Post by cvasquez on Sept 5, 2020 18:41:42 GMT
[PTabbedContent=CHRISTOPHER]
[PTab=Agent Picture][/PTab={background-color:#000000; font-weight: bold;}]
[PTab=General Info]
Name: Christopher Vasquez
Age: 40,526
Level: 0
Level Percentage: 0%
Vocation: Divine Technician (MAXXED), The Crew's Taskboy (2)
Classes: Overseer (4), Lord of Reality (1), Roll Manipulator (4)
Class Points Used: 9/9
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[PTab=Race]
God of Friendship and Ingenuity
Racial Stat Caps
N/A
Racial Abilities
- Domain of Friendship and Ingenuity - Control over the domains of friendship and ingenuity. While manipulating these domains, you may use your "God Stat", an addition of all stats together.
- Facade of Mortality - You can't always be a big, bad God. Things just get kind of boring that way. You are now able to switch your race to "Divinity-Touched Human". In this form, you are physically identical to a normal human being. The only difference being you are able to attempt to manipulate the domains of Friendship and Ingenuity on a mortal level, and are able to develop racial abilities relating to this manipulation. You have no access to your divine power whatsoever other than this. In this form, non-divinity slaying weaponry is capable of harming you. You may activate this ability at the beginning of a mission as a free action, otherwise as a simple. Reactivating your divine form requires sacrificing a full turn. You are able to develop racial abilities as this race seperately than as a "God of Friendship and Ingenuity". As is usual with beings of power, no one can detect your true divinity other than a BOP of greater power than you in your full divine form.
True Racial Ability
- [OPEN RACIAL SLOT]
- Minor Boon of the God of Friendship and Ingenuity - Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
- Lesser Boon of the God of Friendship and Ingenuity - +1 to Appeal, Intelligence, and Deftness, Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
- Boon of the God of Friendship and Ingenuity - +X/2 to Appeal, Intellgence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
- Greater Boon of the God of Friendship and Ingenuity - +X/1.5 to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 7, minor caps at 3), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
- Perfected Boon of the God of Friendship and Ingenuity - +X to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major caps at 10, minor caps at 5.), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.), Magnetic Friendship (You gain advantage on all friendly social appeal checks. This does NOT include intimidation checks. (http://powerlisting.wikia.com/wiki/Magnetic_Friendship))
- Avatar Boon of the God of Friendship and Ingenuity - +X to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon), Super Human Condition, Domains of Friendship and Ingenuity, Friend-Leader (Freely use the abilities of anyone else with this boon)
- Christopher
- Raven
- Kur
- Alexander
- CARTER
- Ame
- Pace
- Juvi
- Mutt
- Skipper
- August
- Bailey
Divinity-Touched Human (Friendship/Ingenuity)
[/PTab={background-color:#323836; font-weight: bold;}]Racial Abilities:
- List item 1
- List item 2
[PTab=House]
Location: The Gun-gle (Enter the Gungeon)
Upgrades
- Bigger on the Inside
- Advanced Workshop
- Advanced Bedroom (Futuristic) (Ability Learning Bed)
- Advanced Bathroom (Futuristic)
- Advanced Bedroom (Futuristic) (Ability Learning Bed) - Raven's
- Advanced Bathroom (Futuristic) - Raven's
- Advanced Kitchen (Futuristic)
- Advanced Living Room (Futuristic)
- Advanced Dining Room (Futuristic)
- Harbor
- Garden (Indoor)
- Library
- Gym
- Research Lab
- Movie Theater
- Attic
- Basement
- Potion Hut
- Void Room
- Storage Room
- Arcanum
- Chapel (Sun God)
- VR Room
- Indoor Pool
- Indoor Basketball Court
- Alchemiter
- Mailbox
- Insurance
- Trophy Room (N/A)
- Custom Locks (Raven, Christopher, Team Members, Prevents entry from anyone else unless authorized by Raven or Christopher while they're in the house)
- Paperwork Floor
- MB Base
- Advanced Private Kitchen (Magical)
- Gravity Machine (x50)
- Tiki Bar - A Tiki Bar for your home! The bar is constantly restocked with various different alcohols, and fruity mixtures! It also functions as a potion shack for mixing potions, but the potions might often have the side-effect of being alcoholic!
[PTab=Infinity Ability]
Limitless - Beta Wish
CSIP M.B.P.S. - 200
Description - There are no limits that can inhibit your growth, nobody can put a cap on you.
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[PTab=Prestige]
Times Prestiged: 1
Total Levels Sacrificed: 80
Bonus Class Points: 8
Prestige Tokens: 80
Perks:
[PTab=Misc]
Cooldowns
- Can buy 200% experience on 1/15/16 (200 billion credits)
- Roll Beseecher on ??/??/??
- ?? credits given to Robo-Mother. Retrieve profits on ??/??/??
- The Heart's Key - Do the impossible on 1/19/16
Color Codes
- Robustness - a81d1d
- Deftness - 422ddd
- Vitality - d38613
- Intelligence - 14a837
- Perspicacity - 842f99
- Appeal - ee38d1
- Luck - e3ec06
[PTab=Fanart!]
[/PTabbedContent={animation:slide; background-color:#315e29; font-weight: bold}]
Stats
Stat | Base Stats | Racial Bonuses | Universals/ Traits | Equipment | Class/Vocation Abilities | Total |
Robustness | 0 | 0 | 22 | 13 | 1 | 36 #8d10X5 #+1 |
Deftness | 5 | 0 | 43 | 48 | 1 | 97 #20d10X5 #+2 |
Vitality | 0 | 0 | 31 | 35 | 1 | 67 #14d10X5 #+2 |
Intelligence | 5 | 0 | 42 | 46 | 10 | 105 #22d10X5 #+0 |
Perspicacity | 5 | 0 | 32 | 20 | 1 | 58 #12d10X5 #+3 |
Appeal | 0 | 0 | 32 | 35 | 1 | 68 #14d10X5 #+3 |
Luck | 0 | 0 | 22 | 16 | 5 | 43 #1d100+43 |
God Stat Followers: 365,000,002 (+2205) | (15) | 0 | (224) | (213) | (20) | 2677 #536d10X5 #+2 |
[PTabbedContent=ABILITIES]
[PTab=Abilities]
[/PTab={background-color:#000000; font-weight: bold;}]
[PTab=Universal Abilities]
Boons/Marks/Seals
- Mark of the Fairy Goddess - +1 Appeal, +4 Vitality, Carapace, Wasp wings
- Boon of the Dryad Goddess - +3 Appeal and Perspicacity, +1 to others, Botanokinesis, Animal Magic
- Boon of the Kirin - Once per day, mission, or bounty, cure a status ailment or curse
- Boon of the Goddess of White Death -
- BRINGERS OF BOULDERMANIA - u fucks can try and convince the boulder god to assist u as a simple action once a fight
- Perfected Boon of the God of Sun, Gold, and Justice - +5 to Robustness, Vitality, and Perspicacity, +3 to others, Pyrokinesis, Photokinesis, Destroy target undead
- Perfected Boon of the God of Friendship and Ingenuity - +10 to Deftness, Intelligence, and Appeal, +5 to others, Friendship Circle, Creative Spark, Magnetic Friendship
- Boon of The Divine Intelligence Core - +3 to Vitality, Intelligence, and Luck, +1 to all other stats, Planetary Prayer (Once Per Day beseech the planet that you are currently on to Terraform itself in a way that you desire based off of INT), Nature's Harvest (Once Per Encounter you can cast magic based on the most common type of mana in the area you're currently in using the mana around you as a source of power. Can be based off of Int, Vit, or Luck.)
- Lesser Boon of The God of Survival - +2 Deftness, Vitality, Perspicacity, Survive (Once Per Day raise yourself out of critical condition to just above critical condition. This only works outside of combat)
Meta-Serums/Superpowers
- Perfected Meta-Serum - Intuitive Aptitude, You may not take any more meta-serums
- Meta-Serum (Robustness) - +1 Robustness, State of Mind
- Meta-Serum (Deftness) - +1 Deftness, Emotion Manipulation
- Meta-Serum (Vitality) - +1 Vitality, Pressure Strike
- Meta-Serum (Intelligence) - +1 Intelligence, Planetary Manipulation
- Meta-Serum (Perspicacity) - +1 Perspicacity, Technological Magic
- Meta-Serum (Appeal) - +1 Appeal, Desire Form
- Meta-Serum (Luck) - +1 Luck, Ability Transcendence
- Self-Liquification - Turn into liquid and turn back
- Power Anchoring - Your superpowers are not able to be manipulated
- Geokinesis - Manipulate the earth
- | MERRY HAPPY | - Typhokinetic Cloning
- Divine Honey Chocolate Bar - This candy bar contains within it amazing powers! Eat it to develop Honey-kinesis based off of Appeal, and +4 Appeal!
- Shadowform - Your ability bed gifts you with a peculiar ability. You are now able to transform into a shadow being as a simple action, allowing you to use applications of "Shadow Being Physiology".
- Prehensile Bones - Your ability bed gifts you with a peculiar ability. You are now able to externalize and manipulate your bones based on vitality. Gross. You now possess the superpower "Prehensile Bones".
Skills/Experience
- Ericka's Boss Rush - You've been training under a certain demonic, draconic, vampiric mother lately. +5 Appeal
- Bonds of Shadows [MAXXED] - +10 Intelligence, +10 Deftness, In a cruel and infinite multiverse, personal relationships can be hard to maintain. It can seem too inconsequential in the face of infinity to bother to make connections. Some find it easier to simply... drift around unconnected. Not you. You have forged an unbreakable bond with Raven Abigail. You gain a +15 to rolls relating to Raven, and may summon her from anywhere in the multiverse as a simple action.
- Proper Education - +1 Intelligence
- Spiritual Awareness - +2 Perspicacity, You may now see spirits
- Quick With Your Fingers - +1 Deftness
- Smithy - 5 months of blacksmithing experience, +1 Intelligence, Can make armor out of shells
- Adept Swordsmanship - +14 to sword rolls
- Masterful One-Handed Styles for Anime Heroes - You may now use deftness to strike while wielding a one-handed weapon
- Coder - +5 to programming, +1 Intelligence
- Survivalist - +3 to nature-based rolls
- Rune Magic - You may spend one turn setting up a rune of a spell you have learned, then cast it as a basic attack. Based on intelligence. Spells Learned: Fireball, Minor Aerokinesis
- Friend Killer - +2 against allies
- Stripper - +1 while giving lapdances
- Justice Manifestation - Once per day, mission, or bounty, you can attempt to bring divine justice upon one target
- Socialite - +5 to awkward conversations
- CSIP Humanitarian - +1 to interacting with people from the Sun God universe
- Keyblade Wielder - Due to your deep connection with the keyblade, you may summon one of your multiversal keyblades as a main action
- Breeze Bro - You automatically succeed with simple actions with The Breeze
- The Presence of Power - (Once per encounter) You ambiently release an aura of power so mighty that even those who aren't capable of senseing energy can tell that you're incredibly powerful. You may roll the stat related to your most powerful ability instead of appeal to intimidate a target group.
- Intimidating Dad - Sometimes a dad has to be stern with his children. And other people's children. +10 to intimidating children.
- Divine Baby's First Step - It's not quite a heaven step, but you're getting there (Mission Usage: 0)
- Trap Sweeper - Once per encounter, you may detect traps with a ten point bonus.
- Ace - Once per week, autosucceed on a ranged attack within a mile. Passive +5 to baseball
- Spellbook - You've mastered a decent array of magical magic (Esuna, Cura)
- Infinite Life Giver - +1 Vitality, You have brought a truly immortal creature into being. Once Per Week you can call up this creature for assistance with an action. (Craig Mitchell)
- Halloween 2k19 - +1 Perspicacity, Once Per Week you can summon up a singular Halloween decoration that will have some kind of mystical ability based on the decoration. For example a Jack-O-Lantern will be able to shoot balls of fire. These items vanish after your current mission unless you give them to a being that isn't a member of your Archive team. They also have to be given away, not sold for them to stick around.
- Psiionic Stand Suppression - You have learned the art of using psychic techniques to suppress an enemies stand. Based off intelligence.
- Gamer Resistance - You have consumed things that should be banned by the Geneva Conventions. You can now drink mountain drew, and consume dorito crumpets without negative side-effects. Besides having to taste them in the first place.
- Blue Wedding - +1 Luck, you may summon a wedding outfit.
- Purple Wedding - +1 Perspicacity, you may summon a wedding outfit.
- Jesterween - +5 Deftness, Once per encounter summon a Big Daddy costume
- Elise's Birthday Party - Once per week, summon a cake filled with unidentified organs. Eating this cake grants you another tier of cannibalism!
- Summon Lesser Aspect of Thanksgiving - Once per week summon a glowing turkey into your support slot! This powerful entity only lasts for 1d3 turns and includs mighty powers like instantly cooking a poltury-based enemy, or summoning a temporary Full Heal and Full Restore meal! You never know what this crazy little friend will do.
- An Iron Gear - You won a costume contest between you and other BOP. Once per week, transform into a divine version of The Iron Giant.
[PTab=Traits]
- Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
- Arachnophobic: SPIDERS ARE THE WORST CREATURES ON THE ENTIRE GODDAMN PLANET OH MY GOD. When fighting spiders, you must roll a 1d100+X (where X is your vitality score). If you get a 49 or below, you become paralyzed by fear and are unable to act on your turn.
- CSIP Season 3 Survivor - Gain +X to all stats where X is the number of seasons -2 (Season 4). You may summon a small pin shaped like the Eye of Horus. It cannot leave your body at any point.
- C.S.I.P. Season 2 Survivor - Gain +X to all stats where X is the number of seasons -1 (Season 4). You may summon a small pin with this ability that is made of black diamond. It cannot leave your body at any point.
- C.S.I.P. Season 1 Survivor - Gain +X to all stats where X is the current number of seasons (Season 4). You may summon a small pin with a clock that goes back-wards on it. At no point can this item leave your body.
- Avatar Slayer (II) - The mightiest agents of the Divine have fought against you and you've come out victorious every time. The Gods themselves tremble at the mere mention of your name. You gain a 1.25 multiplier on any rolls while fighting Avatars
- Touch of Creation - +2 Intelligence, +2 Perspicacity, You've seen the beginning of Creation
- Decamilligenarian - You're an old man now. Like, a really old man. Like, the oldest man. You've survived the horrors and wonders of the multiverse for at least 10,000 years.
- Followers - You have a follower! You gain +1 to all stats in your divine power.
- Divinity - You are no longer simply a godling, you have ascended to full godhood. You are now divine and must follow divine rules.
- HACKED - HACKER ALERT. HACKER ALERT. Good job on the hacking, pretty sick. Just wanted to alert everyone to your good job. You have hacked CSIP's class systems. Going above 10 tiers in a class only costs 1 class point.
- Parent - You created another sentient life form.
- Tech-Totem of Prestige - Are you finding your power level stalling out and looking for a new way to get stronger? Do you maybe want a new beginning and the excitment of rising through the levels once more? Then this is the totem for you! Once you've hit level 30, you can use this totem to reset your level back to 0, losing any benefits you get from your levels (you'll keep your universals, traits, and inventory however). In exchange for this, you'll now receive six race points per level instead of three, as well a permanent class point for every 10 levels sacrificed! These class points persist through resets! In addition, you'll gain access to a special currency called "Prestige Tokens" or PT. For every level sacrificed, you'll gain 1 PT that can be spent in a special Prestige Shop for unique bonuses! Upon reset, you have the choice to either reset to your two starting racials or to have two blank racial ability slots. If you are not your starting race, you may have your first two obtained non-true racial abilities or two blank racial ability slots.
[PTab=Overseer (4)]
PREREQUISITE | YOU MAY ONLY CHOOSE THIS CLASS IF YOU HAVE ACCESS TO AN INFINITE SOURCE OF POWER.
You've begun your climb to become a member of one the most powerful groups in the multiverse; The Overseers. Your interdimensional journey begins here.
Tier 1
Folding - A nearly imperceptible form of teleportation called "folding" is available to all OS. "Folding" is the process of using a nearly infinite source to fold time and space in on itself. While connected to an infinite source of power you may use this freely and without rolling. However, when out in the field you must rely on your own power, based on a performance check. The portal will be powered by your most prevalent energy type.
Empowered Form - You feel the universe spread through your body, empowering your every muscle. You gain X to a stat of your choosing, where X is equal to your number of tiers in this class. (Intelligence)
Tier 2
Universal Empowerment - Use your newfound tesseract-creating abilities to force a universe to bestow upon you any and all of the knowledge it may hold. Once per day, mission, or bounty, you may open a rift to a universe of your choice. This allows you to use any universal abilities from that multiverse for 1d2+1 turns.
Universal Constant - You are starting to become an engrained part of the multiverse. Weapons of a non-magical or advanced technological standing seem to hardly affect you at all any more.
Tier 3
Research - The Archive holds a treasure trove of knowledge. It is an infinite spring of potential, and as an Overseer you may tap that spring. As long as you are connected to your infinite source of power, you may freely read the personal book of any one target. Out in the field, you may only do this once per day.
Overseer Physiology - Your power source flows through you, gifting you with a smidgen of the immense power it wields. While connected to an infinite source of energy (For example, if you are actively transformed), you may add your class level of "Overseer" to ALL of your stats.
Tier 4
Folding (Bonus) - With focus comes true mastery. Once per day, mission, or bounty, you may create a perfect fold after channeling for one turn. In addition, once per mission when you successfully open a portal normally you get a permanent +5 point bonus to your portal performance check
Universal Empowerment (Bonus) - Bend a universe to your will and permanently receive the benefits of Universal Empowerment forever. However, you may only pick one universe. You may only change this once per week while you are not on a mission. Doing this also prevents you from using the original version of this ability. (Persona 5 Spells)
[/PTab={background-color:#323836; font-weight: bold;}][PTab=Lord of Reality (1)]
Lord of Reality
| PREREQUISITE: TO TAKE THIS CLASS, YOU MUST QUALIFY AS A LORD OF EVERY HOMESTUCK ASPECT. |
| PREREQUISITE: TO TAKE THIS CLASS, YOU MUST QUALIFY AS A LORD OF EVERY HOMESTUCK ASPECT. |
You're the ultimate wild-card. The vast scope of your multi-faceted personality combined with the might of SBURB's systems allows you to control every single aspect of reality itself! You are truly a unique and remarkable individual to qualify for this class, clearly someone worth bowing down to. Either that, or you cheated somehow to get access to this class even though you don't actually qualify for it. But that doesn't apply to you, does it?
Tier 1
Lord of Breath - The aspect of freedom. The power to control The Breeze itself. Not that you can really control The Breeze, per say but... You know what I mean. This ability allows you to use the abilities of any other Breath-based Class.
Reality Physiology - Your unique powerset has empowered your body to intensely powerful new heights. You gain +X to ALL stats, where X is equal to your tiers in this class.
Tier 1
Lord of Breath - The aspect of freedom. The power to control The Breeze itself. Not that you can really control The Breeze, per say but... You know what I mean. This ability allows you to use the abilities of any other Breath-based Class.
Reality Physiology - Your unique powerset has empowered your body to intensely powerful new heights. You gain +X to ALL stats, where X is equal to your tiers in this class.
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Roll Manipulator (4)]
You know the real secret of reality. We have no control over anything we do, it's all the result of cosmic dice being thoughtlessly thrown out onto whatever Lady Luck decides. But... what if you could make your own luck?
Tier 1
Reroll - The classic. The quintessential. Once per day, reroll a target roll. It does not have to be your own. You must take the second result.
Cut the Strings - You're not the puppet of fate anymore. You control your destiny. You gain +X to luck, where X is equal to your tiers in this class.
Tier 2
Snake Eyes - You lose. Once per encounter, give a target disadvantage on their next roll.
Loss Mitigation - We don't "lose" around these parts. Once per day, choose a target roll you or an ally has made. All ones in that roll become tens!
Tier 3
Beginner's Luck - Trying something new is always hard. For other people, at least. Once per day, add your luck modifier to a performance check!
Sharing the Wealth - It isn't fair that you're the only one to benefit from your cool new powers. Let someone else control entropy for a while. Once per encounter, all allies currently in combat gain advantage on their next roll.
Tier 4
Reroll (Bonus) - The rare sequel to the original that actually surpasses the classic. You may now use reroll TWICE per day.
Gambler's Foresight - Is it a good idea to invest in dogecoin? Let's find out! Once per day, you may make a roll before committing to a course of action (but before the DM says what will happen). If you like the roll, you may proceed as normal. If you do not, you may scrap your entire action and try a different course of action!
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Divine Technician]
Divine Technician
Level MAXXED (N/A%)
Vocation Abilities
[PTab=The Crew's Taskboy]
The Crew's Taskboy
Level 2 - 50%
Vocation Abilities:
[PTab=Keyblade Wielder]
Keyblade List
[PTab=Hyperion's Vorata to Hell's Heart]
Hyperion’s Vorota to Hell’s Heart - On a physical level this is a very plain looking blade. It is a simple long sword with a blade of black metal shined well enough to hold a reflection, and a golden hilt without any intricate designs. On a spiritual level this blade looks like someone took a screencap of the energy swirling around mount olympus during a highly packed debate. The devine cluster fuck that this blade appears to be to any with an eye for energy is enough to make even gods cringe. This blade can only be wielded by Christopher, His Avatar, or a person who earns this blade by slaying the being that previously wielded it.
This blade gives the following stats +8 Robustness, +17 Deftness, +10 Vitality, +10 Intelligence, +10 Perspicacity, +15 Appeal, +8 Luck
The wielder of this blade can:
- Once per encounter you may use the abilities of The God of Sun, Gold, and Justice for 1d2 turns.
-When swung its blade connects to a personal pocket dimension and shoves anything it touches into that pocket dimension. For example if swung through a tree it will send a thin sliver of wood into the pocket dimension, and slice the tree in half.
- Use Pyrokinesis and Aerokinesis
- Use Illogical Maze Creation.
- Use Molten Gold Manipulation
- Use Joy Absorption
- Once Per Day cast a full heal on a target that can heal any wounds not caused by a greater-aspect level creature or greater. On wounds caused by one of those creatures this heal must be rolled, and is based on any stat of the user’s choice. (Including God Stat)
- Use Sand Manipulation
- Use Lie Manipulation
- Use Cryokinesis based on the wielder's highest stat
- Release The Bonds - As a simple action, you may attempt to use The Breeze in conjunction with the will of your heart to immediately free ALL allies from all movement impairing effects.
-Summon the blade’s heart for each of these abilities. When used by Christopher all of these hearts can be summoned at once. A heart goes into a support slot and can act regardless of if a support action is available.
HEARTS:
The God of Sun, Gold, and Justice - A version of the divine being that Christopher was once the avatar of. This being uses the gods abilities, and stats. This being can only act for two turns before their divine energy grows weak enough that they must return to the blade.
Mirror - A woman clad in sleek armor crafted entirely from reflective material. This woman can turn any reflection into a portal into a pocket dimension as long as she can get within an inch of the material. She wields a glass katana. Stats are based off of a Deftness roll from the wielder.
Ifrit - A mass of burning air that when not moving looks somewhat feminine and humanoid, but while in movement mostly looks like a boiling cloud. She can use Pyrokensis and Aerokensis. Stats are based off of an appeal roll from the wielder.
The Minotaur - A creature made from architecture, seemingly themselves a constantly shifting mass of rooms, stairwells, windows, walls, and other building pieces, that gives the vaguest hints of similarities to the classic minotaur. Can use illogical maze creation, and manipulate any mazes. Stats based off of a luck roll from the wielder with luck being rolled like a normal stat. (Joker-Esque personality but less murdery. More golden/silver age than modern. Back when it would be insane for the Joker to actually commit a murder.)
Minos - A gooish mass of melting gold. Constantly high enough temperature to melt what it touches. Can manipulate molten gold including the gold it’s made out of. Stats are a 1d10 for every 500,000 pages sacrificed when summoned up to a maximum of 80% of the welder's highest stat
Epimetheus - A buff man with a build similar to a greek statue. His presence can remove the joy from sapient beings around him. As if there is something intensely distressing about him. Some great failure he has committed on their part. He can withhold this ability. As he has accidentally withheld other things. His stats are based on an intelligence roll.
Caduceus & Caddy - A two headed winged snake. Both heads have the power to heal wounds, or perform medical procedures with divine level precision. Caduceus has sworn an oath to do no harm, and to maintain ethical medical standards. Caddy has not. Stats are based off of a vitality roll. Can heal wounds up to those caused by an aspect level creature
Dream - A gaunt humanoid figure made out of sand. It leaves a constant trail of debris wherever it goes, and has a cloak seemingly made out of stars. Despite appearances, something about his vibes make people view him as kind. Dream can create and manipulate sand. Stats are based off of a perspicacity roll.
Andrew Hussie - Welp, Seems like all of that fucking around with homestuck has brought the king of homestuck itself into the Archive. All beware Andrew Hussie. King of lies. Andrew Hussie can manipulate lies. Stats are based off of Horse stat, or if lacking a horse stat, robustness.
A Shard of Light - A single golden scrap with an eye placed upon it. He identifies himself as Lucifer. Scanning this being reveals they are an Archangel if a very weakened one. When asked how he got in this state he grows very upset and mutters something about hell having a long history of overthrown rulers that he was only a single step in. He has cryomancy. Stats based on God Stat roll.
Christopher! - A chibi version of Chris! Can give a single target an extra movement action! This movement action can’t be changed out for a main action. Can also Beseach the breeze, or summon up a keyblade to bash enemies with! Stats are a copy of Chris’s or the welder's current stats -20.
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[PTab=Inactive]
Universal Abilities
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[PTabbedContent=INVENTORY]
[PTab=Inventory]
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[PTab=Equipment]
Armor Set Bonus
Helmet
Shoulder Pads
Torso
Belt
Gloves
Pants
Boots
Ring 1L
Ring 2L
Ring 1R
Ring 2R
Accessory 1
Accessory 2
Main Weapon
Secondary Weapon
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Currency]
[PTab=Consumables]
Food/Drink
[PTab=Adventuring Gear]
Tools
[PTab=Crafting Materials]
Metal
[PTab=Miscellaneous]
Mundane
[PTab=Key Items]
[PTab=Ammunition]
Arrows
Bullets
[PTab=Equipment List]
Helmet
Shoulder Pad
Torso
Belt
Gloves
Pants
Boots
Rings
Accessories
Weaponry
[/PTabbedContent={animation:slide; background-color:#315e29; font-weight: bold}]
You know the real secret of reality. We have no control over anything we do, it's all the result of cosmic dice being thoughtlessly thrown out onto whatever Lady Luck decides. But... what if you could make your own luck?
Tier 1
Reroll - The classic. The quintessential. Once per day, reroll a target roll. It does not have to be your own. You must take the second result.
Cut the Strings - You're not the puppet of fate anymore. You control your destiny. You gain +X to luck, where X is equal to your tiers in this class.
Tier 2
Snake Eyes - You lose. Once per encounter, give a target disadvantage on their next roll.
Loss Mitigation - We don't "lose" around these parts. Once per day, choose a target roll you or an ally has made. All ones in that roll become tens!
Tier 3
Beginner's Luck - Trying something new is always hard. For other people, at least. Once per day, add your luck modifier to a performance check!
Sharing the Wealth - It isn't fair that you're the only one to benefit from your cool new powers. Let someone else control entropy for a while. Once per encounter, all allies currently in combat gain advantage on their next roll.
Tier 4
Reroll (Bonus) - The rare sequel to the original that actually surpasses the classic. You may now use reroll TWICE per day.
Gambler's Foresight - Is it a good idea to invest in dogecoin? Let's find out! Once per day, you may make a roll before committing to a course of action (but before the DM says what will happen). If you like the roll, you may proceed as normal. If you do not, you may scrap your entire action and try a different course of action!
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Divine Technician]
Divine Technician
Level MAXXED (N/A%)
Vocation Abilities
- 5 - Divine CopyCat!: Once Per Day you can attempt to copy a machine that you have only ever seen before based off of int. or Once Per Week If you have seen the internal workings of the machine then this instantly succeeds assuming you have the materials necessary for it's creation.
- 10 - Check The Manual: Once Per Encounter you can summon forth any documentation explaining the usage, or construction of an object or device. You will be able to read these manuals even if they're written in divine level code!
- 15 - Divine Favor: ONCE PER MONTH - You do missions with gods on the regular, and have earned quite a reputation as a useful guy to have around. Once A Month you may call upon a god of any domain to do you a favor, but they will request a vocational mission during the next available chance where you will get half of the normal page rewards.
- 20 - Divine Technopath - You can hear the voice of the machines that you work with. They aren't always sapient, and the messages you get from them aren't always words, but you can still speak to them, and get some sort of reply back. This will allow you to listen to them to try to get an idea of what is wrong with them, or speak to them to try to get them to act in certain ways. You can also just read code like any other language if you couldn't already.
- 25 - Helping Hand - +5 Intelligence, Once EVER, Christopher can create a robotic clone of himself that has all of his powers, and abilities. This includes his divine domain. This clone will also be generally friendly to Christopher, and willing to follow any orders he issues to it. [USED]
[PTab=The Crew's Taskboy]
The Crew's Taskboy
Level 2 - 50%
Vocation Abilities:
- 5 -
- 10 -
- 15 -
- 20 -
- 25 -
[PTab=Keyblade Wielder]
Keyblade List
- Super Smash Brothers - Yoshi's Tongue (+1 Robustness, +1 Deftness, Egg Toss: Summon and toss a yoshi egg. Based off deftness.)
- Pokemon - Pocket Blade (+1 Appeal, +1 Deftness, Capture: Attempt to capture and tame a creature. Based off appeal.)
- CSIP - CSIP Inc. Keyblade (+1 Intelligence, +1 Deftness, Shopaholic: Once per day, mission, or bounty, you can open a portal to the C.S.I.P. shop.)
- Fallout - Deathclaw (+1 Robustness, +1 Vitality, Rend: Strike with the deadly efficiency of a Deathclaw and inflict a target with a one point penalty to vitality until save. Stacks. Based off keyblade wielder stat.)
- Bioshock - Infinity (+1 Robustness, +1 Intelligence, Free Faller: Whenever you fall from a height greater than 5 stories, get a +5 bonus to deftness.)
- Marvel - Mutagen (3 points to be randomly distributed between stats every time it's used)
- Mike Tyson's Punchout - Knockout (+2 Robustness, Knockout: Throw a punch worthy of Iron Mike himself and hit your target with a 25% chance to stun. (Roll luck. If 75 or higher, target is stunned) Based off keyblade wielder stat.)
- CSIP - CSIP Class Master Blade (+1 to all stats, Mimic: Copy the tier 3 or below ability of any ally once per day, mission, or bounty.)
- Arrow - The Green Arrow (+2 Deftness, The Green Arrow: You may make a ranged attack instead of a melee attack. Based on deftness.)
- Neo Capone - Porrim Fang (+2 Perspicacity, Cannabalize: Once per day, mission, or bounty, you may turn a target into a Porrim cannibal.)
- CSIP - Grammar Nazi Blade (+2 Intelligence, +2 versus opponents who use poor grammar.)
- Sun God - The Keyblade of the Sun God (+2 Vitality, Robustness, Perspicacity)
- WoW - Blizzard (+1 Intelligence, +1 Robustness, Character Storm: Summon one main character from the WoW universe for two turns.)
- FNAF - Nightshift (+2 Deftness, Chica's Funtime Noisemaker: You can make a phantom noise)
- The Tower - Beastmaster - (+2 Perspicacity, Pet Party - Summon everyone's pets for one turn to defeat your foes! D'aww. If a pet is defeated, it is ejected harmlessly.)
- Blue Lantern - Faith's Edge - (Hope Empowerment - This keyblade becomes more powerful the more hope you have.)
- The Heart's Key - The Keyblade of Christopher's Heart (+5 Appeal, +5 Deftness, Release The Bonds - As a simple action, you may attempt to use the breeze in conjunction with the will of your heart to immediately free ALL allies from all movement impairing effects.
- Valor Form - Combine with a member of your team to add their physical stats onto yours for three turns
- Wisdom Form - Combine with an ally to add their mental stats onto yours for three turns.
- Over-Drive - For one turn, combine the powers of all your allies into one being. When you defuse, the enemy team takes two turns.
- Butler Over-Drive (Requires GameDragon) - In your right hand you hold the power of Jebediah's Key-Blade, which enables you to attack twice for the cost of one attack. In your left hand you hold The Blade Of Friendship which allows you to use the power of any one in this drive's powers.
- Jump Drive - Combining with Jacob gives you the ability to create four portals and add all his mental stats for three turns.
- Sun God's Drive - Combine with two other's with the boon of the sun god to get +10 to primary sun stats, +3 to others, +1 to pyrokinesis
- Raven Drive - Combine with Raven to add her intelligence onto yours
[PTab=Hyperion's Vorata to Hell's Heart]
Hyperion’s Vorota to Hell’s Heart - On a physical level this is a very plain looking blade. It is a simple long sword with a blade of black metal shined well enough to hold a reflection, and a golden hilt without any intricate designs. On a spiritual level this blade looks like someone took a screencap of the energy swirling around mount olympus during a highly packed debate. The devine cluster fuck that this blade appears to be to any with an eye for energy is enough to make even gods cringe. This blade can only be wielded by Christopher, His Avatar, or a person who earns this blade by slaying the being that previously wielded it.
This blade gives the following stats +8 Robustness, +17 Deftness, +10 Vitality, +10 Intelligence, +10 Perspicacity, +15 Appeal, +8 Luck
The wielder of this blade can:
- Once per encounter you may use the abilities of The God of Sun, Gold, and Justice for 1d2 turns.
-When swung its blade connects to a personal pocket dimension and shoves anything it touches into that pocket dimension. For example if swung through a tree it will send a thin sliver of wood into the pocket dimension, and slice the tree in half.
- Use Pyrokinesis and Aerokinesis
- Use Illogical Maze Creation.
- Use Molten Gold Manipulation
- Use Joy Absorption
- Once Per Day cast a full heal on a target that can heal any wounds not caused by a greater-aspect level creature or greater. On wounds caused by one of those creatures this heal must be rolled, and is based on any stat of the user’s choice. (Including God Stat)
- Use Sand Manipulation
- Use Lie Manipulation
- Use Cryokinesis based on the wielder's highest stat
- Release The Bonds - As a simple action, you may attempt to use The Breeze in conjunction with the will of your heart to immediately free ALL allies from all movement impairing effects.
-Summon the blade’s heart for each of these abilities. When used by Christopher all of these hearts can be summoned at once. A heart goes into a support slot and can act regardless of if a support action is available.
HEARTS:
The God of Sun, Gold, and Justice - A version of the divine being that Christopher was once the avatar of. This being uses the gods abilities, and stats. This being can only act for two turns before their divine energy grows weak enough that they must return to the blade.
Mirror - A woman clad in sleek armor crafted entirely from reflective material. This woman can turn any reflection into a portal into a pocket dimension as long as she can get within an inch of the material. She wields a glass katana. Stats are based off of a Deftness roll from the wielder.
Ifrit - A mass of burning air that when not moving looks somewhat feminine and humanoid, but while in movement mostly looks like a boiling cloud. She can use Pyrokensis and Aerokensis. Stats are based off of an appeal roll from the wielder.
The Minotaur - A creature made from architecture, seemingly themselves a constantly shifting mass of rooms, stairwells, windows, walls, and other building pieces, that gives the vaguest hints of similarities to the classic minotaur. Can use illogical maze creation, and manipulate any mazes. Stats based off of a luck roll from the wielder with luck being rolled like a normal stat. (Joker-Esque personality but less murdery. More golden/silver age than modern. Back when it would be insane for the Joker to actually commit a murder.)
Minos - A gooish mass of melting gold. Constantly high enough temperature to melt what it touches. Can manipulate molten gold including the gold it’s made out of. Stats are a 1d10 for every 500,000 pages sacrificed when summoned up to a maximum of 80% of the welder's highest stat
Epimetheus - A buff man with a build similar to a greek statue. His presence can remove the joy from sapient beings around him. As if there is something intensely distressing about him. Some great failure he has committed on their part. He can withhold this ability. As he has accidentally withheld other things. His stats are based on an intelligence roll.
Caduceus & Caddy - A two headed winged snake. Both heads have the power to heal wounds, or perform medical procedures with divine level precision. Caduceus has sworn an oath to do no harm, and to maintain ethical medical standards. Caddy has not. Stats are based off of a vitality roll. Can heal wounds up to those caused by an aspect level creature
Dream - A gaunt humanoid figure made out of sand. It leaves a constant trail of debris wherever it goes, and has a cloak seemingly made out of stars. Despite appearances, something about his vibes make people view him as kind. Dream can create and manipulate sand. Stats are based off of a perspicacity roll.
Andrew Hussie - Welp, Seems like all of that fucking around with homestuck has brought the king of homestuck itself into the Archive. All beware Andrew Hussie. King of lies. Andrew Hussie can manipulate lies. Stats are based off of Horse stat, or if lacking a horse stat, robustness.
A Shard of Light - A single golden scrap with an eye placed upon it. He identifies himself as Lucifer. Scanning this being reveals they are an Archangel if a very weakened one. When asked how he got in this state he grows very upset and mutters something about hell having a long history of overthrown rulers that he was only a single step in. He has cryomancy. Stats based on God Stat roll.
Christopher! - A chibi version of Chris! Can give a single target an extra movement action! This movement action can’t be changed out for a main action. Can also Beseach the breeze, or summon up a keyblade to bash enemies with! Stats are a copy of Chris’s or the welder's current stats -20.
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Inactive]
Universal Abilities
- Boon of the Harpy God - Flight
- Avatar of the God of the Sun, Justice, and Gold - +10 Robustness, Perspicacity, and Vitality, +6 to others: The Domains of Sun, Justice,and Gold, Super Human Condition, Destroy Lesser God of Undeath/Abominations
- Avatar - You are the true messenger of your God's will. Whatever he requires of you, you will do. You no longer need your Avatar transform equipped in your universal ability slots to use it.
- Divine - You are no longer mortal.
- Yokai Master (Raph) - You are spirit-bonded with a Yokai. They are now yours.
[/PTabbedContent={animation:slide; background-color:#315e29; font-weight: bold}]
[PTabbedContent=INVENTORY]
[PTab=Inventory]
[PTab=Equipment]
Armor Set Bonus
- Automatic Defense Protocols [Divine Adapter] - Armor pieces can autonomously use their abilities. Armor pieces attacked by new sources of damage will automatically develop new abilities related to defending against this damage source the next time it is encountered!
Helmet
- Divine Adapter Nanobots - +2 Deftness, +2 Vitality, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day negate projectile, Once per day defend against a fire attack as an immediate interrupt, Once per day negate a magical effect on yourself, Once per day defend against sound-based attacks as an immediate interrupt
Shoulder Pads
- Divine Adapter Nanobots - +2 Deftness, +1 Vitality, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day defend against a fire attack as an immediate interrupt, Once per day, resist an alchemical effect, Once per day defend against sound-based attacks as an immediate interrupt
Torso
- Divine Adapter Nanobots - +2 Deftness, +1 Vitality, +1 Perspicacity, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day defend against a fire attack as an immediate interrupt, Once per day negate a magical effect on yourself, Any non-divine metal that touches your torso can be compressed into a cube, Once per day defend against an attack composed of MGP as an immediate interrupt, Once per day defend against Tenacity-based attacks as an immediate interrupt, Once per day defend against sound-based attacks as an immediate interrupt
Belt
- Teal Digi-Chromozoid Best Space Belt - +5 Deftness, +5 Intelligence, +5 Perspicacity, +3 to all others, All the equipment of Batman+Robin, can create bubbles to survive in space/underwater, This belt contains an infinite storage space within itself in which items are stored as data, This belt allows the wearer to travel at super speeds, This belt makes the wearer more resistant to all types of damage not from a divine, or Aspect level source, This belt can stretch endlessly, This belt will auto-repair itself if damaged, This belt is sharp enough to slice through Chrome Digizoid.
Gloves
- Divine Adapter Nanobots - +2 Deftness, +1 Vitality, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day defend against a fire attack as an immediate interrupt, Once per day defend against an attack composed of MGP as an immediate interrupt
Pants
- Divine Adapter Nanobots - +2 Deftness, +1 Vitality, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day defend against a fire attack as an immediate interrupt, Once per day defend against sound-based attacks as an immediate interrupt
Boots
- Divine Adapter Nanobots - +2 Deftness, +1 Vitality, +2 Intelligence, The absolute pinnacle of divine protection, handcrafted by The God of Friendship and Ingenuity out of divinely created metal. These nanobots are able to adapt to attack that might come their way! Abilities developed by these nanobots: Once per day defend against a fire attack as an immediate interrupt, Once per day defend against sound-based attacks as an immediate interrupt
Ring 1L
- Upgraded Indigo Lantern Ring - +10 Appeal, A power ring worn by the Indigo Tribe, powered by the Indigo Light of Compassion from the Emotional Spectrum. This one has been heavily modded and is much stronger than usual, giving your compassion a much stronger boost (IE, increasing your appeal by 10). At the beginning of a mission, choose a lantern ring to emulate.
Ring 2L
- Ring of Mana - +10 Intelligence, A powerful ring absolutely overflowing with mana. Once per day, you may draw on the energy from within this ring to restore your own!
Ring 1R
- Ring of Psionics - +10 Deftness, A powerful ring absolutely overflowing with psionic energy. Once per day, you may draw on the energy from within this ring to restore your own!
Ring 2R
- Ring of Ki - +10 Vitality, A powerful ring absolutely overflowing with vital energy. Once per day, you may draw on the energy from within this ring to restore your own!
Accessory 1
- The Amulet of the Cosmic Aspect of Mummies - +5 Perspicacity, +5 Intelligence, An amulet overflowing with pure... Mummy energy. Gross. If you put your ear up to it, you can hear something moaning off in the distance... This ring allows you to control mummies (also known as Mummy-kinesis) based on perspicacity. Once per month, it also enables you to turn a target into a mummy! Keep in mind that this process will be unreversable!
Accessory 2
- Loot Box - +4 Vitality, +4 Appeal, +4 Luck, +1 to all other stats, Kaching! Once Per Mission, choose one of the following effects: Pick up two items from mission rewards OR Take three copies of one item OR Receive a brand new item not on the rewards list.
Main Weapon
- Hyperion’s Vorota to Hell’s Heart - +8 Robustness, +17 Deftness, +10 Vitality, +10 Intelligence, +10 Perspicacity, +15 Appeal, +8 Luck, On a physical level this is a very plain looking blade. It is a simple long sword with a blade of black metal shined well enough to hold a reflection, and a golden hilt without any intricate designs. On a spiritual level this blade looks like someone took a screencap of the energy swirling around mount olympus during a highly packed debate. The devine cluster fuck that this blade appears to be to any with an eye for energy is enough to make even gods cringe. This blade can only be wielded by Christopher, His Avatar, or a person who earns this blade by slaying the being that previously wielded it. Full abilities listed
Secondary Weapon
- Golden Deagle of Friendship and Ingenuity - +3 Deftness, Intelligence, Appeal, +1 to others, A golden desert eagle carried a long, long way by The God of Friendship and Ingenuity, lovingly infused with divine energy and crafted into an incredibly powerful artifact. Bullets are not propelled from this gun by gunpowder, but the wielder's Ingenuity! Attacks with this gun are based on intelligence. In addition, this gun has a Friendship-powered safety. When flicked on, attacks with this gun are incapable of killing the target or inflicting lasting damage - at worst incapacitating them for a time. This gun is Aspect-slaying.
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Currency]
- Pages: 2,913,011,027,699
- Sun God Gold: 103,489
- Poke: 100,000
- USD: 20,000
[PTab=Consumables]
Food/Drink
- Loaves of Bread (9)
- Bottles of Water (20)
- Chips (5)
- Cookies (20)
- Soda (12)
- Survival Pack (Supplies for 3 days)
- The Best Cupcakes in the World (Full Heal, +1 Appeal)
- MRE (10)
- Coconut Custard Pie (+10 Intelligence for 5 turns)
- A Mug of Ale
- Ice Cream Bucket
- Ambrosia (12)
- Best Cake in the World (Large Batch - Unmade)
- CSIP-Brand Water Bottles (100 days worth)
- CSIP-Brand Rations (100 days worth)
- Mushroom (x3) - A tasty mushroom that will cause you to grow to double your current size until the next time you take damage.
- Health Potions (HoT) (6)
- Red Potion (9)
- CSIP-Brand Full Physical Heal (99)
- Gold Chicken Egg: This egg appears to have healing properties. Maybe it has another use?
- Ultimate Ninja Warrior Black Forest Cake - This cake is given to people who surpass the preliminary round of Ultimate Ninja Warrior. This specific cake provides a minor heal when fully consumed.
- Eve Hypo (1)
- Full Mana Potions (2)
- CSIP-Brand Full Energy Heal (80)
- Senzu Beans (1)
- CSIP-Brand TOTAL Heal (Physical, Energy, Full Meal) (100)
- Vial of Mother-Goo
- Max Potion - Restores a pokemon's HP to full. What does it do to other species?
- Antidote (5)
- Panacea (100)
- CSIP-Brand Auto-Full Revives (10)
- Purple Potions (2) (Unknown)
- Yellow Potion (Unknown)
- Green Potion (Unknown)
- Strength Restrainer : Pill that decrease muscle mass. Give -4 robustness and -3 vitality for 24 hours after intake.
- 3x bottles of MaiMai Milk : Delicious nutrients, full of joy! A cow milk brand.
- Red Herb: This item has no effect on it's own, but can possibly enhance the effects of another item when mixed together.
- Bag of Time - Consumable - Use this to go back 10 seconds into the past, the only difference being you won't have this bag any longer. This cannot be countered except by a BoP with a connection to time, in which case they must be more powerful than The Mistress of Fate.
- Bag of fertilizer: Cucamelonia's special blend of fertilizer! Guaranteed to make your plants super happy.
- Crystallized Ki - CONSUMABLE - A crystal composed of pure black ki. Once EVER, break this crystal to have your ki charged to insane levels. You may not have full control of yourself however...
- Shield Power-Up - Consumable - A shield often found in item boxes spread across the levels that Sonic finds himself adventuring in. As an instant interrupt this can be used to block a single attack!
[PTab=Adventuring Gear]
Tools
- Moral Compass
- Psychic Painting
- MPC (Technological Bag of Holding)
- Nanobot Workshop
- Space Bubble Generator
- Momdroid (Capable of carrying up to 150 lbs)
- Bedroll
- Flashlight
- Flint and Steel
- Tent
- Cooking Equipment
- Rope (50 feet)
- Chain (10 feet)
- Crowbar
- Toolbox (Containing generic tools)
- Hooded Lantern
- Shovel
- Box of Rubber Gloves
- Psychic Paper
- Pristine Stand Arrow
- Sonic Spellcaster
- Old Rod - A beaten up looking fishing rod made from wood with a plastic lure. Unlike most fishing rods this one does a decent job at catching fish even without any bait attached. It’s only able to properly reel in weaker species of fish though.
- Scuba Tank - A basic scuba suit for diving deep.
- Hot Plate - Hot food on the go.
- A Deck of Cards - A deck of cards with The Gambler's picture for every face card. You imagine now that he's no longer the reigning champ, this is about to seriously depreciate in value.
- ClawShot - A claw like grappling hook that can be used to shoot oneself towards ledges, or other grabbable objects. Shots are based off of Deftness. +1 Deftness.
- Laser Handcuffs - TOOL - A standard-issue set of futuristic handcuffs given to every security officer on the station.
- Spatial Stabilizer (x3) - This gem can be used to stabilize unstable spatial rifts! Specfically the spatial walls from Lizzie's sBurb world, but it will probably work on other spatial anomalies, maybe.
- Black Card - [TOOL] - A card with ties to shady organized crime. On modern earth-based worlds, this will give you (not quite infinite) but a lot of purchasing power. You don't know where this money comes from, or what happens if you take too much. Maybe you don't want to know? You cannot change any of the money on this card into pages, and it cannot withdraw physical money from any source.
- 2 pints of oil
- AA Batteries (20)
- Old Books
- Field Guide to Alchemical Ingredients
- Xavier's Phone Number
- Mother's Database
- Demonic Texts (3)
- Masterful One-Handed Styles for Anime Heroes
- Adept Swordsmanship
- Loungin' With The Breeze
- The Journey of Freyis: A book detailing the heroic adventures of Freyis before he ascended to godhood. Keishi shows up half way through, breaks his sword with an already broken sword, and then becomes friends with him.
- The Journey of Xire: A book detailing the heroic adventures of Xire before he ascended to godhood. Keishi shows up half way through, breaks his sword with an already broken sword, and then becomes friends with him.
- Chief Alarune's Compendium of Poetry - BOOK - A collection of all the non-magical poetry Chief Alarune has written. It isn't half bad, honestly.
- OtamonX on Betamax! - Item - A tape of one of Dice's consorts beautiful singing on the most superior of recording mediums, betamax. Has such hit songs like "Oh Great Hero Where Are You", "A Song for Baking Pie.", and the family favorite "I'm gonna kill the entire village if my singing gets made fun of one more time FEAT DJ.X"
- Stick of Mining Dynamite
- Supernova Crystal - Consumable - The power of an exploding star in a glass gem. Release an incredibly powerful explosion with an incredibly wide radius. Can be triggered remotely with mana.
- Holy Water (x3) - Consumable - Blessed water that's known for being effective against certain kinds of demonic, and undead entities.
- Dust of Appearance - A sack of glittering magical powder. A target splashed with this will flash with magical light, dispelling invisibility spells and giving disadvantage on stealth checks.
- Javelins of Lightning (x2) - These javelins carry within them a strong lightning enchantment. On contact with a target, a bolt of lightning will come down from above and smite them. The lightning enchantment is one use however.
[PTab=Crafting Materials]
Metal
- Divine Gold (50 kg)
- Ingot of Teal Digi-Chromozoid (Divine Silver, Divine Gold, Divine Ferrous, Demon Leather, Digi-Chromozoid)
- A Chunk of Permafrost - A sizeable chunk of ice that will never melt, no matter how hot it gets. It's as hard as steel.
- A Chunk of Pure Data - Crafting Material - This is a chunk of pure 1's and 0's. It might technically count as some type of ore? There's probably something that you could do with this.
- Perfected Meta-Serum (2,000,000)
- Space-Piercing Arrow (1,500,000)
- Shattered Wailing Stone - Used to be a three foot tall stone obelisk with gold symbols on it resembling a wave. It was used for receiving and sending out auditory communications with an interstellar range. It currently lies broken in three parts.
- Used Pokeball - This ball was used in a failed capture attempt by a semi-famous shorts loving youngster. In its current state it can’t be used for much.
- Prototype Kamen Rider Belt - Crafting Material - This belt is a prototype for the donut zaibatsu's belts. It is currently lacking any type of power source making it useless. With a bit of tinkering you might be able to do something cool with it though!
[PTab=Miscellaneous]
Mundane
- Backpack
- Extra Clothes
- Phone
- Glasses (2)
- Phone Charger
- Watch
- A circular aquarium exhibit containing several jellyfish.
- Moon Rock - A rock from the moon.
- A Vial of Ashes - Ashes taken from the remains of the first and last settlement of The Children of the Sun God.
- VHS of the Homestuck Anime
- VHS of Space Jam 2: With Larry Bird
- Solunian Rose - MISCELLANEOUS - A beautiful flower planted neatly in a potted plant. It is a hybrid between a Sunflower and a Moon Blossom, symbolizing the union of the Moon and Sun.
- Rock Hand
- Slime Towel
- Sea Stone Orb (x3) - This five inch orb is made from a material known as Sea Stone which causes weakness in individuals who have consumed a devil fruit.
- Reaper Cloth (x3) - This cloth radiates an eerie presence, and those with the ability to see things of a spiritual nature can notice a ghastly energy coming off of it in waves. It is most commonly used in the evolution of Dusclops into Dusknoir.
- Portable SCP-914 (x3) - CONSUMABLE - A one-use pocket version of SCP-914 that can be put on any setting. It can expand to take any size of input.
- Power Crystal (x3) - A crystal thrumming with raw divine power. Something this powerful has a lot of potential uses.
- Vial of Liquid Mana - MISCELLANEOUS - A sample of the liquid mana pools that fill The Plane of Power. It has a warning label on it that says, "DO NOT INGEST". What are you supposed to do with it then?
- Writhing Tentacle - CRAFTING MATERIAL - An ever-living tentacle filled with eldritch energy.
- A Jar of Amaterasu - MISC - A jar full of eternal dark flames. They can never be put out except by a bearer of the Mangekyo Sharingan
[PTab=Key Items]
- One-Knotted Rope
- Genie Lamp (3 wishes - Ant Genie)
- BULBR Buddy (Smol)
- Box of Band Candy - A big box of candy bars. A message on the box says that the person who sells the most gets a special prize. That probably doesn't apply to you, right?
[PTab=Ammunition]
Arrows
- Silencing Arrows (20)
Bullets
- .357 Rounds (558)
[PTab=Equipment List]
Helmet
- Super Smart Raven Mask (Phone, Respirator, Night Vision Goggles) - +2 Intelligence, +2 Deftness, +1 Appeal
- Flower Child - +2 Appeal, +1 Perspicacity
- The Crown of The Cosmic Aspect of Absorption - Helmet - A golden crown with various jewels embedded on the sides, and carvings of dragons flying around it. Once Per Day absorb an attack, and gain an energy, and physical heal from it. +3 Vitality +3 Appeal
- Hunter's Monocle - Helmet - A monocle that lets you see the truth of things. +1 Perspicacity, Once per day detect nearby traps.
- Space Shades - Helmet - Futures so bright... +1 Perspicacity
- A Discarded Space Suit Helmet - Where did this come from? It was just on the floor of the town hall.
- Fettucine Al-fedora - A fedora that once belonged to a bird who never learned how to secure a hat to his head. He's lost hundreds of these things.
Shoulder Pad
- Cape of the Speedy Genius - +2 Deftness, +2 Intelligence
- CheeseBurger Backpack - The backpack is similar to the shape and appearance of a cheeseburger. The layers of the cheeseburger consist of two buns, lettuce, cheese, meat, and tomato. There is also a white handle at the 'tomato' section. Each filling is a pocket, and each pocket has a zipper to open it. The burger bun also appears to have sesame seeds on it.
- The Night's Shroud - Shoulder Pads - +1 Luck, A pitch black shroud dotted in stars that feels more powerful in the dark. Once per day, as long as it is night time, you may gain a temporary random superpower that you will have access to as long as you are in moonlight.
Torso
- Lightweight, Heavybrain Leather Armor - +2 Intelligence, +2 Deftness
- Bark Tunic - +1 Vitality, you may instantly repair this armor once per day
- Windy Tuxedo Jacket
- All Might Hoodie (x3) - This Hoodie is themed after the legendary hero known as All-Might! It even has a hood that resembles his iconic hair! +2 Vitality
- Omni-Directional Mobility Gear -Torso - +2 Deftness. This gear wraps around your torso, and with a mixture of piston powered grappling hooks, and gas propelled devices, allows you to soar around with 3-directional movement.
- Hawaiian Shirt - Torso - +2 Appeal, A sick ass floral shirt! When wearing this shirt you constantly feel a soft breeze, and the warmth of the summer sun!
Belt
- Best Space Belt - All the equipment of Batman+Robin, can create bubbles to survive in space/underwater, +2 Intelligence, +2 Deftness
- Mother's Belt Buckle - Belt - +1 Intelligence, Once per day scan an item with Mother's database. Your only question is, who is Mother?
- Coconut Kunai Carrying Case - BELT - +1 Deftness, This case always has a coconut kunai ready you some ape-based ninja shenanigans. You can only have three out before the old kunai start disappearing.
Gloves
- Bobblegloves - +2 Vitality, +2 Deftness
- The Shadow Tamer's Gauntlet - Gloves - +1 Perspicacity, An ingenious new magical invention! Once per encounter, this gauntlet allows the wielder to attempt to manipulate shadows based on perspicacity.
- The Hand of Fate - Glove - +1 Intelligence, A clock inset on the back of a single glove. Once per day, this allows you to give yourself advantage on a target roll.
- Web Shooters - GLOVES - +2 Deftness, These gloves allow you to shoot super-strong webs to maneuver around! These come with a free one-time supply of web fluid. Once you run out of this, you'll have to buy more. Replacement fluid is 2,500 Pages.
- Tarrasque Gauntlet - Glove - +2 Vitality - This Gauntlet was forged from the left over body of a Tarrasque. It has peculiar properties to it, the most interesting of which being how it interacts with mystical objects. When wearing this glove Gain Disadvantage on any mana based rolls, and Advantage on resisting any spells cast on you. This also makes you passively resist friendly spells. Each time you successfully defend against magic, roll a flat 1d100. Above a 95 and the attack is reflected back onto the caster.
Pants
- Genius Greaves - +2 Vitality, +2 Intelligence
- Windy Tuxedo Pants
- Mr. Fancy Pants - +5 Appeal, Fancy Dance Parade: Once per day, win a dance competition
Boots
- The Boots of Smooth Moves - Boots - +1 Appeal, These boots have a powerful friendship-based enchantment upon them. Once per day, mission, or bounty, you may attempt to charm a target sentient creature to do your bidding for one hour. The power of this enchantment does not allow the target to perform hostile actions except in immediate self defense, however. Based on appeal.
- The Boots of Smooth Moves - Boots - +1 Appeal, These boots have a powerful friendship-based enchantment upon them. Once per day, mission, or bounty, you may attempt to charm a target sentient creature to do your bidding for one hour. The power of this enchantment does not allow the target to perform hostile actions except in immediate self defense, however. Based on appeal.
Rings
- Smart Bone Chime of Haste - +2 Deftness, +2 Intelligence
- Ring of the Quick Minded - +2 Intelligence, +2 Deftness
- Ring of the Academic Athlete - +2 Intelligence, +2 Deftness
- Ring of Dunk! - Ring - +2 Appeal! A donut that you can wear as a ring! When wearing this ring you may attempt to preform acts of Donutkenisis, and manipulate the donuts in the world around you.
- Flame Ring - Ring - +2 Deftness - A golden ring with a red crystal embedded inside of it. An individual wearing this ring bursts into flames whenever they perform a somersault or a roll! This limited fire can be used for many uses such as burning things you’re willing to tackle, or burning enemies you’re willing to tackle! Most of the uses involve tackingling things while being on fire. Based off of Deftness
Accessories
- Fallout Bobblehead of Agility and Intelligence - +2 Deftness, +2 Intelligence
- Water Stone - May draw water mana out of
- Mother's Belt Buckle - +1 intelligence, once per day scan an item with mother's database
- Hand Mirror of Sreklats - Weapon/Accesory - +5 Persp - Looking into this mirror shows someone images of those they hold most dear being hunted down by beings from that person's nightmares. It's displays are accurate to the person's worst fears that it displays.
- A Carved Shark Totem - Accessory - This totem is connected to a string, and carved by hand to look like a Whale Shark. When worn it causes sharks, and shark like creatures to not become agitated by your presence unless you make a hostile action against them. +1 Perspicacity.
- Piano Locket - Accessory - A small silver clasp on a silver chain. When the clasp is open, soft piano music comes from it.
- Sage Grass Censer - [AMULET] - +2 Intelligence, An amulet with an eternally burning source of sage grass. Smelling it makes your head feel kind fuzzy... Once per day, take a huge inhale as a simple action and gain a 1.5x success multiplier to your next spell cast this turn. Does not stack with other multipliers.
Weaponry
- The Pauper's Spear (Aspect-Level Cutting Enchantment)
- Golden Desert Eagles - +2 Deftness, Can slay aspects, 9 bullet capacity, takes .357 rounds
- Old Armament - +1 Intelligence {Sword/Gun}
- The Wand - You can teleport up to 100 feet away at the price of having the Cursed Stomach (Induces puking, blurred pain, and intense pain)
- The Cosmic Aspect of Squirt Gun's Personal Sidearm
- Infinite squirts - Foam Golden BattleAxe signed by Adam Bohn (CEO of ARTIX ENTERTAINMENT) - This Axe functions as one would expect an axe out of foam to function, Except against undead/necrotic creatures where it functions as a true BattleAxe. The signature might be worth something to the right person.
- Nano Machinery - Variable - A vial of grey goo. It seems to have a mind of its own... +1 Intelligence, Once per day you may change its shape to a basic weapon or piece of armor of your choosing as a basic action. It will retain its shape between missions.
- Trident of The Under Water City - Weapon - A trident used by the guards in the underwater city that you saw in the distance when speaking with the Karp King. It's made from a type of coral that's as hard as steel +1 Deftness
- Ultrahard Steel Blade - Weapon - +2 Deftness. This blade can slice through flesh like it's fucking butter. Attacks with this blade are based off of Deftness instead of Robustness
- Mjolnir - WEAPON - +5 Robustness, +5 Vitality, The legendary hammer of the God of Thunder... but you need to be worthy to wield it. The A-Mall is flooded with these things that people aren't worthy to wield, so don't expect much money back if it doesn't work.
- The Solunian Streaker - WEAPON - Recently the people of Soluna have gotten strangely into bicycles. They aren't exactly great at making them yet though. This is a serviceable bike, but it isn't pretty.
- Frieza's Six Shooter - WEAPON - +2 Deftness, A revolver with a hell of a kickback owned by someone who probably didn't actually need a gun.
- Tenta-Staff - WEAPON - +2 Perspicacity, You may use this staff to attempt to grapple a target and pull them into melee range based on perspicacity.
- Krimson Guard Patrol Bike - Vehicle - A hovering bike that has built in spikes on the front. It also has a built in canon at the front. This type of hover bike is most commonly used by members of the Krimson Guard, and organization that no longer exists in this universe because they all dropped dead at once.
- Katana of the King of Reflections - +3 Deftness, +3 Appeal, +3 Perspicacity +1 to all other stats, This item cannot be sold in any marketplace approved by The Archive. When swung it's blade connects to a personal pocket dimension and shoves anything it touches into that pocket dimension. For example if swung through a tree it will send a thin sliver of wood into the pocket dimension, and slice the tree in half.
- Hyperion's Breath - +5 to intelligence, vitality, and deftness, +3 to others, Once per encounter you may use the abilities of The God of Sun, Gold, and Justice (+425d10) for 1d2 turns, A long, hiltless blade. The metal is unassuming but is made of the hardest metal in the known multiverse. The blade has a gilded handle and is cloaked in swirls of flame and wind.
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