Post by cvasquez on Sept 23, 2020 2:10:18 GMT
PREQUISITE | YOU MAY ONLY TAKE THIS CLASS IF THE ARCHIVE CONSIDERS YOU TO BE A GOD. YOU MUST HAVE THE VOCATION "DIVINE TECHNICIAN" TO TAKE THIS CLASS.
Tier 1
Tech Medic - You take care of machines how most gods take care of mortals, usually minus the smiting. Analyze anything that can even loosely be called a "machine" (magical, mechanical, divine, organic, etc) and attempt to understand what the issue is. Based on intelligence.
Mechanical Godhead - Beep. You gain +X to intelligence where X is equal to your tiers in this class.
Tier 2
Tech Bag of Requirement - Mortal stuff is easy to make with divine energy. It's the divine stuff that's the tricky bit, you never know what you're gonna get. You have an infinite bag of holding that contains an unlimited supply of mundane tools and parts. Once per day, mission, or bounty, roll luck. You may reach into the bag and attempt to pull out a divine part that is relevant to your current situation.
Divine Accident Proofing - You don't got insurance in this gig, so you gotta bring your own protection. If the machine you are working on suffers a catastrophic failure that may be harmful to you or those around you, you may use your god stat to defend.
Tier 3
Divine Upgrade - Ever wanted a Harley that went the speed of light? Of course you did, we all do. Once per encounter, you may attempt to give a machine a "divine upgrade" to supercharge its primary function. Based on intelligence.
Gearhead - You have complete knowledge of mundane machinery, vehicles, and computers. Obviously.
Tier 4
Blueprint of the Gods - My children! It is time to build! You may transmit perfect understanding of how to build a machine to any number of your followers. Once per day, mission, or bounty, you may gift this knowledge to a mortal that does not follow you.
Fabrication - And in a blink of an eye... Once per encounter, you may may put together a machine in less than a second as long as you possess the parts to do so.
Tier 5
The Forge of Hephaestus (Unique) - Blacksmith Gods can make divine swords and thats cool and all, but you can make some things that are bit more interesting than a sharp flat rock. You may now attempt to craft technologically advanced divine weaponry and armor. Based on intelligence.
FTL Fingers - Quick hands make quick work! You gain +X/2 to deftness where X is equal to your tiers in this class. Rounds down.
Tier 6
Divine Spark - Breathe the gift of life into a toaster. If that's your bag, I guess. You may imbue a machine with sentience. If the machine is away from you for over 24 hours, it becomes inert once more.
Tier 7
Divine Upgrade (Bonus) - I mean, that's a good idea I guess. But here's what I was thinking... Once per encounter, you may change a machine to have a similar but different function (A television records footage instead of displaying it, an oven becomes as hot as a volcano, etc). Based on intelligence.
Tier 8
Perfect Electrokinesis - Rewiring is a lot simpler if you can command the electricity to do your bidding. You may attempt to manipulate ANY electricity, even aspect and divine level electricity. Based on intelligence.
Tier 9
Techno-Organic Ascendency - Who needs all this flesh and blood? You're a God, you decide what you're made of, and you want some bitchin' robot parts. You are now part-robot and may apply most of your machinery-based abilities to yourself.
Tier 10
The Forge of Hephaestus (Unique Bonus) - You're gettin' pretty decent at this. You may use your god stat when forging divine equipment.
Tier 11
Tech Medic (Bonus) - A gear is kinda like a vein if you don't think about it literally at all. Your healing abilities that normally only affect organics may now affect machines as if they were organic life.
Tier 12
Divine Spark (Bonus) - Now you can burden that toaster with the burden of sapience for the rest of time, how could you do this. You may give your boon to a machine. This allows them to retain their sapience indefinitely. They will heal from damage as if they were a living thing.
Tier 13
Mass Power Outage - Oh here's that emergency shut down switch! Once per day, mission, or bounty, turn off ALL machines around you except those you make exempt. Radius and effectiveness are determined by intelligence.
Tier 14
Techno-Organic Ascendency (MAXXED) - So you're a robot now. That's pretty cool, but shouldn't that mean you get some upgrades? Once per week, you may randomize a superpower. You may reroll this superpower once. You must take the second result. Must be approved by a DM.
Tier 15
A True Tech God (True Unique) - All of this technological prowess and you're basically a God of Technology. In fact... Once per day, mission, or bounty, you may perform ONE action as if Technology was one of your divine domains.
Class Mastery - You gain a 1.5x multiplier to successes for class-related rolls.
Tier 16
Metaltongue - Eww. You may speak with machines, even non-sentient ones. If these toasters could talk...
Tier 17
Power Word: CODE - The universe is a hologram. This is a known, universally accepted fact. This means that with the right knowhow, you can tweak the code of reality JUST a little bit. Once per day, mission, or bounty, you may ATTEMPT to change one small aspect of reality. Based on intelligence. If you are contested, you automatically fail unless you choose to roll against their interference with your god stat. Be careful with this ability, consequences can be dire if used improperly.
Tier 18
Tech Medic (MAXXED) - You're a true hero, you'd take a bullet for that vacuum cleaner, you really would. As an immediate interrupt, you may defend for a machine in the same universe as you that is being assaulted.
Tier 19
Forge of Hephaestus (Unique MAXXED) - Yea, yea, I heard your complaints. Swords are pretty cool but... couldn't they be JUST a little cooler? Think about it. You may attempt to upgrade an existing piece of divine equipment based on your divine domain(s). If used on a less technologically advanced piece, it will become more advanced in some way.
Tier 20
A True Tech God (True Unique Bonus) - Maintain the true power of godly tech for just a little bit longer. Once per day, mission, or bounty, you may manipulate the domain of Technology freely for 1d2+1 turns.
Class Mastery (MAXXED) - You gain a 2x multiplier to successes for class-related rolls.
Tier 1
Tech Medic - You take care of machines how most gods take care of mortals, usually minus the smiting. Analyze anything that can even loosely be called a "machine" (magical, mechanical, divine, organic, etc) and attempt to understand what the issue is. Based on intelligence.
Mechanical Godhead - Beep. You gain +X to intelligence where X is equal to your tiers in this class.
Tier 2
Tech Bag of Requirement - Mortal stuff is easy to make with divine energy. It's the divine stuff that's the tricky bit, you never know what you're gonna get. You have an infinite bag of holding that contains an unlimited supply of mundane tools and parts. Once per day, mission, or bounty, roll luck. You may reach into the bag and attempt to pull out a divine part that is relevant to your current situation.
Divine Accident Proofing - You don't got insurance in this gig, so you gotta bring your own protection. If the machine you are working on suffers a catastrophic failure that may be harmful to you or those around you, you may use your god stat to defend.
Tier 3
Divine Upgrade - Ever wanted a Harley that went the speed of light? Of course you did, we all do. Once per encounter, you may attempt to give a machine a "divine upgrade" to supercharge its primary function. Based on intelligence.
Gearhead - You have complete knowledge of mundane machinery, vehicles, and computers. Obviously.
Tier 4
Blueprint of the Gods - My children! It is time to build! You may transmit perfect understanding of how to build a machine to any number of your followers. Once per day, mission, or bounty, you may gift this knowledge to a mortal that does not follow you.
Fabrication - And in a blink of an eye... Once per encounter, you may may put together a machine in less than a second as long as you possess the parts to do so.
Tier 5
The Forge of Hephaestus (Unique) - Blacksmith Gods can make divine swords and thats cool and all, but you can make some things that are bit more interesting than a sharp flat rock. You may now attempt to craft technologically advanced divine weaponry and armor. Based on intelligence.
FTL Fingers - Quick hands make quick work! You gain +X/2 to deftness where X is equal to your tiers in this class. Rounds down.
Tier 6
Divine Spark - Breathe the gift of life into a toaster. If that's your bag, I guess. You may imbue a machine with sentience. If the machine is away from you for over 24 hours, it becomes inert once more.
Tier 7
Divine Upgrade (Bonus) - I mean, that's a good idea I guess. But here's what I was thinking... Once per encounter, you may change a machine to have a similar but different function (A television records footage instead of displaying it, an oven becomes as hot as a volcano, etc). Based on intelligence.
Tier 8
Perfect Electrokinesis - Rewiring is a lot simpler if you can command the electricity to do your bidding. You may attempt to manipulate ANY electricity, even aspect and divine level electricity. Based on intelligence.
Tier 9
Techno-Organic Ascendency - Who needs all this flesh and blood? You're a God, you decide what you're made of, and you want some bitchin' robot parts. You are now part-robot and may apply most of your machinery-based abilities to yourself.
Tier 10
The Forge of Hephaestus (Unique Bonus) - You're gettin' pretty decent at this. You may use your god stat when forging divine equipment.
Tier 11
Tech Medic (Bonus) - A gear is kinda like a vein if you don't think about it literally at all. Your healing abilities that normally only affect organics may now affect machines as if they were organic life.
Tier 12
Divine Spark (Bonus) - Now you can burden that toaster with the burden of sapience for the rest of time, how could you do this. You may give your boon to a machine. This allows them to retain their sapience indefinitely. They will heal from damage as if they were a living thing.
Tier 13
Mass Power Outage - Oh here's that emergency shut down switch! Once per day, mission, or bounty, turn off ALL machines around you except those you make exempt. Radius and effectiveness are determined by intelligence.
Tier 14
Techno-Organic Ascendency (MAXXED) - So you're a robot now. That's pretty cool, but shouldn't that mean you get some upgrades? Once per week, you may randomize a superpower. You may reroll this superpower once. You must take the second result. Must be approved by a DM.
Tier 15
A True Tech God (True Unique) - All of this technological prowess and you're basically a God of Technology. In fact... Once per day, mission, or bounty, you may perform ONE action as if Technology was one of your divine domains.
Class Mastery - You gain a 1.5x multiplier to successes for class-related rolls.
Tier 16
Metaltongue - Eww. You may speak with machines, even non-sentient ones. If these toasters could talk...
Tier 17
Power Word: CODE - The universe is a hologram. This is a known, universally accepted fact. This means that with the right knowhow, you can tweak the code of reality JUST a little bit. Once per day, mission, or bounty, you may ATTEMPT to change one small aspect of reality. Based on intelligence. If you are contested, you automatically fail unless you choose to roll against their interference with your god stat. Be careful with this ability, consequences can be dire if used improperly.
Tier 18
Tech Medic (MAXXED) - You're a true hero, you'd take a bullet for that vacuum cleaner, you really would. As an immediate interrupt, you may defend for a machine in the same universe as you that is being assaulted.
Tier 19
Forge of Hephaestus (Unique MAXXED) - Yea, yea, I heard your complaints. Swords are pretty cool but... couldn't they be JUST a little cooler? Think about it. You may attempt to upgrade an existing piece of divine equipment based on your divine domain(s). If used on a less technologically advanced piece, it will become more advanced in some way.
Tier 20
A True Tech God (True Unique Bonus) - Maintain the true power of godly tech for just a little bit longer. Once per day, mission, or bounty, you may manipulate the domain of Technology freely for 1d2+1 turns.
Class Mastery (MAXXED) - You gain a 2x multiplier to successes for class-related rolls.