Post by cvasquez on Oct 20, 2020 16:08:58 GMT
Woah, meta bro.
Tier 1
Fake Out - As an experienced roleplayer, you're pretty experienced at maintaining deception. You gain a three point bonus when bluffing.
Medieval - You've played way too much D&D, and your nerdy pasttimes have paid off in bonuses in the real world. When dungeon crawling in medieval worlds, you have an innate ability to always find your way through and can never get lost.
Tier 2
Imaginary Weaponry - You've imagined yourself with amazing weaponry for so long you think you can almost see it... Roll intelligence to manifest a basic weapon of your choice as a simple action. You are only capable of summoning one-handed weapons. You get a one point boost related to your weapon while it is active.
Steampunk - Steam-powered action! Your experience with steampunk campaigns have provided you with the ability to work adeptly with clockwork or steam-powered devices, gaining a five point bonus to interacting with such devices.
Tier 3
Reroll - The chips are down and the dice have gone against you. Just cheat and do it again! Once per day, mission, or bounty, you can redo one roll. You must take the second result, even if it's lower.
Futuristic - The future's so bright you gotta wear shades. You've spent so long in space you don't even need a space ship anymore, and are capable of surviving unaided in the vaccuum of space.
Tier 4
Mimic - Pretend to be your friends. I'm sure they won't mind. You can pretend to be anyone you've ever met, and gain a five point boost to appeal checks while your disguise is active. However, if your disguise is seen through there could be disastrous consequences...
Fake Friends - The versions of yourself in every campaign you've ever participated in have come forth to help you in your hour of need. You now have the ability to attack all targets with one version of yourself each. Each version may only perform a basic attack. You roll 3/4s of your stat for this roll.
Tier 5
Dragonbreath (Unique) - Utilize the power of the strongest and fakest of mythical beast to strike down your foes. Once per day, mission, or bounty, imagine up a terrifying dragon to attempt to incinerate one of your foes. Roll appeal to see if you're charismatic to charm the dragon. After the attack, flip a coin. If heads, all other opponents are burned due to the intense heat of of the flames.
Imaginary Weaponry (Bonus) - Your mind is a powerful thing. You've upgraded your imaginary weapon to give you a two point boost to it's relevant stat.
Tier 6
Alignment - All the best D&D characters have a set moral scale. Choose one of the nine D&D alignments. You gain a two point boost while performing actions that go along with your alignment, and a two point penalty to actions that contradict it.
Tier 7
Spellweaver - Magic is as powerful as it is totally fake. Three times a day, mission, or bounty you may attempt to cast a spell from this list based off intelligence (Spell List). Any cantrips you cast are free (although you still have to roll intelligence), but you have a one turn cooldown before being able to cast another. Before the start of each day, mission, or bounty, you must choose a school of magic you have access to. Spells you attempt to cast outside of your chosen school will be far more difficult than the ones inside it. Note: Attempting to cast spells far above your ability level could prove fatal with a low-enough roll. Consequences could be far greater than the spell simply not working.
Tier 8
Imaginary Weaponry (Bonus) - This is something you couldn't possibly imagine happening. You can now attempt to dual-wield imaginary weapons or to summon a two-handed weapon. Each weapon will give you a two-point boost to their relevant stats, or in the case of two-handed weapons, a four-point boost. Based on intelligence.
Tier 9
Roleplay - Lets take acting a step further. Once per day, mission, or bounty, for two turns, you are capable of transforming into one of your allies (or you may attempt to roll intelligence to transform into one of your enemies). During these two turns, you lose all of yours stats and abilities and replace them with the target's.
Tier 10
Dragonbreath (Unique Bonus) - A mighty, yet fake, roar echoes across the land. Your amazing imaginary dragon wakes from his slumber, ready to come fight by your side. This attack now always succeeds, however, you may attempt to roll appeal to get him to attack a second target.
Tier 11
Imaginary Weapons (Bonus) - Birthed in the most ancient, most powerful, most phony forges, your imaginary weapons are now the stuff of legends. You gain an ability while these weapons are active depending on what two weapons you have equipped. Get creative with your combinations!
Tier 12
Fake Friends (Bonus) - Your imagination is honestly a little creepy at this point. Once per day, mission, or bounty, you can create an exact replica of yourself with all of your stats and abilities (except for this one). However, since it is still fake at the end of the day, it will immediately disperse once succesfully hit.