Post by cvasquez on Oct 20, 2020 16:03:11 GMT
The most difficult and versatile of the magical arts, the summoner borrows the power of gods and goddesses to annihilate their enemies and support their friends.
Tier 1
Mystic Genetics: Not everyone can just become a summoner. Despite your current racial status, you have some Viera blood flowing through you. Aside from the ability to summon and some cute bunny ears that you never questioned until now, you gain a one point bonus to both appeal and intelligence.
Shiva: The origin Viera who was murdered by her fiance, Shiva ascended into the void and has spent centuries alone, letting her heart ice over. Shiva plants a seed of woe into your foe's chest, which then blooms into a tree of bloody ice. Based on appeal.
Tier 2
Carbuncle: A cute tailed beast with a red gemstone adorning it's temple, Carbuncle grants you the power to cast Reflect on an ally (or foe). Reflect lasts 3 turns, and grants the user 100% magic protection that re-bounces the spell to the caster. (Roll luck. If over 50, it rebounds). However, this includes healing and helpful spells. Does nothing against anything that isn't "magic". Based on intelligence.
Tier 3
Ifrit: Commanding the god of brute strength and flames, you unleash a vortex of flames drawn from hell itself upon your foe. Based off intelligence. You may roll luck while casting Ifrit to see if his attack radius hits up to 3 total enemies. This does stack to six possible hits with Doublecast.
Mother's Influence: Shiva's hatred resonates in your Viera blood. You gain a five point bonus to appeal rolls when using Shiva on a man.
Tier 4
Unicorn: A unicorn gallops forth, growing flowers behind it. The unicorn touches its horn to the target, massively healing it and curing status effects.
Deals huge damage to undead (holy attack). Based on appeal. Both the target of Unicorn (unless undead) and you the caster get a +5 to appeal rolls the next turn after using Unicorn.
Magic Stat Growth: Being a summoner is good magical training. Gain another point in both appeal and intelligence.
Tier 5
Doublecast: You dabble in the art of the red magic. You seek the strongest ability, and find the Doublecast. The rarest and hardest ability to learn, you have spent countless hours practicing to raise your magic power to obtain the Doublecast, allowing you to cast two spells in one turn. However two spells costs double the energy, so you cannot use a spell the next turn while you regen some magic power. Doublecast can use spells from all classes you have.
(Cannot be used on daily spells or Doublecast itself.)
(Roll for each spell cast.)
Summoner's Combo: Once a mission or day, you can combo with a friendly teammate by casting a summoning spell either along with their attack or defense or at the end of their turn. Cannot be Doublecast.
Tier 6
Ramuh: Call upon the ancient elder Ramuh to strike down your foes with a barrage of lightning. Based off intelligence. Ramuh's lightning yearns for blood to boil, and will travel to up to two other enemies (three total) in it's search for fresh flesh. Roll luck for this.
Tier 7
Kirin: Bestow the rare affect of auto-regen onto a teammate, or enemy if you're a traitor. Based on appeal. Auto-regen lasts two turns, and players can roll vitality on their turn to gain back some health. Does not heal status effects, and hurts undead for holy damage on their turns.
Tier 8
Madeen: Truly a fearsome warrior, Madeen smites down your foes with the holy breath of "The God" herself. Deals massive holy damage to the target, based on intelligence or appeal.
Tier 9
Phoenix: A single teardrop falls from the skies, and follows your pointer-finger to your target. Roll luck. The target, if dead, is revived to the percent of health that the roll result is out of 100%. All previous status effects are cured. Same roll logic for damage to undead. Yes, it can be a full-revive or OHKO.
Tier 10
Turbo MP: Once a day, you can activate your support ability of Turbo MP, releasing all your stored up magicka for a supercharged spell. Double a roll for a spell. And yes, that includes doublecast spells.