Post by unluckygemini on Aug 15, 2020 3:51:46 GMT
[PTabbedContent=C.A.R.T.E.R.]
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[PTab=Resource Info]
Name: C.A.R.T.E.R Model Y489
Age: ~400 Earth Years
DOB: March 24, 1XXX (Cybersurge Changed from August 30th)
Level: 28
Level EXP: 2821%
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[PTab=Vocations]
Vocation: Code Monkey
Vocation EXP: 1,022%
Vocational Abilities:
Second Life - Once per day while in a virtual space, you may change your appearance to a guise of your choosing for 1d2+1 turns as a simple action. While this is active, you may attempt to use abilities your guise would have access to based on INT and a performance check.
Digitize - Once per day, turn target inorganic object into data you can store on your internal hard drive as a simple action and bring out as a main action.
Vocation EXP: 2500%
Vocational Abilities:
Bio-Hack - The brain is the most complex organic computer in the world. So if you know how to navigate, you can get secrets people aren't exactly willing to divulge. Once per day, you may attempt the "bio-hack" a target, allowing you to read their mind and see their memories. This will be more difficult on more psionically advanced targets. Your number of successes will determine how much info you're able to access and whether the target is aware of your hacking attempt. Based on INT.
Siblings-In-Arms - It helps to be part of such a big, tight knit family like this. You've always got someone to call on when you're in trouble. Once per month, you may call on Daughter to perform a favor for you.
Mother's Favor - Once EVER, Mother has granted you another favor. Redeem this for whatever you wish! She doesn't just give these out willy nilly! Make it something memorable!
Reinforcements! - You get by with a little help from your friends. Once per day, summon a Mother-Bot of your choosing to assist you as your support slot for your mission. Summoning the robot is a simple action, while its actions use your support action. You may be specific as to what main feature you wish it to have (One function - a robot that acts as a boat, a robot that blows wind, a robot that absorbs electricity). Its actions will be based on your INT.
Prodigal Son - +5 INT, Once per year, fuse your body with The All-Mother, Goddess of Reality as a simple action.
Vocation EXP: 500% (QUIT)
Vocational Abilities:
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Vocation Level: 19
Vocation EXP: 1957%
Vocational Abilities:
Company Car - It'll be hard to explore the multiverse if you can't even get around it! You now have a remote that will allow you to open a portal to a world of your choosing once per day! The only caveat is the remote takes a full action to charge up - and it charges using your energy. Ah well! Small price to pay, right?
Animal Friend - Exploring the unknown tends to lead you to dealing with a lot of unknown fauna, and a lot of it is hostile. Fortunately, you have a way of dealing with that. You gain advantage to appeal-checks with animals, and you will not be attacked by an animal unless you've attacked or threatened them first.
Promotion - Working for The Archive itself has its perks. You gain an additional class point!
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[PTab=Racial Info]
Mother-Brand Adaptive Soltun (Dominant)
Soltuns are humanoid or anthropomorphic cyborg-like creatures that come in a variety of shapes and sizes, tending to have large ears similar to that of bunnies, bats, or felines. They most commonly have long legs, long tails, and, in total body height are on average six to seven feet tall. They are all digitigrade bipeds, their torsos have a distinct hexagonal, triangular, or other repeating polygonal pattern, and they all have a visor that covers their sergal-like faces. The visor splits horizontally for the mouth, and it also comes in a default jet black, offwhite, or rose gold (can be customized). Otherwise, color schemes greatly vary. Soltuns are “manufactured,” to their knowledge, in astronomically sized autonomous space stations widely spread across the universe. These beings are composed of nanites, do not have “natural vital organs,” and instead have artificial vessels flowing with a conductive oil that allows for bodily processes to function. The nanites that form a Soltun’s limbs are able to transform into several limbs, tools, accessories, and even weapons. If a Soltun’s body is destroyed, it can be remade at their station, so long as their Core is not damaged.
A scientific marvel. A perfection of the Soltun design that turns its adaptive abilities up to the Nth degree. Thank you, Mother.
Modular Upgrades - You no longer gain racial points from leveling. Instead, you may spend pages in exchange for stat points, racial ability slots, and most importantly, racial abilities themselves. The base rate per stat point is 1000 pages per point up to your race's stat cap, at which point you can pay to increase your race's stat cap limit from its base. This will get exponentially more expensive the higher you push it. An empty racial slot is 5000 pages. Slots 6 through 10 will be 15K, and will continue to grow more expensive. You no longer gain racial ability slots from leveling. There is no limit to the number of empty slots you can purchase. The racial abilities you can buy will depend on the actual ability you request purchase of. These purchased abilities DO NOT require empty racial ability slots. You'll start with a 50,000 page credit to customize your new race as you wish. This money can only be spent on customizing your race.
Racial Stat Cap Increase = 100,000P
Racial Stat Price (Uncapped) = 1000P
Racial Stat Price (Capped +10) = 2000P
Racial Slot 1-5 = 5000P
Racial Slot 6-10 = 15,000P
Racial Slot 11-15 = 100,000P
Racial Slot 16-20 = 750,000P
Racial Abilities
{STARTER} Technomancy (INT, Passive)- Soltuns have ranging levels of technomagic and raw mana depending on the “strength” of the soul, or Soulpower. Every soul is not equal in power, though through “experience” (its various reincarnations and key events that help build the soul) it may grow slightly. Therefore, a Soltun’s soul is its own sort of “mana pool.” While nanites are only required for the physical manifestation and utilization of new “parts,” it would not be wise to say a drill would be as easy to use as an energy blaster. Therefore, basic physical tools will not require technomancy, and will instead run on Shock Oil. Attatchments that use energy in the form of blasters, constructs, etc. require a certain Soulpower cap. It’s capabilities may range from simple (See powerlisting.fandom.com/wiki/Technomagic for specifics.)
{STARTER} Mana Shock (INT, Once Per Day) - Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.
{SLOT 1} Mother's Nanite Reconstruction (INT, At Will)- A Soltun's body is composed of a powerful array of nanites that can manipulate and reshape itself to anything that a situation calls for. However, with Mother's help, you aren't a regular Soltun anymore. You can manipulate any part of your body as you wish into any form you wish as a simple action.
{SLOT 2} Mother's Scan (INT, Once Per Encounter)- Your sensors go into hyperdrive and recognize subtleties that the naked eye would never be able to even notice. Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it.
{SLOT 3} Wi-Fi-Sense (INT, Once Per Day) - Like manasense, but much more logical and futuristic. If the world you are in has any kind of technological wireless systems (internet, GPS, etc.) you are able to attempt to tap into it and wirelessly access the info available on it as a simple action. You are also able to tap into hard-wired systems if you physically plug yourself into them.
{SLOT 4} Robotic Surgery(INT, Once Per Day) - The best surgery is done by robots - at least in the 25th century. You may use your nanite reconstruction to turn your hands into advanced surgical tools and address basic physical wounds and injuries. The closer to basic human biology the target, the more effective this may be. This is not magical healing, so the application may take time. (Added bonus now applies to both inorganic and organic beings.)
{SLOT 5} Graviton Polarization - (Once per day) Flip the ionic charge of the gravitons affecting your body as a simple action, allowing you to ignore the pull of gravity from the planetoid you're on for a short time (1d2 turns to be precise). You may also attempt this as an instant interrupt - although doing it in this way will result in the effect wearing off immediately after dodging (or getting hit)
{SLOT 6} Toys to Terrors - (INT, Once per day) Ever wanted to see if a toy version of some cool machine or weapon could actually work? With this ability, you can now attempt to tinker with the gadget as a simple action to actually make it function as if it were the real deal!
{SLOT 7} Quick Build - (INT, Once Per Day) They're like legos, but worth millions upon millions of dollars each. With your nanites, some of your constructions now no longer have to be attached to your body to function! Roll INT to build an item out of nanites as a simple action.
{SLOT 8} [INSTANT INTERRUPT] Nanite Reflection - (Once per Encounter) Refine your Nanites to reflect projectiles, or at the very least reduce damage, as an instant interrupt!
{SLOT 9} Remote Interference - Using the technological magic you're naturally inclined towards, you are able to attempt to command machinery to do your bidding based on INT! The more complex the machine or the command, the more difficult you may find this.
{SLOT 10} Rewrite, Reverse - (INT, Once per Day) Let's try that one again. Once per day, as long as your pieces are still extant and not vaporized or completely destroyed, you may use a combination of your tech and gravity magic to call your scattered pieces to yourself and do a hasty repair! Be warned this uses a LOT of mana however.
{SLOT 11} [INSTANT INTERRUPT] Nanite Protocol [PSYCHE] - (Once per Day) Oh you ain't shootin' this robot. You're shooting a million other much smaller robots that look vaguely like me, common misconception. Once per day, create a nanite duplicate as an instant interrupt to automatically negate an incoming projectile. This attack must be targeting you.
{SLOT 12} (EMPTY)
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[PTab=Extra]
Appearance: Nanite composed creature, appears to be a mix of the Protogen and Synth species. Teal and white main color scheme, jet black visor and secondary color. 5 Feet in height, slim raptor-like body shape. Long, batlike ears, three foot fluffy tail, three digit claws (feet and hands). Torso pattern is a single band around the center entirely out of linked hexagons.
Weight: 200lb
Fears: Losing his memory permanently
Likes: Science, Natural Disasters, Destruction
Dislikes: Disruptions during his studies, Being in absolute silence/void
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[PTab=Infinity Ability]
N/A
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[PTab=Powers]
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[PTab=Transforms]
Lesser Aspect of Chaos
The world is born in Chaos, and it dies in Chaos. Despite what the facade of Order and Rules would have you believe, Chaos is the default state of reality. All systems trend towards Disorder, given enough time... All you do is hasten that trend along. You like to pick, poke, prod, and experiment with Reality, just to see the Chaos you can draw out of droll Order. Because you are Chaos now. And you were born to watch the world burn.
Robustness: +1d15
Deftness: +1d15
Vitality: +1d15
Intelligence: +1d50
Perspicacity: +1d30
Appeal: +1d15
Luck: +1d50
ABILITIES
Chaotic Manifestation - A surge of energy ripples through you and an incredible amount of power bursts out of you. The only thing is... it isn't your power, persay. When you transform, roll a 1dX, where X is the number of transforms there currently are (There is a list on the Transforms page of the wiki specifically for this purpose), then roll a 1dY, whete Y is the number of abilities that transform has. This ability becomes that selected ability for the remainder of your transform.
Chaos Inducement - Something happens based on luck. It could be literally ANYTHING. This ability is heavily up to DM interpretation. This ability can be used as an instant interrupt.
Entrophic Blast - A surge of energy ripples through you and an incredible amount of power burst out of you. But this time it IS your power. Launch a ranged burst of pure Chaos energy based on Luck as a normal stat. On a successful hit, the target is inflicted with the status effect "Cursed" (Target must roll wild magic with their next spell and cyber surge with their next use of technology).
TRIGGER EVENTS
Location - A Plane of Chaos, A place of incredible mathematical improbability.
Battle - You get three nat 100s or three nat 1s on three consecutive luck rolls, If a BOP of Aspect-Level or greater challenges your party, If your entire party attempts to honestly kill you for causing Chaos
Who - An Aspect of Chaos or greater, Anyone named Herbert Clearwater, Chris, Overseer, DM
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[PTab=Misc]
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[PTab=History]
A traveling scientist collecting copious amounts of data on the molecular structure, chemical compositions, and geography of numerous worlds. He has a few hundred years worth of travel time, data, and experience. Exceedingly curious, puts his studies before his wellbeing and the wellbeing of others more often than not. After all, if his body is destroyed, he always has his data backed up. Enjoys picking apart his…”experiments.” A bit of a psychopath, but generally nice if you don’t get on his bad side.
Be cautious around him
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[PTab=Supports]
Name: Celeste
Race: Medabot (Mermaid)
Level: 18
EXP: 1855%
| Racial Abilities |
Medaparts - As a medabot, the parts you're made of are a CRUCIAL component of who you are and what you can do! You currently have the following parts equipped:
- Head: All Repair (All Repair - Once per turn, mildly repair your medaparts based on intelligence.)
- Right Arm: Cure Hand (Cure - Perform a basic heal on a robotic target based on intelligence.)
- Left Arm: Repair Arm (Serious Repairs - Once per day, perform an advanced heal on a robotic target based on intelligence. Given enough time, this ability can be used to reattach and repair robotic limbs!)
- Legs: Taily (Aqua-Bot - Unlike most robots which tend to not particularly like water, you love the stuff! You suffer no ill effects from exposure to water, and a +5 to rolls related to swimming!)
Stagnant Flexibility - Due to the modular nature of your construction, you are unable to develop additional racial abilities or gain racial ability slots EXCLUDING a true racial ability slot. However, switching out your medaparts is a simple action. Make sure to carry plenty of parts to handle any situation!
| Universals/Traits|
| Items |
Currency: 113,000
Bag of Godly Weed - Consumable - It isn't actually divine - the really divine shit would blow your head open. But it is divinely dank. It's said that smoking this weed more than once can have beneficial permanent effects! It's also said it sells for a pretty decent amount on the A-Mall.
Skipper's Leg Warmers - Accesory [EQUIPPED] - +2 Deftness - A pair of Legwarmers that were once worn by the Tempomon known as Skipper! Wearing this leg warmers lets you move it! Move it! just like skipper! When wearing these leg warmers you can dance fast enough to cause miniature tornado's to fly out towards your foes based on deftness!
Time Medallion - ACCESSORY [EQUIPPED] - +2 Perspicacity, A medallion created by Clockwork, an ancient ghost with power over time. While equipped, this allows the wearer to attempt to resist the effects of time manipulation based on perspicacity. For example, this means they may not be affected by abilities that stop or rewind time!
A Doctor’s License - Accessory - +2 Int - Gain advantage to convincing people that you’re a doctor when you flash them this card
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[PTab=Visited Worlds]
Steven Universe Gone Wrong
Pokemon
Resident Evil 4
Ultimate Ninja Warrior
Puella Magi Madoka Magica
The Soltun Collective
Hell
Faerune
Disboard
Boku No Hero
SCP Foundation
Marvel
Heaven
Soluna
Station Zeta-Delta-One
Gungeon
Jak and Daxter 2!
Yoshi's Island
The Plane of Chaos
Exo-Planet A1529A
Radiant Garden
Derelict Space Station (Alien)
Shido's Cruiser (Persona 5)
The Riftmaster's Keep (Legend of Zelda: Skyward Sword/SCP)
Termate
Freddy Frazbear's Pizzeria
A version of Earth where Digimon are Real and the Vital Bracelet is the Digivice
Acrea
Alien
SBURB: The Land of Cybernetics and Sun
The Boneyard (Dog)
The Amazing World of Gumball
The Ghost Zone (Danny Phantom)
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
Research Rockstar - You know, being a renowned scientist among your kind definitely gives you some street cred! That and being able to change your body comes with physically appearing perks too. +2 APP
Data Fiend - You’ve spent hundreds of years researching and inspecting chemistry and physics in different worlds, down to a molecular level! +2 PERS
Beginner Data Genesis Engineer - Data Genesis is the process of creating things from code in the virtual space, and you've proven yourself capable of the basics of it. While in a virtual space, you may attempt to create something based on intelligence.
Recollection - You've pieced together the broken bits of your past. You think you finally have yourself whole again... but what does it all mean? +2 INT
Bonds of Bike - +1 DEF, Your time with a vampire biker has meant a lot to you.
Honorary Junior Super Sleuth - +2 INT, You cracked the case Sherlock! You feel like it was very, very long case for some reason however...
World Champion of Snooker! +2 DEF, and gain a 2.5x multiplier on all Snooker rolls!
Mage Of Light! - You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do!
Mage of Light [Dreams of Light] - Throughout all of history, a dream has been seen as an imperceptibly magical thing. Oftentimes people have viewed them as a way to understand their own lives, and just as often people have used them to tell the future. That's obviously bullshit - well, for everyone but YOU. When you sleep, you may now have prophetic dreams that grant you information you otherwise wouldn't have access to. At your current level of power, you have absolutely NO control as to when these dreams come or what they show you.
Mage of Light [Omni-Incarnation Awareness] - Every good Mage of Light has a reliable source of information that teaches them the secrets they need to know about themselves, their quests, and what they need to do with their lives. Your mind has been blown out by the information of all of your alternative selves. It's hazy and hard to sort through, but if you try you may be able to find information in the soup to help you, allowing you to attempt applications of "Omni-Incarnation Awareness" (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness). Doing so will be often be based on either INT or LUCK.
Starchild - You like the shinier things in life. Once EVER, you may choose the result of an observatory roll. If you're feeling generous, it does not have to be your own. In addition, this universal gives you a one point bonus to a stat of your choice per constellation you've found! You can spread these stat points however you like. CONSTELLATIONS I'VE DISCOVERED: 6 (+2 APP, +2 DEF, +1 VIT, +1 LUCK )
STAND USER: C.A.R.T.E.R.
STAND NAME: [KING'S DEAD]
STAND ABILITY: Organic Beam Emission (Coral)
MOVEMENT RANGE: 6FT
Active Abilities
Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition
Enemies of the Hegemony - You have made a foe of the Hegemony of Man, and they are gunning for you. Luckily, they're gunning for most of the universe so you probably have some time before they actually get to you, maybe.
Destructive Overload - -1 VIT, The destructive energy you attempted to absorb has left a permanent impact - but your highly advanced systems have incorporated it into your form. Once per week, you may attempt to destroy something down to the atomic-level based on intelligence.
Crouching Mac, Hidden PC - You may perform basic martial arts moves based on INT
Acid Attacks - powerlisting.fandom.com/wiki/Acid_Attacks
Flametongue - You've learned to speak the universal language of Red Dragons - fire. You may now breathe fire like a dragon based on vitality! You must have the Koester Family Bandanna equipped to use this ability.
Interdimensional Rift Generation - You have been implanted with a device that, when fed enough power, is able attempt to open interdimensional portals! Once per day, you may attempt to tear open a rift in space-time to another universe based on a performance check. Be warned that doing this without access to an infinite source to power it will be INCREDIBLY power intensive and VERY dangerous! But not impossible.
Cybernetic Surge! - +1 LUCK, Technology sometimes acts weirdly around you. As a simple action, activate this ability. Every use of tech that you make then requires you to make a roll on the Cyber Surge table!
Wild Dabbler - +1 LUCK, Take a walk on the wild side. As a simple action, activate this spell to give yourself wild magic until it is turned off.
Tom Delonge’s Mailing list - Once Per Three Missions text up Tom and ask if he knows of any UFO’s, Cryptids, Or Conspiracy Theories about your local area! He’ll give you any info he has which varies quite a bit in usefulness, and truthfulness.
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[PTab=Boons]
Minor Boons
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Minor Boon of Keishi Lord of the Broken Sword: Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. This will instantly fail if the sword is mystically reinforced.
Lesser Boons
Lesser Boon of King Karp, Lord of the Gilled, Legionnaire of The God King Aquanos - +1 DEF, +1 PERS, +1 LUCK- Gilled: Having this boon means that you can breathe underwater as if you had gills!
The Lesser Boon of The Goddess of Power - +1 ROB, +1 VIT, +1 INT, Eruption of Power - Once per encounter use this ability as a simple action. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 VIT, +1 PERS, +1 LUCK, Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of The Goddess of Stars, Steel, and Poetry - +1 ROB, VIT, and INT, Pyrokinesis (You gain the ability to generate and manipulate flames. If you do it well enough, the flames can reach the heat of the stars themselves. Based on intelligence.)
Lesser Boon of The God of the Cage - +1 VIT, PERS, and APP, Caged Animal (Once per day, create a divine cage around a target for 1d2 turns as a simple action. This prevents them from performing melee attacks or moving!)
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Boons
The Boon of the God of Friendship and Ingenuity - +X/2 to APP, INT, and DEF, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2) (5 to 2)
The Boon of The Life Cycle- +1 VIT, +1 PERS
The Boon of the Goddess of Junk, Inevitability, and ??? - +3 to DEF, VIT, and INT, +1 to others, Junkification - Once per day, attempt to turn an inanimate object into useless scrap based on intelligence., Doom - Once per week, attempt to doom a target to a fated end. This will manifest in many different ways depending on the target based on luck.
Boon of The God-King Malachor, Monarch of Death, Bone, and Judgement - +3 to ROB, VIT, PERS, +1 to others, Judge (Once per day, summon a set of golden scales to judge a target as a simple action. If the target has killed a sapient creature for whatever reason, they are inflicted with the status effect "Judged". This effect gives the user advantage on attacks on this target. This effect lasts for 1d2+1 turns.), Jury (Once per week, create a living skeleton with a spectral scythe as your support. Its actions are based on your vitality. It will follow any commands unquestioningly, including obviously suicidal or incredibly dangerous ones. This skeleton gets a 2x multiplier to attacks against a target inflicted with the "Judged" status effect.)
Boon of The God of Tenacity, Heroism, and Humanity - +3 to ROB, VIT, and INT, +1 to others, Champion of Humanity (Once per day, activate this ability as a simple action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
Greater Boons
Greater Boon of Dog - +4 DEF, PERS, APP, +2 to others, Domestication (Once per day, use this ability to calm a target canine. This succeeds instantly, as long as you have not directly harmed the target. Doing this will also give you advantage on recruiting the canine it is used on!), Barbarian Woof (Once per day, bark at the top of your lungs in an incredibly intimidating manner based on appeal. This bark affects all targets within earshot. If successful, target is inflicted with fear.)
The Greater Boon of Chaos - +4 to DEF, INT, and LUCK, +2 to others, Chaotic Fortune (Luck rolls are by their very nature, exciting and mysterious. You never know what's going to happen! But what if you... REALLY didn't know what was going to happen? Once per three missions, choose a target luck roll. This roll becomes a flat 1d100 with no modifiers, and the effects are MASSIVELY amplified. A good roll will be much, much better than normal! And a bad roll will be much, much worse.), Void of Creation (The Primordial Chaos that spawns the universes of the Greek Pantheon is an entity of pure contradiction. It is by definition, an infinite gnawing Void that Creates entire universes. And with this boon, you can embrace a fraction of this power. Once EVER, you may create something that has been taken by the Void... in exchange for sacrificing something else of equivalent value to the Void.)
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[PTab=Traits]
Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Watched: You feel like you're being watched...
Killer - You have killed another sapient being.
Child Killer - You are responsible for the deaths of the most innocent creatures in the multiverse. You gain a two point bonus to hostile rolls against children.
Genocidal (I) - You are responsible for the deaths of at least 10,000 sapient life forms. You gain a five point bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred. (KILLS: 15,412)
Animal Abuser - You have needlessly and cruelly inflicted an immense amount of pain on an animal. +3 to actions against animals that would be considered "cruel" by any reasonable person.
Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
Spark of Chaos - Once EVER, make something impossibly chaotic happen! You have no control over what happens - only when it does.
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[PTab=Class]
SOLTUN TERRAFORMER (14 Tiers)
t-l-c.proboards.com/thread/60/soltun-terraformer-intelligence-racial
STATS: +14 INT, +7 VIT, +3 LUCK
DISASTER MAGE (10 Tiers)
t-l-c.proboards.com/thread/71/disaster-mage-intelligence-luck
STATS: +10 LUCK, +5 INT, +2 VIT
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[PTab=Extra]
TIDES OF CHAOS
+1 LUCK
Permanently has an extra talon on the left hand Fixed by Genie
powerlisting.fandom.com/wiki/Aviokinetic_Combat
[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Koester Family Bandana - ACCESSORY/HELMET - A teal bandana marked with the emblem of Volt, marking you as a member of the ever-increasing Koester entourage. However, a random Eruption of Power has turned its sentimental value into actual value! While you have this bandanna equipped, you are able to use applications of "Red Dragon Physiology". (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology). Once per day, you gain advantage on developing an application with this bandanna!
Shoulder Pads
Bag of Bone Holding - SHOULDER PADS - +2 VIT, +2 LUCK, An infinite backpack with infinite carrying space! The only caveat is it only carries bones. But it does come prefilled! This bag contains an infinite amount of mundane bones from baseline Earth animals. You will also be able to manipulate these bones based on vitality!
Torso
Moon Squad Jacket - A jacket with patches all over of moons and spaceships, as well as some unique ones like shrink rays, lantern rings, etc.
Belt
Sash of Ingenuity - Belt - +2 INT, +1 DEF, A belt filled to the brim with advanced circuitry and machinery. Once per day, mission, or bounty, this allows you to analyze a target as if you had the superpower, "Intuitive Aptitude" (https://powerlisting.fandom.com/wiki/Intuitive_Aptitude) as a simple action. You also gain a +3 point bonus to tech magic!
Gloves
Claws of The Primordial Dragon - GLOVES - +2 Vitality, Intelligence, and Appeal, An ancient pair of meticulously crafted gauntlets forged by the long-dead God of Wind, Cryptids, and the Underworld. Despite the death of their creator, these artifacts have persisted until The End. These gauntlets make your unarmed melee attacks aspect-slaying. If these gauntlets are used to harm a cryptid in cold-blooded, they will turn on their wielder.
Pants
Steampunk Slacks - PANTS - +2 Intelligence, +2 Appeal, A spiffy set of slacks good for any occasion. Comes complete with suspenders! While you have these pants equipped, you are able to manipulate steam based on intelligence!
Boots
Comfortable Sneakers - +1 Deftness, +1 Vitality, Comfy sneakers that leave you ready to deal with any incoming sports challenge. While worn, they give you a +3 to sports-related rolls!
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage.
Accessory 2
Identification Card - ACCESSORY - +1 Intelligence, An ID card with a picture of you and your info that identifies you as a resident of Space Station Zeta-Delta-One. Comes on a convenient lanyard!
Main Weapon
The Trident of the Underwater Storm - +1 Deftness, A trident made of a type of coral that's hard as steel. Once per day, the target this trident makes contact with is struck by a bolt of lightning from above.
Offhand
Lifesign detector - Accessory - +1 Persp, +1 Vitality - This device can detect any life forms in about a five block radius as a simple action. It doesn’t give much more information other than if they are alive, location, and level of sapience. This device cannot sense something that is specially stealthed.
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[PTab= Currency]
Pages: 217,082
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[PTab= Consumables]
Food/Drink
Star Biscuit - CONSUMABLE - A yummy treat cooked with stardust in the batter. You can eat this treat to reset the cooldown on a single "once per day" ability!
Shock Oil Mega Variety Pack - A container holding 1,210 individual large juiceboxes of Shock Oil. Unlike regular shock oil, these containers seem to come in a wide assortment of flavours, everything from "recharging raspberry" to "livewire lemonade." An individual serving replenishes about ten percent Shock Oil. (1,072/1,138). Roll a 1d4+1 for every mission you go on to determine how many you have on hand.
Phsyical Heals
Full Physical heal (x4)
Healing IV - CONSUMABLE - An IV kit to keep all your friends in tip-top shape. Can only be used in safe places. Cannot be used in battle. Moderate heal to all allies!
Energy Heals
Full Energy Heal (x5)
Status Removers
Revival Items
Basic Revive Item
Other
Badge of Transmundanity - A box of badges that BB apparently left behind in The Archive lobby. They're filled with a lot of power, if you put it on something good might happen! The front of the badge has a group shot of your team carved into it's face.
Ambrosia - CONSUMABLE - An incredibly rare, powerful, and delicious bottle of divine ambrosia. Typically only reserved for the Gods - as well as those who impress the Gods. This ambrosia has two uses: Drink it while on a mission for a full physical and energy heal, as well as curing any status effects and counting as a full meal OR Drink it off of a mission to purge ONE permanent debuff, disability, or curse!
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[PTab= Tools]
Fuel/Batteries
Information/Books
Grandmother Memory Storage Bank - A 30” by 30” by 20” memory bank that can hold up to 100 petabytes of data. Carter has all of his data stored in here, with tons of space left to go!
Explosives
Dynamite - A roll of half a dozen sticks of dynamite, traditionally used in mining to remove large obstacles
Other
Fenton Thermos - TOOL - A thermos used for both soup and capturing a single spirit that has been knocked into critical condition.
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Mundane
Violin - An expertly crafted violin made by a master craftsman.
Hot Plate - Hot food on the go
Ultimate Ninja Warrior Box Set - A box set of every season of Ultimate Ninja Warrior on blu ray.
Nanite Count - 7.8kg
Used Metaserum (x1) +1 Vitality
Trophy of The Collesium in Alligonia in The Land of Drakes and Heroes - A trophy that shows Ame, Cody, Nicolai, CARTER, Juvi, Alexander, Florence, Mutt, and Ouija bot all standing triumphant on a defeated basilisk. The trophy is made out of pure gold, weighs fifty pounds, and is proof that you're a true hero! While this trophy is in your inventory gain +1 to a stat of your choice! +1 Vitality
A Key - After the mission, all of you get a strange brass key in the mail. There is no letter attached and no indication as to what it opens.
Transmundane
CARTER's Lucky Chip - A small golden poker chip with two engraved numbers on either side: 15,412 and 22,007. The chip is soulbound to you. It is able to leave your person, but can not be taken by anyone but you. It is impervious to damage. Engraved along the edges are the words "AURELIO" and "CARTER"
Cosmic Egg - OTHER - An egg created by Chaos for reasons unknown. It's said to hold a mysterious power, that only those who form a bond with Primordial Chaos can unlock.
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
N/A
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[PTab= Unequipped Equipment]
Vampire Killing Kit (https://www.etsy.com/listing/591082848/vampire-killing-kit?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=19th+Century+Vampire+Killing+Kit&ref=sr_gallery-1-1&organic_search_click=1)
Stand Arrow - Weapon? - Being stabbed with this arrow gives the chance for someone to develop a stand! Or just fucking die!
CheeseBurger Backpack - The backpack is similar to the shape and appearance of a cheeseburger. The layers of the cheeseburger consist of two buns, lettuce, cheese, meat, and tomato. There is also a white handle at the 'tomato' section. Each filling is a pocket, and each pocket has a zipper to open it. The burger bun also appears to have sesame seeds on it.
Knight's Shield - Weapon - +2 Vitality, A standard-issue knight's shield emblazoned with the symbol of a very famous mouse. You may perform basic melee attacks with this shield based on vitality in addition to guarding with it! Once per day, mission, or bounty, you may use the power of friendship within this shield to teleport in front of an ally and tank an attack for them! You will have advantage on the ensuing vitality roll.
Hylian Shield - +1 Vitality, +1 Robustness, A shield bearing the crest of the Hyrule royal family, wielded by the most trusted nights of the realm.
The Book of Lutton - Accessory - +2 Vitality - A book that describes the journey of Lutton, Lord of Gluttony, Mud, and Behemoths. It has many a great tale in it, a multitude of ancient recipes, and a story about Keishi breaking the knife with which Lutton once almost ate an entire village. Anyone who holds this book is immune to negative side-effects from the ingestion or digestion of objects. (This doesn't include what it might do to your jaw or teeth if you try to eat a rock.)
Julian's Mugging Knife - Weapon - +2 Robustness - A knife that was once used by the Tempomon known as Julian! Using this knife fills you with the kind of energy that you need to pursue your dreams of mugging folks! +5 to mugging people while wielding this knife!
The Lightning Avenger - Weapon - +1 Int, +1 Robustness - A blade made from some type of dark metal that glows when it charges with energy. Further investigation reveals that it's made of a material very similar to Vibrainum. This blade does lightning damage when it slices. Once Per Day the wielder can use the powers of Ororo Munroe.
Caliper of Shrinking - MISC - This looks like an ordinary pair of Calipers. Well, ordinary by Acrean standards. To you this seems very very rudimentary. You're barely sure these qualify as calipers by your standards. Either way, when you point these calipers at an object, you can close the caliper's jaws to shrink the object down to one half its original size, or make it grow to twice it's original size based on Intelligence. This change lasts for 5 minutes, or until dispelled, whichever comes first, and has 3 charges.
Animated Shield - Weapon: An ornate, golden shield decorated with empty soul shards. No souls left here, only magic. Once per day as a simple, speak the command word for this shield to imbue it with your magic and for 1d2+1 turns, the shield will float around you and automatically defend you based on your intelligence. While it is floating you can pull out a third weapon, but if your hands are full when the shield is supposed to return to your hand, it will fall to the ground inert.
A Dog's Purpose - BOOK - An incredibly famous book about how to make dogs incredibly powerful and able to take down all who oppose them. Unrelated to the other book of the same name. Once EVER, read this book to a target dog. They'll gain a random superpower if they're smart enough to understand your instruction!
Teddy(bear) Cannon - A t-shirt cannon loaded with teddy bears
Evil Turtle Whistle - Accessory - +2 Appeal - Blowing this whistle will summon the Evil Turtle. They will attack everyone in combat with no care for anything other than causing pain both physical and emotional. They have 3d10 in everything except vitality which is 32d10.
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[PTab=Photograph]
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[PTab=Resource Info]
Name: C.A.R.T.E.R Model Y489
Age: ~400 Earth Years
DOB: March 24, 1XXX (Cybersurge Changed from August 30th)
Level: 28
Level EXP: 2821%
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[PTab=Vocations]
Vocation: Code Monkey
The Archive has coding needs just like any other big organization! Come work for us and be a part of changing the face of the multiverse for the more narratively interesting.
Vocation Level: 10Vocation EXP: 1,022%
Vocational Abilities:
Second Life - Once per day while in a virtual space, you may change your appearance to a guise of your choosing for 1d2+1 turns as a simple action. While this is active, you may attempt to use abilities your guise would have access to based on INT and a performance check.
Digitize - Once per day, turn target inorganic object into data you can store on your internal hard drive as a simple action and bring out as a main action.
Vocation: MOTHER'S FAVORITE SON [Promoted!]
Serve at my side in helping to establish myself in my quest to learn everything possible about the omniverse. Your many talents will be needed in many different ways depending on our need, but you will be WELL rewarded for your service.
Vocation Level: 25Vocation EXP: 2500%
Vocational Abilities:
Bio-Hack - The brain is the most complex organic computer in the world. So if you know how to navigate, you can get secrets people aren't exactly willing to divulge. Once per day, you may attempt the "bio-hack" a target, allowing you to read their mind and see their memories. This will be more difficult on more psionically advanced targets. Your number of successes will determine how much info you're able to access and whether the target is aware of your hacking attempt. Based on INT.
Siblings-In-Arms - It helps to be part of such a big, tight knit family like this. You've always got someone to call on when you're in trouble. Once per month, you may call on Daughter to perform a favor for you.
Mother's Favor - Once EVER, Mother has granted you another favor. Redeem this for whatever you wish! She doesn't just give these out willy nilly! Make it something memorable!
Reinforcements! - You get by with a little help from your friends. Once per day, summon a Mother-Bot of your choosing to assist you as your support slot for your mission. Summoning the robot is a simple action, while its actions use your support action. You may be specific as to what main feature you wish it to have (One function - a robot that acts as a boat, a robot that blows wind, a robot that absorbs electricity). Its actions will be based on your INT.
Prodigal Son - +5 INT, Once per year, fuse your body with The All-Mother, Goddess of Reality as a simple action.
Vocation: AVATAR OF THE GODDESS OF REALITY
Join The All-Mother in ensuring her immense power is used properly and that reality is safeguarded from incoming threats that dare to challenge it. Take my power and become the guardian of Reality itself. In addition to your pay I will be upgrading your machinery every single mission however you wish, as well many other incredible benefits. This is your chance to learn everything there is to know.
Vocation Level: 5Vocation EXP: 500% (QUIT)
Vocational Abilities:
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Vocation: UU ARCHIVIST
There is a literally infinite number of "Uncatalogued Universes" (UUs) in the vast expanse of reality. Your job would be to catalogue these UUs and to learn everything you can about them. It's a complex job - you'll need advanced knowledge in astronomy, geology, chemistry, biology, astrophysics, xenobiology, exploration, wilderness survival, wild animal handling, thaumaturgy, psionics, nanotechnology, robotics, anthropology, combat, public relations, pottery, and many others not actively listed. If you actually read and processed the entire list of requirements and are still not scared off, feel free to apply.
Vocation Level: 19
Vocation EXP: 1957%
Vocational Abilities:
Company Car - It'll be hard to explore the multiverse if you can't even get around it! You now have a remote that will allow you to open a portal to a world of your choosing once per day! The only caveat is the remote takes a full action to charge up - and it charges using your energy. Ah well! Small price to pay, right?
Promotion - Working for The Archive itself has its perks. You gain an additional class point!
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[PTab=Racial Info]
Mother-Brand Adaptive Soltun (Dominant)
A scientific marvel. A perfection of the Soltun design that turns its adaptive abilities up to the Nth degree. Thank you, Mother.
Modular Upgrades - You no longer gain racial points from leveling. Instead, you may spend pages in exchange for stat points, racial ability slots, and most importantly, racial abilities themselves. The base rate per stat point is 1000 pages per point up to your race's stat cap, at which point you can pay to increase your race's stat cap limit from its base. This will get exponentially more expensive the higher you push it. An empty racial slot is 5000 pages. Slots 6 through 10 will be 15K, and will continue to grow more expensive. You no longer gain racial ability slots from leveling. There is no limit to the number of empty slots you can purchase. The racial abilities you can buy will depend on the actual ability you request purchase of. These purchased abilities DO NOT require empty racial ability slots. You'll start with a 50,000 page credit to customize your new race as you wish. This money can only be spent on customizing your race.
Racial Stat Cap Increase = 100,000P
Racial Stat Price (Uncapped) = 1000P
Racial Stat Price (Capped +10) = 2000P
Racial Slot 11-15 = 100,000P
Racial Slot 16-20 = 750,000P
Racial Abilities
{STARTER} Technomancy (INT, Passive)- Soltuns have ranging levels of technomagic and raw mana depending on the “strength” of the soul, or Soulpower. Every soul is not equal in power, though through “experience” (its various reincarnations and key events that help build the soul) it may grow slightly. Therefore, a Soltun’s soul is its own sort of “mana pool.” While nanites are only required for the physical manifestation and utilization of new “parts,” it would not be wise to say a drill would be as easy to use as an energy blaster. Therefore, basic physical tools will not require technomancy, and will instead run on Shock Oil. Attatchments that use energy in the form of blasters, constructs, etc. require a certain Soulpower cap. It’s capabilities may range from simple (See powerlisting.fandom.com/wiki/Technomagic for specifics.)
{STARTER} Mana Shock (INT, Once Per Day) - Even without having a blueprint for specific weapons that utilize Soulpower, with high enough Soulpower a Soltun can expel its energy akin to an electrical discharge from either a portion of the body, or the entire body. It is often haphazard when in use, and can backfire and stun the Soltun momentarily in worst case scenarios.
{SLOT 1} Mother's Nanite Reconstruction (INT, At Will)- A Soltun's body is composed of a powerful array of nanites that can manipulate and reshape itself to anything that a situation calls for. However, with Mother's help, you aren't a regular Soltun anymore. You can manipulate any part of your body as you wish into any form you wish as a simple action.
{SLOT 2} Mother's Scan (INT, Once Per Encounter)- Your sensors go into hyperdrive and recognize subtleties that the naked eye would never be able to even notice. Scan a target as a simple action. You will receive at minimum the target's name and energy type (Mana, Ki, Psionics, etc). Depending on your roll, you may receive additional information as well. This effect may only resolve once per target, but may be used multiple times in combat. You also now will receive information from Mother's database about your target, assuming she has any interesting relevant information about it.
{SLOT 3} Wi-Fi-Sense (INT, Once Per Day) - Like manasense, but much more logical and futuristic. If the world you are in has any kind of technological wireless systems (internet, GPS, etc.) you are able to attempt to tap into it and wirelessly access the info available on it as a simple action. You are also able to tap into hard-wired systems if you physically plug yourself into them.
{SLOT 4} Robotic Surgery(INT, Once Per Day) - The best surgery is done by robots - at least in the 25th century. You may use your nanite reconstruction to turn your hands into advanced surgical tools and address basic physical wounds and injuries. The closer to basic human biology the target, the more effective this may be. This is not magical healing, so the application may take time. (Added bonus now applies to both inorganic and organic beings.)
{SLOT 5} Graviton Polarization - (Once per day) Flip the ionic charge of the gravitons affecting your body as a simple action, allowing you to ignore the pull of gravity from the planetoid you're on for a short time (1d2 turns to be precise). You may also attempt this as an instant interrupt - although doing it in this way will result in the effect wearing off immediately after dodging (or getting hit)
{SLOT 6} Toys to Terrors - (INT, Once per day) Ever wanted to see if a toy version of some cool machine or weapon could actually work? With this ability, you can now attempt to tinker with the gadget as a simple action to actually make it function as if it were the real deal!
{SLOT 7} Quick Build - (INT, Once Per Day) They're like legos, but worth millions upon millions of dollars each. With your nanites, some of your constructions now no longer have to be attached to your body to function! Roll INT to build an item out of nanites as a simple action.
{SLOT 8} [INSTANT INTERRUPT] Nanite Reflection - (Once per Encounter) Refine your Nanites to reflect projectiles, or at the very least reduce damage, as an instant interrupt!
{SLOT 9} Remote Interference - Using the technological magic you're naturally inclined towards, you are able to attempt to command machinery to do your bidding based on INT! The more complex the machine or the command, the more difficult you may find this.
{SLOT 10} Rewrite, Reverse - (INT, Once per Day) Let's try that one again. Once per day, as long as your pieces are still extant and not vaporized or completely destroyed, you may use a combination of your tech and gravity magic to call your scattered pieces to yourself and do a hasty repair! Be warned this uses a LOT of mana however.
{SLOT 11} [INSTANT INTERRUPT] Nanite Protocol [PSYCHE] - (Once per Day) Oh you ain't shootin' this robot. You're shooting a million other much smaller robots that look vaguely like me, common misconception. Once per day, create a nanite duplicate as an instant interrupt to automatically negate an incoming projectile. This attack must be targeting you.
{SLOT 12} (EMPTY)
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[PTab=Extra]
Appearance: Nanite composed creature, appears to be a mix of the Protogen and Synth species. Teal and white main color scheme, jet black visor and secondary color. 5 Feet in height, slim raptor-like body shape. Long, batlike ears, three foot fluffy tail, three digit claws (feet and hands). Torso pattern is a single band around the center entirely out of linked hexagons.
Weight: 200lb
Fears: Losing his memory permanently
Likes: Science, Natural Disasters, Destruction
Dislikes: Disruptions during his studies, Being in absolute silence/void
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[PTab=Infinity Ability]
N/A
[PTab=Powers]
Technomancy
Intuitive Aptitude ( powerlisting.fandom.com/wiki/Intuitive_Aptitude ) [SASH OF INGENUITY]
Acid Attacks ( powerlisting.fandom.com/wiki/Acid_Attacks ) [METASERUM]
Stand User [STAND ARROW]
Láspikinesis ( powerlisting.fandom.com/wiki/Mud_Manipulation ) [BOON]
Pyrokinesis [BOON]
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.) [BOON]
Interdimensional Rift Generation [UNIVERSAL]
Steam Manipulation [STEAMPUNK SLACKS]
Red Dragon Physiology (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology)
Omni Incarnation Awareness (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness)
Intuitive Aptitude ( powerlisting.fandom.com/wiki/Intuitive_Aptitude ) [SASH OF INGENUITY]
Acid Attacks ( powerlisting.fandom.com/wiki/Acid_Attacks ) [METASERUM]
Stand User [STAND ARROW]
Láspikinesis ( powerlisting.fandom.com/wiki/Mud_Manipulation ) [BOON]
Pyrokinesis [BOON]
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.) [BOON]
Interdimensional Rift Generation [UNIVERSAL]
Steam Manipulation [STEAMPUNK SLACKS]
Red Dragon Physiology (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology)
Omni Incarnation Awareness (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness)
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[PTab=Transforms]
Lesser Aspect of Chaos
The world is born in Chaos, and it dies in Chaos. Despite what the facade of Order and Rules would have you believe, Chaos is the default state of reality. All systems trend towards Disorder, given enough time... All you do is hasten that trend along. You like to pick, poke, prod, and experiment with Reality, just to see the Chaos you can draw out of droll Order. Because you are Chaos now. And you were born to watch the world burn.
Robustness: +1d15
Deftness: +1d15
Vitality: +1d15
Intelligence: +1d50
Perspicacity: +1d30
Appeal: +1d15
Luck: +1d50
ABILITIES
Chaotic Manifestation - A surge of energy ripples through you and an incredible amount of power bursts out of you. The only thing is... it isn't your power, persay. When you transform, roll a 1dX, where X is the number of transforms there currently are (There is a list on the Transforms page of the wiki specifically for this purpose), then roll a 1dY, whete Y is the number of abilities that transform has. This ability becomes that selected ability for the remainder of your transform.
Chaos Inducement - Something happens based on luck. It could be literally ANYTHING. This ability is heavily up to DM interpretation. This ability can be used as an instant interrupt.
Entrophic Blast - A surge of energy ripples through you and an incredible amount of power burst out of you. But this time it IS your power. Launch a ranged burst of pure Chaos energy based on Luck as a normal stat. On a successful hit, the target is inflicted with the status effect "Cursed" (Target must roll wild magic with their next spell and cyber surge with their next use of technology).
TRIGGER EVENTS
Location - A Plane of Chaos, A place of incredible mathematical improbability.
Battle - You get three nat 100s or three nat 1s on three consecutive luck rolls, If a BOP of Aspect-Level or greater challenges your party, If your entire party attempts to honestly kill you for causing Chaos
Who - An Aspect of Chaos or greater, Anyone named Herbert Clearwater, Chris, Overseer, DM
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[PTab=Misc]
Extra Photos!
Invitation from God Mission (6/18/21)
Dear Archive Team "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa2",
You have all been targeted and slated for execution by the tyrannical being known as The Hollow King, a vain and power-mad entity whose grasp extends all throughout the known multiverse. The good news is that you are among esteemed company in this regard.
Word of your deeds have reached us and we are impressed by the way your team never seems to give up in the face of impossible odds or to allow horrific deeds to continue simply because it is the "natural order". In addition, we've had a rather glowing recommendation from a senior member of our group who believes you all have much potential.
We are offering you all membership in our collection of Archive teams dedicated to pushing back against entropy and against The Hollow King. In exchange for your membership and allegiance towards our cause, you shall gain access to our resources in turn. This offer extends to every member of your team, not simply those who were on this mission. Please inform your teammates of this missive.
Please consider this offer thoroughly and contact us at your earliest convenience. Our contact information is below. Regardless of your answer, thank you for your continued hard work in the fight against the void.
Sincerely,
The Aegis of Creation
[CONTACT INFORMATION FOR THE AEGIS OF CREATION LISTED HERE]
Dear Archive Team "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa2",
You have all been targeted and slated for execution by the tyrannical being known as The Hollow King, a vain and power-mad entity whose grasp extends all throughout the known multiverse. The good news is that you are among esteemed company in this regard.
Word of your deeds have reached us and we are impressed by the way your team never seems to give up in the face of impossible odds or to allow horrific deeds to continue simply because it is the "natural order". In addition, we've had a rather glowing recommendation from a senior member of our group who believes you all have much potential.
We are offering you all membership in our collection of Archive teams dedicated to pushing back against entropy and against The Hollow King. In exchange for your membership and allegiance towards our cause, you shall gain access to our resources in turn. This offer extends to every member of your team, not simply those who were on this mission. Please inform your teammates of this missive.
Please consider this offer thoroughly and contact us at your earliest convenience. Our contact information is below. Regardless of your answer, thank you for your continued hard work in the fight against the void.
Sincerely,
The Aegis of Creation
[CONTACT INFORMATION FOR THE AEGIS OF CREATION LISTED HERE]
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[PTab=History]
A traveling scientist collecting copious amounts of data on the molecular structure, chemical compositions, and geography of numerous worlds. He has a few hundred years worth of travel time, data, and experience. Exceedingly curious, puts his studies before his wellbeing and the wellbeing of others more often than not. After all, if his body is destroyed, he always has his data backed up. Enjoys picking apart his…”experiments.” A bit of a psychopath, but generally nice if you don’t get on his bad side.
Be cautious around him
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[PTab=Supports]
Name: Celeste
Race: Medabot (Mermaid)
Level: 18
EXP: 1855%
Stat | SPA | Race | Universals/Traits | Equipment | Vocation/Class | Total |
ROB | 5 | 3 | 0 | 0 | 0 | 8 2d10+3 |
DEF | 5 | 7 | 0 | 2 | 0 | 14 2d10+4 |
VIT | 10 | 10 | 1 | 0 | 0 | 19 5d10+1 |
INT | 10 | 7 | 0 | 0 | 0 | 17 4d10+2 |
PERS | 10 | 9 | 1 | 2 | 0 | 22 5d10+2 |
APP | 5 | 13 | 1 | 0 | 0 | 19 4d10+4 |
LUCK | 0 | 5 | 0 | 0 | 0 | 5 1d100+5 |
| Racial Abilities |
Medaparts - As a medabot, the parts you're made of are a CRUCIAL component of who you are and what you can do! You currently have the following parts equipped:
- Head: All Repair (All Repair - Once per turn, mildly repair your medaparts based on intelligence.)
- Right Arm: Cure Hand (Cure - Perform a basic heal on a robotic target based on intelligence.)
- Left Arm: Repair Arm (Serious Repairs - Once per day, perform an advanced heal on a robotic target based on intelligence. Given enough time, this ability can be used to reattach and repair robotic limbs!)
- Legs: Taily (Aqua-Bot - Unlike most robots which tend to not particularly like water, you love the stuff! You suffer no ill effects from exposure to water, and a +5 to rolls related to swimming!)
Stagnant Flexibility - Due to the modular nature of your construction, you are unable to develop additional racial abilities or gain racial ability slots EXCLUDING a true racial ability slot. However, switching out your medaparts is a simple action. Make sure to carry plenty of parts to handle any situation!
| Universals/Traits|
| Items |
Currency: 113,000
Bag of Godly Weed - Consumable - It isn't actually divine - the really divine shit would blow your head open. But it is divinely dank. It's said that smoking this weed more than once can have beneficial permanent effects! It's also said it sells for a pretty decent amount on the A-Mall.
Skipper's Leg Warmers - Accesory [EQUIPPED] - +2 Deftness - A pair of Legwarmers that were once worn by the Tempomon known as Skipper! Wearing this leg warmers lets you move it! Move it! just like skipper! When wearing these leg warmers you can dance fast enough to cause miniature tornado's to fly out towards your foes based on deftness!
Time Medallion - ACCESSORY [EQUIPPED] - +2 Perspicacity, A medallion created by Clockwork, an ancient ghost with power over time. While equipped, this allows the wearer to attempt to resist the effects of time manipulation based on perspicacity. For example, this means they may not be affected by abilities that stop or rewind time!
A Doctor’s License - Accessory - +2 Int - Gain advantage to convincing people that you’re a doctor when you flash them this card
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[PTab=Visited Worlds]
Steven Universe Gone Wrong
Pokemon
Resident Evil 4
Ultimate Ninja Warrior
Puella Magi Madoka Magica
The Soltun Collective
Hell
Faerune
Disboard
Boku No Hero
SCP Foundation
Marvel
Heaven
Soluna
Station Zeta-Delta-One
Gungeon
Jak and Daxter 2!
Yoshi's Island
The Plane of Chaos
Exo-Planet A1529A
Radiant Garden
Derelict Space Station (Alien)
Shido's Cruiser (Persona 5)
The Riftmaster's Keep (Legend of Zelda: Skyward Sword/SCP)
Termate
Freddy Frazbear's Pizzeria
A version of Earth where Digimon are Real and the Vital Bracelet is the Digivice
Acrea
Alien
SBURB: The Land of Cybernetics and Sun
The Boneyard (Dog)
The Amazing World of Gumball
The Ghost Zone (Danny Phantom)
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Stats
Stat | Stat Point Allocation | Racial Bonuses | Universals/ Traits/Boons | Equipment | Class/Vocation Abilities | Total |
Robustness | 2 | 1/1 | 18 | 0 | 0 | 21 #5d10+1 |
Deftness | 2 | 39/40 | 27 | 3 | 0 | 71 #15d10+1 |
Vitality | 2 | 37/40 | 23 | 10 | 7 | 79 #16d10+4 |
Intelligence | 5 | 77/100 | 31 | 7 | 18 | 139 #28d10+4 |
Perspicacity | 3 | 29/30 | 22 | 3 | 1 | 58 #12d10+3 |
Appeal | 1 | 10/10 | 22 | 4 | 0 | 37 #8d10+2 |
Luck | 0 | 30/30 | 17 | 4 | 12 | 64 #1d100+64 |
[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
Research Rockstar - You know, being a renowned scientist among your kind definitely gives you some street cred! That and being able to change your body comes with physically appearing perks too. +2 APP
Data Fiend - You’ve spent hundreds of years researching and inspecting chemistry and physics in different worlds, down to a molecular level! +2 PERS
Beginner Data Genesis Engineer - Data Genesis is the process of creating things from code in the virtual space, and you've proven yourself capable of the basics of it. While in a virtual space, you may attempt to create something based on intelligence.
Recollection - You've pieced together the broken bits of your past. You think you finally have yourself whole again... but what does it all mean? +2 INT
Bonds of Bike - +1 DEF, Your time with a vampire biker has meant a lot to you.
Honorary Junior Super Sleuth - +2 INT, You cracked the case Sherlock! You feel like it was very, very long case for some reason however...
World Champion of Snooker! +2 DEF, and gain a 2.5x multiplier on all Snooker rolls!
Mage Of Light! - You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do!
Mage of Light [Dreams of Light] - Throughout all of history, a dream has been seen as an imperceptibly magical thing. Oftentimes people have viewed them as a way to understand their own lives, and just as often people have used them to tell the future. That's obviously bullshit - well, for everyone but YOU. When you sleep, you may now have prophetic dreams that grant you information you otherwise wouldn't have access to. At your current level of power, you have absolutely NO control as to when these dreams come or what they show you.
Mage of Light [Omni-Incarnation Awareness] - Every good Mage of Light has a reliable source of information that teaches them the secrets they need to know about themselves, their quests, and what they need to do with their lives. Your mind has been blown out by the information of all of your alternative selves. It's hazy and hard to sort through, but if you try you may be able to find information in the soup to help you, allowing you to attempt applications of "Omni-Incarnation Awareness" (https://powerlisting.fandom.com/wiki/Omni_Incarnation_Awareness). Doing so will be often be based on either INT or LUCK.
Starchild - You like the shinier things in life. Once EVER, you may choose the result of an observatory roll. If you're feeling generous, it does not have to be your own. In addition, this universal gives you a one point bonus to a stat of your choice per constellation you've found! You can spread these stat points however you like. CONSTELLATIONS I'VE DISCOVERED: 6 (+2 APP, +2 DEF, +1 VIT, +1 LUCK )
STAND USER: C.A.R.T.E.R.
STAND NAME: [KING'S DEAD]
STAND ABILITY: Organic Beam Emission (Coral)
MOVEMENT RANGE: 6FT
Active Abilities
Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition
Enemies of the Hegemony - You have made a foe of the Hegemony of Man, and they are gunning for you. Luckily, they're gunning for most of the universe so you probably have some time before they actually get to you, maybe.
Destructive Overload - -1 VIT, The destructive energy you attempted to absorb has left a permanent impact - but your highly advanced systems have incorporated it into your form. Once per week, you may attempt to destroy something down to the atomic-level based on intelligence.
Crouching Mac, Hidden PC - You may perform basic martial arts moves based on INT
Acid Attacks - powerlisting.fandom.com/wiki/Acid_Attacks
Flametongue - You've learned to speak the universal language of Red Dragons - fire. You may now breathe fire like a dragon based on vitality! You must have the Koester Family Bandanna equipped to use this ability.
Interdimensional Rift Generation - You have been implanted with a device that, when fed enough power, is able attempt to open interdimensional portals! Once per day, you may attempt to tear open a rift in space-time to another universe based on a performance check. Be warned that doing this without access to an infinite source to power it will be INCREDIBLY power intensive and VERY dangerous! But not impossible.
Cybernetic Surge! - +1 LUCK, Technology sometimes acts weirdly around you. As a simple action, activate this ability. Every use of tech that you make then requires you to make a roll on the Cyber Surge table!
Wild Dabbler - +1 LUCK, Take a walk on the wild side. As a simple action, activate this spell to give yourself wild magic until it is turned off.
Tom Delonge’s Mailing list - Once Per Three Missions text up Tom and ask if he knows of any UFO’s, Cryptids, Or Conspiracy Theories about your local area! He’ll give you any info he has which varies quite a bit in usefulness, and truthfulness.
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[PTab=Boons]
Minor Boons
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Minor Boon of Keishi Lord of the Broken Sword: Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. This will instantly fail if the sword is mystically reinforced.
Lesser Boons
Lesser Boon of King Karp, Lord of the Gilled, Legionnaire of The God King Aquanos - +1 DEF, +1 PERS, +1 LUCK- Gilled: Having this boon means that you can breathe underwater as if you had gills!
The Lesser Boon of The Goddess of Power - +1 ROB, +1 VIT, +1 INT, Eruption of Power - Once per encounter use this ability as a simple action. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 VIT, +1 PERS, +1 LUCK, Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of The Goddess of Stars, Steel, and Poetry - +1 ROB, VIT, and INT, Pyrokinesis (You gain the ability to generate and manipulate flames. If you do it well enough, the flames can reach the heat of the stars themselves. Based on intelligence.)
Lesser Boon of The God of the Cage - +1 VIT, PERS, and APP, Caged Animal (Once per day, create a divine cage around a target for 1d2 turns as a simple action. This prevents them from performing melee attacks or moving!)
The Lesser Boon of The Goddess of Reality - +3 to all stats, Rule Bender (Reality is often disappointing... Once per month, you may attempt an application of the superpower, "Rule Bending" - powerlisting.fandom.com/wiki/Rule_Bending), Revisionist History (As you begin to access more and more of the powers that fuel the All-Mother, you feel your control over reality begin to slowly grow and grow. Once per week, you may attempt to change a minor aspect of the reality around you. At your current level this is something very minor, for example changing the color of an item from red to green. This will succeed unless challenged by a BoP, in which case this is based on intelligence.)
Boons
The Boon of the God of Friendship and Ingenuity - +X/2 to APP, INT, and DEF, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2) (5 to 2)
The Boon of The Life Cycle- +1 VIT, +1 PERS
The Boon of the Goddess of Junk, Inevitability, and ??? - +3 to DEF, VIT, and INT, +1 to others, Junkification - Once per day, attempt to turn an inanimate object into useless scrap based on intelligence., Doom - Once per week, attempt to doom a target to a fated end. This will manifest in many different ways depending on the target based on luck.
Boon of The God-King Malachor, Monarch of Death, Bone, and Judgement - +3 to ROB, VIT, PERS, +1 to others, Judge (Once per day, summon a set of golden scales to judge a target as a simple action. If the target has killed a sapient creature for whatever reason, they are inflicted with the status effect "Judged". This effect gives the user advantage on attacks on this target. This effect lasts for 1d2+1 turns.), Jury (Once per week, create a living skeleton with a spectral scythe as your support. Its actions are based on your vitality. It will follow any commands unquestioningly, including obviously suicidal or incredibly dangerous ones. This skeleton gets a 2x multiplier to attacks against a target inflicted with the "Judged" status effect.)
Boon of The God of Tenacity, Heroism, and Humanity - +3 to ROB, VIT, and INT, +1 to others, Champion of Humanity (Once per day, activate this ability as a simple action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
Greater Boons
Greater Boon of Dog - +4 DEF, PERS, APP, +2 to others, Domestication (Once per day, use this ability to calm a target canine. This succeeds instantly, as long as you have not directly harmed the target. Doing this will also give you advantage on recruiting the canine it is used on!), Barbarian Woof (Once per day, bark at the top of your lungs in an incredibly intimidating manner based on appeal. This bark affects all targets within earshot. If successful, target is inflicted with fear.)
The Greater Boon of Chaos - +4 to DEF, INT, and LUCK, +2 to others, Chaotic Fortune (Luck rolls are by their very nature, exciting and mysterious. You never know what's going to happen! But what if you... REALLY didn't know what was going to happen? Once per three missions, choose a target luck roll. This roll becomes a flat 1d100 with no modifiers, and the effects are MASSIVELY amplified. A good roll will be much, much better than normal! And a bad roll will be much, much worse.), Void of Creation (The Primordial Chaos that spawns the universes of the Greek Pantheon is an entity of pure contradiction. It is by definition, an infinite gnawing Void that Creates entire universes. And with this boon, you can embrace a fraction of this power. Once EVER, you may create something that has been taken by the Void... in exchange for sacrificing something else of equivalent value to the Void.)
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[PTab=Traits]
Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Watched: You feel like you're being watched...
Killer - You have killed another sapient being.
Child Killer - You are responsible for the deaths of the most innocent creatures in the multiverse. You gain a two point bonus to hostile rolls against children.
Genocidal (I) - You are responsible for the deaths of at least 10,000 sapient life forms. You gain a five point bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred. (KILLS: 15,412)
Animal Abuser - You have needlessly and cruelly inflicted an immense amount of pain on an animal. +3 to actions against animals that would be considered "cruel" by any reasonable person.
Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
Spark of Chaos - Once EVER, make something impossibly chaotic happen! You have no control over what happens - only when it does.
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[PTab=Class]
SOLTUN TERRAFORMER (14 Tiers)
t-l-c.proboards.com/thread/60/soltun-terraformer-intelligence-racial
STATS: +14 INT, +7 VIT, +3 LUCK
DISASTER MAGE (10 Tiers)
t-l-c.proboards.com/thread/71/disaster-mage-intelligence-luck
STATS: +10 LUCK, +5 INT, +2 VIT
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[PTab=Extra]
TIDES OF CHAOS
+1 LUCK
powerlisting.fandom.com/wiki/Aviokinetic_Combat
CYBERNETIC SURGE
CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of powerlisting.fandom.com/wiki/Cyberspace_Magic based off of intelligence!
[/PTab={background-color:#323536; font-weight: bold;}]CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of powerlisting.fandom.com/wiki/Cyberspace_Magic based off of intelligence!
[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Koester Family Bandana - ACCESSORY/HELMET - A teal bandana marked with the emblem of Volt, marking you as a member of the ever-increasing Koester entourage. However, a random Eruption of Power has turned its sentimental value into actual value! While you have this bandanna equipped, you are able to use applications of "Red Dragon Physiology". (https://powerlisting.fandom.com/wiki/Red_Dragon_Physiology). Once per day, you gain advantage on developing an application with this bandanna!
Shoulder Pads
Bag of Bone Holding - SHOULDER PADS - +2 VIT, +2 LUCK, An infinite backpack with infinite carrying space! The only caveat is it only carries bones. But it does come prefilled! This bag contains an infinite amount of mundane bones from baseline Earth animals. You will also be able to manipulate these bones based on vitality!
Torso
Moon Squad Jacket - A jacket with patches all over of moons and spaceships, as well as some unique ones like shrink rays, lantern rings, etc.
Belt
Sash of Ingenuity - Belt - +2 INT, +1 DEF, A belt filled to the brim with advanced circuitry and machinery. Once per day, mission, or bounty, this allows you to analyze a target as if you had the superpower, "Intuitive Aptitude" (https://powerlisting.fandom.com/wiki/Intuitive_Aptitude) as a simple action. You also gain a +3 point bonus to tech magic!
Gloves
Claws of The Primordial Dragon - GLOVES - +2 Vitality, Intelligence, and Appeal, An ancient pair of meticulously crafted gauntlets forged by the long-dead God of Wind, Cryptids, and the Underworld. Despite the death of their creator, these artifacts have persisted until The End. These gauntlets make your unarmed melee attacks aspect-slaying. If these gauntlets are used to harm a cryptid in cold-blooded, they will turn on their wielder.
Pants
Steampunk Slacks - PANTS - +2 Intelligence, +2 Appeal, A spiffy set of slacks good for any occasion. Comes complete with suspenders! While you have these pants equipped, you are able to manipulate steam based on intelligence!
Boots
Comfortable Sneakers - +1 Deftness, +1 Vitality, Comfy sneakers that leave you ready to deal with any incoming sports challenge. While worn, they give you a +3 to sports-related rolls!
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage.
Accessory 2
Identification Card - ACCESSORY - +1 Intelligence, An ID card with a picture of you and your info that identifies you as a resident of Space Station Zeta-Delta-One. Comes on a convenient lanyard!
Main Weapon
The Trident of the Underwater Storm - +1 Deftness, A trident made of a type of coral that's hard as steel. Once per day, the target this trident makes contact with is struck by a bolt of lightning from above.
Offhand
Lifesign detector - Accessory - +1 Persp, +1 Vitality - This device can detect any life forms in about a five block radius as a simple action. It doesn’t give much more information other than if they are alive, location, and level of sapience. This device cannot sense something that is specially stealthed.
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[PTab= Currency]
Pages: 217,082
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[PTab= Consumables]
Food/Drink
Star Biscuit - CONSUMABLE - A yummy treat cooked with stardust in the batter. You can eat this treat to reset the cooldown on a single "once per day" ability!
Shock Oil Mega Variety Pack - A container holding 1,210 individual large juiceboxes of Shock Oil. Unlike regular shock oil, these containers seem to come in a wide assortment of flavours, everything from "recharging raspberry" to "livewire lemonade." An individual serving replenishes about ten percent Shock Oil. (1,072/1,138). Roll a 1d4+1 for every mission you go on to determine how many you have on hand.
Phsyical Heals
Full Physical heal (x4)
Healing IV - CONSUMABLE - An IV kit to keep all your friends in tip-top shape. Can only be used in safe places. Cannot be used in battle. Moderate heal to all allies!
Energy Heals
Full Energy Heal (x5)
Status Removers
Revival Items
Basic Revive Item
Other
Badge of Transmundanity - A box of badges that BB apparently left behind in The Archive lobby. They're filled with a lot of power, if you put it on something good might happen! The front of the badge has a group shot of your team carved into it's face.
Ambrosia - CONSUMABLE - An incredibly rare, powerful, and delicious bottle of divine ambrosia. Typically only reserved for the Gods - as well as those who impress the Gods. This ambrosia has two uses: Drink it while on a mission for a full physical and energy heal, as well as curing any status effects and counting as a full meal OR Drink it off of a mission to purge ONE permanent debuff, disability, or curse!
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[PTab= Tools]
Fuel/Batteries
Information/Books
Grandmother Memory Storage Bank - A 30” by 30” by 20” memory bank that can hold up to 100 petabytes of data. Carter has all of his data stored in here, with tons of space left to go!
Explosives
Dynamite - A roll of half a dozen sticks of dynamite, traditionally used in mining to remove large obstacles
Other
Fenton Thermos - TOOL - A thermos used for both soup and capturing a single spirit that has been knocked into critical condition.
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Phone/HUD Upgrades
Hammerspace - HammerSpace connection with associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.
Hammerspace - HammerSpace connection with associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.
Furniture
Fenton Portal - FURNITURE - A portal that allows you to enter the ghost zone. Right from the comfort of your own home!
Mundane
Violin - An expertly crafted violin made by a master craftsman.
Hot Plate - Hot food on the go
Ultimate Ninja Warrior Box Set - A box set of every season of Ultimate Ninja Warrior on blu ray.
Nanite Count - 7.8kg
Used Metaserum (x1) +1 Vitality
Trophy of The Collesium in Alligonia in The Land of Drakes and Heroes - A trophy that shows Ame, Cody, Nicolai, CARTER, Juvi, Alexander, Florence, Mutt, and Ouija bot all standing triumphant on a defeated basilisk. The trophy is made out of pure gold, weighs fifty pounds, and is proof that you're a true hero! While this trophy is in your inventory gain +1 to a stat of your choice! +1 Vitality
A Key - After the mission, all of you get a strange brass key in the mail. There is no letter attached and no indication as to what it opens.
Transmundane
CARTER's Lucky Chip - A small golden poker chip with two engraved numbers on either side: 15,412 and 22,007. The chip is soulbound to you. It is able to leave your person, but can not be taken by anyone but you. It is impervious to damage. Engraved along the edges are the words "AURELIO" and "CARTER"
Cosmic Egg - OTHER - An egg created by Chaos for reasons unknown. It's said to hold a mysterious power, that only those who form a bond with Primordial Chaos can unlock.
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
N/A
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[PTab= Unequipped Equipment]
Vampire Killing Kit (https://www.etsy.com/listing/591082848/vampire-killing-kit?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=19th+Century+Vampire+Killing+Kit&ref=sr_gallery-1-1&organic_search_click=1)
Stand Arrow - Weapon? - Being stabbed with this arrow gives the chance for someone to develop a stand! Or just fucking die!
CheeseBurger Backpack - The backpack is similar to the shape and appearance of a cheeseburger. The layers of the cheeseburger consist of two buns, lettuce, cheese, meat, and tomato. There is also a white handle at the 'tomato' section. Each filling is a pocket, and each pocket has a zipper to open it. The burger bun also appears to have sesame seeds on it.
Knight's Shield - Weapon - +2 Vitality, A standard-issue knight's shield emblazoned with the symbol of a very famous mouse. You may perform basic melee attacks with this shield based on vitality in addition to guarding with it! Once per day, mission, or bounty, you may use the power of friendship within this shield to teleport in front of an ally and tank an attack for them! You will have advantage on the ensuing vitality roll.
Hylian Shield - +1 Vitality, +1 Robustness, A shield bearing the crest of the Hyrule royal family, wielded by the most trusted nights of the realm.
The Book of Lutton - Accessory - +2 Vitality - A book that describes the journey of Lutton, Lord of Gluttony, Mud, and Behemoths. It has many a great tale in it, a multitude of ancient recipes, and a story about Keishi breaking the knife with which Lutton once almost ate an entire village. Anyone who holds this book is immune to negative side-effects from the ingestion or digestion of objects. (This doesn't include what it might do to your jaw or teeth if you try to eat a rock.)
Julian's Mugging Knife - Weapon - +2 Robustness - A knife that was once used by the Tempomon known as Julian! Using this knife fills you with the kind of energy that you need to pursue your dreams of mugging folks! +5 to mugging people while wielding this knife!
The Lightning Avenger - Weapon - +1 Int, +1 Robustness - A blade made from some type of dark metal that glows when it charges with energy. Further investigation reveals that it's made of a material very similar to Vibrainum. This blade does lightning damage when it slices. Once Per Day the wielder can use the powers of Ororo Munroe.
Caliper of Shrinking - MISC - This looks like an ordinary pair of Calipers. Well, ordinary by Acrean standards. To you this seems very very rudimentary. You're barely sure these qualify as calipers by your standards. Either way, when you point these calipers at an object, you can close the caliper's jaws to shrink the object down to one half its original size, or make it grow to twice it's original size based on Intelligence. This change lasts for 5 minutes, or until dispelled, whichever comes first, and has 3 charges.
Animated Shield - Weapon: An ornate, golden shield decorated with empty soul shards. No souls left here, only magic. Once per day as a simple, speak the command word for this shield to imbue it with your magic and for 1d2+1 turns, the shield will float around you and automatically defend you based on your intelligence. While it is floating you can pull out a third weapon, but if your hands are full when the shield is supposed to return to your hand, it will fall to the ground inert.
A Dog's Purpose - BOOK - An incredibly famous book about how to make dogs incredibly powerful and able to take down all who oppose them. Unrelated to the other book of the same name. Once EVER, read this book to a target dog. They'll gain a random superpower if they're smart enough to understand your instruction!
Teddy(bear) Cannon - A t-shirt cannon loaded with teddy bears
Evil Turtle Whistle - Accessory - +2 Appeal - Blowing this whistle will summon the Evil Turtle. They will attack everyone in combat with no care for anything other than causing pain both physical and emotional. They have 3d10 in everything except vitality which is 32d10.
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