Post by cvasquez on Oct 8, 2020 3:46:39 GMT
Multiversal Researcher (Intelligence)
There's a whole multiverse full of possibilities to explore, knowledge to discover, and secrets to unlock. Fortunately, that's your bread and butter.
Tier 1
Research Journal - The most important tool of any researcher worth their salt, a journal to keep their findings in. You gain a journal. This journal can either be technological or magical depending on your choice. You may use this to study a target based on intelligence to learn about it. Depending on your roll, this may give stats, abilities, even weaknesses. This may only be used once per target.
Multiversal Education - The multiverse is the greatest school you could ask for. You gain +X to intelligence, where X is equal to your tiers in this class.
Tier 2
Well Equipped - If you're a true researcher, this will be your favorite ability in this class. Your place of residence has been outfitted with an infinite bookshelf equipped with EVERY mundane book in the known multiverse, from "Goodnight Moon" to "Zyptl's Tales to Tell in the Dark". As a simple action, you may remotely summon one of these books.
Fast Learner - Speedy brain, speedy life. You gain a 15% bonus to experience gain.
Tier 3
Donation - You didn't think you were getting all these abilities for nothing, did you? The Archive has a job for you. Once per day, mission, or bounty, donate an object within melee range to The Archive's research labs. This object must either be unowned or the owner must consent to give it to science. Depending on the item's scientific merit, you may be rewarded.
As Expected - You saw this coming. Once per day, mission, or bounty, reveal that you know this attack was coming all along and had prepared some miraculous way to attempt to stop it. Based on intelligence.
Tier 4
Research Journal (Bonus) - What's the point of all this information if you can't do anything with it? That's what you would say if you didn't understand the merit of obtaining knowledge for knowledge's sake. But you can do things with it too, I guess. Depending on how good your information on a target is, you may gain a buff to your rolls against them.
Learned - NERD. Choose a scientific or pseudo-scientific disclipline (Chemistry, Alchemy, Crypto-Zoology, Car Repair, etc). You gain advanced knowledge in that topic as if you were a professional at the top of your field.
Tier 5
Universal Understanding (Unique) - A universe is a complicated thing, but your focus is on MULTIverses, so you've got a bit more on your plate. Universes themselves are child's play. Once per day, mission, or bounty, you may attempt to use any one universal from a world you have been to.
Multiversal Wisdom - The fabric of the universe contains knowledge mortals weren't supposed to understand. But you understand it pretty damn well. You gain +X/2 to perspicacity, where X is equal to your tiers in this class.
Tier 6
Well Equipped (Bonus) - Mundane books are too... mundane for someone of your scientific caliber. Got anything better? After each mission, roll a 1d100+intelligence. Based on this roll, you may obtain a rare book from this world. You also may now place other rare and magical books on your infinite bookshelf, and may summon them with a simple action as well.
Tier 7
Research Journal (Bonus) - Who needs a lab? Your journal is able to either technologically or magically analyze samples (organic or inorganic), machines, or magical devices. Depending on your journal's functionality type, it may be better at analyzing technology or magical items respectively.
Tier 8
Self Understanding - Never forget to look within... The greatest subject to study, is yourself............ You gain advantage on performance checks.
Tier 9
Multiversal Simulation - What would happen if I... Once per day, mission, or bounty, you may activate this ability as a simple action. The rest of your turn will be within a perfect simulation of the situation you are currently in. You may do as you wish within this simulation and see how the world reacts. Once you end your turn, you will return to the moment you used this ability (the real world) and may proceed as normal, using the knowledge you've just gained. You may simply state you do everything you did in the simulation if you like how it went. After all, you just practiced it.
Tier 10
Universal Understanding (Unique Bonus) - True power comes from knowledge, no one understands that better than you. And your knowledge is about to bring you a whole hell of a lot of power. Once EVER, choose a universe. You gain access to and may attempt to use any and all universals from target universe. This universe may not change unless you completely respec all points you have in this class. Even then, it may only be done once a week.
True Understanding - The truest and most heartbreaking thing to learn about the universe? It's basically 86% luck-based. You gain +X/4 to Luck, where X is equal to your tiers in this class. Rounds down.
There's a whole multiverse full of possibilities to explore, knowledge to discover, and secrets to unlock. Fortunately, that's your bread and butter.
Tier 1
Research Journal - The most important tool of any researcher worth their salt, a journal to keep their findings in. You gain a journal. This journal can either be technological or magical depending on your choice. You may use this to study a target based on intelligence to learn about it. Depending on your roll, this may give stats, abilities, even weaknesses. This may only be used once per target.
Multiversal Education - The multiverse is the greatest school you could ask for. You gain +X to intelligence, where X is equal to your tiers in this class.
Tier 2
Well Equipped - If you're a true researcher, this will be your favorite ability in this class. Your place of residence has been outfitted with an infinite bookshelf equipped with EVERY mundane book in the known multiverse, from "Goodnight Moon" to "Zyptl's Tales to Tell in the Dark". As a simple action, you may remotely summon one of these books.
Fast Learner - Speedy brain, speedy life. You gain a 15% bonus to experience gain.
Tier 3
Donation - You didn't think you were getting all these abilities for nothing, did you? The Archive has a job for you. Once per day, mission, or bounty, donate an object within melee range to The Archive's research labs. This object must either be unowned or the owner must consent to give it to science. Depending on the item's scientific merit, you may be rewarded.
As Expected - You saw this coming. Once per day, mission, or bounty, reveal that you know this attack was coming all along and had prepared some miraculous way to attempt to stop it. Based on intelligence.
Tier 4
Research Journal (Bonus) - What's the point of all this information if you can't do anything with it? That's what you would say if you didn't understand the merit of obtaining knowledge for knowledge's sake. But you can do things with it too, I guess. Depending on how good your information on a target is, you may gain a buff to your rolls against them.
Learned - NERD. Choose a scientific or pseudo-scientific disclipline (Chemistry, Alchemy, Crypto-Zoology, Car Repair, etc). You gain advanced knowledge in that topic as if you were a professional at the top of your field.
Tier 5
Universal Understanding (Unique) - A universe is a complicated thing, but your focus is on MULTIverses, so you've got a bit more on your plate. Universes themselves are child's play. Once per day, mission, or bounty, you may attempt to use any one universal from a world you have been to.
Multiversal Wisdom - The fabric of the universe contains knowledge mortals weren't supposed to understand. But you understand it pretty damn well. You gain +X/2 to perspicacity, where X is equal to your tiers in this class.
Tier 6
Well Equipped (Bonus) - Mundane books are too... mundane for someone of your scientific caliber. Got anything better? After each mission, roll a 1d100+intelligence. Based on this roll, you may obtain a rare book from this world. You also may now place other rare and magical books on your infinite bookshelf, and may summon them with a simple action as well.
Tier 7
Research Journal (Bonus) - Who needs a lab? Your journal is able to either technologically or magically analyze samples (organic or inorganic), machines, or magical devices. Depending on your journal's functionality type, it may be better at analyzing technology or magical items respectively.
Tier 8
Self Understanding - Never forget to look within... The greatest subject to study, is yourself............ You gain advantage on performance checks.
Tier 9
Multiversal Simulation - What would happen if I... Once per day, mission, or bounty, you may activate this ability as a simple action. The rest of your turn will be within a perfect simulation of the situation you are currently in. You may do as you wish within this simulation and see how the world reacts. Once you end your turn, you will return to the moment you used this ability (the real world) and may proceed as normal, using the knowledge you've just gained. You may simply state you do everything you did in the simulation if you like how it went. After all, you just practiced it.
Tier 10
Universal Understanding (Unique Bonus) - True power comes from knowledge, no one understands that better than you. And your knowledge is about to bring you a whole hell of a lot of power. Once EVER, choose a universe. You gain access to and may attempt to use any and all universals from target universe. This universe may not change unless you completely respec all points you have in this class. Even then, it may only be done once a week.
True Understanding - The truest and most heartbreaking thing to learn about the universe? It's basically 86% luck-based. You gain +X/4 to Luck, where X is equal to your tiers in this class. Rounds down.