Post by The Overseer on Sept 18, 2020 3:33:33 GMT
Born of a forbidden communion, the only one who is able to wear the Zenthian armor, and hunted down by the army of Psara you are the legendary chosen one. Your job is to push back the rising tide of monsters, and demons to avenge those who have died at their hands. You must collect the ancient armor, and you must defeat the demon lord at the head of all of this evil. Along the way you will meet many companions, learn amazing skills, and find wondrous items that will help on your journey. Good luck, lets hope you won't end up needing it.
Tier 1
Zenithian Equipment: When you first take this class you may choose a piece of Zenithian Equipment to acquire. Once you make a choice you are locked into it, and this may not be changed between missions.
Zenithian Armour: Doubles your successes rolled against attacks that auto-kill.
Zenthian Helm: Gain Advantage on appeal rolls made against people in positions of authority.
Zenthian Shield: Once Per Day, Instant Interupt cast Bounce on yourself, causing the next hostile spell that hits you to have a chance to be bounced back at the enemy that cast it. (Based on Int for the once per day. Normal stats for using it normally.)
Zenithian Sword: Once Per Day cast Disruptive Wave on yourself dispelling any positive, or negative status effects currently cast on yourself. This might not work if the thing that debuffed you is significantly powerful. (Based on Int. Normal stats for being used as a sword.)
Strength Up!: The Hero is well known for having an especially high strength stat! Gain +X to Robustness where X is the amount of tiers you have in this class.
Tier 2
Zenithian Blood Line: You are descended from a race that hails from the heavens, and thus the bloodline of flight flows through your veins. For five minutes everyday, or 1d4 rounds of combat you can summon up a pair of wings that will let you move through the air as easy as you move on the ground.
Frizz: Once Per Encounter you can cast the spell Frizz! It's not the most devastating spell, but a singular fireball can do a good amount of damage to certain types of enemies.
Frizz: Once Per Encounter you can cast the spell Frizz! It's not the most devastating spell, but a singular fireball can do a good amount of damage to certain types of enemies.
Tier 3
Heal: You have learned how to cast the spell Heal. This spell allows you to give a minor heal yourself or somebody else. It is based off of Intelligence, and currently can only be cast Once Per Day.
Teamwork Makes The Dream Work: A big part of being the legendary hero is properly managing your allies's skills, and abilities. Thus you have managed a way to make communication between you, and your team mates work much easier! When you communicate information to your team-mates you can do it through a series of handsigns, and body language that only they will understand. They won't necessarily be able to talk back to you in this manner, but it's good for telling them things without letting the enemy in on it. This can only be done if they can see you.
Teamwork Makes The Dream Work: A big part of being the legendary hero is properly managing your allies's skills, and abilities. Thus you have managed a way to make communication between you, and your team mates work much easier! When you communicate information to your team-mates you can do it through a series of handsigns, and body language that only they will understand. They won't necessarily be able to talk back to you in this manner, but it's good for telling them things without letting the enemy in on it. This can only be done if they can see you.
Tier 4
Zenithian Equipment (Boost!): Take a second piece of Zenthian Equipment. This piece of Equipment is considered your secondary Equipment, and will be referred to as such later in this class.
Zoom: You can now cast the spell known as Zoom! When outside of combat this spell lets you quickly return to areas that you have been to before. Please note that Zoom is not a teleportation spell, and is instead a spell that allows for super fast flight back to the area meaning that there are many ways it can be blocked, and that it will only work for the planet you are currently on.
Zoom: You can now cast the spell known as Zoom! When outside of combat this spell lets you quickly return to areas that you have been to before. Please note that Zoom is not a teleportation spell, and is instead a spell that allows for super fast flight back to the area meaning that there are many ways it can be blocked, and that it will only work for the planet you are currently on.
Tier 5
Boom!: Once Per Day Send out a multitude of Explosive blasts towards all of your foes! This attack is based off of Intelligence.
Grand Wizard: You're decently far along the path of becoming an amazing wizard! Gain +x/2 to Intelligence where X is your number of levels in this class.
Tier 6
Zenithian Blood Line (Boost) - You can just fly now. It's a pretty common ability, but it's still a cool one to get. You also become better at handling existence at higher altitudes.
Tier 7
Holy Protection: Due to your immense strength you can Once Per Day cast an aura of holy protection around yourself that scares off enemies who are significantly weaker than you as long as you don't actively provoke them. (Based on either Int or Robustness)
Tier 8
Heroic Charisma: A true Hero needs to be able to win over the hearts of the people. You get advantage to rolls when using the fact that you are a hero to try to convince someone of doing something.
Tier 9
GigaSword: Once Per Day summon forth a Gigantic Sword that slams down into a singular enemy. This sword is electrified, and does a pretty massive amount of Zap damage! Also it's not technically a spell so it's unaffected by things that block magical attacks. (Based on Robustness or Int)
Tier 10
Zenithian Equipment: You have progressed far enough along in your adventure that your Zenithian Equipment has been upgraded! (You don't get a new one, but the two you already have are stronger)
Zenithian Armour: Doubles your successes rolled against attacks that auto-kill.
Magical Attacks are less effective against you!
Zenthian Helm: Gain Advantage on appeal rolls made against people in positions of authority.
You also gain advantage against being put to sleep, confused, or stunned!
Zenthian Shield: Once Per Encounter, Instant Interupt cast Bounce on yourself, causing the next hostile spell that hits you to have a chance to be bounced back at the enemy that cast it. (Based on Int for the once per day. Normal stats for using it normally.)
It also makes breath based attacks do less damage!
Zenithian Sword: Once Per Day cast Disruptive Wave on yourself dispelling any positive, or negative status effects currently cast on yourself. This might not work if the thing that debuffed you is significantly powerful. (Based on Int. Normal stats for being used as a sword.) This blade can also slice through solid stone, steel, and mystical defenses that would normally be impossible for the average blade.
Charisma of The Hero: You're a hero, You're charismatic. Gain X/4 to Appeal where X is the amount of tiers you have in this class.
Zenithian Armour: Doubles your successes rolled against attacks that auto-kill.
Magical Attacks are less effective against you!
Zenthian Helm: Gain Advantage on appeal rolls made against people in positions of authority.
You also gain advantage against being put to sleep, confused, or stunned!
Zenthian Shield: Once Per Encounter, Instant Interupt cast Bounce on yourself, causing the next hostile spell that hits you to have a chance to be bounced back at the enemy that cast it. (Based on Int for the once per day. Normal stats for using it normally.)
It also makes breath based attacks do less damage!
Zenithian Sword: Once Per Day cast Disruptive Wave on yourself dispelling any positive, or negative status effects currently cast on yourself. This might not work if the thing that debuffed you is significantly powerful. (Based on Int. Normal stats for being used as a sword.) This blade can also slice through solid stone, steel, and mystical defenses that would normally be impossible for the average blade.
Charisma of The Hero: You're a hero, You're charismatic. Gain X/4 to Appeal where X is the amount of tiers you have in this class.