Post by cvasquez on Oct 20, 2020 16:00:27 GMT
As a Hero of Heart, emotions, individuality, and the self are all your domain. As a Knight, you tend to use these to protect and attack with. My heart's a battleground! Love is a battlefield! There are apparently a lot of comparisons between hearts and war for some reason!
Tier 1
The Path of the Self - All heroes of heart walk the path of the self (whatever that means). What this practically means for you is that your soul cannot be forcefully interacted with by outside forces. The only one with access to your soul is you.
Summon God Tier Outfit - When you look in the mirror, you know deep in your heart that this outfit is bangin'. While wearing it you get a two point boost to appeal.
Tier 2
Spirit Weaponry - Weaponize your heart in the most literal way possible by making weapons out of your soul. These can be both any type of basic weapon you want and any color you want (if that's important to you). Attacks with these weapons are based on appeal. You are able to create a spirit weapon as a simple action.
Strife Specibus {Choose} - Choose the type of weapon that feels the most right to you, the one that aligns with your fighting spirit the best. While equipped with this weapon, you get a one point boost to appeal.
Tier 3
Soul Split - Splinter your soul and create a spiritual duplicate to fight alongside you. This duplicate has all your stats and abilities (except for this one), and only dissipates when damaged enough. However, making this may be incredibly taxing. A lesser Hero of Heart may be broken from this act... Roll appeal when creating your duplicate to see if you can stand it.
Flight - As a god tier, you are able to take advantage of the most ubiquitous god tier upgrade- flight! No, this ability is not unique to you unfortunately. I know much your individuality matters to you. This flight is based on appeal.
Tier 4
Heart Flash - Your emotions are a powerful weapon when used effectively. Luckily, you're the perfect person to use them effectively! You may now fire off a blast of emotional energy based on appeal.
Sylladex Shenanigans {Choose} - Keep all your items near and dear to your heart in a handy dandy sylladex of your choosing! I'm sure you'll have exactly zero problems with it. It also comes with a one point boost to appeal.
Tier 5
Martyrdom (Unique) - Protect those you love with all you have. You are now able to take attacks for your allies. In fact, you get a five point boost to rolls while doing this! Protecting your allies with your own body. Seems pretty Knight of Heart-ish to me.
Soul Manipulation - As a Knight of Heart, you aren't too great at manipulation. However, you are great at weaponizing! You are now able to use your limited soul manipulation to make ghosts and spirits fight for you. Soul manipulation rolls are based on appeal.
Tier 6
Soul Split (Bonus) - Your soul is the mightiest in the universe, and as such can attempt to split into a third soul duplicate! However, even it has limits. This second split is even more taxing and difficult, and even more likely to break you down completely.
Tier 7
Spirit Weaponry (Bonus) - Your spirit weapons are made of pure spiritual energy. This means that they are now capable of damaging completely incorporeal entities. Disembodied consciousnesses, elementals without bodies, poltergeists... these are all well within your destructive domain now
Tier 8
Heart Flash (Bonus) - Well, who wants an emotion beam without any real emotion behind it? You may now give a special emotional flavor to your Heart Flash, chosen whenever you use it. Regardless of the emotion you choose, you now have a five point boost to this attack's roll.
- Anger: Fire element, small chance to burn with overwhelming rage (Roll luck. If 75 or above, target is burned)
- Sadness: Water element, chance to stun with overwhelming depression(Roll luck. If 80 or above, target is stunned)
- Confusion: Wind element, chance to confuse with overwhelming confusion (Roll luck. If 75 or above, target is confused)
- Boredom: Earth Element, target will no longer accept healing from teammates, -2 to all targets rolls
- Happiness: Light element, Heart Flash becomes a healing spell that heals with overwhelming joy. Does not work on targets incapable of feeling emotion
- Hatred: Dark element, chance to instant kill target (Roll luck. If 95 or above, target is killed. Does not work on boss level enemies but does deal huge damage to them)