of others more often than not. After all, if his body is destroyed, he always has his data backed up. Enjoys picking apart his…”experiments.” A bit of a psychopath, but generally nice if you don’t get on his bad side.
Be cautious around him
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Support: Celeste & Ouija-Bot]
Name: Celeste
Race: Medabot (Mermaid)
Level: 19
EXP: 1915%
Stat | SPA | Race | Universals/Traits | Equipment | Vocation/Class | Total |
ROB | 5 | 3 | 0 | 0 | 0 | 8 2d10+3 |
DEF | 5 | 12 | 0 | 0 | 0 | 17 3d10+2 |
VIT | 10 | 11 | 1 | 0 | 0 | 22 5d10+2 |
INT | 10 | 15 | 2 | 0 | 0 | 27 6d10+2 |
PERS | 10 | 10 | 1 | 0 | 0 | 21 5d10+1 |
APP | 5 | 13 | 1 | 0 | 0 | 19 4d10+4 |
LUCK | 0 | 5 | 0 | 0 | 0 | 5 (/ 5) 1d100+1 |
| Racial Abilities |
Medaparts - As a medabot, the parts you're made of are a CRUCIAL component of who you are and what you can do! But you cannot use equipment other than your medaparts. You currently have the following parts equipped:
- Head: All Repair (All Repair - Once per turn, mildly repair your medaparts based on intelligence.)
- Right Arm: Cure Hand (Cure - Perform a basic heal on a robotic target based on intelligence.)
- Left Arm: Repair Arm (Serious Repairs - Once per day, perform an advanced heal on a robotic target based on intelligence. Given enough time, this ability can be used to reattach and repair robotic limbs!)
- Legs: Taily (Aqua-Bot - Unlike most robots which tend to not particularly like water, you love the stuff! You suffer no ill effects from exposure to water, and a +5 to rolls related to swimming!)
Stagnant Flexibility - Due to the modular nature of your construction, you are unable to develop additional racial abilities or gain racial ability slots EXCLUDING a true racial ability slot. However, switching out your medaparts is a simple action. Make sure to carry plenty of parts to handle any situation!
Full Sets:
Badhacker - Cockroach type Medabots with excellent mobility and vitality. It has the ability to self-heal by skillfully manipulating two types of traps.
G-Repair - MEDAPART [HEAD] - Attempt to heal yourself based on intelligence.
Goofy Wire - MEDAPART
- Once per encounter, you may plant a trap directly in front of you. Any target who attempts to melee attack you while the trap is still up will have their attack interrupted and be hit by the trap based on your deftness! After one usage, the trap is broken.
Wire Hook - MEDAPART
Meda-Medic Coat - Equipment? - A handmade jacket designed to fit a medabot or medabot sized creature comfortably, and resemble the coat of the Medic from Team Fortress 2. Gives +3 to actions involving Healing.
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) (Chosen Stat: INT
Wire Hook - MEDAPART
- Once per encounter, plant a trap directly in front of you. Any target who attempts to shoot you within 100 feet while the trap is still up will have their attack interrupted and be hit by the trap based on your deftness! After one usage, the trap is broken.
Inline - MEDAPART [LEG] - You gain a bonus to your dodge rolls based on the amount of Medaforce you currently have charged.
Single Parts:
Universal Repair Arm - MEDAPART
Single Parts:
Universal Repair Arm - MEDAPART
- A repair arm capable of repairing any target, not just a machine, based on intelligence once per encounter.
Masque of Fear - MEDAPART (HEAD) - +5 PERS, A medabot part designed to inflict intense Fear in the hearts of bots. You are able to fire two basic machine gun bursts from this Head piece based on perspicacity. On a successful hit, roll luck. If above a 65, the target becomes afraid of you.
Masque of Fear - MEDAPART (HEAD) - +5 PERS, A medabot part designed to inflict intense Fear in the hearts of bots. You are able to fire two basic machine gun bursts from this Head piece based on perspicacity. On a successful hit, roll luck. If above a 65, the target becomes afraid of you.
| Universals/Traits|
Meda-Medic Coat - Equipment? - A handmade jacket designed to fit a medabot or medabot sized creature comfortably, and resemble the coat of the Medic from Team Fortress 2. Gives +3 to actions involving Healing.
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) (Chosen Stat: INT
Enemy of The Hegemony - The time of law has ended. Now is the time for all out war.
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Deus]
Name: Deus
Race: Night Fury
Age: 0 years, 178 days, 23 hours, 3 minutes
STATS
R - 3 ( #1d10X5 #+3 )
D - 15 ( #4d10X5 )
V - 18 ( #4d10X5 #+3 )
I - 13 ( #3d10X5 #+3 )
P - 3 ( #1d10X5 #+3 )
A - 13 ( #3d10X5 #+3 )
L - 0 ( #1d100+0 )
RACIAL
Hatchling - This Night Fury is still incredibly young and mostly incapable of combat! However, Night Furies are remarkably intelligent - with time, effort, and some help, you can start training it the moment it hatches!
DEUS: Nightfury Physiology [Super Flight] - The Nightfury is one of the fastest species of dragon in the multiverse, with speeds rivaling that of a P-51 Mustang (A type of fighter pilot with top speeds pushing about 440 MPH) and the maneuverability to match. Some Nightfuries are said to even be able to break the sound barrier... While you aren't at that point yet, you've proven a huge natural inclination to the Nightfury's greatest asset at a young age and can already fly based on deftness up to 400 MPH. Who knows how fast you'll get with more practice!
UNIVERSALS
Imprinted - The first person it saw once it greeted the world for the first time was CARTER! This little cutie thinks you're it's mother!
Flower Power (+3 to all stats You have eaten an amazing tasting flower, and gained it’s strength!)
TRAITS
Path of the Unedited Story - Your story has been immutable, unable to be edited or changed in any way, shape, or form. Only you can decide where your story goes from here. (Deus does not gain EXP!)
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) Chosen Stat: DEF
Enemy of The Hegemony - The time of law has ended. Now is the time for all out war.
ITEMS
Night fury Friendly - Toy - A very durable doll designed specifically for a night fury hatchling named Deus. Shaped to look like the little dragon himself, the very outside layer is soft, while there's a strong leather layer underneath to help this softie hold up against chewing and rough play, but still be cozy to snuggle up to at bedtime. (and when I say durable, I mean 28 successes to craft. Those seams are PRISTINE)
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Pokémon]
Name: Seiya
Pokemon Species: Seaking
Type: Water (STAB: Water-type moves gain a 1.25x multiplier to their rolls)
Level/Experience: 33 - 0%
Nature: Rash (Increases Intelligence/Lowers Perspicacity)
Ability: Lightning Rod - If this pokemon is hit by electricity-based attack, the attack is neutralized and it gains a buff to its intelligence based on the attacker's roll for the remainder of the encounter.
Leveling Stat Bonus: +1 Robustness, +1 Intelligence, +1 to a stat of your choice every 2 levels
STATS
R - 46 (8d10+1)
D - 15 (4d10)
V - 21 (5d10+1)
I - 16 (4d10+1)
P - 5 (2d10)
A - 25 (6d10)
L - 5 (1d100+1)
MOVES
[1] | Flail [NORMAL] - The user flails about aimlessly to attack. The more damaged it is, the greater the power of this move. If the user is in critical condition, this move can be used as normal and gains a 2x multiplier to its roll. Based on robustness.
[2] | Aqua Ring [WATER] - The user envelops itself in a veil of water. This give the user the status effect "Regen" for 1d3 turns.
[3] | Agility [PSYCHIC] - The user relaxes and lightens its body to move faster. Gives advantage on deftness checks for the remainder of the encounter.
[4] | Horn Attack [NORMAL] - Jams the target with a sharply pointed horn based on robustness.
Name: Salem
Pokemon Species: Zoroark
Type: Dark (STAB: Dark-type moves gain a 1.25x multiplier to their rolls)
Level/Experience: 50 - 50%
Nature: Timid (Increases Deftness/Decreases Robustness)
Ability: Illusion - Upon coming onto the field, this pokemon masquerades as another pokemon on its trainer's team. This illusion fades after Zoroark is successfully attacked.
Leveling Stat Bonus: +1 Deftness, +1 Intelligence, +1 to a stat of your choice every 2 levels
STATS
R - 60 (13d10)
D - 80 (15d10)
V - 30 (7d10)
I - 90 (16d10)
P - 30 (7d10)
A - 50 (11d10)
L - 15 (4d10)
MOVES
[1] | Night Daze [DARK] - The user lets loose a pitch-black shockwave based on intelligence. On a successful hit, the target is inflicted with the status effect "Blind" for 1d2 turns.
[2] | Imprison [PSYCHIC] - If the opponent knows any moves by the user, they are prevented from using these moves for 1d3 turns.
[3] | Agility [PSYCHIC] - The user relaxes and lightens its body to move faster. Gives advantage on deftness checks for the remainder of the encounter.
[4] | Fake Tears [DARK] - The user fakes tears to fluster the target based on perspicacity or appeal. If successful, the target MUST tank the next attack by this pokemon and cannot defend in any other way. The user also gains advantage on their next attack against this target. This effect only works once per target. In addition, if any of the target's allies sees this move and the ensuing attack, it will fail automatically if used on them as well.
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Visited Worlds]
Steven Universe Gone Wrong
Pokemon
Resident Evil 4
Ultimate Ninja Warrior
Puella Magi Madoka Magica
The Soltun Collective
Hell
Faerune
Disboard
Boku No Hero
SCP Foundation
Marvel
Heaven
Soluna
Station Zeta-Delta-One
Gungeon
Jak and Daxter 2!
Yoshi's Island
The Plane of Chaos
Exo-Planet A1529A
Radiant Garden
Derelict Space Station (Alien)
Shido's Cruiser (Persona 5)
The Riftmaster's Keep (Legend of Zelda: Skyward Sword/SCP)
Termate
Freddy Frazbear's Pizzeria
A version of Earth where Digimon are Real and the Vital Bracelet is the Digivice
Acrea
Alien
SBURB: The Land of Cybernetics and Sun
The Boneyard (Dog)
The Amazing World of Gumball
The Ghost Zone (Danny Phantom)
The Drifter
The Wild West (Super Cowboys)
Boring, Oregon, Earth
Tokyo (Bleach)
Neverwinter, Faerun (D&D)
Dumah's Keep
The Holly Jolly Valley of No Return (Christmas Eve)
Lake Verity - Pokemon
Pokemon Village - Pokemon
Tokyo, Japan - Kamen Rider Ryuki
New York City, New York - Superfriends
Stardew Valley
Sweet Tooth
[/PTab={background-color:#323536; font-weight: bold;}]
[/PTabbedContent={animation:slide; background-color:#028476; font-weight: bold}]
[/font][/div]
Stats
Stat | Stat Point Allocation | Racial Bonuses | Universals/ Traits/Boons | Equipment | Class/Vocation Abilities | Total |
Robustness | 2 | 6/15 | 25 | 5 | 0 | 38 #8d10+3 |
Deftness | 2 | 18/40 | 32 | 2 | 0 | 54 #11d10+4 |
Vitality | 2 | 15/40 | 37 | 9 | 3 | 66 #14d10+1 |
Intelligence | 5 | 16/75 | 43 | 11 | 25 | 105 #20d10 |
Perspicacity | 3 | 14/35 | 32 | 8 | 12 | 74 #14d10+4 |
Appeal | 1 | 14/35 | 36 | 5 | 5 | 60 #13d10 |
Luck | 0 | 10/75 | 12 | 7 | 7 | 36 (/5) #1d100+7 |
[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
Research Rockstar - You know, being a renowned scientist among your kind definitely gives you some street cred! That and being able to change your body comes with physically appearing perks too. +2 APP
Data Fiend - You’ve spent hundreds of years researching and inspecting chemistry and physics in different worlds, down to a molecular level! +2 PERS
Beginner Data Genesis Engineer - Data Genesis is the process of creating things from code in the virtual space, and you've proven yourself capable of the basics of it. While in a virtual space, you may attempt to create something based on intelligence.
Recollection - You've pieced together the broken bits of your past. You think you finally have yourself whole again... but what does it all mean? +2 INT
Bonds of Bike - +1 DEF, Your time with a vampire biker has meant a lot to you.
Honorary Junior Super Sleuth - +2 INT, You cracked the case Sherlock! You feel like it was very, very long case for some reason however...
World Champion of Snooker! +2 DEF, and gain a 2.5x multiplier on all Snooker rolls!
Starchild - You like the shinier things in life. Once EVER, you may choose the result of an observatory roll. If you're feeling generous, it does not have to be your own. In addition, this universal gives you a one point bonus to a stat of your choice per constellation you've found! You can spread these stat points however you like. CONSTELLATIONS DISCOVERED: 6 (+2 APP, +2 DEF, +1 VIT, +1 LUCK )
Poke-natural - +1 LUCK, You caught a full health pokemon on your first try with your first pokeball of the day. And they say fishing is hard... You get a +3 to any 1d100 rolls to catch pokemon.
Sewer King - +1 VIT, Eww, you nasty.
Good Parent - +1 APP, Every dragon needs a little quality time every now and then.
Kur's Blessing - Cilantro now tastes like soap.
Intermediate Pokemon Trainer: +1 APP, You've taken to heart the importance of bonding with the pokemon you already have. Keep it up!
Bowser Baseball: +1 ROB, You know sometimes the way to stop a dinosaur from their schemes is to bond with their minions.
Intermediate Pokemon Trainer (Bonus): Wow! This is really important to you huh? +2 to actions relating to training your pokemon.
Field Researcher: +1 INT, sometimes the best information you can get is what you collect yourself.
Conversational Genius: +1 APP, Not you, Tony Stark, but some of it had to have rubbed off over the course of your interaction with him.
Dragon's Heart: +1 VIT, You're growing closer to understanding what it means to have Draconic blood in your veins.
From Nothing to Nerf: +1 INT, You've learned the publicly available history of Nerf, but you can't help but feel like you're just starting to scratch the surface of something... big. You gain a +3 to Nerf-related rolls.
Unnecessary Kindness: +3 APP, You didn't need to do that... But I'm glad you did 🙂
Bonds of a Good Trainer: You're taking time to get to know your pokemon and build your trust with them. It's not easy to do that, but you're doing well with it so far. While your pokemon are in your support slot, your pokemon (Zoroark and Seaking) gain a +2 to their rolls excluding Luck.
The ABCs of Linguistic Magic: We do good spelling here. And good spelling! You gain a +8 point bonus to Linguistic Magic rolls!
Active Abilities
The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition
Enemies of the Hegemony - You have made a foe of the Hegemony of Man, and they are gunning for you. Luckily, they're gunning for most of the universe so you probably have some time before they actually get to you, maybe.
Acid Attacks - powerlisting.fandom.com/wiki/Acid_Attacks
Flametongue - You've learned to speak the universal language of Red Dragons - fire. You may now breathe fire like a dragon based on vitality! You must have the Koester Family Bandana equipped to use this ability.
Interdimensional Rift Generation - You have been implanted with a device that, when fed enough power, is able attempt to open interdimensional portals! Once per day, you may attempt to tear open a rift in space-time to another universe based on a performance check. Be warned that doing this without access to an infinite source to power it will be INCREDIBLY power intensive and VERY dangerous! But not impossible.
Cybernetic Surge! - +1 LUCK, Technology sometimes acts weirdly around you. As a simple action, activate this ability. Every use of tech that you make then requires you to make a roll on the Cyber Surge table!
Wild Dabbler - +1 LUCK, Take a walk on the wild side. As a simple action, activate this spell to give yourself wild magic until it is turned off.
Tom Delonge’s Mailing list - Once Per Three Missions text up Tom and ask if he knows of any UFO’s, Cryptids, Or Conspiracy Theories about your local area! He’ll give you any info he has which varies quite a bit in usefulness, and truthfulness.
A Storm Is Brewing - Your body has absorbed and adapted to the power within The Lightning Avenger, allowing you permanent access to the abilities of Ororo Munroe. This does not mean you'll be able to use them as well as Storm herself however. Based on intelligence.
Blindsight - You are significantly harder to sneak up on. When someone is within 10 feet of you, you are aware of their location, regardless of if you can see them or not. This works in magical darkness as well. You must have the Koester Family Bandana equipped to use this ability.
Christmas 2k21 - +1 to a stat of your choice (VIT), Merry Christmas everyone! Thanks for being part of The Archive! Once per month, this universal allows you to summon a fully decorated christmas tree!
New Years 2k21 - +1 to a stat of your choice (DEF), Should oooooold acquaintance beeee forgot... Once per day, you can fire off a firework at a target! It doesn't do much damage, but it sure is pretty
Blindsight - You are significantly harder to sneak up on. When someone is within 10 feet of you, you are aware of their location, regardless of if you can see them or not. This works in magical darkness as well. You must have the Koester Family Bandana equipped to use this ability.
Christmas 2k21 - +1 to a stat of your choice (VIT), Merry Christmas everyone! Thanks for being part of The Archive! Once per month, this universal allows you to summon a fully decorated christmas tree!
New Years 2k21 - +1 to a stat of your choice (DEF), Should oooooold acquaintance beeee forgot... Once per day, you can fire off a firework at a target! It doesn't do much damage, but it sure is pretty
[PTab=Boons]
Minor Boons
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Minor Boon of Keishi Lord of the Broken Sword: Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. This will instantly fail if the sword is mystically reinforced.
Lesser Boons
Lesser Boon of King Karp, Lord of the Gilled, Legionnaire of The God King Aquanos - +1 DEF, +1 PERS, +1 LUCK- Gilled: Having this boon means that you can breathe underwater as if you had gills!
The Lesser Boon of The Goddess of Power - +1 ROB, +1 VIT, +1 INT, Eruption of Power - Once per encounter use this ability as a simple action. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 VIT, +1 PERS, +1 LUCK, Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of The Goddess of Stars, Steel, and Poetry - +1 ROB, VIT, and INT, Pyrokinesis (You gain the ability to generate and manipulate flames. If you do it well enough, the flames can reach the heat of the stars themselves. Based on intelligence.)
Lesser Boon of The God of the Cage - +1 VIT, PERS, and APP, Caged Animal (Once per day, create a divine cage around a target for 1d2 turns as a simple action. This prevents them from performing melee attacks or moving!)
Lesser Boon of the God of The Night - +1 VIT, +1 INT, +1 PERS, Spacewalk (You are able to survive in the vacuum of space. In addition, you are able to fly and propel yourself in the vacuum of space as well!)
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Lesser Boon of The Drifter: +3 INT, PERS, and APP, +1 to others, Journey (Life isn't about the destination. Once per day, activate this ability as a main action. The first time you use it it will do nothing... but it will grow stronger with every concurrent use!), Loss (The loss isn't the hardest part. The hardest part is moving on. Once EVER, permanently sacrifice something to automatically succeed on your next action as long as your sacrifice is of equal or greater value to what you are trying to accomplish. Your sacrifice will be PERMANENTLY lost, and nothing can EVER bring it back. If your sacrifice is not of equivalent value, you will still permanently lose it but gain no bonuses whatsoever. You will not consume this ability's once ever charge, however.)
Boons
The Boon of the God of Bonds, Invention, and Narrative - +X/2 to APP, INT, and DEF, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2) (5 to 2) Circle of Bonds (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Bonds, Invention, and Narrative.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempting to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
The Boon of The Life Cycle- +1 VIT, +1 PERS
The Boon of the Goddess of Junk, Inevitability, and ??? - +3 to DEF, VIT, and INT, +1 to others, Junkification - Once per day, attempt to turn an inanimate object into useless scrap based on intelligence., Doom - Once per week, attempt to doom a target to a fated end. This will manifest in many different ways depending on the target based on luck.
Boon of The God-King Malachor, Monarch of Death, Bone, and Judgement - +3 to ROB, VIT, PERS, +1 to others, Judge (Once per day, summon a set of golden scales to judge a target as a simple action. If the target has killed a sapient creature for whatever reason, they are inflicted with the status effect "Judged". This effect gives the user advantage on attacks on this target. This effect lasts for 1d2+1 turns.), Jury (Once per week, create a living skeleton with a spectral scythe as your support. Its actions are based on your vitality. It will follow any commands unquestioningly, including obviously suicidal or incredibly dangerous ones. This skeleton gets a 2x multiplier to attacks against a target inflicted with the "Judged" status effect.)
Boon of The God of Tenacity, Heroism, and Humanity - +3 to ROB, VIT, and INT, +1 to others, Champion of Humanity (Once per day, activate this ability as a simple action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
The Boon of Christmas Eve - +3 to VIT, APP, and LUCK, +1 to others, Christmas Present (Once ever, gain a Christmas present! This cannot be redeemed until after December 25th, 2021.), Oh Geez (Once per day, attempt to instill a sense of supreme awkwardness in a target based on appeal. If successful, you may determine what they're feeling awkward about.)
The Boon of The Goddess of Agony, Fear, and Tribulation - +3 ROB, VIT, and PERS, +1 to others, Fear Itself (Once per encounter as a simple action, attempt to inflict the "Fear" status effect on a target based on perspicacity), Agonizing Power (Once per three missions as a simple action, roll your highest stat [excluding luck] against your vitality. You take the difference in vitality health pool damage - BUT that difference will also be added to the number of successes for your next roll.)
Greater Boons
Greater Boon of Dog - +4 DEF, PERS, APP, +2 to others, Domestication (Once per day, use this ability to calm a target canine. This succeeds instantly, as long as you have not directly harmed the target. Doing this will also give you advantage on recruiting the canine it is used on!), Barbarian Woof (Once per day, bark at the top of your lungs in an incredibly intimidating manner based on appeal. This bark affects all targets within earshot. If successful, target is inflicted with fear.)
The Greater Boon of Chaos - +4 to DEF, INT, and LUCK, +2 to others, Chaotic Fortune (Luck rolls are by their very nature, exciting and mysterious. You never know what's going to happen! But what if you... REALLY didn't know what was going to happen? Once per three missions, choose a target luck roll. This roll becomes a flat 1d100 with no modifiers, and the effects are MASSIVELY amplified. A good roll will be much, much better than normal! And a bad roll will be much, much worse.), Void of Creation (The Primordial Chaos that spawns the universes of the Greek Pantheon is an entity of pure contradiction. It is by definition, an infinite gnawing Void that Creates entire universes. And with this boon, you can embrace a fraction of this power. Once EVER, you may create something that has been taken by the Void... in exchange for sacrificing something else of equivalent value to the Void.)
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[PTab=Traits]
Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Watched: You feel like you're being watched...
Killer - You have killed another sapient being.
Child Killer - You are responsible for the deaths of the most innocent creatures in the multiverse. You gain a two point bonus to hostile rolls against children.
Genocidal (I) - You are responsible for the deaths of at least 10,000 sapient life forms. You gain a five point bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred. (KILLS: 18,412)
Animal Abuser - You have needlessly and cruelly inflicted an immense amount of pain on an animal. +3 to actions against animals that would be considered "cruel" by any reasonable person.
Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) Chosen Stat: +VIT
Archive Season 1 Survivor - A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) Chosen Stat: +VIT
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[PTab=Class]
NEN USER (5 TIERS)
t-l-c.proboards.com/thread/200/nen-user
STATS: +5 VIT, +2 APP
t-l-c.proboards.com/thread/200/nen-user
STATS: +5 VIT, +2 APP
SCRIPT MAGE (10 TIERS)
t-l-c.proboards.com/thread/207/script-mage-intelligence
STATS: +10 INT, +5 PERS, +2 LUCK
NERF GUN MAGE (10 TIERS)
t-l-c.proboards.com/thread/208/nerf-mage-intelligence
STATS: +10 INT, +5 LUCK, +2 PERS
t-l-c.proboards.com/thread/207/script-mage-intelligence
STATS: +10 INT, +5 PERS, +2 LUCK
NERF GUN MAGE (10 TIERS)
t-l-c.proboards.com/thread/208/nerf-mage-intelligence
STATS: +10 INT, +5 LUCK, +2 PERS
DRACOMANCER (5 TIERS)
t-l-c.proboards.com/thread/212/dracomancer-perspicacity
STATS: +5 PERS, +2 APP
t-l-c.proboards.com/thread/212/dracomancer-perspicacity
STATS: +5 PERS, +2 APP
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Extra]
MAGE OF LIGHT
Mage Of Light! - You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do!
Mage of Light [Dreams of Light] - Throughout all of history, a dream has been seen as an imperceptibly magical thing. Oftentimes people have viewed them as a way to understand their own lives, and just as often people have used them to tell the future. That's obviously bullshit - well, for everyone but YOU. When you sleep, you may now have prophetic dreams that grant you information you otherwise wouldn't have access to. At your current level of power, you have absolutely NO control as to when these dreams come or what they show you.
Mage of Light [Omni-Incarnation Awareness] - Every good Mage of Light has a reliable source of information that teaches them the secrets they need to know about themselves, their quests, and what they need to do with their lives. Your mind has been blown out by the information of all of your alternative selves. It's hazy and hard to sort through, but if you try you may be able to find information in the soup to help you, allowing you to attempt applications of "Omni-Incarnation Awareness" (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness). Doing so will be often be based on either INT or LUCK.
Mage of Light [Nightvision] - You've become very adept at seeking out Light in the darkest of places, both literally and figuratively. However, this application is more on the literal side. You are now able to see in the dark, no matter how little light there is! This does not include magically induced darkness this is actively resisting you from seeing through it - just the natural kind.
Mage of Light [Lights of Truth] - A shimmer of light that you create in front of someone, and all those who veiw it feel compulsed to tell the truth for the next 5 minutes.
Mage of Light [God Tier] - You have ascended beyond the normal mortal plane upon which many lie. You have become a God Tier. On a multiversal level this doesn't technically make you divinity, but does put you closer to being able to achieve it than an ordinary mortal would be if you so choose to find and pursue that path. With this ascension comes a variety of new abilities.
Enhanced Aspect Connection - You now have a better grasp over your aspect. Developing abilities connected to being the Mage of Light will come much easier for you from this point onwards. On top of which once per mission you can give yourself advantage on rolling a performance check for the development of a Mage of Light ability
Conditional Immortality - You can no longer die from the degradation of your body, or old age. You are immune to disease for the most part unless the whatever caused you to become infected with that disease is Just, or Heroric in nature. If you are killed you will be revived as long as the source of your death can't be classified as either Just or Heroic.
Statistic Increase- +1 to all stats. +4 to the stat correlated directly to your aspect. (INT)
Flight - You can fly now. This is a passive type of flight and maneuvering around during it is based upon your own agility, so deftness.
Kiddie Camper Handysash - You gain the Kiddie Camper Handysash! This Sash is a metaphysical object connected to your soul upon which achievement badges can be placed to impart you with powers that will shake the very core of Sburb! You start with 1 badge!
Gift of Gab badge - This badge allows you to talk to people without needing a communication device!
Species Peak - You gain one aesthetic bonus based on what you personally believe to be an example of reaching the peak of your species, or beyond. For Trolls this is butterfly wings. For a furry this might be dog ears. It's based on your species's beliefs, and your own. (Cyber Draconic Horns)
STAND
STAND USER: C.A.R.T.E.R.
STAND NAME: [KING'S DEAD]
STAND ABILITY: Organic Beam Emission (Coral)
MOVEMENT RANGE: 6FT
STAT: VIT
PERSONA
Will of Rebellion - I am thou, thou art I... You have awoken to your persona, the power of your heart made manifest! Your persona's details are as follows and currently knows the following moves. Personas can learn a maximum of 8 moves before others must be removed to make room. Unless otherwise specified, your persona abilities are based on either intelligence or perspicacity, whichever you choose.
Frankenstein [The Magician] - An artificial man created from the discarded parts of the dead by a mad scientist in the titular novel by Mary Shelley. Despite being composed of the bodies of the deceased, he had no memories of who he once was and no concept of the identity he may have once possessed and was forced to forge a new one in the cruel and harsh world he had been thrown into. Despite the common cultural conception of Frankenstein as a mindless, brutal monster, his inhuman appearance belies an intelligent and sensitive human soul. The monster is never officially named in the original novel, often being simply called “Frankenstein’s Monster”, but in some interpretations takes the name of his creator, treating him as his parent.
- Zio - Light electricity damage to one target.
- Dekunda - Once per encounter, attempt to dispel all debuffs on all party members as a simple action.
TIDES OF CHAOS
+1 LUCK
powerlisting.fandom.com/wiki/Aviokinetic_Combat
CYBERNETIC SURGE
CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of powerlisting.fandom.com/wiki/Cyberspace_Magic based off of intelligence!
[/PTab={background-color:#323536; font-weight: bold;}]CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of powerlisting.fandom.com/wiki/Cyberspace_Magic based off of intelligence!
[Ptab=Item Abilities]
N/A
[/PTab={background-color:#323536; font-weight: bold;}]
[/PTabbedContent={animation:slide; background-color:#028476; font-weight: bold}]
[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Mother-Brand Soltunian Visor - HELMET - +3 INT, +1 PERS, An exquisitely-crafted helmet forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your skull with excellent protection, the Soltun's logic processors were able to be salvaged in full by your skilled crew of technicians. This means it's capable of performing advanced calculations, utilize specialized sensors (night-vision, infrared, x-ray - it's even able to see spirits!), and even give you read-outs of your energy levels and vitals. Once per encounter, you can also "Mother Scan" a target based on intelligence [Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it]. It can even playback the memories saved on The First Soltun before its demise. Excellent if you, for example, have lost 400 years of memories and want to know what your life was like before your current mode of existence.
Shoulder Pads
Torso
Lab Coat! Affixed to it is an Infinite Rose.
(Infinite Rose - CONSUMABLE - A rose filled with the infinite power and potential of Creation itself that will act as a bulwark, protecting its holder from the coming abyss. While this rose is in your inventory, you can remember things that have been taken by The Void, even if you are not a multiversal constant. In addition, if you are successfully hit by an attack based in Void and a part of you would be voided, this rose is voided instead.)
Belt
Monk’s Belt - BELT - +2 ROB, +2 PERS, A humble-looking rope belt created by the monks of the Lady’s Hand Monastery in the Nether Mountains. While worn, you are able to perform unarmed melee attacks based on intelligence. In addition, once per week this belt allows you to cast “Haste” on a creature you physically touch, giving them advantage on deftness rolls and an additional movement action for 1d2 turns.
Gloves
Mother-Brand Soltunian Talons - GLOVES - +3 INT, +1 ROB, An exquisitely-crafted set of protective talons forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your hands with excellent protection, your skilled crew of technicians learned to fine-tune the Soltun ability to wildly release bursts of mana as electricity to something a bit more precise. You will be able to magically manipulate electricity (https://powerlisting.fandom.com/wiki/Electricity_Manipulation) based on intelligence! However, the capabilities for the good ol' Soltun desperation play are still there… Once per day, you may "Mana Shock" a target in melee range based on intelligence [Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.]. It's chance to backfire is virtually zero now, however.
Pants
Steampunk Slacks - PANTS - +2 INT, +2 APP, A spiffy set of slacks good for any occasion. Comes complete with suspenders! While you have these pants equipped, you are able to manipulate steam based on intelligence!
Boots
Mother-Brand Soltunian Boots - BOOTS - +3 INT, +1 DEF, An exquisitely-crafted set of protective boots forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your feet with excellent protection, the Soltunian subroutines responsible for the control and projection of self-sustained gravitational fields were able to be salvaged with ease by your skilled crew of technicians. This means you can magically manipulate gravity(https://powerlisting.fandom.com/wiki/Gravity_Manipulation) based on intelligence! Even better, you can even adapt the nanobots making up these boots into different forms such as boosters, skates, skis, or whatever modes of conveyance based fit your situation! Changing their shape is a simple action. Movement using these is based on intelligence. As your actual feet are obviously not changing, these adaptations can not be smaller than your feet.
Ring L
Pandora's Ripchord - RING - +3 LUCK, A ring forged from the metal that once made up a version of Pandora's Box. As such, the ring's inherent chaotic energies cause it to attract more chaos... in a good way. Once per five missions, the chaotic magnetism of the ring can completely cancel out a disaster you've inadvertently caused by sucking all of the chaos out of the event. Perfect if, say, you've been cursed to die if you kill someone who didn't deserve it. While the ring is on cooldown, you can still ATTEMPT to use its enchantment, but it will be up to a luck roll. You'll need above a 100 to successfully use it. Doing this will reset the cooldown, and increase this DC by 25 until the cooldown officially ends.
Ring 2L
Ring of Storms - A handmade wooden ring, coated and painted with etchings of storms. On the inside of the ring is a tiny set of a few lines with dots along it that mark the Song of Storms from Zelda. Gives +3 to actions involving Storms.
Ring R
Decorative Ring - RING - +3 Appeal, A ring with no purpose other to look pretty and make other things look pretty by proxy. It's striped red and green and covered in blinking lights. Once per day, you can help other things look pretty by creating decorations for whatever the next closest major holiday. Roll appeal to see how good they look!
Ring 2R
The Ring of Thorns - RING - A plain copper band. That's it. However once you put it ON, it becomes a little less plain. Once this ring is equipped (it cannot be unequipped on a mission), jagged thorns will dig into your finger and deal 1d4 damage to your vitality health pool with every ability you use. If you are healed while this ring is equipped, your next ability usage will get a 0.5x multiplier to its roll. Once this ring has dealt a total of 50 damage to you, its true potential will activate and these negatives will go away! DAMAGE DEALT: 0/50
Accessory 1
Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage.
Accessory 2
Koester Bandana of Agony, Fear, and Tribulation - HELMET/ACCESSORY - +2 ROB, VIT, and PERS, A family bandana that has been infused with as much divine Agony, Fear, and Tribulation that its cloth can hold. The enchantment has morphed due to this energy, allowing you to develop abilities related to Demonic Dragon Physiology (https://powerlisting.fandom.com/wiki/Demonic_Dragon_Physiology) ! You can also develop abilities related to the usage of Agony, Fear, and Tribulation energy!
Main Weapon
Creation-Touched Nart Gun - An off-brand Nerf Gun that has been blessed by Creation and able to harm creatures composed of Void. (Nerf Makes The Man [Creation-Touched Nart Blaster] - PASSIVE: You gain a 1.2x multiplier to Nerf attacks against Void-based entities.)
Offhand
Lifesign detector - Accessory - +1 Persp, +1 Vitality - This device can detect any life forms in about a five block radius as a simple action. It doesn’t give much more information other than if they are alive, location, and level of sapience. This device cannot sense something that is specially stealthed.
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab= Soltunian Armor Info]
Mother-Brand Soltunian Armor Set [NOTE: This armor set has been custom-fit for Carter in every sense of the word. It cannot be equipped by anyone else!]
SET BONUS (2/5) | Alexander's Spark of Invention: The divine essence of Invention infused into this armor during its creation makes new ideas seem so simple and clear! In addition to inspiring the armor's creators to work at their peak and find new ways to work with the material, it'll give your performance checks related to this armor's abilities a +5 point bonus to their rolls. That's the power of Invention!
SET BONUS (⅘) | Curie's Lifeproofing: Thanks to the effects of Dr. Curie's paranoid protections, this armor is immune to the effects of conventional EMPs and the normal hazards of water and electronics. For some reason, she also insisted on putting radiation plating in its lining, so this armor also makes you highly-resistant to radiation while worn. Seems like a strange inclusion, but she seemed weirdly dead-set on it.
SET BONUS (FULL) | Fraternal Bonds: Daughter understands that losing the capabilities of your old body was, while in some ways a clean slate, a rather sobering loss. So she worked tirelessly to help make this armor help ease that loss as much as she could. She synced the armor up so closely with your nervous system it feels like its almost part of it! All of its functions respond to your thoughts like extensions of your actual body. While you have this full set equipped, you are considered a "Cyborg" version of your current race and can develop some Soltun racial abilities! These will only be usable while you're wearing this full armor set. Some abilities that require a fully mechanical body will still be beyond your reach, however.
Mother-Brand Soltunian Visor - HELMET - +3 Intelligence, +1 Perspicacity, An exquisitely-crafted helmet forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your skull with excellent protection, the Soltun's logic processors were able to be salvaged in full by your skilled crew of technicians. This means it's capable of performing advanced calculations, utilize specialized sensors (night-vision, infrared, x-ray - it's even able to see spirits!), and even give you read-outs of your energy levels and vitals. Once per encounter, you can also "Mother Scan" a target based on intelligence [Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it]. It can even playback the memories saved on The First Soltun before its demise. Excellent if you, for example, have lost 400 years of memories and want to know what your life was like before your current mode of existence.
Mother-Brand Soltunian Body Armor - TORSO - +3 Intelligence, +1 Vitality, An exquisitely-crafted set of body armor forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your torso with excellent protection, much of the circuitry that allowed Soltuns to remotely interface with other machines was able to be preserved by your skilled crew of technicians. This means you'll be able to perform feats of technomancy (https://powerlisting.fandom.com/wiki/Technological_Magic) based on intelligence once more!
Mother-Brand Soltunian Leggings - PANTS - +3 Intelligence, +1 Appeal, An exquisitely-crafted set of protective leggings forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your legs with excellent protection, your skilled crew of technicians learned that Soltunian tech's synergy with the mana systems of the human body gives it some interesting new capabilities. You'll be able to magically manipulate metal (https://powerlisting.fandom.com/wiki/Metal_Manipulation) based on intelligence! In addition, these legs now have pockets! Infinite ones! Perfect for storing hundreds of pounds of nanomachines!
Mother-Brand Soltunian Boots - BOOTS - +3 Intelligence, +1 Deftness, An exquisitely-crafted set of protective boots forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your feet with excellent protection, the Soltunian subroutines responsible for the control and projection of self-sustained gravitational fields were able to be salvaged with ease by your skilled crew of technicians. This means you can magically manipulate gravity(https://powerlisting.fandom.com/wiki/Gravity_Manipulation) based on intelligence! Even better, you can even adapt the nanobots making up these boots into different forms such as boosters, skates, skis, or whatever modes of conveyance based fit your situation! Changing their shape is a simple action. Movement using these is based on intelligence. As your actual feet are obviously not changing, these adaptations can not be smaller than your feet.
Mother-Brand Soltunian Talons - GLOVES - +3 Intelligence, +1 Robustness, An exquisitely-crafted set of protective talons forged from the corpse of The First Soltun by some of the most advanced technological minds in The Archive. In addition to providing your hands with excellent protection, your skilled crew of technicians learned to fine-tune the Soltun ability to wildly release bursts of mana as electricity to something a bit more precise. You will be able to magically manipulate electricity (https://powerlisting.fandom.com/wiki/Electricity_Manipulation) based on intelligence! However, the capabilities for the good ol' Soltun desperation play are still there… Once per day, you may "Mana Shock" a target in melee range based on intelligence [Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.]. It's chance to backfire is virtually zero now, however.
Casual Set Stats (Visor, Talons, Boots)
+9 INT, +1 PERS, ROB, DEF
Mid-Gear Set Stats (Visor, Talons, Leggings, Boots)
+12 INT +1 PERS, ROB, APP, DEF
Full Gear Set Stats (Visor, Talons, Body Armor, Leggings, Boots)
+15 INT +1 PERS, ROB, VIT, APP, DEF
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[PTab= Currency]
Pages: 1,309,469
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[PTab= Consumables]
Food/Drink
Star Biscuit - CONSUMABLE - A yummy treat cooked with stardust in the batter. You can eat this treat to reset the cooldown on a single "once per day" ability!
500 Carrots.
Shock Oil Mega Variety Pack - A container holding 1,210 individual large juiceboxes of Shock Oil. Unlike regular shock oil, these containers seem to come in a wide assortment of flavours, everything from "recharging raspberry" to "livewire lemonade." An individual serving replenishes about ten percent Shock Oil. (1,071/1,138). Roll a 1d4+1 for every mission you go on to determine how many you have on hand.
Phsyical Heals
Full Physical heal (x6)
Healing IV - CONSUMABLE - An IV kit to keep all your friends in tip-top shape. Can only be used in safe places. Cannot be used in battle. Moderate heal to all allies!
Energy Heals
Full Energy Heal (x7)
Status Removers
Revival Items
Auto Basic Revive (x3)
Basic Revive Item
Other
Badge of Transmundanity - A box of badges that BB apparently left behind in The Archive lobby. They're filled with a lot of power, if you put it on something good might happen! The front of the badge has a group shot of your team carved into it's face.
Ambrosia - CONSUMABLE - An incredibly rare, powerful, and delicious bottle of divine ambrosia. Typically only reserved for the Gods - as well as those who impress the Gods. This ambrosia has two uses: Drink it while on a mission for a full physical and energy heal, as well as curing any status effects and counting as a full meal OR Drink it off of a mission to purge ONE permanent debuff, disability, or curse!
The Coin of Chance - You gain "Gambler's Edge - CONSUMABLE - A coin forged from pure star metal. It glitters like starlight at all times. Once ever, you can expend the luck within this coin to gain advantage on a target roll!"
Eternal Fortune x38 - Plant/Consumable - A fast growing perennial plant capable of growing in any kind of soil and are known for bringing good luck. When consumed, these flowers give +3 to luck for your next roll. This bonus does not stack. Maybe they have some other use?
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[PTab= Tools]
Fuel/Batteries
Information/Books
Grandmother Memory Storage Bank - A 30” by 30” by 20” memory bank that can hold up to 100 petabytes of data. Carter has all of his data stored in here, with tons of space left to go!
The ABCs of Linguistic Magic - BOOK - An instructional guide to help those who are just starting off on the path to magical literary greatness. Once per day, roll Intelligence. Once you exceed 80 successes, you'll receive a universal related to Script Magic! TOTAL SUCCESSES: 80/80
Trainer's Guide to War Beasts - BOOK - A book on teaching the caretakers of Ivea's strongest warbeasts on how to train and bond with the Wyverns in their care. When reading this book, roll intelligence. When you have reached 100 successes, you will gain +5 to all rolls relating to teaching your wyvern/dragon new skills, as well as rolls bonding with your wyvern/dragon. TOTAL SUCCESSES: 91/100
The History of Nerf - BOOK - A book containing the publicly available history of Nerf. This was probably a good usage of this magic library. Once per day, roll intelligence. Once you've exceeded 30 total successes you'll get a universal related to Nerf. TOTAL SUCCESSES: 30/30
Explosives
Dynamite - A roll of half a dozen sticks of dynamite, traditionally used in mining to remove large obstacles
Other
Fenton Thermos - TOOL - A thermos used for both soup and capturing a single spirit that has been knocked into critical condition.
Useless Medal - Celeste's Medal was shot off during an incident, but got healed! And now this Medal's programming is pretty much useless... it just looks like a gold coin with a mermaid on it.
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Phone/HUD Upgrades
Hammerspace - HammerSpace connection with associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.
Hammerspace - HammerSpace connection with associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.
Furniture
Fenton Portal - FURNITURE - A portal that allows you to enter the ghost zone. Right from the comfort of your own home!
Mundane
Violin - An expertly crafted violin made by a master craftsman.
Hot Plate - Hot food on the go
Ultimate Ninja Warrior Box Set - A box set of every season of Ultimate Ninja Warrior on blu ray.
Nanite Count - 7.8kg
Used Metaserum (x1) +1 Vitality
Trophy of The Collesium in Alligonia in The Land of Drakes and Heroes - A trophy that shows Ame, Cody, Nicolai, CARTER, Juvi, Alexander, Florence, Mutt, and Ouija bot all standing triumphant on a defeated basilisk. The trophy is made out of pure gold, weighs fifty pounds, and is proof that you're a true hero! While this trophy is in your inventory gain +1 to a stat of your choice! +1 Vitality
A Key - After the mission, all of you get a strange brass key in the mail. There is no letter attached and no indication as to what it opens.
Stark Reactor - Material - This is a power generator that once it starts running can produce an infinite amount of clean energy! It can only be hooked up to a singular generator, and it only produces that energy at a rate equivalent to a home generator, but will produce it for an infinite amount of time.
Transmundane
CARTER's Lucky Chip - A small golden poker chip with two engraved numbers on either side: 15,412 and 22,007. The chip is soulbound to you. It is able to leave your person, but can not be taken by anyone but you. It is impervious to damage. Engraved along the edges are the words "AURELIO" and "CARTER"
Cosmic Egg - OTHER - An egg created by Chaos for reasons unknown. It's said to hold a mysterious power, that only those who form a bond with Primordial Chaos can unlock.
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
200,000 Nerf Bullets
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[PTab= Unequipped Equipment]
Cyber Chaos Button - A plain, red button that flashes rainbow colors when pressed. It doesn't do anything else. Thanks to Cyber Surge, if this is equipped (which it doesnt' have to), it gives -3 LUCK and allows the user to attempt telekinesis with INT!
Claws of The Primordial Dragon - GLOVES - +2 Vitality, Intelligence, and Appeal, An ancient pair of meticulously crafted gauntlets forged by the long-dead God of Wind, Cryptids, and the Underworld. Despite the death of their creator, these artifacts have persisted until The End. These gauntlets make your unarmed melee attacks aspect-slaying. If these gauntlets are used to harm a cryptid in cold-blooded, they will turn on their wielder.
Sash of Ingenuity - Belt - +2 INT, +1 DEF, A belt filled to the brim with advanced circuitry and machinery. Once per day, mission, or bounty, this allows you to analyze a target as if you had the superpower, "Intuitive Aptitude" (https://powerlisting.fandom.com/wiki/Intuitive_Aptitude) as a simple action. You also gain a +3 point bonus to tech magic!
Stand Arrow - Weapon? - Being stabbed with this arrow gives the chance for someone to develop a stand! Or just fucking die!
Identification Card - ACCESSORY - +1 Intelligence, An ID card with a picture of you and your info that identifies you as a resident of Space Station Zeta-Delta-One. Comes on a convenient lanyard!
Comfortable Sneakers - +1 Deftness, +1 Vitality, Comfy sneakers that leave you ready to deal with any incoming sports challenge. While worn, they give you a +3 to sports-related rolls!
A Deck of Cards - Accessory - A deck of cards with The Gambler's picture for every face card. You imagine now that he's no longer the reigning champ, this is about to seriously depreciate in value. While equipped gives powerlisting.fandom.com/wiki/Archetype:Badass_Normal
Pariah Dark's Mace - WEAPON - +2 Perspicacity, A mace wielded by Pariah Dark, King of All Ghosts. You are able to channel spiritual energy through this mace and fire royal ghost rays based on perspicacity! On a successful hit, target is inflicted with the status effect "Cursed". This curse forces them to roll once on the wild magic table with their next spell and once on the cyber surge table with their next use of technology. This curse effect can stack.
Nerf Sniper (Toy)
Two Nerf Semi-Auto Pistols (Toy)
Two Modified Nerf Semi-Auto Pistols
Modified Nerf Sniper Rifle + Advanced Scope (w/ Sensors) (Signature Ability) - The sniper rifle's scope has been enhanced to allow you to zoom much, MUCH farther than normal. Once per encounter, if you are undetected by your target your attack roll gains a 2x multiplier!
Moon Squad Jacket - A jacket with patches all over of moons and spaceships, as well as some unique ones like shrink rays, lantern rings, etc.
The Tome of Mistress American - Weapon/Material - +1 to all stats, This book has been defaced, but it was once used to document and do rituals in the name of the Muse of Space. If repaired who knows what untold levels of help!harm this could cause across the multiverse!
Kidō Gun (鬼道を撃つ銃, Kidō wo Utsushu Jū; literally meaning "Demon Way-Firing Gun") - WEAPON - +2 Perspicacity, While in exile, Ran'Tao designed a shotgun-like weapon that can fire concentrated blasts of Kidō to compensate for her sealed powers. It has a bulky metal barrel with a ridge along the top fastened to a sturdy wooden stock by two metal bands, a metal trigger covered by a rectangular guard, and a detachable metal segment on the top of the stock near the barrel. Attacks with this are based on perspicacity.
Medallion of Vice and Virtue - Accessory - +2 to Intelligence,You were given this medallion by the Art of Virtue and the Burden of Vice, twin sisters residing within the Fortress. This Medallion has two effects. Pursuits of knowledge and study that are selfless, or are not intentionally causing harm to a living being, place, or timeline gain +2 to all rolls. However, pursuits of knowledge and study that are selfish, or more specifically, are being done in disregard of the safety of a living being, place, or timeline receive a -2 to their rolls.
The Windswept Raven - WEAPON - +3 Deftness, A blade designed for the captain of a pirate ship said to move as quick as the wind and as silently as a shadow. The hilt of the blade is shaped like a raven’s talon and the blade has a wickedly sharp curve to it. It’s very light, almost being completely weightless. Attacks with this sword are based off of deftness, and gain a 1.25x multiplier while on a boat on the high sea!
Slugger's Baseball Bat - WEAPON - +3 Robustness, A gift from the Slugger from Yoshi's island after having a good time with them! This Bat gives you +5 to rolls relating to baseball.
Broken War Standard Assault Rifle x5 - A rifle created by the Greater aspect of War. In its current state, it's useless, but there's sill some residual aspect energy attached to it, maybe it can still be used for something?
The Token of Tribulation - MISCELLANEOUS - A token commemorating your successful completion of a dungeon made by The Goddess of Agony, Fear, and Tribulation. These are pretty rare and thus can fetch a pretty penny if sold... But it's said that something special happens for anyone who collects three of them! As these tokens are defined by Tribulation, they cannot be freely given to another. They may only be either won or traded for.
Poseidon's Favor - WEAPON/TOOL - +2 Deftness, A fishing rod imbued with the might of the sea. Once per five missions, you get a natural 100 on a fishing luck roll.
The Horn of Quintus - TOOL - A magically enchanted horn which once was lauded as "unstealable" by the thieves of The City. Well, before Garrett, that is. Once per day, blow the horn based on appeal. Any animals who hear the horn and fail the perspicacity save against it become calm for 10 minutes or if they're attacked, whichever comes first.
Iconic Soup Store Shirt - TORSO - +1 Deftness, A novelty t-shirt with an image of the classic "Why Are You Buying Soup At The Soup Store" meme on the front. +5 to eating soup in strange places.
Tony Stank's Surplus Stank Holding Service - Once Per Year call up the plumber known as Tony Stank to deal with any plumbing based issue! He's a really good plumber.
Pokemon Items:
4 Great Balls
5 Ultra Balls
2 Revives
2 Full Restores
Potion
15 Super Potions
1 Good Rods
Pack of 5 Poffins
50 Pieces of Multiversal Level Bait for Mundane Fish
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[PTab= NPC's Items]
Celeste
Soup Store Mug
Deus
Year Supply of Dragon Soup (soup fit for a dragon)
Soup Store Mug
Deus
Year Supply of Dragon Soup (soup fit for a dragon)
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