Post by The Overseer on Aug 11, 2020 1:47:09 GMT
WHAT ARE STAT POINTS?
These are numerical representations of how strong your different individual aspects are. Each of the six types of stats covers a particular kind of strength, with the number being a representation of how well versed a character is in that area. For example, someone with a deftness stat of 10 is naturally faster and better at delicate hand-eye coordination than someone who's deftness stat is 2.
The six types are:
Robustness- This stat is representative of your physical brawn. Lifting, punching, crushing a skull between your thighs- all kinds of physical actions that involve raw muscle will fall under this stat.
Deftness- This stat is a representation of several things, namely how agile you are on your feet, how good you are with meticulous/delicate handiwork, and how good your general hand eye coordination are. Dodging, fleeing, throwing, shooting, cooking- any skill that fundamentally relies on swift movement or speedy reactions will fall under this stat.
Vitality- This stat represents how physically durable you are. Not only does it dictate how many punches you can take, it also shows how healthy you are in general, as this is the stat rolled to defend against ailments such as poisons or other toxic agents, diseases of most origins, and decay.
Intelligence- Whereas Robustness represents your physical brawn, Intelligence represents your mental strength. This stat covers most things that rely on a great amount of study or concentration before use, such as many forms of "magic" and almost any kind of technology related ability.
Perspicacity- This stat covers both your mental fortitude, and your general observation skills. Things such as defending against a mental attack, seeing through bluffs, and tracking will all fall under this stat.
Appeal- #beststat. Appeal is a measure of how good you are at handling the people around you, be they friend or foe. whether you're rolling to pull the puppy dog eyes on a merchant for a discount, or trying to seduce that ogre like the heathen you are, appeal is the ruling stat. This also includes situations where you may be trying to rile up your allies, talk someone down from committing a crime, or attempting to convince someone that you're totally not snooping and are absolutely part of their weird cult.
Luck- Plain and simple, luck is the measure of how lucky you are. That's it. The only constant roll you are capable of performing with this stat (outside of being requested to roll luck) is the luck defense roll, which you may use twice per day instead of your regular defensive rolls.
ROLLING MULTIPLE STATS FOR THE SAME ACTION
Sometimes, if what you're trying to achieve is complex, or simply can't be covered by just one stat, you may be asked to roll two or even three stats at once. Each stat rolled will dictate how successful a specific part of your action is, for example:
Johnny McFlyman is going to perform a heart transplant on one of his team mates. Assuming he has all the necessary equipment on hand and actually does possess the required knowledge, Johnny will roll both Intelligence and Deftness. His intelligence roll will dictate whether or not he can recall enough of what he's supposed to do and how to do it correctly, while his Deftness roll will dictate whether he fumbles with his hands during the operation, or has silky smooth precision with that scalpel.
NOTE: Due to how classes work, some actions that would otherwise fall under a different stat may instead be used with the class's associated stat. For example, a magical girl may use appeal to perform an attack via her class, as that's the stat associated with her powers. This guide is for any action taken outside of the class system.
These are numerical representations of how strong your different individual aspects are. Each of the six types of stats covers a particular kind of strength, with the number being a representation of how well versed a character is in that area. For example, someone with a deftness stat of 10 is naturally faster and better at delicate hand-eye coordination than someone who's deftness stat is 2.
The six types are:
Robustness- This stat is representative of your physical brawn. Lifting, punching, crushing a skull between your thighs- all kinds of physical actions that involve raw muscle will fall under this stat.
Deftness- This stat is a representation of several things, namely how agile you are on your feet, how good you are with meticulous/delicate handiwork, and how good your general hand eye coordination are. Dodging, fleeing, throwing, shooting, cooking- any skill that fundamentally relies on swift movement or speedy reactions will fall under this stat.
Vitality- This stat represents how physically durable you are. Not only does it dictate how many punches you can take, it also shows how healthy you are in general, as this is the stat rolled to defend against ailments such as poisons or other toxic agents, diseases of most origins, and decay.
Intelligence- Whereas Robustness represents your physical brawn, Intelligence represents your mental strength. This stat covers most things that rely on a great amount of study or concentration before use, such as many forms of "magic" and almost any kind of technology related ability.
Perspicacity- This stat covers both your mental fortitude, and your general observation skills. Things such as defending against a mental attack, seeing through bluffs, and tracking will all fall under this stat.
Appeal- #beststat. Appeal is a measure of how good you are at handling the people around you, be they friend or foe. whether you're rolling to pull the puppy dog eyes on a merchant for a discount, or trying to seduce that ogre like the heathen you are, appeal is the ruling stat. This also includes situations where you may be trying to rile up your allies, talk someone down from committing a crime, or attempting to convince someone that you're totally not snooping and are absolutely part of their weird cult.
Luck- Plain and simple, luck is the measure of how lucky you are. That's it. The only constant roll you are capable of performing with this stat (outside of being requested to roll luck) is the luck defense roll, which you may use twice per day instead of your regular defensive rolls.
ROLLING MULTIPLE STATS FOR THE SAME ACTION
Sometimes, if what you're trying to achieve is complex, or simply can't be covered by just one stat, you may be asked to roll two or even three stats at once. Each stat rolled will dictate how successful a specific part of your action is, for example:
Johnny McFlyman is going to perform a heart transplant on one of his team mates. Assuming he has all the necessary equipment on hand and actually does possess the required knowledge, Johnny will roll both Intelligence and Deftness. His intelligence roll will dictate whether or not he can recall enough of what he's supposed to do and how to do it correctly, while his Deftness roll will dictate whether he fumbles with his hands during the operation, or has silky smooth precision with that scalpel.
NOTE: Due to how classes work, some actions that would otherwise fall under a different stat may instead be used with the class's associated stat. For example, a magical girl may use appeal to perform an attack via her class, as that's the stat associated with her powers. This guide is for any action taken outside of the class system.