Post by demonicparadise on Oct 3, 2020 5:02:56 GMT
PRIVATIZED SINCE 10/10/2020
I lack the energy or desire to reformat right now all his shit is here
[PTabbedContent=Nicolai Varias]
[PTab=Photograph]
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[PTab=Resource Information]
Name: Nicolai Varias
Age: 129
DOB: 28th of Drakis, 1481 (December 31st Equivalent)
Level: 30
Level EXP: 47%
Vocation: N/A
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[PTab=Race]
Dark Elf
90/90 Race Points
High Mage of the Leviathan - Soul Crystal: You have a crystal pendant that, like the other creatures of your world, is the physical manifestation of your soul. It is how you channel magic. Your soul is blue, and as such your soul magic is permanently tied to water and ice. You have managed to maintain basic hydromancy and cryomancy abilities, but your recent run in with Tar has left your magic reserves incredibly depleted, and it's going to take time to regain the true potential of your Magic. These abilities are tied to Intelligence.
Elven Senses: Elves from many lands are known for their keen senses and attention to detail. You are no exception. You have a significantly better sense of sight and hearing than the average person. This includes your natural Darkvision.
Tarbeast Awakening: Reach deep within and unleash the Tarbeast that has grabbed a hold of your soul. You have absolutely no control over this form at the moment. The monster will attack indiscriminately, rolling a 1dX (where X is the number of targets on the battlefield, friendly and hostile) for each action. While in this form, your physical and mental stats swap and you get a 1.5x multiplier to all actions (Robustness switches with Intelligence, Deftness with Perspicacity, Vitality with Appeal). If you are forcibly knocked unconscious, roll luck. If you roll above a 70, this automatically triggers.
Empty Racial Slot:
Empty Racial Slot:
Empty Racial Slot:
Empty Racial Slot:
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[PTab=Extra]
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[PTab=Infinity Ability]
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[PTab=Transforms]
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[PTab=Misc]
Cooldowns
N/A
Color Codes
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[PTab=History]
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[PTab=Worlds Visited or Session Attended]
Attended Sessions
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
The High Council's Tactician: You were one of the primary tactician of the Council both before and during the Tar invasion. That kind of experience doesn't just... go away. +2 to Intelligence.
Bibliophile: It takes a lot for someone to make you value them over your books and research, to date, two people have earned that status and you consider both of them Family. You have Advantage to resisting Appeal rolls.
The Twists of Fate: Hand written research journal about evidence about direct interference from the Goddess of Fate. Reading it gives +1 Luck
Guide to Outdated Electronics: +1 Intelligence +5 to using computers made before the technological equivalent of earth's year 2001.
The Necronomicon: +2 Perspicacity, A fully-translated copy of The Necronomicon. Reading it fills your head with impossible ideas and crazed fantasies.
How To Get People to Give You Food: Written by a Chao +1 Appeal
P.R.I.S.M. Hunter: You've got a score to settle with a certain wild magic sorcerer. You gain a +5 to rolls against Sebastian Prism.
The Hunter's Training Guide: A guide to get your body into peak condition for the hunting of various monsters! Reading it grants powerlisting.fandom.com/wiki/Peak_Human_Durability
Active Abilities
Holiday Abilities
Christmas Heroes 2020: +1 to a stat of your choice (INTELLIGENCE), The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
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[PTab=Boons]
Minor Boons
Boons
Boon of the Goddess of Guns, UnDeath, and Cybernetics - +3 to Deftness, Luck, and Intelligence +1 to others. - I Don't Miss: Once Per Day declare this ability and the next shot you make can't miss. - To go beyond what is possible: Once EVER sacrifice a part of yourself to have it replaced with an enhanced cybernetic version. This works on any part of yourself. This can be used while in critical condition.
Mark - An Evening Star.
Major Boons
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[PTab=Traits]
World Ender: Whether through direct action, being manipulated by an outside force, or a complete accident, an action you've taken has led to an apocalyptic scenario that has completely changed the face of a planet forever.
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[PTab=Multiversal Researcher]
Tier 12
Intellectual Awareness: Wisdom is for people who don't own enough books. You may use your Intelligence score for perception checks.
Tier 13
Armed With Knowledge: Choose a specialization - Magicor Technology. Depending on your choice, once per encounter you may use a potion or an explosive respectively with a random effect based on luck.
Tier 14
Multiversal Simulation (Bonus): If it's your simulation, then you should be able to do what you want with it. In your simulated world, you may create any beings or objects you would like. While they will obviously not come back to the real world, this can be very useful for studying a target and learning how they'll behave under different stimuli. Or to see how someone looks wearing a funny hat.
Tier 15
Practical Analytics (True Unique): Information lives to be used, not just amassed like a dragon's hoard. You may attempt to use a move a target that you've studied possesses. It must be a target you've studied this mission.
Class Mastery: You gain a 1.5x multiplier on your total number of successes for all class-related rolls once per encounter.
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[PTab=Tactical Telekinetic Warrior]
You were born with a gift, a talent. This talent was not only the gift of telekinesis, but of a mind able to truly use it. You are not a weak psionic who stays away and cowers in battle. You are a warrior. One who fights in the front lines with the power they wield, the power they have, the power that is rightfully theirs.
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[PTab=Extra]
N/A
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[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Shoulder Pads
Torso
Belt
Ifrit Belt - Belt: +2 Intelligence, A sturdy belt infused with the strength of an ancient and powerful fire spirit. While you have this belt equipped, you will find that you are much more resistant to fire damage than normal!
Gloves
Pants
Boots
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Accessory 2
Main Weapon
Offhand
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[PTab= Currency]
Pages: 53,900
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[PTab= Consumables]
Food/Drink
Raspberry Pi - Consumable: The specialty of Dice's consorts! The mighty Raspberry Pi! It's a delicious tasting pie made from digital raspberries. Consuming this pie gives the consumer a full energy heal!
Phsyical Heals
Energy Heals
Status Removers
Revival Items
Spell Components
Other
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[PTab= Tools]
Fuel/Batteries
Information/Books
Permafrost Tablet: Has sheet music carved into it written by a species from Chris' universe.
Trullsins Guide to Life: A book written by a world-class poker expert. It includes multiple tales from his life, and also a list of the tells of every single player that he ever matched in a game of poker. This is one copy of three hundred. Two-Hundred and Sixty Two of those copies have been burned.
The Twists of Fate: Hand written research journal about evidence about direct interference from the Goddess of Fate.Reading it gives +1 Luck
All Might's Journal: All Might’s Personal Hero Journal from when he was an aspiring hero.
Blather's Encyclopedia: A book detailing all of the different bugs, animals, fish, and art pieces you can find in Animal Crossing, and where to find them!
Guide to Outdated Electronics: +1 Intelligence +5 to using computers made before the technological equivalent of earth's year 2001.
The Necronomicon: +2 Perspicacity, A fully-translated copy of The Necronomicon. Reading it fills your head with impossible ideas and crazed fantasies.
Krimson Guard Patrol Bike Manual: A book detailing how to maintain hover craft from the world of Jack and Daxter 2. This book has detailed schematics of these crafts, and was clearly only distributed within the actual Krimson Guard and high ranking government officials for internal use as it includes descriptions of modifications that there hover craft have compare to the common populous.
How To Get People to Give You Food: Written by a Chao +1 Appeal
The Story of King Arbor Day: A children's story book about the legend of King Arbor Day and how he came to love Christmas.
The Hunter's Training Guide: A guide to get your body into peak condition for the hunting of various monsters! Reading it grants powerlisting.fandom.com/wiki/Peak_Human_Durability
Explosives
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Mundane
Transmundane
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
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[PTab= All Equipment]
Party Picture - Accessory: +2 Appeal. A memory of that time you had a really cool party! All of the villagers are there, and so it Villager, Isabelle, and Snake!
The HoneyBee - Weapon: +1 Deftness. This is a surface to air missile launcher that uses infrared, and ultraviolet to track down targets! This means once locked on it can't be confused by other heat sources like flairs! It comes with 6 missiles, and extra missiles cost 5000 pages a pop.
Blue Leviathan Soul Gem Necklace: This necklace is the physical representation of your soul and is the source of your magic. You don't need to be near it to cast magic, but if destroyed, bad things could happen.
Magnet-o Cyber Wand V1.0: +2 Intelligence, A highly technologically advanced wand made by a master craftsman. This wand allows the user to remotely manipulate metal by magically manipulating magnetic fields, as well as gives the wielder a +4 point bonus to any tech magic rolls, including performance checks! It's composed of an incredibly strong metal you've never seen before. Due to it's composition, this weapon is considered God-slaying.
The Belt of the Sun and Moon - Belt: An enchanted belt with a reversible belt buckle. Depending on which side it's set on, it has a different effect. When displaying a sun, the belt gives +2 Vitality. When displaying a moon, the belt gives +2 Perspicacity. This is only changeable while not on a mission.
Crystal Spellcasting Focus - Weapon: Can be used in place of components that aren’t consumed in spells from D&D.
(Sun)
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I lack the energy or desire to reformat right now all his shit is here
[PTabbedContent=Nicolai Varias]
[PTab=Photograph]
[/PTab={background-color:#323536; font-weight: normal;}]
[PTab=Resource Information]
Name: Nicolai Varias
Age: 129
DOB: 28th of Drakis, 1481 (December 31st Equivalent)
Level: 30
Level EXP: 47%
Vocation: N/A
[/PTab={background-color:#323536; font-weight: normal;}]
[PTab=Race]
Dark Elf
90/90 Race Points
High Mage of the Leviathan - Soul Crystal: You have a crystal pendant that, like the other creatures of your world, is the physical manifestation of your soul. It is how you channel magic. Your soul is blue, and as such your soul magic is permanently tied to water and ice. You have managed to maintain basic hydromancy and cryomancy abilities, but your recent run in with Tar has left your magic reserves incredibly depleted, and it's going to take time to regain the true potential of your Magic. These abilities are tied to Intelligence.
Elven Senses: Elves from many lands are known for their keen senses and attention to detail. You are no exception. You have a significantly better sense of sight and hearing than the average person. This includes your natural Darkvision.
Tarbeast Awakening: Reach deep within and unleash the Tarbeast that has grabbed a hold of your soul. You have absolutely no control over this form at the moment. The monster will attack indiscriminately, rolling a 1dX (where X is the number of targets on the battlefield, friendly and hostile) for each action. While in this form, your physical and mental stats swap and you get a 1.5x multiplier to all actions (Robustness switches with Intelligence, Deftness with Perspicacity, Vitality with Appeal). If you are forcibly knocked unconscious, roll luck. If you roll above a 70, this automatically triggers.
Empty Racial Slot:
Empty Racial Slot:
Empty Racial Slot:
Empty Racial Slot:
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[PTab=Extra]
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[PTab=Infinity Ability]
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[PTab=Transforms]
[/PTab={background-color:#323536; font-weight: normal;}]
[PTab=Misc]
Cooldowns
N/A
Color Codes
[/PTab={background-color:#323536; font-weight: normal;}]
[PTab=History]
[/PTab={background-color:#323536; font-weight: normal;}]
[PTab=Worlds Visited or Session Attended]
Attended Sessions
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Stats
Stat | Stat Point Starting Allocation | Racial Bonuses | Universals/ Traits | Equipment | Class/Vocation Abilities | Total |
Robustness | 0 | 1/10 | 1 | 0 | 0 | 1 #1d10+1 |
Deftness | 0 | 10/20 | 3 | 6 | 0 | 15 #4d10 |
Vitality | 0 | 20/20 | 1 | 3 | 0 | 24 #5d10+4 |
Intelligence | 10 | 22/60 | 7 | 8 | 15/1 | 69 #14d10+4 |
Perspicacity | 5 | 12/45 | 3 | 1 | 8 | 27 #6d10+2 |
Appeal | 0 | 12/25 | 1 | 5 | 0 | 13 #2d10+3 |
Luck | 0 | 13/25 | 4 | 0 | 4 | 21 #1d100+23 |
7 unused Class points
Advantage on defense against Appeal rolls.
+5 to rolls involving computers made before 2001
+5 to rolls against Prism
Advantage on defense against Appeal rolls.
+5 to rolls involving computers made before 2001
+5 to rolls against Prism
[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
The High Council's Tactician: You were one of the primary tactician of the Council both before and during the Tar invasion. That kind of experience doesn't just... go away. +2 to Intelligence.
Bibliophile: It takes a lot for someone to make you value them over your books and research, to date, two people have earned that status and you consider both of them Family. You have Advantage to resisting Appeal rolls.
The Twists of Fate: Hand written research journal about evidence about direct interference from the Goddess of Fate. Reading it gives +1 Luck
Guide to Outdated Electronics: +1 Intelligence +5 to using computers made before the technological equivalent of earth's year 2001.
The Necronomicon: +2 Perspicacity, A fully-translated copy of The Necronomicon. Reading it fills your head with impossible ideas and crazed fantasies.
How To Get People to Give You Food: Written by a Chao +1 Appeal
P.R.I.S.M. Hunter: You've got a score to settle with a certain wild magic sorcerer. You gain a +5 to rolls against Sebastian Prism.
The Hunter's Training Guide: A guide to get your body into peak condition for the hunting of various monsters! Reading it grants powerlisting.fandom.com/wiki/Peak_Human_Durability
Active Abilities
Holiday Abilities
Christmas Heroes 2020: +1 to a stat of your choice (INTELLIGENCE), The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Boons]
Minor Boons
Boons
Boon of the Goddess of Guns, UnDeath, and Cybernetics - +3 to Deftness, Luck, and Intelligence +1 to others. - I Don't Miss: Once Per Day declare this ability and the next shot you make can't miss. - To go beyond what is possible: Once EVER sacrifice a part of yourself to have it replaced with an enhanced cybernetic version. This works on any part of yourself. This can be used while in critical condition.
Mark - An Evening Star.
Major Boons
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[PTab=Traits]
World Ender: Whether through direct action, being manipulated by an outside force, or a complete accident, an action you've taken has led to an apocalyptic scenario that has completely changed the face of a planet forever.
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[PTab=Multiversal Researcher]
There's a whole multiverse full of possibilities to explore, knowledge to discover, and secrets to unlock. Fortunately, that's your bread and butter.
Tier 1
Research Journal: The most important tool of any researcher worth their salt, a journal to keep their findings in. You gain a journal. This journal can either be technological or magical depending on your choice. You may use this to study a target based on Intelligence to learn about it. Depending on your roll, this may give stats, abilities, even weaknesses. This may only be used once per target.
Multiversal Education: The multiverse is the greatest school you could ask for. You gain +X to Intelligence, where X is equal to your tiers in this class.
Tier 2
Well Equipped: If you're a true researcher, this will be your favorite ability in this class. Your place of residence has been outfitted with an infinite bookshelf equipped with EVERY mundane book in the known multiverse, from "Goodnight Moon" to "Zyptl's Tales to Tell in the Dark". As a simple action, you may remotely summon one of these books.
Fast Learner: Speedy brain, speedy life. You gain a 15% bonus to experience gain.
Tier 3
Donation: You didn't think you were getting all these abilities for nothing, did you? The Archive has a job for you. Once per day, mission, or bounty, donate an object within melee range to The Archive's research labs. This object must either be unowned or the owner must consent to give it to science. Depending on the item's scientific merit, you may be rewarded.
As Expected: You saw this coming. Once per day, mission, or bounty, reveal that you know this attack was coming all along and had prepared some miraculous way to attempt to stop it. Based on Intelligence.
Tier 4
Research Journal (Bonus): What's the point of all this information if you can't do anything with it? That's what you would say if you didn't understand the merit of obtaining knowledge for knowledge's sake. But you can do things with it too, I guess. Depending on how good your information on a target is, you may gain a buff to your rolls against them.
Learned: NERD. Choose a scientific or pseudo-scientific disclipline (Chemistry, Alchemy, Crypto-Zoology, Car Repair, etc). You gain advanced knowledge in that topic as if you were a professional at the top of your field. (Chosen Field: Ecology)
Tier 5
Universal Understanding (Unique): A universe is a complicated thing, but your focus is on MULTIverses, so you've got a bit more on your plate. Universes themselves are child's play. Once per day, mission, or bounty, you may attempt to use any one universal from a world you have been to.
Multiversal Wisdom: The fabric of the universe contains knowledge mortals weren't supposed to understand. But you understand it pretty damn well. You gain +X/2 to Perspicacity, where X is equal to your tiers in this class.
Tier 6
Well Equipped (Bonus): Mundane books are too... mundane for someone of your scientific caliber. Got anything better? After each mission, roll a 1d100+Intelligence. Based on this roll, you may obtain a rare book from this world. You also may now place other rare and magical books on your infinite bookshelf, and may summon them with a simple action as well.
Tier 7
Research Journal (Bonus): Who needs a lab? Your journal is able to either technologically or magically analyze samples (organic or inorganic), machines, or magical devices. Depending on your journal's functionality type, it may be better at analyzing technology or magical items respectively.
Tier 8
Self Understanding: Never forget to look within... The greatest subject to study, is yourself............ You gain advantage on performance checks.
Tier 9
Multiversal Simulation: What would happen if I... Once per day, mission, or bounty, you may activate this ability as a simple action. The rest of your turn will be within a perfect simulation of the situation you are currently in. You may do as you wish within this simulation and see how the world reacts. Once you end your turn, you will return to the moment you used this ability (the real world) and may proceed as normal, using the knowledge you've just gained. You may simply state you do everything you did in the simulation if you like how it went. After all, you just practiced it.
Tier 10
Universal Understanding (Unique Bonus): True power comes from knowledge, no one understands that better than you. And your knowledge is about to bring you a whole hell of a lot of power. Once EVER, choose a universe. You gain access to and may attempt to use any and all universals from target universe. This universe may not change unless you completely respec all points you have in this class. Even then, it may only be done once a week. (Chosen Universe: D&D)
True Understanding: The truest and most heartbreaking thing to learn about the universe? It's basically 86% luck-based. You gain +X/4 to Luck, where X is equal to your tiers in this class. Rounds down.
Tier 11
Research Journal (Bonus): With all this information, you can predict someone's next move before they even know what they're gonna do. Once per encounter per target you've scanned, you may attempt to predict a target's next move based on Intelligence vs target's Perspicacity. The more successes you get than the target, the more info you'll get about their next moves.
Tier 11
Research Journal (Bonus): With all this information, you can predict someone's next move before they even know what they're gonna do. Once per encounter per target you've scanned, you may attempt to predict a target's next move based on Intelligence vs target's Perspicacity. The more successes you get than the target, the more info you'll get about their next moves.
Tier 12
Intellectual Awareness: Wisdom is for people who don't own enough books. You may use your Intelligence score for perception checks.
Tier 13
Armed With Knowledge: Choose a specialization - Magic
Tier 14
Multiversal Simulation (Bonus): If it's your simulation, then you should be able to do what you want with it. In your simulated world, you may create any beings or objects you would like. While they will obviously not come back to the real world, this can be very useful for studying a target and learning how they'll behave under different stimuli. Or to see how someone looks wearing a funny hat.
Tier 15
Practical Analytics (True Unique): Information lives to be used, not just amassed like a dragon's hoard. You may attempt to use a move a target that you've studied possesses. It must be a target you've studied this mission.
Class Mastery: You gain a 1.5x multiplier on your total number of successes for all class-related rolls once per encounter.
[PTab=Tactical Telekinetic Warrior]
You were born with a gift, a talent. This talent was not only the gift of telekinesis, but of a mind able to truly use it. You are not a weak psionic who stays away and cowers in battle. You are a warrior. One who fights in the front lines with the power they wield, the power they have, the power that is rightfully theirs.
Tier 1
Telekinetic Aura - At birth, you were born with a greater power emanating from you. This aura is your mental prowess enhancing your physical body past it's normal boundaries. When attacked, add one fourth of your Intelligence unto the defending roll as a bonus against physical attacks.
Enhanced Mind - With this greater power, your brain's ability to process ability has far exceeded that of a normal human. Gain X to Intelligence based off of this class' level.[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Extra]
N/A
[/PTab={background-color:#323536; font-weight: bold;}]
[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
- Frosty's Hat - Helmet: +3 Intelligence, A top hat filled with Christmas magic! Once per day put this on a snow being to bring it to life!
Shoulder Pads
Torso
- All Might Hoodie - Torso: This Hoodie is themed after the legendary hero known as All-Might! It even has a hood that resembles his iconic hair! +2 Vitality
Belt
Ifrit Belt - Belt: +2 Intelligence, A sturdy belt infused with the strength of an ancient and powerful fire spirit. While you have this belt equipped, you will find that you are much more resistant to fire damage than normal!
Gloves
- The Hand of Fate - Glove: +1 Intelligence, A clock inset on the back of a single glove. Once per day, this allows you to give yourself advantage on a target roll.
Pants
Boots
- Boots of Striding and Springing: +1 Deftness, Stride and spring in style with these fancy boots!
Ring L
- Ring of Madness: +2 Appeal, +1 Perspicacity, A gem with an infinite number of sides. Staring into it for too long has driven many mad...
Ring 2L
Ring R
Ring 2R
Accessory 1
- Air Necklace - Accessory: +1 Deftness, +1 Vitality - A necklace that somewhat resembles an engine. A person wearing this necklace can breathe in oxygenless areas (Ex. Underwater, Space, A vacuum sealed bag) as if the air was normal! This doesn’t give you the other abilities that you might need to survive things that might be different in those areas such as pressure, or insane temperatures.
Accessory 2
- Party Picture - Accessory: +2 Appeal. A memory of that time you had a really cool party! All of the villagers are there, and so it Villager, Isabelle, and Snake!
Main Weapon
- Revolver of Mundanity - Weapon - +4 Deftness, A very simple and unassuming revolver that's polished to a shine. This gun has been incredibly well taken care of. The initials PB have been cleanly carved into one side of the handle, while a small globe of Earth is carved into the other. Once per day, mission, or bounty, on a successful basic attack with this revolver the target will have any transmundane abilities they possess sealed away, making them as strong as a baseline human for 1d2 turns. Doing this will make YOU as strong as a baseline human for the same amount of time.
Offhand
- Magnet-o Cyber Wand V1.0: +2 Intelligence, A highly technologically advanced wand made by a master craftsman. This wand allows the user to remotely manipulate metal by magically manipulating magnetic fields, as well as gives the wielder a +4 point bonus to any tech magic rolls, including performance checks! It's composed of an incredibly strong metal you've never seen before. Due to it's composition, this weapon is considered God-slaying.
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[PTab= Currency]
Pages: 53,900
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab= Consumables]
Food/Drink
Raspberry Pi - Consumable: The specialty of Dice's consorts! The mighty Raspberry Pi! It's a delicious tasting pie made from digital raspberries. Consuming this pie gives the consumer a full energy heal!
Phsyical Heals
Energy Heals
Status Removers
Revival Items
Spell Components
- Diamond worth 5000gp
- Incense worth 250gp
- Ivory Strips worth 50gp x4
Other
- C-Mall Coupon - Consumable: If you use this right (ingenuitively even) this could end up being an incredibly useful item. You may request Christopher to forge you any piece of equipment for FREE out of whatever material you bring him. The better the material, the stronger this is gonna be.
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab= Tools]
Fuel/Batteries
Information/Books
Permafrost Tablet: Has sheet music carved into it written by a species from Chris' universe.
Trullsins Guide to Life: A book written by a world-class poker expert. It includes multiple tales from his life, and also a list of the tells of every single player that he ever matched in a game of poker. This is one copy of three hundred. Two-Hundred and Sixty Two of those copies have been burned.
The Twists of Fate: Hand written research journal about evidence about direct interference from the Goddess of Fate.
All Might's Journal: All Might’s Personal Hero Journal from when he was an aspiring hero.
Blather's Encyclopedia: A book detailing all of the different bugs, animals, fish, and art pieces you can find in Animal Crossing, and where to find them!
Guide to Outdated Electronics: +1 Intelligence +5 to using computers made before the technological equivalent of earth's year 2001.
The Necronomicon: +2 Perspicacity, A fully-translated copy of The Necronomicon. Reading it fills your head with impossible ideas and crazed fantasies.
Krimson Guard Patrol Bike Manual: A book detailing how to maintain hover craft from the world of Jack and Daxter 2. This book has detailed schematics of these crafts, and was clearly only distributed within the actual Krimson Guard and high ranking government officials for internal use as it includes descriptions of modifications that there hover craft have compare to the common populous.
How To Get People to Give You Food: Written by a Chao +1 Appeal
The Story of King Arbor Day: A children's story book about the legend of King Arbor Day and how he came to love Christmas.
The Hunter's Training Guide: A guide to get your body into peak condition for the hunting of various monsters! Reading it grants powerlisting.fandom.com/wiki/Peak_Human_Durability
Explosives
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[PTab= Miscellaneous]
Mundane
- Circular Jellyfish Aquarium: A circular aquarium exhibit containing several jellyfish.
Transmundane
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N/A
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[PTab= All Equipment]
Party Picture - Accessory: +2 Appeal. A memory of that time you had a really cool party! All of the villagers are there, and so it Villager, Isabelle, and Snake!
The HoneyBee - Weapon: +1 Deftness. This is a surface to air missile launcher that uses infrared, and ultraviolet to track down targets! This means once locked on it can't be confused by other heat sources like flairs! It comes with 6 missiles, and extra missiles cost 5000 pages a pop.
Blue Leviathan Soul Gem Necklace: This necklace is the physical representation of your soul and is the source of your magic. You don't need to be near it to cast magic, but if destroyed, bad things could happen.
Magnet-o Cyber Wand V1.0: +2 Intelligence, A highly technologically advanced wand made by a master craftsman. This wand allows the user to remotely manipulate metal by magically manipulating magnetic fields, as well as gives the wielder a +4 point bonus to any tech magic rolls, including performance checks! It's composed of an incredibly strong metal you've never seen before. Due to it's composition, this weapon is considered God-slaying.
The Belt of the Sun and Moon - Belt: An enchanted belt with a reversible belt buckle. Depending on which side it's set on, it has a different effect. When displaying a sun, the belt gives +2 Vitality. When displaying a moon, the belt gives +2 Perspicacity. This is only changeable while not on a mission.
Crystal Spellcasting Focus - Weapon: Can be used in place of components that aren’t consumed in spells from D&D.
(Sun)
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