Post by The Overseer on Aug 11, 2020 1:46:06 GMT
WHAT IS MASTERY?
As you grow and use your abilities more frequently, you become more and more familiar with your powers, eventually granting you the ability to take them one step further. The more powerful the ability, the longer it may take to master, but mastered skills come with several advantages to motivate you towards achieving them.
The process is simple. Each time you use a skill, it contributes towards mastering it. How successfully you pulled the skill off will also impact how much effort is required to master it. This means that a skill with a longer cooldown period will naturally be harder to master than some of your bread and butter skills.
RACIAL SKILL MASTERY
Most racial skills will require similar amounts of practice to master. The big exception to this being your True Racial. True racial skills are notoriously difficult to master, and require an immense amount of invested effort. The flip side to this, is that a mastered True Racial allows a user to fully harness its power, and possibly even reach heights beyond what their base true racial would ever be capable of achieving.
The one exception to this is passive racials. For example, if your race simply grants you the use of a specific kind of energy, or a sixth sense, these skills will always be at their maximum potential, as they are always active and don't require practice or effort to activate. Most if not all passive racial abilities will be given to you immediately after a race change, or will be present when you create your character.
CLASS SKILL MASTERY
Every class skill that you slot, you can master. As stated above, the degree of difficulty will depend on the strength of the ability in question as well as it's cooldown period. It will also depend on what the ability classifies as. A regular skill will be easier to master than a Unique, and a Unique will be easier to master than a True Unique. This means that, similarly to True Racials, Uniques and True Uniques will require an increased amount of effort to master, in exchange for an increased payoff once you finally manage to achieve it.
NOTE: While some universal abilities may be active instead of passive, mastery does not apply to them. This is due to them having their own system of growth that includes both active and passive universals.
BENEFITS OF MASTERY
Once a skill has been mastered, several changes will occur. Not only will its cooldown be reduced, but you will gain the ability to develop and slot variants of the mastered skill. For example, if your mastered skill is a simple barrier, you might want to try changing its nature to repel incoming projectiles, or to shock anyone that touches it. If you performed this action successfully, you might eventually slot it as a variant to the base skill.
You will need to roll performance for variants, like with any not yet slotted skill.
There is no limit to the number of skill variants you can slot, however, they all share the same cooldown, so please keep this in mind when choosing to use them.
As you grow and use your abilities more frequently, you become more and more familiar with your powers, eventually granting you the ability to take them one step further. The more powerful the ability, the longer it may take to master, but mastered skills come with several advantages to motivate you towards achieving them.
The process is simple. Each time you use a skill, it contributes towards mastering it. How successfully you pulled the skill off will also impact how much effort is required to master it. This means that a skill with a longer cooldown period will naturally be harder to master than some of your bread and butter skills.
RACIAL SKILL MASTERY
Most racial skills will require similar amounts of practice to master. The big exception to this being your True Racial. True racial skills are notoriously difficult to master, and require an immense amount of invested effort. The flip side to this, is that a mastered True Racial allows a user to fully harness its power, and possibly even reach heights beyond what their base true racial would ever be capable of achieving.
The one exception to this is passive racials. For example, if your race simply grants you the use of a specific kind of energy, or a sixth sense, these skills will always be at their maximum potential, as they are always active and don't require practice or effort to activate. Most if not all passive racial abilities will be given to you immediately after a race change, or will be present when you create your character.
CLASS SKILL MASTERY
Every class skill that you slot, you can master. As stated above, the degree of difficulty will depend on the strength of the ability in question as well as it's cooldown period. It will also depend on what the ability classifies as. A regular skill will be easier to master than a Unique, and a Unique will be easier to master than a True Unique. This means that, similarly to True Racials, Uniques and True Uniques will require an increased amount of effort to master, in exchange for an increased payoff once you finally manage to achieve it.
NOTE: While some universal abilities may be active instead of passive, mastery does not apply to them. This is due to them having their own system of growth that includes both active and passive universals.
BENEFITS OF MASTERY
Once a skill has been mastered, several changes will occur. Not only will its cooldown be reduced, but you will gain the ability to develop and slot variants of the mastered skill. For example, if your mastered skill is a simple barrier, you might want to try changing its nature to repel incoming projectiles, or to shock anyone that touches it. If you performed this action successfully, you might eventually slot it as a variant to the base skill.
You will need to roll performance for variants, like with any not yet slotted skill.
There is no limit to the number of skill variants you can slot, however, they all share the same cooldown, so please keep this in mind when choosing to use them.