Post by The Overseer on Sept 14, 2020 14:30:43 GMT
vo·ca·tion
/vōˈkāSH(ə)n/noun
a selfish extracurricular enacted by reckless characters that seek fulfillment from careers in place of their regularly assigned Archive duties- with the exception of pottery.
"seriously- you're drowning in Archive responsibilities and now you want a vocation as well? masochist"
examples: botanist, cat catcher, insect collector, titan tamer, potion brewer, +10845 more
"seriously- you're drowning in Archive responsibilities and now you want a vocation as well? masochist"
examples: botanist, cat catcher, insect collector, titan tamer, potion brewer, +10845 more
Does your pocket feel a little bit lighter recently? Have you been noticing that you haven't had a chance to exorcise skills that aren't directly related to your missions? Have you been in the mood to spend a solid amount of time away from your main team so that you don't all constantly slaughter each other? Then the answer to these problems is simple! Pick up a vocation!
Now you may be asking at this point "But disembodied voice that exists slightly inside of, and slightly outside of Canon what's a vocation? And also how am I talking to a literal storytelling device made for giving exposition?" Great question! A vocation is kinda like a job in that it's another job! Except instead of your current job of going to worlds and doing stuff on missions, you'll be going to worlds on doing stuff weekly to get rewards. Also it functions more like a normal job so it's less super-power shenanigans, and more working in a bike shop.
There are various things to keep in mind when you select your vocation!
Vocational Leveling System
The more work you do for your vocation the higher your vocational level will rise- like a promotion. Every five (5) levels will score you a neat ability based on your vocation. Every twenty-five (25) levels will give you a super cool ability, and also the power to get a PROMOTION. You gain level by rolling exp every week! Exp from the previous level does carry over!
An example of a Tier 5 ability would be the Ability that the local divine Technician received at his tier 5. Divine Upgrade: Once Per Day/Mission/Bounty retrofit an existing piece of tech to operate on a divine level instead of it's current status.
Changing Jobs
You currently may only have one vocation at any given time, and must quit to change to another. While you always keep your abilities, you lose all levels of your vocation upon quitting, and gain the universal trait QUITTER if you quit before level five (5).
Rolls
Once a week, you may partake in your vocation and must roll to see how you do. These rolls are EXP and DANGER.
Experience - Roll 1d500
All players roll a 1d500. If you roll less than a 250, your experience is rounded up to 250 (with the exclusion of having such a poor performance based on danger, but more on that later). With this system, most characters can reach level 25 within 6-8 weeks.
Danger - Roll 1d100
All jobs are assigned a danger level between Tier 1 to 5 (carefree to deadly). Danger tiers scale the possible rewards and punishments possible whilst on your vocation. Your danger rolls affects performance aspects such as bonus experience and pay, equipment rewards, and temporary stat bonuses. Conversely, poor danger rolls can result in loss of experience and pay, temporary injuries and stat de-buffs, and perhaps even death.
All players roll a 1d500. If you roll less than a 250, your experience is rounded up to 250 (with the exclusion of having such a poor performance based on danger, but more on that later). With this system, most characters can reach level 25 within 6-8 weeks.
Danger - Roll 1d100
All jobs are assigned a danger level between Tier 1 to 5 (carefree to deadly). Danger tiers scale the possible rewards and punishments possible whilst on your vocation. Your danger rolls affects performance aspects such as bonus experience and pay, equipment rewards, and temporary stat bonuses. Conversely, poor danger rolls can result in loss of experience and pay, temporary injuries and stat de-buffs, and perhaps even death.
Upon receiving your vocation, you'll be given a set pay. You may get a bonus or tip due to a job well done, or a deduction to cover damages or medical bills. Both your danger roll and your personal choices when performing your job will affect your total pay. Promotions (see vocational leveling system) will come with a guaranteed permanent pay raise.
Now that you've read all of that you may be wondering how to get a vocation. The answer is simple just put in a request in the vocations section of the discord and wait for a Vocational DM or normal DM to provide you with a set of options! Certain jobs may have prerequisites based on stats, or ability to do things. For example you won't be able to just jump into being an expert blacksmith if you've never picked up a hammer! But you could become an apprentice!
Please note that The Archive is not responsible for the well-being of characters that take on extracurricular activities of any nature, nor assumes liability for any havoc they wreck. This includes but is not limited to damage expenses, medical bills, bodily harm, and protection from enemies made or wars started during aforementioned activities known to some as vocations. There is currently no insurance of any form for vocations, nor will any be provides or bartered for on request. Repeated poor performance during vocations may result in being barred from said vocation to protect The Archive from continued negative public impression. The Archive is judge, jury, and executioner. All vocations available on the behest of Yoshi are in error and should be reported. Please conduct yourself on all extracurricular as you would on an Archive-sanctioned mission.