Post by cvasquez on Oct 20, 2020 16:14:37 GMT
You've got a bit of a green thumb.
Tier 1
Botanokinesis - You are able to whisper to the plants and tell them what to do. You are the master of all things green and leafy. For a more complex description of what this power entails, refer to this page (Plant Manipulation). Based off either appeal or perspicacity.
Plant Whisperer - The plants are your pals despite their lack of cognitive thought. You can choose to either gain a one point bonus to appeal or perspicacity.
Tier 2
Nature's Touch - Your body chemistry is a little closer to plant than human, and you therefore have a few bonuses that normal people don't. You are immune to all poisons and resist disease.
Vine Whip - Create a couple of leafy but deadly weapons to strike your foes down with. Attack any target from up to 50 feet away with a perspicacity/appeal based attack.
Tier 3
Green Shield - You command the plant kingdom to protect you, creating a dome of thick vines as resilient and hard as the hardest steel. Once per day, mission, or bounty, you may create a dome of plantlife to negate an attack against you as an immediate reaction.
Vine Whip (Bonus) - The vines you create are now gnarled and twisted, with deadly poisonous barbs lining their surface. You now have a chance to poison your target with this attack. (Flip a coin. If heads, the target is poisoned.)
Tier 4
Poison Cloud - You've developed a self-defense mechanism quite similar to your plant brethren. Once per day, mission, or bounty, release a cloud of noxious fumes to poison all enemies.
Camouflage - Nature is the only disguise you need. While sneaking in areas rife with plantlife, you get a five point boost to your sneak rolls, as well an extra five successes on all attacks fired from hiding.
Tier 5
Plant Doctor - When your green friends are in trouble, you know who to call! As a simple action, you may repair damage done to any plants. In addition, due to your semi-plant nature, you may heal yourself as an advanced action.
Arboreal Abomination (Unique) - It lives! It walks! It kills! You may create a seven-foot tall mutant Venus Fly Trap to fight for you. This Venus Fly Trap is fully capable of ambulation, and you may choose a mutation for it when you create it (Such as making it extra large, giving it wings, remove it's need for air, anything within reason). You may only have one Arboreal Abomination at a time.
-Arboreal Abomination-
Robustness: 10
Deftness: 10
Vitality: 5
Intelligence: 0
Perspicacity: 5
Appeal: 0
Solar Powered - Photosynthesis is powerful stuff! This unit gains an extra two points to all stats in direct sunlight, and will gradually heal damage.
Mutation - Choose a wicked mutation to put into your new plant ally. Get creative!
Tier 6
Plant Sense - The plants are your eyes, ear, and sometimes your other appendages. You can now see and hear through the plants, scouting out any info you may need.
Tier 7
Photosynthesis - You're basically a sunflower now. Or maybe a rose. Whatever. The point is that you gain all nutrients through the sun so you no longer need to eat as long as you regularly expose yourself to sunlight. However, you still need water. In addition, staying in direct sunlight for extended periods of time heals you gradually.
Tier 8
Plant Whisperer (Bonus) - If you entered a gardening contest, you would definitely get at least 3rd place, easy. You get a two point bonus to either appeal or perspicacity.
Tier 9
Green Thumb - Your green thumb has the ability to actually turn things green, and not because of some awful disease. Once per day, mission, or bounty, you may turn a target (animate or inanimate) into part-plant, allowing you manipulate it in anyways you could manipulate plants.
Tier 10
Arboreal Abomination (Unique Bonus) - Did you know if you force a venus fly trap to close you can kill it since the leaf can only close 3-4 times? Don't worry though, it'll grow back. Still kind of a messed up thing to do. Anyway, your monstrosity can now gain an additional mutation and its stats now scale with your level. You can change how these points are spent each time you summon it, suiting the fly trap to your needs at the time. You may still only have one Arboreal Abomination at a time.