Post by cvasquez on Oct 20, 2020 16:07:49 GMT
Hours of preparation, communion with the darkest gods, and a lingering scent of strange exotic herbs that you're fairly certain will NEVER leave you alone is the cost one must pay for the ultimate power. You may think its worth it now, but after all is said and done and the dust clears your drapes will still stink to high heaven and your soul may have been sold to an eldritch abomination.
Tier 1
Ritual of the Body - Channel the energies of nature to empower your allies to new physical heights. Once per mission, day, or bounty you may spend 3 turns channeling this ritual to give all allies a three point bonus to their physical attributes for three turns. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks.
Dark Wisdom - Your head is filled with the horrible whispers of the old gods, giving you knowledge others aren't privy to. You gain a one point bonus to perspicacity.
Tier 2
Ritual of the Storms - The heavens themselves hear your battle cry and respond in kind. You call down a barrage of lightning bolts to smite your enemies, capable of striking all enemy targets. You may cast this ritual immediately, or channel it for up to 10 turns for a more powerful version. Based on perspicacity. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks. This is an intensive ritual.
Meditation - You've adapted to long nights of intense focus and very little sleep. Your body has relented, and you may now meditate for four hours instead of sleep and recieve the same benefits. You may also meditate while performing non-intensive rituals.
Tier 3
Ritual of the Mind - Channel the energies of nature to empower your allies to new mental heights. Once per mission, day, or bounty you may spend 3 turns channeling this ritual to give all allies a three point bonus to their mental attributes for three turns. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks.
Ritual of the Firebrand - Flames crackle and burn, longing to singe your foes and turn their flesh to charcoal. You summon an intense fireball, capable of htting a single target. You may cast this ritual immediately, or channel it for up to 10 turns for a more powerful version. Based on perspicacity. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks. This is an intensive ritual.
Tier 4
Meditation (Bonus) - Your body has been attuned to meditation, and has begun to grow stronger as a result of it. While meditating you will gradually begin to recover your wounds (this recovery will be faster if you are not channeling a ritual while meditating), anything up to regrowing a limb.
Dark Wisdom (Bonus) - The whispers grow louder and your knowledge grows vaster. You've learned to see through the cracks of reality to what is truly there. You gain a one point bonus to perspicacity and may now attempt to see through magical invisibility.
Dark Wisdom (Bonus) - The whispers grow louder and your knowledge grows vaster. You've learned to see through the cracks of reality to what is truly there. You gain a one point bonus to perspicacity and may now attempt to see through magical invisibility.
Tier 5
Ritual of the Divine (Unique) - The divine hear your call, and have decided to bless you with their radiance. Once per day, mission, or bounty, you may channel this ritual for 4 turns to fully heal your entire party of all their wounds. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks. This is an intensive ritual.
Ritual of the Soul - The powers of the body and the wonders of the mind are yours to enhance at will. However, you may now bolster them to even greater heights than before. Choose either Ritual of the Body or Ritual of the Mind. Whichever you choose gets an additional two point bonus to their stat boost and a one turn increase to their channeling duration. You may change this choice freely anytime you are not on a mission.
Tier 6
Ritual of the Vampire - The life-force of your foes is so deliciously abundant. It'd be easy to simply siphon it off from them, wouldn't it? When you begin this ritual, choose a target. You will begin to slowly siphon off their life energy to heal your wounds. Based off perspicacity. You may channel this ritual for as long as you wish. However, it may be dangerous to drain a target to their deaths while your soul is so intwined with theirs. If you are successfully attacked while channeling this ritual, it will immediately cancel. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 7
Dark Wisdom (Bonus) - The whispers are deafening now, more like screams. However, their increased volume has given you further insight into reality itself. In fact, you now believe you understand the workings behind these rituals greater than any other person in the multiverse. Whether this is bragging or not is yet to be seen. You gain a one point boost to perspicacity and may now attempt to create a custom ritual. State the intended effect of your ritual, and the DM will tell you the limitations and necessary components for it. You may only have one custom ritual active at a time. They may be swapped out anytime you are not on a mission.
Tier 8
Spellshield - The old ones have deigned to give you a boon of their protection due to your increased proficiency for their lost arts. Use it well. While channeling rituals, you may now attempt to block attacks with a shield imbued with a small portion of the old one's energy. Based off perspicacity. In addition, once per day, mission, or bounty, you may completely negate an attack directed at you while channeling.
Tier 9
Ritual of the Martyr - This is the most dangerous ritual you have encountered thus far in your tenure as a ritual caster, and you need to give it the respect and caution it requires. You may completely sacrifice your body after channeling for 6 turns to summon an eldritch abomination to fight for your side for 4 turns. You may not be revived through any means during the rest of the mission. Due to the danger and intense power you're facing while channeling this ritual, you must deactivate your spellshield while performing it. As opposed to all other rituals, successful attacks will not cancel it. You also cannot stop this ritual manually after beginning it. The only way to stop this is your death before its completion. If this ritual is not channeled to completion, there will be no effect. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 10
Ritual of the Divine (Unique Bonus) - The divine smile on you and grant you with one last boon of their affection. You may now channel a more advanced version of this ritual in addition to the original that will ressurrect any party members that have fallen in battle. However, it will only minorly heal any living party members (based off perspicacity). This version must be channeled for 6 turns. If you are successfully attacked while channeling this ritual, it will immediately cancel. The length of time you have been charging this before it was cancelled may result in a partial effect (although it may not have exactly the intended result). You may not do anything while channeling a ritual, including dodge attacks. This is an intensive ritual. You may only cast one version of this ritual a day, mission, or bounty.
Tier 11
Dark Wisdom (Bonus) - You've delved to depths far deeper than any ritual caster in recorded history, and you have no real intent of stopping soon. You gain a one point bonus to perspicacity and may now attempt to see and track magical energies.
Tier 12
Ritual of the Departed - The souls of the damned come to you for vengeance, and you cannot help but oblige their fury against the living. Once per day, mission, or bounty, you may channel this ritual for 8 turns to instantly kill one target. However, you may also sacrifice one of your allies (Without consent you must roll against them. The target chooses whether this will be a contest of vitality, perspicacity, or intelligence. If you fail the roll, you are killed and the ritual will fail. You may not be revived.) to cast this ritual in one turn. Doing this may have terrible consequences. If you are successfully attacked while channeling this ritual, it will immediately cancel. If this ritual is not channeled to completion, there will be no effect. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 13
Ritualist's Bag of Holding - A ritual component bag of holding, incredibly useful for ritual casters, modified with a bit of CSIP technology. This bag may only be used to carry ritual components. However, it may carry an infinite number of them. In addition, you may also pay up to 3000 credits a day, mission, or bounty to get components directly from the CSIP store.
Tier 14
Soul Split - While your body is busy channeling your rituals, your soul may split apart and wreak some havoc. This also means your body is doing all the heavy lifting without any effort on your part, which is also nice. While channeling any ritual that is not extremely intensive (due to the intense focus or dangers present within them), your specter may seperate from your body and perform basic attacks (based off perspicacity) or do very basic actions. It may not use items or any abilities.
Tier 15
Ritual of the Ascended (True Unique) - After many, many years of searching, you've found the most powerful ritual ever known to man. Some say it was purposely lost to keep such raw power out of the hands of mere mortal This is the ritual that allows men to turn into gods. Once per day, mission, or bounty, you may channel this ritual for 10 turns to force a minor transformation upon yourself according to the element or aspect of reality that you choose for 3 turns. If you are successfully attacked while channeling this ritual, it will immediately cancel. If this ritual is not channeled to completion, there will be no effect. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 16
Ritual Finesse - The occult flows through your veins more strongly and fiercely than blood. The duration of all of your rituals is reduced by two turns.
Tier 17
Spellshield (Bonus) - The occult has become a part of your physiology now, and as such your spellshield is always active, not just when you're casting rituals.
Tier 18
Dark Wisdom (Bonus) - Few ritualists have made it to the point you have. Honestly, few have survived as long as you have. Most have been eviscerated by a ritual gone wrong, or completely destroyed by an elder god they had accidentally pissed off. You though... you're special. You've reached the highest rung of dark wisdom. You gain a two point bonus to your perspicacity and you may now have two custom rituals at a time. They may be swapped out any time you're not on a mission.
Tier 19
Soul Split (Bonus) - You've put your soul out into incredibly dangerous and risky situations so many times, that it's not entirely hinged to your earthly form anymore. Your spirit may split from your body and do what it does at all times, whether you're channeling a ritual or not. In addition, your specter is now capable of using any abilities you may have that are not rituals or limited usage, as well as use items.
Tier 20
Ritual of the Ascended (True Unique Bonus) - The Ritual of the Ascended is the most powerful, dangerous ritual that anyone has ever concocted, lost for millenia (before you) and only able to be done by the most powerful and capable ritual casters. And you know what? You've improved it. You have become the most powerful ritual caster the multiverse has even been honored to hold within it. You are now able to charge this ritual for longer than 10 turns to get an even more powerful transformation. In addition, you may now use this ritual to force a transformation onto another target. The target must consent to the ritual for it to begin.
Tier 11
Dark Wisdom (Bonus) - You've delved to depths far deeper than any ritual caster in recorded history, and you have no real intent of stopping soon. You gain a one point bonus to perspicacity and may now attempt to see and track magical energies.
Tier 12
Ritual of the Departed - The souls of the damned come to you for vengeance, and you cannot help but oblige their fury against the living. Once per day, mission, or bounty, you may channel this ritual for 8 turns to instantly kill one target. However, you may also sacrifice one of your allies (Without consent you must roll against them. The target chooses whether this will be a contest of vitality, perspicacity, or intelligence. If you fail the roll, you are killed and the ritual will fail. You may not be revived.) to cast this ritual in one turn. Doing this may have terrible consequences. If you are successfully attacked while channeling this ritual, it will immediately cancel. If this ritual is not channeled to completion, there will be no effect. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 13
Ritualist's Bag of Holding - A ritual component bag of holding, incredibly useful for ritual casters, modified with a bit of CSIP technology. This bag may only be used to carry ritual components. However, it may carry an infinite number of them. In addition, you may also pay up to 3000 credits a day, mission, or bounty to get components directly from the CSIP store.
Tier 14
Soul Split - While your body is busy channeling your rituals, your soul may split apart and wreak some havoc. This also means your body is doing all the heavy lifting without any effort on your part, which is also nice. While channeling any ritual that is not extremely intensive (due to the intense focus or dangers present within them), your specter may seperate from your body and perform basic attacks (based off perspicacity) or do very basic actions. It may not use items or any abilities.
Tier 15
Ritual of the Ascended (True Unique) - After many, many years of searching, you've found the most powerful ritual ever known to man. Some say it was purposely lost to keep such raw power out of the hands of mere mortal This is the ritual that allows men to turn into gods. Once per day, mission, or bounty, you may channel this ritual for 10 turns to force a minor transformation upon yourself according to the element or aspect of reality that you choose for 3 turns. If you are successfully attacked while channeling this ritual, it will immediately cancel. If this ritual is not channeled to completion, there will be no effect. You may not do anything while channeling a ritual, including dodge attacks. This is an extremely intensive ritual.
Tier 16
Ritual Finesse - The occult flows through your veins more strongly and fiercely than blood. The duration of all of your rituals is reduced by two turns.
Tier 17
Spellshield (Bonus) - The occult has become a part of your physiology now, and as such your spellshield is always active, not just when you're casting rituals.
Tier 18
Dark Wisdom (Bonus) - Few ritualists have made it to the point you have. Honestly, few have survived as long as you have. Most have been eviscerated by a ritual gone wrong, or completely destroyed by an elder god they had accidentally pissed off. You though... you're special. You've reached the highest rung of dark wisdom. You gain a two point bonus to your perspicacity and you may now have two custom rituals at a time. They may be swapped out any time you're not on a mission.
Tier 19
Soul Split (Bonus) - You've put your soul out into incredibly dangerous and risky situations so many times, that it's not entirely hinged to your earthly form anymore. Your spirit may split from your body and do what it does at all times, whether you're channeling a ritual or not. In addition, your specter is now capable of using any abilities you may have that are not rituals or limited usage, as well as use items.
Tier 20
Ritual of the Ascended (True Unique Bonus) - The Ritual of the Ascended is the most powerful, dangerous ritual that anyone has ever concocted, lost for millenia (before you) and only able to be done by the most powerful and capable ritual casters. And you know what? You've improved it. You have become the most powerful ritual caster the multiverse has even been honored to hold within it. You are now able to charge this ritual for longer than 10 turns to get an even more powerful transformation. In addition, you may now use this ritual to force a transformation onto another target. The target must consent to the ritual for it to begin.