Post by cvasquez on Oct 7, 2020 22:41:12 GMT
DISASTER MAGE (INT/LUK)
My god... it's a perfect storm. And you made it. Great job, hero.
Tier 1
Disaster Invocation - The world is a cruel, fragile place and disaster can strike at any time. Especially when you're around. Once per day, roll intelligence and luck. Based on your rolls, a random natural disaster may occur. Please note that at this stage, this power is very variable and you have very little control over how much mana it may use.
Disaster Magnet - You can feel a storm a'brewin', that's for damn sure. You gain +X to either intelligence or luck, or X is equal to your tiers in this class. This choice cannot cannot change unless you completely respec the points you have in this class.
Tier 2
Bolt from the Blue - Basic attacks are boring. Basic LIGHTNING BOLTS on the other hand... You may call down a lightning bolt to strike a target based on intelligence. Please note this may not be as strong as a natural lightning bolt.
Accident-Prone - This isn't your first meteor shower, tsunami, or enormous avalanche. You gain advantage on defenses to direct effects of your disasters.
Tier 3
Lucky Break - Phew, what a lucky break....... for you . Your luck defenses may invoke a natural disaster.
Ripchord - You never though you'd be the one to say this, but that is entirely too much disaster. Once per day, you may attempt to completely dispel a natural disaster, whether you caused it or not. Based on intelligence.
Tier 4
Disaster Invocation (Bonus) - Sometimes you need a little controlled chaos. Once per day, mission, or bounty, you may channel your Disaster Invocation for one main action to contain the spell's effects to a specific area.
Blink - As cool as this looks, you ain't stickin' around for it. Once per encounter, immediately blink to the ethereal plane as an immediate reaction to an impending threat. Based on intelligence.
Tier 5
The Perfect Storm (Unique) - Oh HERE'S that perfect storm! Once per day, mission, or bounty, you may choose the disaster you invoke. It must be something logically possible related to the environment you're currently in. For example, you may not cause a volcanic eruption if there is not a volcano anywhere nearby. Based on intelligence. On use, roll luck. Above 80, you automatically blink to the ethereal plane for the disaster's duration.
Disaster Magnet (Bonus) - THE. STORM IS. A. BREWIN'. You gain +X/2 to either intelligence or luck, whichever you did not pick in this class' first tier, where X is equal to your tiers in this class. Rounds down.
Tier 6
Sunny Day - It doesn't always have to be always disasters, all the time. Sometimes you can have a nice sunny day . For a while. You gain the ability to perform basic weather manipulation. Based on intelligence.
Tier 7
Disaster Invocation (Bonus) - There really is no limit to your disaster-lust, is there? At least, now there isn't. You may now use basic Disaster Invocation with no once per day limit.
Tier 8
Embrace the Chaos - MORE! MORE! MOOOOOOOOORE! Once per day, mission, or bounty, empower a target disaster based on intelligence.
Tier 9
An Unnatural Disaster - Ok, this one just doesn't really make much sense to you. But you love it all the same. Once per day, mission, or bounty, your random disaster for Disaster Invocation does not have to make logical sense for the world that you're in, ranging from a volcanic eruption to a time storm. Good luck with this one.
Tier 10
The Perfect Storm (Unique Bonus) - This is the one you really shouldn't be allowed to do. Once per WEEK, you may use Disaster Invocation to create a specific disaster of CATACLYSMIC proportions. You may have already done something similar to this in the past, but this disaster is guaranteed to be on an apocalyptic level. You must be present and actively casting this spell for it to work, you may NOT blink away. After starting casting this spell, the magic will take you over and you will NOT be able to actively stop it yourself. This disaster will only end upon the disaster's natural conclusion or the caster's death. Based on intelligence.
Survivor - You scare yourself sometimes, you need some protection from you. You gain +X/4 to vitality, where X is equal to your tiers in this class. Rounds down.
My god... it's a perfect storm. And you made it. Great job, hero.
Tier 1
Disaster Invocation - The world is a cruel, fragile place and disaster can strike at any time. Especially when you're around. Once per day, roll intelligence and luck. Based on your rolls, a random natural disaster may occur. Please note that at this stage, this power is very variable and you have very little control over how much mana it may use.
Disaster Magnet - You can feel a storm a'brewin', that's for damn sure. You gain +X to either intelligence or luck, or X is equal to your tiers in this class. This choice cannot cannot change unless you completely respec the points you have in this class.
Tier 2
Bolt from the Blue - Basic attacks are boring. Basic LIGHTNING BOLTS on the other hand... You may call down a lightning bolt to strike a target based on intelligence. Please note this may not be as strong as a natural lightning bolt.
Accident-Prone - This isn't your first meteor shower, tsunami, or enormous avalanche. You gain advantage on defenses to direct effects of your disasters.
Tier 3
Lucky Break - Phew, what a lucky break....... for you . Your luck defenses may invoke a natural disaster.
Ripchord - You never though you'd be the one to say this, but that is entirely too much disaster. Once per day, you may attempt to completely dispel a natural disaster, whether you caused it or not. Based on intelligence.
Tier 4
Disaster Invocation (Bonus) - Sometimes you need a little controlled chaos. Once per day, mission, or bounty, you may channel your Disaster Invocation for one main action to contain the spell's effects to a specific area.
Blink - As cool as this looks, you ain't stickin' around for it. Once per encounter, immediately blink to the ethereal plane as an immediate reaction to an impending threat. Based on intelligence.
Tier 5
The Perfect Storm (Unique) - Oh HERE'S that perfect storm! Once per day, mission, or bounty, you may choose the disaster you invoke. It must be something logically possible related to the environment you're currently in. For example, you may not cause a volcanic eruption if there is not a volcano anywhere nearby. Based on intelligence. On use, roll luck. Above 80, you automatically blink to the ethereal plane for the disaster's duration.
Disaster Magnet (Bonus) - THE. STORM IS. A. BREWIN'. You gain +X/2 to either intelligence or luck, whichever you did not pick in this class' first tier, where X is equal to your tiers in this class. Rounds down.
Tier 6
Sunny Day - It doesn't always have to be always disasters, all the time. Sometimes you can have a nice sunny day . For a while. You gain the ability to perform basic weather manipulation. Based on intelligence.
Tier 7
Disaster Invocation (Bonus) - There really is no limit to your disaster-lust, is there? At least, now there isn't. You may now use basic Disaster Invocation with no once per day limit.
Tier 8
Embrace the Chaos - MORE! MORE! MOOOOOOOOORE! Once per day, mission, or bounty, empower a target disaster based on intelligence.
Tier 9
An Unnatural Disaster - Ok, this one just doesn't really make much sense to you. But you love it all the same. Once per day, mission, or bounty, your random disaster for Disaster Invocation does not have to make logical sense for the world that you're in, ranging from a volcanic eruption to a time storm. Good luck with this one.
Tier 10
The Perfect Storm (Unique Bonus) - This is the one you really shouldn't be allowed to do. Once per WEEK, you may use Disaster Invocation to create a specific disaster of CATACLYSMIC proportions. You may have already done something similar to this in the past, but this disaster is guaranteed to be on an apocalyptic level. You must be present and actively casting this spell for it to work, you may NOT blink away. After starting casting this spell, the magic will take you over and you will NOT be able to actively stop it yourself. This disaster will only end upon the disaster's natural conclusion or the caster's death. Based on intelligence.
Survivor - You scare yourself sometimes, you need some protection from you. You gain +X/4 to vitality, where X is equal to your tiers in this class. Rounds down.