Post by cvasquez on Aug 25, 2020 14:18:05 GMT
[PTabbedContent=Lizzie]
[PTab=Photograph]
[/PTab={background-color:#000000}]
[PTab=Resource Information]
Name: Elizabeth "Lizzie" Duchesne
Age: 33
DOB: 10/16
Level: 13 - 94%
Vocation: Singular Universe Hero (LVL 0 | 0%)
Classes: Gungeoneer (1), The Grimdark Knight of Light (5), The Path of The Unedited Story (5)
[/PTab={background-color:#323536}]
[PTab=Biomechanical Dryad]
[/PTab={background-color:#323536}]
[PTab=House]
Location: Enter the Gungeon
Amenities:
[/PTab={background-color:#323536}]
[PTab=Misc]
Cooldowns
Color Codes
[/PTab={background-color:#323536}]
[PTab=History]
The Tragedy of Humanity is an ancient legend retold generation after generation as a nursery rhyme for dryad children. Hundreds of years ago, beyond the memories of even the most ancient of trees, there was a race of being called humans. These humans were masters of architectural magicks, and their cities of steel and glass soared above our forests. In these days we still hid in the trees, guarding them from attack by the humans. But one day, the humans simply... vanished. Their cities and great works remained but the people who built them were nowhere to be found. Not even a corpse was found. They were utterly and truly gone.
Soon, the wisest of the dryads realized that not a single dryad had seen a human in over one hundred years. Soon, the bravest and boldest of us ventured out of the forests, seeking answers. They found nothing but an abandoned civilization. We saw decrepit buildings falling apart, and we saw that without their guardians, these trees would not be able to heal. So we said goodbye to our ancestral homes and picked up where the humans left off. We weren't the only magic to return to the world, the population of mystical animals exploded. We became the custodians of this planet, including the works of the humans, and under our care it has flourished.
Lizzie is a bold, self-possessed woman who has always dreamed of becoming an Ani-Mage, the most powerful and respected mages of her world who bore tremendous power over animals. She showed a remarkable talent for animal magic since she was a child, and even without magic she's always had a way with the furrier folk. However... Reality set in. With taking up the mantle of the human came many of their issues. Lizzie had bills to pay and couldn't afford to go to the expensive academies she dreamed of as a kid. Instead of a famous Ani-Mage, she works in a pet shop. She feels at home being around animals but... she constantly feels she is destined for... more.
[/PTab={background-color:#323536}]
[PTab=SBURB Notes]
Three Hidden Stone Panels:
1. Six normal-looking humans, six horned humanoid figures, one for each of the aspects. They are depicted fighting against an incredibly powerful and over-prototyped Black King.
2. There are 11 coffins, each with one of the aspect symbols. The twelfth is the symbol of light with a slash through it on a sarcophagus.
3. The final panel seems to be the Black King completely covered in darkness to the point where he's hard to see.
[/PTab={background-color:#323536}]
[PTab=Roll Bonuses]
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
[PTab=Superpowers]
Metaserums:
Superpowers:
Cyber Surge Powers:
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[PTab=Stat/Roll Bonus Universals]
Stat Bonuses:
Roll Bonuses:
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[PTab=Boons]
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[PTab=Anifuse]
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[PTab=Witch of Space]
Abilities:
Kiddie Camper Handysash:
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[PTab=Gungeoneer]
[PTab=The Grimdark Knight of Light]
[/PTab={background-color:#323536}]
[PTab=Path of The Unedited Story]
Prerequisite: You are on The Path of The Unedited Story.
You can take classes.
You may only take a maximum of 10 tiers in this class.
If you're seeing this page something has gone horribly horribly wrong. Please turn back now before you do something that everyone will regret.
Tier 0 -
DANGER! DANGER! - Well it turns out that certain people get very upset when you break their sacred sacraments. As punishment for violating the Path of the Unedited Story you have been cursed! Receive a Minus 1 to all stats! And occasionally on missions extra challenges will appear that would not haven normally! This can be anything from extra combatants, to odd obstacles!
Tier 1 -
Stamped's Choice - Really love something you did on a mission but you're not as sure that the DM would actually give a fuck about it? Did you play chess super well, but it was only for like five seconds? Did you just get upset that no one took the time back to appreciate how good your scottish/african/southern accent was? Once Per two missions you can select anything you did on a mission, before rewards are written, and command the gods above (THE DM) to make one of the universals based on this thing. This replaces a universal. It does not add an extra one.
Big Fat Bonus - This is supposed to be impossible, and carries with a certain level of danger. Thus it also carries a certain level of prosperity. Gain +X to all Physical stats (Where X is the number of tiers you have in this class, and physical stats are Robustness, Deftness, and Vitality.) You're still a fucking idiot for doing this though. You know you still permadie right?
Tier 2 -
Double Trouble - You have so many universals that have such strict restrictions. It's a shame that you can't pop them out a bit more frequently. Once Per Encounter you can use a Once Per Encounter ability a second time!
Universal Pile-Up - Being a stamped character it gets to a point where you have so many bonuses that it's a bit hard to know what do with them sometimes! Luckily you've learned a way to spend those massive additives you get onto the end of your numbers! If you have more than a +10 to a roll you can sacrifice 10 of that number to instead gain advantage on that roll!
Tier 3 -
I DON'T WANT TO DIE! - Turns out getting your shit kicked in when there's a risk of permanent death on the line is a bit less fun than most people would think ain't it? Luckily when you're on the edge of death you're more powerful than most other people. While in critical condition you can roll as if you weren't in critical! This is less ignoring pain like a beserker, and more just being super fucking desperate.
Challenge Completionism! - Once Per mission choose two challenges that you believe yourself to have bested! If the DM agrees with you than you will receive a +.5 to a stat based on each challenge! These don't round up.
Tier 4 -
Achievement Hunter - What is a universal if not just an achievement earned for doing really well at something? The answer is a reward for murder. Once Per Three Missions choose a target that you have personally slain to gain a universal from. This can be anything from an ability they had to a bonus to their best stat or proficiency in something they were good at.
Jack of All Trades - Once Per Month choose a skill related action to gain a +3 to. This could be something like vehicle handling, wood carving, boating, soccer, making mac & cheese, anything that is neither an offense or a defense. This ability cannot be used on the same thing twice. This bonus is permanent
Tier 5 -
Curse of The Stamp - Once Per Day You can temporarily stamp a target's personal book! This prevents them from reviving for a turn after you do this, and also means any auto-revives will activate, fail, and be wasted! Please don't use this on your allies.
Smart Survivor - Huh, you managed to live this long after all. Maybe you do have a braincell or two rattling around in that brain. Gain +X/2 to your mental stats where X is the number of tiers you have in this class.
[/PTab={background-color:#323536}]
[PTab=Traits]
[/PTab={background-color:#323536}]
[PTab=Vocation]
Magimal VetMage In-Training (Level MAX - MAX%)
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[PTabbedContent=Supports]
[PTab=Daisy]
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Racial Abilities
Universals
Level: 28
EXP: 45%
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[PTab=Nibbles]
[/div][/ul]
Abilities
Level: 16
EXP: 62%
[/PTab={background-color:#323536}]
[PTab=Manny]
[/div][/ul]
Abilities
Level: 9
EXP (1/3 EXP Rate): 16%
[/PTab={background-color:#323536}]
[PTab=Peaches]
[/div][/ul]
Abilities
Level: 17
EXP: 0%
Gains Every Three Levels
+1 Vitality
+1 Intelligence
+1 Stat of your choice
Nature - Rash
Ability - Helix: This Pokémon gains advantage to rolls against unholy aligned enemies
Held Item - Psychic Spoon - +3 to psychic-type moves. May help with certain evolutionary paths.
[/PTab={background-color:#323536}]
[PTab=Cream]
[/div][/ul]
| ABILITIES |
Level: 17
EXP: 0%
Gains Every Three Levels
+1 Vitality
+1 Robustness
+1 Stat of your choice
Nature - Naughty
Ability - Dome - This Pokémon gains advantage to rolls against holy aligned enemies.
Held Item - Metal Coat - +3 to steel-type moves. May also help with certain evolutionary paths.
[/PTab={background-color:#323536}]
[PTab=Ember]
Forest Fire Phoenix - A creature made of various flaming flowers all intertwined in such a way to suggest the image of a crow, or other medium sized avian. It’s caw sounds like twenty birds chirping while a fire crackles in the background.
Level 1 | 0%
| STATS |
Robustness: 5
Deftness:5
Vitality: 6
Int: 9
Persp 10
Appeal: 3
Luck: 0
| ABILITIES |
Revival - A phoenix never stays dead for very long. Once Per Day Revive immediately after death in peak condition. If the creature dies while this ability is on cooldown then it will revive when this ability is next available.
Pyrokinesis - Based on vitality.
Tinder - A fire changes depending on what you choose to fuel it with. Burning certain rare ingredients might have strange affects on the creature. It might also just refuse to burn them, or burn them with no result. Who knows?
[/PTab={background-color:#323536}]
[PTab=Lucy]
A Goat - It’s a goat? It has a pentagram necklace, and seems to be really excited about the Detroit tigers? You're not sure if it will listen to you, but it doesn't hurt to try.
| STATS |
Robustness - 100
Deftness - 100
Vitality - 100
Appeal - 100
Persp - 100
Int - 100
Luck - 100
| ABILITIES |
Ritual Magic that always requires at least one live sacrifice.
Being a Goat
Ramming into things.
Standing on things and getting into places it shouldn’t.
[/PTab={background-color:#323536}]
[PTab=Missy]
HEALSLIME - A floating, wibbly wobbly little slime creature with a blue body, yellow eyes, and yellow tentacles.
Lvl 4|0%
Every 3 levels, this monster gains +1 Vit, +1 Int, and +1 to a stat of your choice.
Rob:1
Deft:3
Vit:5
Int:7
Persp:4
App:1
Lck:1
| ABILITIES |
Heal - Cast a basic healing spell on a single target, based on int.
| TRAIT |
Health Professional - Your heals cost a little less to cast, and heal a little more than they otherwise would!
Secondary Weapon
[/PTab={background-color:#323536}]
[PTab= Currency]
Pages: 314,546
[/PTab={background-color:#323536}]
[PTab= Consumables]
Food/Drink
Physical Heals
Energy Heals
Status Removers
Revival Items
Other
[/PTab={background-color:#323536}]
[PTab= Tools]
Fuel/Batteries
- Zippo Lighter
Information/Books
Explosives
[/PTab={background-color:#323536}]
[PTab= Crafting Materials]
[/PTab={background-color:#323536}]
[PTab= Miscellaneous]
Mundane
Transmundane
Furniture
[PTab= Unequipped Equipment]
[/PTab={background-color:#323536}]
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[PTab=Photograph]
[PTab=Resource Information]
Name: Elizabeth "Lizzie" Duchesne
Age: 33
DOB: 10/16
Level: 13 - 94%
Vocation: Singular Universe Hero (LVL 0 | 0%)
Classes: Gungeoneer (1), The Grimdark Knight of Light (5), The Path of The Unedited Story (5)
[/PTab={background-color:#323536}]
[PTab=Biomechanical Dryad]
Racial Abilities:
- Biomechanical Dryad Physiology - You may attempt to use applications of Dryad Physiology and Technorganic Physiology. Some applications may prove to be beyond you, and clever usage of your powers may result in developing abilities no other dryad possesses.
- Dryad Physiology [Dryad Strength] - The magic that flows through your very being also flows through your muscles. While normally beings made out of plant that aren't trees aren't known for being the strongest, you've managed to surpass that limitation. From now on your rolls of physical strength can be done with your perspicacity stat!
- Dryad Physiology [Poison Immunity] - As spirits of the forest, Dryads are no strangers to the dangers and benefits of powerful poisons, and their bodies have evolved to develop countermeasures for the deadly plants and animals they live around constantly. Except for poor Eurydice. You are now almost completely immune to different kinds of poisons (You may find some poisons too powerful even for your advanced body chemistry however!).
- Plant Magic - You may attempt to cast Plant Magic spells. Based on perspicacity.
- Life Giver - Once per day, give life to a plant animal-level intelligence. Based on perspicacity.
- Botanical Compatibility: Once per encounter, you may merge your essence into any plant based item or creature as a simple action. The more sapient the creature is, the harder it is to force control. The more foreign the plant-matter is to that in your world of origin, the more difficult this is to achieve. If the host is destroyed, you will forcefully reform in your natural state. Inanimate hosts will develop the necessary organelles for sight and hearing while this ability is active. Based on Persp.
- Animal Magic - You may attempt to cast Animal Magic spells. Based on perspicacity.
- Animagic Infusion - Once Per Encounter, you can sacrifice a simple action to boost the next action an animal connected to your soul takes.
- Partnered Spirit (ANIMAGIC INFUSION BOOST) - You have made strides in working with the spirit bound companions that you have gathered so far. When using ani-magic infusion the roll for boosting up your partnered spirit gets an extra +5
- Animage Panacea - Once Per Day, cure a status effect an animal is suffering from as a simple action. Based off of your perspicacity.
- Daisy Chain - Once per day, fuse with your spirit animal as a simple action. For 1d3 turns, Daisy's stats are added onto yours and you gain basic draconic physiology.
- Ani-Magic Stun - The magic that Lizzie has been growing better and better at using has revealed a new manifestation! You have created a spell which will allow you to limit the movements of animals, and force them to remain still for 1d2 turns! During this turn(s) they cannot move any part of their body. Beware that psionic creatures might still have tricks up their sleeves! Once Per Encounter stun a target for 1d2 turns based on Ani-Magic stat.
- Basic Animagic Heal - You can now attempt a basic heal on any animal using your animagic! This is a once per encounter and based off of your Animagic stat! Using it more than once per encounter will require a d100 roll!
[/PTab={background-color:#323536}]
[PTab=House]
Location: Enter the Gungeon
Amenities:
- Advanced Living Room
- Advanced Kitchen
- Advanced Bathroom
- Advanced Bedroom
- Advanced Dining Room
- Greenhouse
- Research Lab
- Advanced Workshop
- Potion Hut
- Arcanum
[/PTab={background-color:#323536}]
[PTab=Misc]
Cooldowns
- Blessing of the Machine Elf (Once per three missions) - LAST USED: Ready!
- Cyber Burst (Once per month) - LAST USED: 7/3/21
- Chameleon Buddy Surf Champ (Once per week) - LAST USED: Ready!
- Spark of Stupidity (Once per four missions) - LAST USED: Ready!
- Ability Learning Bed (Once per month) - LAST USED: 8/1/21
Color Codes
- Robustness - a81d1d
- Deftness - 422ddd
- Vitality - d38613
- Intelligence - 14a837
- Perspicacity - 842f99
- Appeal - ee38d1
- Luck - e3ec06
- All - 19e2e6
[/PTab={background-color:#323536}]
[PTab=History]
The Tragedy of Humanity is an ancient legend retold generation after generation as a nursery rhyme for dryad children. Hundreds of years ago, beyond the memories of even the most ancient of trees, there was a race of being called humans. These humans were masters of architectural magicks, and their cities of steel and glass soared above our forests. In these days we still hid in the trees, guarding them from attack by the humans. But one day, the humans simply... vanished. Their cities and great works remained but the people who built them were nowhere to be found. Not even a corpse was found. They were utterly and truly gone.
Soon, the wisest of the dryads realized that not a single dryad had seen a human in over one hundred years. Soon, the bravest and boldest of us ventured out of the forests, seeking answers. They found nothing but an abandoned civilization. We saw decrepit buildings falling apart, and we saw that without their guardians, these trees would not be able to heal. So we said goodbye to our ancestral homes and picked up where the humans left off. We weren't the only magic to return to the world, the population of mystical animals exploded. We became the custodians of this planet, including the works of the humans, and under our care it has flourished.
Lizzie is a bold, self-possessed woman who has always dreamed of becoming an Ani-Mage, the most powerful and respected mages of her world who bore tremendous power over animals. She showed a remarkable talent for animal magic since she was a child, and even without magic she's always had a way with the furrier folk. However... Reality set in. With taking up the mantle of the human came many of their issues. Lizzie had bills to pay and couldn't afford to go to the expensive academies she dreamed of as a kid. Instead of a famous Ani-Mage, she works in a pet shop. She feels at home being around animals but... she constantly feels she is destined for... more.
[/PTab={background-color:#323536}]
[PTab=SBURB Notes]
Three Hidden Stone Panels:
1. Six normal-looking humans, six horned humanoid figures, one for each of the aspects. They are depicted fighting against an incredibly powerful and over-prototyped Black King.
2. There are 11 coffins, each with one of the aspect symbols. The twelfth is the symbol of light with a slash through it on a sarcophagus.
3. The final panel seems to be the Black King completely covered in darkness to the point where he's hard to see.
[/PTab={background-color:#323536}]
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[PTabbedContent=Stats]
[PTab=Stat Table]
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[PTabbedContent=Stats]
[PTab=Stat Table]
Stat | Starting Stats | Racial Points | Universals/ Traits | Equipment | Vocation/ Classes | Total | Daisy Chain |
Robustness | 0 | 0/15 | 37 | 4 | 4 | 45 #10d10X5 #+0 | 51 #11d10X5 #+1 |
Deftness | 0 | 0/20 | 56 | 1 | 4 | 61 #13d10X5 #+1 | 83 #17d10X5 #+3 |
Vitality | 5 | 0/25 | 33.5 | 10 | 4 | 52.5 #11d10X5 #+2 | 60.5 #13d10X5 #+0 |
Intelligence | 11 | 15/50 | 77 | 8 | 9 | 120 #25d10X5 #+0 | 143 #29d10X5 #+3 |
Perspicacity | 15 | 9/50 | 98 | 20 | 1.5 | 143.5 #29d10X5 #+3 | 193.5 #38d10X5 #+3 |
Appeal | 5 | 15/25 | 79 | 11 | 1.5 | 111.5 #23d10X5 #+1 | 120.5 #25d10X5 #+0 |
Luck | 10 | 3/25 | 64 | 6 | 4 | 87 #1d100+87 | 90 #1d100+90 |
[PTab=Roll Bonuses]
Weapon/Magic Bonuses:
+5 to xylomancy
+4 to anifuse rolls (including performance checks)
+3 to ani-magic rolls
+8 to plant magic rolls (including performance checks)
+3 to attacks while mounted on a monster/animal
+5 to sword rolls
+4 to spatial abilities (including performance checks)
+8 to space-based abilities, including performance checks
+3 to rolls using the Astral Gunblade/Light of Might
+4 to rolls involving telescopes
+5 to ani-magic infusion
+5 to healing rolls on plant-based targets
Action Bonuses:
+5 to analyzing rules for a deeper meaning
+5 to swimming in rivers
+5 to flying
+5 to hunting treasure chests
+2 to Lizzie and Daisy working together (including fused rolls)
+5 to crashing a vehicle
+2 to driving
+4 to gaming
+5 to dancing
+5 to beach/beach sports related rolls
+5 to moon thievery
+1 nasty/evil actions
+5 to actions taken against medical professionals
+5 to navigational rolls
+3 to rolls ending/preventing fights through a show of power
+10 to chocolatiering
+3 to wilderness survival
Target-based Bonuses:
+5 to fruit-themed targets
+5 against Teddy Stark
+3 to rolls against vampires
+4 to supporting Teddy Stark
+3 to dealing with computers/digital organisms
+5 to mango-related rolls
+10 to rolls against Gods
+5 to rolls involving "Space"
+5 to rolls involving wood
+5 to preventing the consequences of Teddy's actions
Persuasion/Deception Bonuses:
+3 to communicating with bats
+5 to negotiating a deal for a trade of goods, services, favor
+5 to convincing someone to part with an item
+3 to interacting with animals
+5 to deals where your life is offered up
+5 to asking for someone's story
+5 to disguising yourself as staff
+5 to bluntly stating why you're in a place
+5 to impersonating a government official
Advantage/Disadvantage:
Advantage versus lava
Advantage to rolls against targets that can't defend
Advantage recruiting animals
Advantage on observatory rolls
Advantage against pizza
Advantage to driving an open-roofed car
Advantage on first attacks against a target you haven't communicated with yet
Advantage attacking a target only you believe should be attacked
Advantage to rolls against targets fighting in the name of another being
Bonus Dice/Successes:
+1 successes to defensive rolls
+2d10 to all One For All rolls [Full Cowling]
+5 to xylomancy
+4 to anifuse rolls (including performance checks)
+3 to ani-magic rolls
+8 to plant magic rolls (including performance checks)
+3 to attacks while mounted on a monster/animal
+5 to sword rolls
+4 to spatial abilities (including performance checks)
+8 to space-based abilities, including performance checks
+3 to rolls using the Astral Gunblade/Light of Might
+4 to rolls involving telescopes
+5 to ani-magic infusion
+5 to healing rolls on plant-based targets
Action Bonuses:
+5 to analyzing rules for a deeper meaning
+5 to swimming in rivers
+5 to flying
+5 to hunting treasure chests
+2 to Lizzie and Daisy working together (including fused rolls)
+5 to crashing a vehicle
+2 to driving
+4 to gaming
+5 to dancing
+5 to beach/beach sports related rolls
+5 to moon thievery
+1 nasty/evil actions
+5 to actions taken against medical professionals
+5 to navigational rolls
+3 to rolls ending/preventing fights through a show of power
+10 to chocolatiering
+3 to wilderness survival
Target-based Bonuses:
+5 to fruit-themed targets
+5 against Teddy Stark
+3 to rolls against vampires
+4 to supporting Teddy Stark
+3 to dealing with computers/digital organisms
+5 to mango-related rolls
+10 to rolls against Gods
+5 to rolls involving "Space"
+5 to rolls involving wood
+5 to preventing the consequences of Teddy's actions
Persuasion/Deception Bonuses:
+3 to communicating with bats
+5 to negotiating a deal for a trade of goods, services, favor
+5 to convincing someone to part with an item
+3 to interacting with animals
+5 to deals where your life is offered up
+5 to asking for someone's story
+5 to disguising yourself as staff
+5 to bluntly stating why you're in a place
+5 to impersonating a government official
Advantage/Disadvantage:
Advantage versus lava
Advantage to rolls against targets that can't defend
Advantage recruiting animals
Advantage on observatory rolls
Advantage against pizza
Advantage to driving an open-roofed car
Advantage on first attacks against a target you haven't communicated with yet
Advantage attacking a target only you believe should be attacked
Advantage to rolls against targets fighting in the name of another being
Bonus Dice/Successes:
+1 successes to defensive rolls
+2d10 to all One For All rolls [Full Cowling]
Roll Multipliers:
1.3x multiplier to space-related abilities
1.1x multiplier versus holy/unholy enemies
1.1x to defenses against any gross attribute attacks
1.3x multiplier to space-related abilities
1.1x multiplier versus holy/unholy enemies
1.1x to defenses against any gross attribute attacks
Common Rolls:
+22 to Xylomancy
+17 and 1.3x multiplier to space-related abilities (+12 to space-related performance checks)
+12 and +2d10 to Astral Gunblade OFA Slashes
[/PTab={background-color:#323536;tabs:side}]+22 to Xylomancy
+17 and 1.3x multiplier to space-related abilities (+12 to space-related performance checks)
+12 and +2d10 to Astral Gunblade OFA Slashes
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
- Soulbound Familiar - You have a baby spirit drake following you at all times. It is very cute. Her name is Daisy. She is composed of pure white spiritual energy.
- Natural Hospitality - Animals just like you. When communicating with animals and asking them to do things, they will be much more receptive to your requests than usual.
- Lifted on a Dragon's Wings - The connection between you and your familiar has grown ever so slightly. Due to this you feel like you can move the other with relative ease. When you are carrying your dragon, or when your dragon is carrying you the person being carried will feel relatively weightless to the person carrying them.
- Apple Bobbing Lower Cup Champion of 2020 - Once Per Day/Mission/Bounty summon up a hoard of 1d10 Applefish to attack your foes based on intelligence or perspicacity. If not in apple cider they die after their first action.
- No Mercy - That blood wasn't cold, but mercy had been expected in that moment. Once Per Encounter gain advantage on an attack made against an enemy that has been genuinely offered mercy by you, or a team mate.
- Reckless Riding - Once Per Day roll luck while riding a bike, and something will happen. You will not be damaged directly by the resulting occurrence.
- Enemies of the Hegemony - You have made a foe of the Hegemony of Man, and they are gunning for you. Luckily, they're gunning for most of the universe so you probably have some time before they actually get to you, maybe.
- Blessing of the Machine Elf - There are things that lie beyond human comprehension that can only be properly connected to by the side-effects of certain chemical substances. You have managed to gain favor with one of these creatures, a mystical thing known in certain circles as a Machine Elf. Once Per Three Missions make a piece of technology work exactly how you want it to (Within the range of what it can already do.) even if it is broken. No matter it's previous state it breaks after this usage. (Last Used: Ready!)
- Plant Radar - The sense sometimes fail even a mystical being of the trees such as yourself. When sight has abandoned you however that doesn't mean that you are out of ways to see the forest, or the trees. You can now passively detect all plants within a 50 foot radius of yourself.
- Energetic Exercising - Something about being in a world where there's another dimension created partially through the power of exercise has made you feel a bit different as of late. Almost like there's some other type of energy bursting from inside of you that is just a tiny bit out of your reach. You have managed to figure one thing about this energy out though. If you try to build it up before doing something the thing you do is stronger. You can spend an action Exercising! Roll Robustness, or Deftness depending on the Exercise! This will power up the next roll you have to make in some way!
- Biological Stone - Fighting gargoyles has made you realize something about the animals, plants, and life of the multiverse. Not all organic life is entirely organic. A large amount of it, if not most, actually makes a heavy use of inorganic components. You can now manipulate aspects of metal and stone that affect biological organisms with your plant, and animal magic! This would be something like turning a creature's claws to diamond, making a plant as hard as stone, or other various uses!
- Cyber Burst - Your dreams are haunted with data, cybernetics, and screaming. Something is watching you. Something is behind you. Something is you. Once Per Month unleash a cybersurge targeting EVERY piece of technology within a thirty foot sphere centered upon yourself. (LAST USED: 7/3/21)
- Chameleon Buddy Surf Champ! - Once Per Week, summon forth the Forest Chameleon Surf Champ to help you out as a simple action! Working more with your consort might make it easier to summon them in the future!
- One For All [Slash] - You have learned how to channel One For All through a blade! This ability allows you to slash using the force of One For All without doing any damage to the blade!
- TechnoKing of Tesla - You have usurped the throne of the individual known to many as Elon Musk, and formally known as the TechnoKing of Tesla. Once Per Month you can hire someone to design a piece of tech for yourself that would cost under 100,000 pages. The budget for this spills over each month. (CURRENT BUDGET: 300,000 PAGES - Updated for: January 15th, 2022)
- D&D&D (Dungeons and Dragons and Dreams) - You spent a month in a dream where you're an adventurer in a D&D-esque world. You learned quite a bit in that time, enough for it to persist after you woke up! You can learn either a level 1 spell or a class feature up to 2nd level from any D&D class. This does NOT include homebrew classes. Chosen Ability: [UNDECIDED]
- Full Cowling - Training with one for all has taught you the way of being like the egg in the microwave, and you have discovered a way to push the power of One For All through your system for the entirety of a fight. You currently have only one setting for this mode, 5%. While using Full Cowling 5% you gain an additional 2d10 to any rolls that involve the use of One For All, in this state that includes all physical rolls. Trying to push past 5% in your current state will be as dangerous as normally using One For All. [Simple action to turn on and off]
- One For All [Dragon Breath] - By charging up One For All into your throat while you have taken the form of a dragon you are able to send out a truly magnificent blast of mystical flames! Doing this puts an utterly massive strain on your throat however so try not to overdo it! Once Per Four Missions release a burst of flame that can target every enemy within a 100 foot radius, based on your dragon fire stat, and gains a 1.25x multiplier to successes. You can force out a second one before the limit has eclipsed, but after doing so you will suffer disadvantage on all rolls the require you to use your throat until the end of the original four mission timer. The ability will still not be usable until the end of the new Four Mission Timer.
- Literary Content Divination - You can now divine the material that will be in a piece of literature! This is great for flipping to just the right page you need when you only have a vague idea of what exactly you're looking for in a book or other piece of written media. Based on Persp.
- Double One For All Slash - You have learned how to channel One For All through a blade in a way that allows you to slice with the speed of a true anime character! You can now do two One For All Slash's when you do a One For All Slash! This will take twice as much energy, but only one action!
- Cyber Surge Out of Combat Toggle - When outside of combat you can now toggle the Cyber Surge Off. You have to declare that you have done this, and if not declared it will be assumed that the Cyber Surge is currently active. While in combat it automatically turns back on.
- One For All Beyond Plus Ultra Carolina Smash - Using 120% of your power you can release a massive burst of power by channeling One For All beyond the power that it would normally have. Once Per Month release a massive smash with enough energy to be worth a 1.75x multiplier. After doing so you gain disadvantage on all physical rolls for the rest of the mission, and can't access One For All. Also the limb used fucking breaks.
- All For One 20% - Once Per Three Missions bring your power with One For All up to a full 20%! In this state you gain advantage on all physical rolls for 1d3 turns! After leaving this state you will feel physically drained, and suffer disadvantage on specifically your One For All rolls for 1d2 turns.
- Spiritual Weakening Field - Sometimes spiritual things around you are fucking scary, and even as a mostly spiritual being it's a bad idea to have to deal with that kind of bullshit. Once Per Day use your own spiritual energy to disrupt the spirits in the area around you! For 1d3 turns all spiritual energy based techniques will receive disadvantage including your own!
- Literary Content Divination (Bonus): You've learned how to understand the meaning of the words in a book without ever opening it. As of now, you can instantly understand the content of written word up to 1000 pages.
[PTab=Superpowers]
Metaserums:
- Metaserum (Robustness) - +1 Robustness, Shadow Stealth
- Metaserum (Deftness) - +1 Deftness, Psychic Reflexes
- Metaserum (Vitality) - +1 Vitality, Fusionism
- Metaserum (Intelligence) - +1 Intelligence, Electric Armor
- Metaserum (Perspicacity) - +1 Perspicacity, Absorption Slash
- Metaserum (Appeal) - +1 Appeal, Pressure Immunity
- Metaserum (Luck) - +1 Luck, Cold Fusion Manipulation
- Metaserum (Perfect) - Video Game Physics
- Tainted Meta-Serum - Something wasn't right about that dosage... It felt... Evil... You still got a power from it though! Hell-Fire Infusion
- Nasty-Serum - +1 to nasty or evil actions, Spite Empowerment
Superpowers:
- 「 FAKE MONA LISA 」- Arrogance Inducement. Stand has no range. You can summon a painting that when people look into it, they see the most beautiful version of themselves possible and become incredibly arrogant.
- Solar Magic - You can feel the sun. You may attempt to perform basic applications of Solar Magic. Based on perspicacity. At this stage, you must be in direct sunlight to use this power.
- One For All - +1 Vitality +1 Robustness. You can attempt to use One For All at the same level as Deku. You have received enough training to not kill yourself when using this power - at least immediately.
- Papyrokinetic Magic - Existing in a world made entirely out of paper has given you some new insight into how paper is kind of a plant. This new insight has allowed you to spread your knowledge of casting to this new element of nature. You can now attempt feats of Papyrokinetic Magic based off of either Appeal or Persp.
- CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of Cyberspace Magic based off of intelligence!
- Kur's Blessing - You've allowed one of your allies to play with your genetic code like a kitten with a ball of string! Instead of cancer, you got the superpower "Cryoscience".
- Brigid's Blessing - You permanently gain the following superpower: "Adaptive Augmentation". You are able to manipulate your botanical physioligy to rapidly adapt to your environments, becoming a form of dryad capable of handling more intense environments (i.e., a cactus dryad in a hot climate, or grow a thicker bark to deal with an oncoming attack). You also gain +4 to all rolls relating to this superpower. In addition, any plants you create maintain any adaptations you currently have active.
- Child's Wish - Animage - Your inner child's wish was heard, and the Cradle of Desire has provided you with the tools to grant it. Rolls relating to animal magic, bonding with animals, or recruiting more animals to your ever expanding zoon, you gain a +5 to those rolls including performance checks. In addition, you gain the superpower "Animal Intuition".
- Strange Tutelage - You have begun the process of learning under the Sorcerer Supreme. As of now, you have completed one lesson, but already you're feeling some of its perks. You have Apprentice Level Magic Intuition. You can develop this further with more training with Stephen Strange.
Cyber Surge Powers:
[/PTab={background-color:#323536}]
[PTab=Stat/Roll Bonus Universals]
Stat Bonuses:
- DM Paycheck - We gotta take what we can get. For each voice session you run, you gain an extra stat point to be distributed as you wish. (+0 Robustness, +2 Deftness, +1 Vitality, +4 Intelligence, +22 Perspicacity, +18 Appeal, +11 Luck)
- High Score! - You've attained the highest score in a score based competition among your friends. Gain +1 to a stat of your choice. (Perspicacity)
- Social Butterfly - You're just that good at striking up a conversation with random strangers who wanted nothing to do with you in the first place. +2 Appeal.
- Sick As Fuck Jacket - You stole Spike's jacket, and wore it for at least a few seconds. Just wearing this jacket made you permanently slightly cooler! +1 Appeal.
- Buff Buffy - Dressing like the slayer has brought you a bit more in tune with her physicality. Gain +2 to Robustness.
- Archive Halloween 2020! - This years been a scary one for everyone, but you've managed to spend the spookiest time of the year with some friends. Gain +1 to a stat of your choice and Once Per Month create an average sized Jack-O-Lantern. (Perspicacity)
- Bold Faced Liar - +2 Appeal, You managed to get away with a downright outrageous lie.
- Mango Melancholy - You spent some time helping the Goddess of Mangoes talk out her issues, and helped inspire her to bring about much needed change. +2 to Appeal.
- Psyche Creation - You forced a living weapon to recognize that it had free will. The philosophical implications of this might keep you up at night. +2 Perspicacity
- Heart Container - +5 Vitality, A container full of pure life energy. As an Archive agent, you are only able to benefit from the health benefits of ONE Health Container.
- Animage In-Practice - You've become much better at commanding, and communing with animals. +2 Appeal +2 Persp, +3 to interacting with animals.
- Dunkin Savings! - +2 Persp, and Get fifty percent off at any Dunkin Donuts restaurant!
- Mental Freedom. - +1 Int, +1 Persp. You rid someone's mind of heinous mind control that was causing them to act against their true desires of justice! +5 to curing mind control affects!
- One For All Training - +5 Vitality +5 Robustness +4 Deftness - Your body can handle attempting to use the quirk One For All without literally exploding the moment you try. Side Effects may include: Broken Bones, Broken Internals, Punching really hard, Kicking really hard, and Mad Jumps.
- Plant Awareness - The roots have whispered in your ears, and you have connected with them on a very literal level. +3 Persp
- Get those digits! - Lizzie managed to get the digits from someone who many would qualify as a cute girl! Congratulations! Gain +3 Appeal!
- A King's Blessing - You've soothed over the relationships that you damaged by getting King, and Daisy killed! Gain a +2 to Appeal thanks to your newfound knowledge of how to bribe Beavers!
- Starstruck - The cosmic dolphin has spoken. You gain +2 Intelligence!
- Welcome to the Wyld Stallions! - Bill x2, Ted x1, Johnny Silverhand - +2 Appeal! You were instrumental in helping to create the best rock sensation that Night City has ever seen! Feel free to pat yourself on the back, and remember to always be excellent my dudes! Also you can air guitar and it will make the noise.
- Embrace The Glitch - Sometimes the best way to proceed with a situation is to leave everything in the hands of a higher power. This understanding has opened up your mind to a new philosophical view on existence. +2 Persp.
- Directions? Where we're going we don't need Directions! - Okay, Maybe the directions would have helped a tiny bit. Thankfully you've learned a couple of mnemonics that will help you remember things that are related to directions in the future! You know remember all directions to locations that you are given perfectly! You also gain +1 Int!
- Situational Awareness - You have demonstrated that you're pretty good at knowing when a fight is about to break out, and shooting before it does. +2 Perspicacity.
- Cybernetic Enhancements (Right Arm) - +1 Robustness, Your right arm has been replaced with a version crafted from steal, and cybernetics. This new arm comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your right arm! Upgrades:
- Taser - Add electrical power to a punch made with your cybernetic arm!
- Sensor Packages - Gives your arm a wide variety of sensors to use (X-Ray, Infared, ETC)
- Hazmat Module - Protects from radiation from about a year ago.
- Cybernetic Enhancements (Right Leg) - +1 Deftness, Your right leg been replaced with a version crafted from steal, and cybernetics. This new leg comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your right Leg! You also technically have Enhanced speed, and jumping when using your right leg, but it may be hard to do those when it's only in one of your legs.
- Cybernetic Enhancements (Left Leg) - +1 Deftness, Your Left leg been replaced with a version crafted from steal, and cybernetics. This new leg comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your Left Leg! You also technically have Enhanced speed, and jumping when using your Left leg, but it may be hard to do those when it's only in one of your legs.
- Extended Mana Pool - You have grown quite a bit as a mage in the past couple of months, and you've noticed a change. While you were never a weakling when it came to stamina, you have found it much easier to cast a larger amount of spells as of late. Your mana pool has increased making it harder for you to run out of the stuff! Gain +2 Persp, and +2 Int!
- Quick Footed - Something about being hit by a tornado being launched by a break dancing penguin has made you feel a bit faster as of late, weird. Gain +2 to Deftness
- Hunter's Luck - +17 Luck, A disease that affects rabbits causing them to have a multitude of cancerous growth's along their body that present in the form of extra rabbit's feet! For some reason you filled yourself full of blood of rabbits that survived this, and managed to keep their feet! Their only bout of unluckiness was being harvested for scientific experiment but that probably won't happen to you! Once Per 3 Missions! Cancerous Burst! - Fill your body with the power of rapid uncontrollable cell growth! Roll Luck to attempt to get the cancer inside of you to heal you! A low luck roll can mean some truly awful things here!
- Work Out - A boss rush is one hell of a work out! Gain +2 Vitality, and +2 Persp!
- Cyber Surging Queen - Something about the constant shifting of data, and information around you thanks to the cyber surge has made you inherently a bit more in tune with electronic organisms. +1 Int, +3 to dealing with either computers, or digital organisms.
- Tales of the Ocean - You've learned the oldest lesson known to man, sailors love to tell stories, and so do surgeons, and most people actually. +1 Appeal, +5 to asking for someone's story.
- Cybernetically Enhanced Kidney - +2 Vit! - This kidney has been enhanced with cybernetics! It now has LED's implanted inside of it! It also has increased the kinds of things it can filter out of your body! This gives you advantage against getting poisoned, This includes getting drunk!
- Space Wacey - +3 Int. You have slowly gotten a better understanding of space, but there is a lot out there to understand.
- Moon Thief Assistant - +1 Deftness - Stealing a moon ain’t an easy feat, but you’ve proven that you’re at least a solid enough wrangler to give a hand to a pro. Get +3 to actions that pertain to the theft of lunar bodies.
- Diamond Hands - +1 Appeal, +0.00001% Page gains,
- Thoughtful - You’ve shown off that you have the capability to actually think through your actions. This is sadly very rare in the multiverse. +2 Persp, +2 Int
- Auto-Correct! - +1 Int! You can no longer misspell words!
- Empathetically Spiritually Aware - +1 Persp - Some people can see ghosts. Some people can feel others' emotions. You can do neither of those things* What you can do is feel the emotions that people left behind. The grief, the rage, the anger. You’re an empath for the dead. When encountering a spiritual entity you can attempt to sense their emotions and possibly even the reason behind those emotions based on persp, and will know they’re there if they have any type of emotion to them.
*(At least this ability doesn’t allow you to do either of those things.) - Fourth Wall Breaker - + 1 appeal, +1 luck - You attempted to shatter the fourth wall and were partially denied. Be warned of doing it again. Some people in the multiverse really don’t like other folks stealing their gimmicks without going through the proper paper work.
- Coup-De-Gra - +1 perspicacity, + 1 intelligence - You’re learning how to kill people who can’t do anything to defend themselves super quickly! Gain advantage to rolls against targets that can’t defend.
- Blessing of The Genie - Contrary to popular belief you only get one of these. +18 to all stats.
- Higher Education - +2 Intelligence, Thanks to a very special bed that made you dream for FOUR YEARS, you've now received a very thorough education! Choose a mundane Earth major (Biology, Art, Archaeology - anything as long as you can get it as a real bachelor's degree from a real school on Earth). You now possess all the knowledge an average college graduate of that major would possess! (MAJOR: Undecided)
- Technical Victory - +1 to three stats of your choice for this technical victory! Cheaters really do prosper! (+1 to Intelligence, Perspicacity, and Luck)
- Non-Cancerous - +2 Vitality - Your genetic code has been altered to make you immune to cancer. Congratulations!
- Starchild - You like the shinier things in life. Once EVER, you may choose the result of an observatory roll. If you're feeling generous, it does not have to be your own. In addition, this universal gives you a one point bonus to a stat of your choice per constellation you've found! You can spread these stat points however you like. CONSTELLATIONS I'VE DISCOVERED: 4 (+4 Intelligence)
- Stupid - You're a fucking idiot. +1 Intelligence
- Gross Out Resistance - You have done some downright vile things during your time as an Archive member. From rooting around in rotting corpses to having to delve into sewers. As such you've become a bit hardier when it comes to the resistance of both the physical and sensory assault that these kind of things try to do to a person. +2 Vitality. +2 Persp. 1.1x to defenses against any gross attribute attacks. (EX. Fighting living shit, Getting puked on, etc...)
- EVERYTHING MUST GO! - +1 Appeal - You have learned the amazing power of just buying fucking everything from a store. Now when purchasing literally every last thing a store has to offer you will be given a 15% discount on the total price of those goods!
- Starvation - You've become more familiar with how it feels to brutally starve, almost to death! As such you've become a bit hardier, and won't be as easy to starve! That's how pushing your body to the limit works. I've seen anime. +2 Vitality
- An Apple A Day - You have helped seed a planet with the most powerful fruit of all! Once Per Day Summon an Apple!
- Keeps the Doctor Away - You have helped seed a planet with the most powerful fruit of all! +1 Vitality. +5 to actions taken against Medical Professionals.
- Worker of Wood - Being inside a divine vessel and fighting against a divine enemy of the very wood which so much of your magic works through has given you a tiny bit more appreciation for the power of the trees! +1 Persp, +1 Vitality, +5 to rolls involving Wood, and Once Per Month gain advantage on a roll involving wood.
- Way of the Word - You used your words quite a bit on this mission to recruit a variety of furry friends, impersonate people, and even made a deal with the devil! Gain +3 Appeal for all of these very impressive feats of talkin'!
- Property Damage - +2 Robustness +1 Deftness - Fuck architecture or looking for doors. Just make a fucking hole.
- Balancing Act - In your dreams, you receive an error message stating, "WARNING: MIN/MAX INSTABILITIES DETECTED. INSTALLING BALANCE PATCH." You gain a +5 to a stat of your choice. HOWEVER, this stat cannot be luck or one of your two highest stats (if luck is one of your two highest stats, then this applies to your two highest excluding luck). (+5 Deftness)
- Teddy Prevention Squad - +1 Appeal - You've gotten slightly better at wrangling the mass of walking chaos that here at the archive we affectionately call Teddy Stark. Gain a +5 to actions related to preventing the consequences of Teddy's actions. (This includes defenses.)
- Master Choclatier! - +2 Appeal, +2 Deftness - Holy fucking shit that was some good ass chocolate working skills! Congratulations on getting fourth place! Gain a +10 to all choclatiering based actions in the future!
- Pacifistic Takedown - +3 Persp - It takes true wisdom to know how to navigate a situation without violence.
- Doomsday Prepper - +1 Intelligence, War... War never changes. Having helped prepare these people for the oncoming destruction of their home has keyed you into a few things about setting up a defenses before an attack. +2 to defensive rolls made BEFORE combat starts.
- Jungle Survivor! - You survived in the multiversal jungle, and proved that you really are the toughest of the tought. Gain +1 to a stat and write a tiny description of how being in the jungle boosted that stat to add onto this ability! Also gain a +3 to any wilderness survival checks that you make. (Perspicacity)
- Roses on Roses - +1 Perspicacity, You know, you're pretty certain that the Rosalia you left behind will be happy with their friends.
- Silver Dinosaur - +1 Appeal, You're not sure what this means, but, certainly it means something.
- Reverse Engineer - +1 Intelligence, Even though though you technically didn't have to, taking time to understand what those ships might look like all put together will probably pay off when you're done building with the blueprints.
- Strange Egg - +1 Luck, You're not sure what exactly this is, but... you're feeling good things are ahead.
- Annoying Student - +2 Intelligence, Listen, sometimes it's not about what you know, it's about how you use what you know.
- Echidna's Bane - You know, the Master Emerald and the Chaos Emerald were probably all being stored as a single gem for safe keeping or something. But you know what, it's yours now. Just keep an eye out for Red Echidnas. +2 Luck.
- Tardis Tune-up - Spending time in a shop for building and repairing Tardises, you're pretty sure that you have at the very least a basic understanding of how your Time and Space machine works. +1 Intelligence.
Roll Bonuses:
- Rules Lawyer - You've gotten a bit better at finding weird sideways ways to get around rules that you aren't the fondest off. This isn't technically cheating, but it might not always adhere to the strict rules of the game. +5 to analyzing the rules for any deeper meaning.
- Trade Deal - +5 to trying to negotiate a deal that involves a trade of goods, services, or favors.
- Friend of The Bats - You have recently done a good job at becoming quick friends with a natural inhabitant of dark places, a zubat! This positive experience with a bat-esque creature has taught you a bit more about how their minds work. Gain +3 when communicating with a bat!
- Cough It Up - They have something you want, and you're going to wring it out of them. +5 to rolls that involve convincing someone to part with an item.
- Mango Masher - You rather swiftly and violently massacred a little army of mangolings. +5 to rolls against fruit themed targets.
- Mango Medic - Through the kindness in your heart (And a good dose of botanokinesis), you were able to save the life of an innocent little mango man. +5 to healing rolls on plant based targets.
- Teddy Hunter - You've got a grudge to settle with a certain bike riding bomb dropping dick. +5 against Teddy Stark
- Chest Hunter - Lizzie has become an expert at hunting down chests filled with juicy treasure! +5 to hunting down Treasure Chests
- Lavizzie - The fear that lava strikes into most of your race due to your planty nature no longer applies to you! Gain advantage when attempting to either dodge, or not fall into Lava.
- Daisy Synergy! - +2 to actions taken with Lizzie and Daisy working together! (This includes all rolls while fused) -8 to the DC for getting a perfect fusion!
- Plant Mage Adept - Lizzie has learned quite a lot about the manipulation of plants through plant magic! She has even done some rather esoteric things with her magic that many would find difficult to conceptualize, and pull off! Lizzie now gains a +8 to all plant magic rolls including performance checks!
- Friendship always prevails! - From talking in secret about what would be best to throw into a kernel sprite, to assisting Teddy having his big moment you've gotten a bit closer with the radical little bike boy. Gain a +4 to actions done to support Teddy Stark.
- My life for a page - Deals that involve death are risky, dangerous, and oftentimes fatal by their very nature. You somehow managed to cheat your way out of one of these deals. Gain a +5 to making deals where your life is one of the things being offered up.
- Crash Course - Sometimes the best thing to do is ram a car into the wall. Not always. Not usually. But sometimes. Gain a +5 to crashing vehicles you are driving. Also gain a +2 to driving in general.
- Git Gud Skrub - +4 to gaming
- Dancing Queen - You've managed to pick up a few tricks of the trade when it comes to the art of dance! +5 to rolls that involve dancing!
- Boon of The Big Kahuna - This isn't a divine boon, but his mark has been left upon you. Gain +5 to actions that take place either on a beach, or involve beach-sports. (Volleyball, Surfing, Sand-Castle Building.)
- Waiting for Information - You have managed to perfect the art of going undercover as a member of the staff! +5 when attempting to disguise yourself as the staff of an organization/convince people you are a member of staff.
- Blunt Negotiator - Sometimes the straightforward approach is the best approach, not always, but sometimes. +5 to just bluntly stating why you’re in a place (no lying)
- Telescoper Apprentice - You have chosen an odd weapon to make your own, but maybe you just have a better sight for the secret potential of a scope. Maybe you just don’t lack vision like the rest of the world. Maybe your eyes are the only one on the prize. Still, you’re no master at the art of wielding a telescope, yet. +4 to rolls involving telescopes.
- VIP Observatory Patron - You love yourself some stargazing. You now roll twice for the observatory and can pick either result. In addition, you gain a +5 to any rolls relating to "Space".
- Queen of the Slice - Advantage on all rolls taken against pizza.
- Kill First Ask Questions Never - You've gotten used to just impulsively attacking things without giving them a single chance to explain themselves! So far this has worked out really well for you as far as you can tell! Gain advantage to the first attack against something that you haven't tried to communicate with first.
- Freakiest Friday - You have learned how it feels to get your body ripped from the grasps of your soul, and forcibly transferred into another. After having gone through this a few times you think you have a handle on how you could do it at will, at the very least with those you are close to. Roll Persp to attempt to switch bodies with a support and gain all their physical abilities + Stats! The DC is the support's level if the support has a level otherwise it's up to the DM.
- Professional Hat Inspector - You took the place of one of the most prestiogous and well respected positions within the commerce division of an intergalactic empire you little rapscallion! This rambunctious act of treason has made you ever so slightly better at impersonating government positions of equal or lesser quality to a hat insepcter, which is all of them. +5 to impersonating a government official.
- Navigational Mistress - Okay, so maybe you fucked up when you forgot for a little bit that you could just use space google for directions, but it wasn't your fault! It was the fault of those weird ass co'ordinates! From now on you can perfectly translate any set of co'ordinates you are given into another version of co'ordinates. Also gain +5 to all future navigational based rolls!
- Lone Gunman - Sometimes you're the only one who knows what's right and what's wrong. Sometimes you just got follow your gut. Gain advantage on attacking a target that your the only person in combat with that believes said target should be attacked.
- Intimidating Presence - Taking advantage of local lore and legend, you managed to scare away an adversary without the loss of any life to the people you were protecting. Add a +3 to rolls to ending/preventing fights through a show of strength/power.
[PTab=Boons]
- Lesser Boon of the God of X-TREME Sports! - +1 Deftness, +1 Perspicacity, +1 Vitality - Once Per Day summon a divine instrument of sporting as a simple action. (Such as a Bike, Skateboard, Snowboard, Surfboard, etc...) This instrument gives you a +1 to all rolls made involving it, and vanishes after twenty-four hours.
- Lesser Boon of King Karp, Lord of the Gilled, Legionnaire of The God King Aquanos - +1 to Deftness, +1 to Perspicacity +1 to Luck - Gilled: Having this boon means that you can breathe underwater as if you had gills!
- Lesser Boon of the Melon Goddess - +1 Persp, Int and Appeal. Breath of Life (Melon)- Once per day, you may attempt to turn any kind of melon into a living minion as a simple action. Based on Perspicacity.
- Lesser Boon of the Mango Goddess - +1 Persp, Int and Deftness. Breath of Life (Mango)- Once per day, you may attempt to turn any kind of mango into a living minion as a simple action. Based on Perspicacity.
- Minor Boon of The God of the Pre-Written Word Gumbaloo - +1 Appeal +1 Deftness +1 Persp
Once Per Day - Give a minor wound to an individual that they will have received earlier in the morning as a simple action. Something like a cut, or a small bruise. They will know that the wound didn’t exist before, and also have memories of the wound having happened to them earlier in the day. - The Boon of The God of Selfishness and Stupidity - +3 Appeal, +3 Robustness, +3 Luck, +0 to Int, +1 to all other stats, (Give it to Me! - Once Per Day when your friend would receive a buff, or a heal, that you wouldn't receive, take that from them and apply it to yourself. The person must believe that they are your friend for this to work.), (Spark of Stupidity - Sometimes your abilities, or ideas are just too complicated to work how you want them to work. Once Per Four missions say some dumb shit that doesn't make sense when trying to do something, and it just might work. This ain't gonna break planets, but it might do some stupid shit. LAST USED: 0 MISSIONS AGO)
- Lesser Boon of the Goddess of Steam, Brass, and Gumption - +1 to Robustness, Vitality, and Deftness, Kicking Brass (Once Per Day launch a metallic fist towards a target based on robustness. This attack gains advantage on organisms that are weak to brass, or steam such as disease aligned creatures.)
- Boon of the Michigan Blue Devil - +3 to Luck, Intelligence, Robustness +1 to all other stats. - Deal With The Devil - Once Per Encounter force a target to Cybersurge as a simple action. This also makes you Cybersurge. Michigan Blue Hell - Upon killing a target send them to Michigan Blue Hell instead of where their spirit would normally go. Doing so may provide you with certain rewards.
- The Boon of GG - +3 Int, +3 Deftness, +3 Luck +1 to all other stats - Good Game! (Once Per Month channel the power of divine beings of gaming to automatically win a game as long as the person you are playing against isn’t a god, or also has the boon of GG.), Divine Match (Ever wanted to set up a challenge but you weren't sure if the other person would honor their side if they lost? Fear no longer! With this ability you can Once Per Week challenge someone to a divine competition. The terms and rules of the competition must be agreed to by both parties, but once they are set they cannot be broken. If either party tries to back out of their end of the bargain then GG will hunt them down and kill them!)
- Boon of Guy Fieri, Mayor of Flavor Town, God of Diners, Drive-in's, and Dives - +3 Appeal, +3 Persp, +3 Deftness, +1 to all other stats - Diners (Once Per Six Sessions, summon forth 1d4 residents from flavour town! These residents are from all over the multiverse and throughout all of time. Many of them are warriors, some of them are less helpful. Roll a 1d100+Appeal to see how useful they are!), Drive-in's (Gain advantage to driving any open roofed car. While driving an open roofed car you are also able to have it go on auto-pilot to bring you to the nearest restaurant.)
- Boon of The God of Wood Working - +3 Robustness, +3 Vitality, +3 Appeal, +1 to all other stats. - Divine Toolbox (A woodworker is nothing without the tools of his trade. At any point you can summon forth a woodworking tool made of divine material that is able to shape any type of wood. These tools can't be used as weapons.), Appraisal (The god of Wood Working appreciates woodworking in all of it's forms, and is often pleased to see other's work. This can be anything from the work of amateurs' to the work of a true professional that is trying to approach his level of skill. Once Per Day/Mission you can sacrifice an object you have created through the art of wood working, and receive some type of reward! Usually pages! But sometimes other things.)
- Boon of Brigid, Goddess of Wisdom, Agriculture and Blacksmithing - +3 to Intelligence, Perspicacity and Robustness, +1 to all other stats, Divine Botany (Once per day, while holding a plant in your hands, roll luck, something will happen. You can only use this ability once per plant.), Brigid's Forge (Once EVER, choose two items, be they two weapons, a weapon and a material, or two materials. Meditate with these items while praying to Brigid, and come the end of your meditation, you will have a new weapon blessed by Brigid herself [USED])
[PTab=Anifuse]
King
CODENAME: The Beaver
Anifuse (Rare) - A Natural King: You have reached the mighty stage of a rare Anifuse! What was once the spirit of an ordinary beaver has since become sooo much more! King now stands at a regal four plus one feet in height! He also has a crown formed from vines that appears to be a set of overlaced antlers made from plant material, matching the crown that formed on your own head when he evolved to this state! His buck teeth have also shifted to a bright purple instead of the usual orange, looking like a more regal color. This is on top of the vine wings, chainsaw tail, and other enhancements that King has received since bonding with you.
Current Stat Boost: +3 Robustness, +3 Deftness, +4 Vitality, +4 Intelligence, +7 Perspicacity, +7 Appeal, +3 Luck
Abilities
- Xylomancy - The Beaver is well known for its ability to shape the trees in its world to its desires. You can now cast wood magic to shape trees and wood to your will. Based on perspicacity
- Damn Dam - Once Per Encounter Instant Interrupt summon up a mystical dam to block an attack.
- Strong River Swimmer - +5 to swimming in rivers, and you don’t suffer negatives from trying to swim against the current of the river.
- Soul Merge - Your soul has connected to the Beaver’s soul meaning that it can move in and out of your body by diving into your spirit. You can also understand what it’s saying to you even if you couldn’t understand animals normally.
- Beaver Power! - You've grown more in tune with the wood manipulation that your beaver can do. Gain +5 to xylomancy rolls done through your beaver.
- Draconic Physiology (WINGS) - You can summon up wings made of vines by connecting to the Beavagon in your soul. You also get a +5 to flying with these wings. Flight based on perspicacity.
- Roar of The Bush Beavagon - Once Per Day release a mighty roar that instills fear into the hearts of those who hear it. Based off of Persp.
- Anifuse Synchro! - You have trained to be in better communication with your Anifuse King! You can communicate with each other across any level of distance instantaneously. You also get a +4 to all rolls made with your anifuse, including performance checks!
- Hydophillic Bush Beavagon - Your Beaver has adapted the power to use hydromancy based on Persp.
- Leave it to Beaver! - Once Per Encounter King can use his support action to help you power up a botanomancy roll. Performance checks will be required past the first usage of this ability.
- Royal Appeal - Gain advantage on appeal checks that attempt to get a creature to join your party.
- Natural Kingdom - There are many who lay claim to the wilds as their own. Many who claim to be the king of the forest, the king of the jungle, the king of beasts, and a thousand other titles which means that they believe the plants and animals to be their own domain. You are just one of these many. That doesn’t mean that there is zero validity to your claim however. While in a nature filled area you can enter a meditative state that will freeze the progress of any wounds or disease. Spending a minimum of a day (Sometimes more depending on bodily condition.) in this state will heal you of these afflictions.
- A King’s Power Is Their People - Gain a bonus based on each support you have! Some of these bonuses will boost the support! My Supports: , , , ,
- Daisy (+1 Perspicacity to both Lizzie/King and Daisy! Fire Weaver - Gain the ability to shape flames made of pure mana into various types of constructs! based off of perspicacity!)
- Nibbles (+2 Perspicacity to both Lizzie/King, and Nibbles! Bloodhound now works over 5 miles without needing a new source of blood!)
- Manny (+.5 Vitality to both Lizzie/King and Manny! Mango Power! +5 to rolls involving Mangos!)
- Peaches (+1 Int to both Lizzie/King and Peaches! Lizzie gains a 1.1x modifier against unholy enemies!)
- Cream (+1 Robustness to both Lizzie/King and Cream! Lizzie gains a 1.1x modifier against holy enemies)
- Lizzie/King (+1 Persp to both Lizzie/King)
- Lucy (Goat Bonus! - Child Sacrifice - Sacrifice an innocent soul between the ages of One and Ten! Doing so gives you +1 to a stat of your choice and can be done multiple times!)
- Ember (Phoenix Bonus - Resurrection - Once Per Year auto-revive at full health. Doing so gives you +2 to three stats of your choice, and gives the phoenix +2 to three stats of your choice!)
- Missy (Still needed)
- Daisy (+1 Perspicacity to both Lizzie/King and Daisy! Fire Weaver - Gain the ability to shape flames made of pure mana into various types of constructs! based off of perspicacity!)
- Water Wall - Once Per Day create a wall of water in front of you which can block attacks based on the fact that it's a massive wall of water! This is based off of your mystical stat! If the attack is aligned with the elemental nature of fire than the mystical nature of the water summoned will instantly negate it without need for a roll!
[PTab=Witch of Space]
Witch of Space [God Tier] - You have ascended beyond the normal mortal plane upon which many lie. You have become a God Tier. On a multiversal level this doesn't technically make you divinity, but does put you closer to being able to achieve it than an ordinary mortal would be if you so choose to find and pursue that path. With this ascension comes a variety of new abilities.
Abilities:
- Enhanced Aspect Connection - You now have a better grasp over your aspect. Developing abilities connected to being the Witch of Space will come much easier for you from this point onwards. On top of which once per mission you can give yourself advantage on rolling a performance check for the development of a Witch of Space ability
- Conditional Immortality - You can no longer die from the degradation of your body, or old age. You are immune to disease for the most part unless the whatever caused you to become infected with that disease is Just or Heroic in nature. If you are killed you will be revived as long as the source of your death can't be classified as either Just or Heroic.
- Statistic Increase - +4 to intelligence, +1 to all others
- Flight - You can fly now. This is a passive type of flight an maneuvering around during it is based upon your own agility, so deftness.
- Species Peak - You gain one aesthetic bonus based on what you personally believe to be an example of reaching the peak of your species, or beyond. For Trolls this is butterfly wings. For a furry this might be dog ears. It's based on your species' beliefs, and your own.
- Witch of Space [Space Survival] - The powers of a witch of space are vast, numerous, and kinda of useless if your own element would actively kill you. Luckily you no longer need to worry about the void of space turning you into a Popsicle, collapsing your lungs, or giving you soooooo much fucking cancer. You can now survive in the vacuum of space without any negative side-effects!
- Witch of Space [Spacial Movement Increase] - A Witch of space has control over, and through her aspect. Part of this control allows you to manipulate how something is moving through your aspect, Space. With this ability you have learned how to make an object or being move quicker through space. This has various applications to explore from travel time decreases, speeding up attacks, or many other things you might be able to dream up! This is based intelligence.
- Witch of Space - As a Witch of Space you have control over how much space something takes up. Perhaps it’s because you can remove the space between atoms, or maybe it’s for a reason that actually makes fucking sense. Either way the result is the same. You can attempt to make things shrink/grow. This is based off of your Witch of Space stat. The more complicated of an object you’re trying to manipulate, and the more complicated the manipulation the more difficult using this ability will be.
- Witch of Space [One Foot Teleport] - Instant Interrupt - Once Per Round. Teleport one foot away from your current location based on your Witch of Space stat! This may be more useful for certain types of attacks, and less useful for others.
- Witch of Space [Localized Zero G] - Being a witch of space allows you to imbue an area or creature with certain aspects of space. The aspect of interest in this situation is space’s lack of gravity. Once Per Day you can remove the gravity from an area for 1d3 turns as a simple action. The size of this area is based on your Witch of Space stat.
- Witch of Space - As a Witch of Space you have control over how much space something takes up. Perhaps it’s because you can remove the space between atoms, or maybe it’s for a reason that actually makes fucking sense. Either way the result is the same. You can attempt to make things shrink/grow. This is based off of your Witch of Space stat. The more complicated of an object you’re trying to manipulate, and the more complicated the manipulation the more difficult using this ability will be.
Kiddie Camper Handysash:
- Kiddie Camper Handysash - You gain the Kiddie Camper Handysash! This Sash is a metaphysical object connected to your soul upon which achievement badges can be placed to impart you with powers that will shake the very core of Sburb! You start with 1 badge!
- Gift of Gab Badge - This badge allows you to talk to people without needing a communication device!
- Damage Dodge Badge - A purple diamond shaped badge that gives +1 success to all defensive rolls.
[/PTab={background-color:#323536}]
[PTab=Gungeoneer]
Surviving the Gungeon is an impossible task. All who seek the power that is rumored to hide at it's heart are fools. You won't be able to kill your past. The minions of the Goddess Kalibur guard it with their lives, and none have ever managed to conquer them. These are the warning given to all who dare even consider entering the Gungeon, but they weren't enough to scare you off. You are determine to make your way through the six chambers, to find that gun that can kill your past, and to set right whatever went wrong in your past. Maybe you'll actually manage to do it. There's no turning back now, for you have ENTERED THE GUNGEON!
Tier 1
Quick as a Bullet - The first thing that every gungeoneer needs to learn is how to move. This movement includes both getting out of the way before your weak flesh, or robotic carapaces, are flooded with hot lead, and includes moving your arms so that you can blast the bulletkin bastards that are attempting to kill you and makin' those bullets you gotta dodge. Gain +GUN to deftness where GUN is the number of tiers you have in this class
Dodge Roll - Before you learn to shoot, ya gotta learn to dodge. If someone can't pull a trigger, but they managed to dodge every shot they'll eventually make it out of the gungeon. Wit' this new trainin imparted upon you by a friendly ol' ghost you have learned the art of the Dodge Roll! You can now dodge roll based on deftness! This dodge roll moves you through projectiles so even if they hit you while rolling they won't damage you as long as the roll is timed right. Even if it's a mini-nuke!
[/PTab={background-color:#323536}][PTab=The Grimdark Knight of Light]
When I was a child mother told stories of the Lord and his kindness. Of the great man upon the back of whom the union would remain strong. Of the strength of the Soviet cause.
Father told me stories of the king in scarlet. He who rips men's minds to shreds with knowledge unknowable. He who would bring us all to a knee when he returned to crash the bindings of society against the waves of unreality. That would tear down systems of both The American Scum, and The Soviet Strength.
They both died when I was ten. A sickness. It sapped their strength, and ground their minds to dust.
In dreams HE told me that the world was going to end. That I was the only one that could stop it. Of the lights that would raise this world to the ground. Of the rulers that would hoard wealth and luck. Of the beings who would use their vast knowledge to overwhelm the minds of the weak.
There are no Kings, No Gods, and No Terrors. There are only Prey.
And I'm the Hunter.
-The Journal of Gregor, Knight of Light. Translated from Russian.
Tier 0 -
No Gods, No Kings, No Terrors, Only Prey - All of your attacks are considered god slaying.
Tier 1 -
Light of Might - Choose a form for your weapon. You can summon forth a weapon made of pure light that appears in the form you have chosen. This weapon is wielded using either the normal stat for a weapon of it's shape, or using luck as if it was a normal stat.
Fortune's Favorite - When you're around it luck seems to bend to your will. Enemies in games get snake-eyes on dice. Coin flips land on the side you desire more often. Sometimes cultists have heart attacks before your blade can even meet their flesh. Gain +X to Luck where X is the number of tiers you have in this class.
Tier 2 -
Knowing is half the battle - Many of these creatures will try to hide out in the forms of man, but your light can illuminate these secrets. Divine beings can no longer hide their presence from you. When in contact with a divine level being you will always know what they are, and what their domains are.
Blinded by The Light - Somethings were not meant to be known. Some words when spoken can cause even the strongest of minds to recoil from their mere utterance. The existence of some secrets is enough to bring time to a pause as it tries to find a way out of acknowledging what just happened. Once Per Day utter one of these secrets and mentally blind all targets in combat excluding yourself. While mentally blinded for the next turn they must roll against either your Luck (As a normal stat.) or Intelligence to attempt to do an action. Upon a failure they waste a simple action if they have any left, and can no longer attempt to do the same action. If they have no simples then they can no longer commit any actions upon a failure.
Tier 3 -
He comes to me in my dreams more and more.
I thought after the hunt was over, after I saved the world, that perhaps we would be done.
That preventing the coming of that creature was enough
Instead he just provides new Gods, New Kings, New Terrors.
New Prey
I ask him why I am not being hunted, why governments do not seem to do anything but fall when I cut their head. Why cults do not rise to burn my home. Why churches send no inquistioners.
He says it is his blessing.
I do not ask if I am to kill him at the end of all of this. This man who calls himself Lord. This creature that appears in all ways to reflect perfectly the entities I slay. This being invading my mind like the terrors of the night.
He says that if I make the right choices I'll slay him.
I wonder if he is saddened by the idea that he shall die, or by the idea that he may yet live.
I wonder if given the choice which fate I'd pick for him.
For myself.
-The Journal of Gregor, Knight of Light, Translated from Russian.
The Blessing of Darkness - A light shined into the dark illuminates all. Something about the idea of it not shining upon yourself feels wrong, but you also do not have much choice. Information about you does not spread beyond those who you directly interact with unless you explicitly attempt to spread it. Only that which you explicitly attempt to spread will be put out into the world. People attempting to research you will find nothing. Your dossier is automatically private.
The Library of Gregor - A crystalline door appears in the mirror. Looking behind you reveals only a wall coated in shadow. Touching the wall reveals nothing, but upon looking back at the mirror, and going to grab the golden handle, you can feel it. Without looking you open the door and arrive in a vast library. In this study are the books of every god, cult, and religion that has ever existed. You have no idea in what manner it is sorted. Roll luck when searching for a book on any religious associated thing to attempt to find it. For the purposes of this ability royal families are considered religious associated. Alongside tyrannical governments. (Cults, rituals, gods, etc...)
Tier 4 -
Light of Might (BOOST!) - Those who hold faith in their heart seem to whimper when exposed to your chosen weapon. Gain advantage against those who fight in the name of another being when attacking with your chosen weapon. That being can be anything from a god to a king as long as they have more than seven followers to their name.
The God's Game - When you fight against someone you have begun to notice something. There is a light above the head of every living being. At first looking into it almost blinded you, but the more you've stared the more you've grown comfortable with the images that you have seen. It's a set of numbers? For the most part they seem to be from 1 - 10, and change when that person takes an action. It's almost like what you would compare to some of those roleplaying games that your friends keep trying to get you to join. You can now canonically see the dice that everyone is rolling.
Tier 5 -
He came to me tonight. Fuck him though. ALIENS ARE FUCKING REAL???
Gods are one thing. Divine beings that might just be a mad man yelling at other mad men.
Slaughtering people because the voice in my head tells me to kill those who obey the voices in theirs.
But turns out aliens are fucking real. Also my best bud is actually that American tv dude's kid, and that wasn't like some elaborate bit him and Ness were pulling on the rest of us.
Wild thing too. Said aliens are also our friends. Like I've know fucking Invess for years? And he never mentioned jack shit about it.
Also the world's ending for real this time.
I don't think I can stop it, but I'll buy these dumb bastards as many seconds as I can get them.
Every cult in Europe is setting off in the next couple of months to try to get their rituals in before the end date.
Guess that also means no one will ever read this actually.
Roger's right. Will never say that out loud, so I'll say it here.
- The Private Journal of Gregor, The Knight of Light, Translated from Russian
Fortunate Son - It's not easy to do, but with an intense amount of focus you've found that you can change the numbers that appear above everything's heads. It's precise however. At the start of every month roll 3 flat 1d100's and 5 1d10's. For the rest of the month you can replace any respective roll with one of these numbers. At the start of the next month roll again. These rolls do not carry over if they are not used.
Studious - It turns out that studying years open years of religion, occult practices, societal procedures, politics, and various other information useful to your hunt has led you to being a semi-decently intelligent individual in general! Who would have thunk it. Gain +X/2 to Int where X is the number of tiers that you currently have in this class.
Father told me stories of the king in scarlet. He who rips men's minds to shreds with knowledge unknowable. He who would bring us all to a knee when he returned to crash the bindings of society against the waves of unreality. That would tear down systems of both The American Scum, and The Soviet Strength.
They both died when I was ten. A sickness. It sapped their strength, and ground their minds to dust.
In dreams HE told me that the world was going to end. That I was the only one that could stop it. Of the lights that would raise this world to the ground. Of the rulers that would hoard wealth and luck. Of the beings who would use their vast knowledge to overwhelm the minds of the weak.
There are no Kings, No Gods, and No Terrors. There are only Prey.
And I'm the Hunter.
-The Journal of Gregor, Knight of Light. Translated from Russian.
Tier 0 -
No Gods, No Kings, No Terrors, Only Prey - All of your attacks are considered god slaying.
Tier 1 -
Light of Might - Choose a form for your weapon. You can summon forth a weapon made of pure light that appears in the form you have chosen. This weapon is wielded using either the normal stat for a weapon of it's shape, or using luck as if it was a normal stat.
Fortune's Favorite - When you're around it luck seems to bend to your will. Enemies in games get snake-eyes on dice. Coin flips land on the side you desire more often. Sometimes cultists have heart attacks before your blade can even meet their flesh. Gain +X to Luck where X is the number of tiers you have in this class.
Tier 2 -
Knowing is half the battle - Many of these creatures will try to hide out in the forms of man, but your light can illuminate these secrets. Divine beings can no longer hide their presence from you. When in contact with a divine level being you will always know what they are, and what their domains are.
Blinded by The Light - Somethings were not meant to be known. Some words when spoken can cause even the strongest of minds to recoil from their mere utterance. The existence of some secrets is enough to bring time to a pause as it tries to find a way out of acknowledging what just happened. Once Per Day utter one of these secrets and mentally blind all targets in combat excluding yourself. While mentally blinded for the next turn they must roll against either your Luck (As a normal stat.) or Intelligence to attempt to do an action. Upon a failure they waste a simple action if they have any left, and can no longer attempt to do the same action. If they have no simples then they can no longer commit any actions upon a failure.
Tier 3 -
He comes to me in my dreams more and more.
I thought after the hunt was over, after I saved the world, that perhaps we would be done.
That preventing the coming of that creature was enough
Instead he just provides new Gods, New Kings, New Terrors.
New Prey
I ask him why I am not being hunted, why governments do not seem to do anything but fall when I cut their head. Why cults do not rise to burn my home. Why churches send no inquistioners.
He says it is his blessing.
I do not ask if I am to kill him at the end of all of this. This man who calls himself Lord. This creature that appears in all ways to reflect perfectly the entities I slay. This being invading my mind like the terrors of the night.
He says that if I make the right choices I'll slay him.
I wonder if he is saddened by the idea that he shall die, or by the idea that he may yet live.
I wonder if given the choice which fate I'd pick for him.
For myself.
-The Journal of Gregor, Knight of Light, Translated from Russian.
The Blessing of Darkness - A light shined into the dark illuminates all. Something about the idea of it not shining upon yourself feels wrong, but you also do not have much choice. Information about you does not spread beyond those who you directly interact with unless you explicitly attempt to spread it. Only that which you explicitly attempt to spread will be put out into the world. People attempting to research you will find nothing. Your dossier is automatically private.
The Library of Gregor - A crystalline door appears in the mirror. Looking behind you reveals only a wall coated in shadow. Touching the wall reveals nothing, but upon looking back at the mirror, and going to grab the golden handle, you can feel it. Without looking you open the door and arrive in a vast library. In this study are the books of every god, cult, and religion that has ever existed. You have no idea in what manner it is sorted. Roll luck when searching for a book on any religious associated thing to attempt to find it. For the purposes of this ability royal families are considered religious associated. Alongside tyrannical governments. (Cults, rituals, gods, etc...)
Tier 4 -
Light of Might (BOOST!) - Those who hold faith in their heart seem to whimper when exposed to your chosen weapon. Gain advantage against those who fight in the name of another being when attacking with your chosen weapon. That being can be anything from a god to a king as long as they have more than seven followers to their name.
The God's Game - When you fight against someone you have begun to notice something. There is a light above the head of every living being. At first looking into it almost blinded you, but the more you've stared the more you've grown comfortable with the images that you have seen. It's a set of numbers? For the most part they seem to be from 1 - 10, and change when that person takes an action. It's almost like what you would compare to some of those roleplaying games that your friends keep trying to get you to join. You can now canonically see the dice that everyone is rolling.
Tier 5 -
He came to me tonight. Fuck him though. ALIENS ARE FUCKING REAL???
Gods are one thing. Divine beings that might just be a mad man yelling at other mad men.
Slaughtering people because the voice in my head tells me to kill those who obey the voices in theirs.
But turns out aliens are fucking real. Also my best bud is actually that American tv dude's kid, and that wasn't like some elaborate bit him and Ness were pulling on the rest of us.
Wild thing too. Said aliens are also our friends. Like I've know fucking Invess for years? And he never mentioned jack shit about it.
Also the world's ending for real this time.
I don't think I can stop it, but I'll buy these dumb bastards as many seconds as I can get them.
Every cult in Europe is setting off in the next couple of months to try to get their rituals in before the end date.
Guess that also means no one will ever read this actually.
Roger's right. Will never say that out loud, so I'll say it here.
- The Private Journal of Gregor, The Knight of Light, Translated from Russian
Fortunate Son - It's not easy to do, but with an intense amount of focus you've found that you can change the numbers that appear above everything's heads. It's precise however. At the start of every month roll 3 flat 1d100's and 5 1d10's. For the rest of the month you can replace any respective roll with one of these numbers. At the start of the next month roll again. These rolls do not carry over if they are not used.
Studious - It turns out that studying years open years of religion, occult practices, societal procedures, politics, and various other information useful to your hunt has led you to being a semi-decently intelligent individual in general! Who would have thunk it. Gain +X/2 to Int where X is the number of tiers that you currently have in this class.
[/PTab={background-color:#323536}]
[PTab=Path of The Unedited Story]
Prerequisite: You are on The Path of The Unedited Story.
You can take classes.
You may only take a maximum of 10 tiers in this class.
If you're seeing this page something has gone horribly horribly wrong. Please turn back now before you do something that everyone will regret.
Tier 0 -
DANGER! DANGER! - Well it turns out that certain people get very upset when you break their sacred sacraments. As punishment for violating the Path of the Unedited Story you have been cursed! Receive a Minus 1 to all stats! And occasionally on missions extra challenges will appear that would not haven normally! This can be anything from extra combatants, to odd obstacles!
Tier 1 -
Stamped's Choice - Really love something you did on a mission but you're not as sure that the DM would actually give a fuck about it? Did you play chess super well, but it was only for like five seconds? Did you just get upset that no one took the time back to appreciate how good your scottish/african/southern accent was? Once Per two missions you can select anything you did on a mission, before rewards are written, and command the gods above (THE DM) to make one of the universals based on this thing. This replaces a universal. It does not add an extra one.
Big Fat Bonus - This is supposed to be impossible, and carries with a certain level of danger. Thus it also carries a certain level of prosperity. Gain +X to all Physical stats (Where X is the number of tiers you have in this class, and physical stats are Robustness, Deftness, and Vitality.) You're still a fucking idiot for doing this though. You know you still permadie right?
Tier 2 -
Double Trouble - You have so many universals that have such strict restrictions. It's a shame that you can't pop them out a bit more frequently. Once Per Encounter you can use a Once Per Encounter ability a second time!
Universal Pile-Up - Being a stamped character it gets to a point where you have so many bonuses that it's a bit hard to know what do with them sometimes! Luckily you've learned a way to spend those massive additives you get onto the end of your numbers! If you have more than a +10 to a roll you can sacrifice 10 of that number to instead gain advantage on that roll!
Tier 3 -
I DON'T WANT TO DIE! - Turns out getting your shit kicked in when there's a risk of permanent death on the line is a bit less fun than most people would think ain't it? Luckily when you're on the edge of death you're more powerful than most other people. While in critical condition you can roll as if you weren't in critical! This is less ignoring pain like a beserker, and more just being super fucking desperate.
Challenge Completionism! - Once Per mission choose two challenges that you believe yourself to have bested! If the DM agrees with you than you will receive a +.5 to a stat based on each challenge! These don't round up.
Tier 4 -
Achievement Hunter - What is a universal if not just an achievement earned for doing really well at something? The answer is a reward for murder. Once Per Three Missions choose a target that you have personally slain to gain a universal from. This can be anything from an ability they had to a bonus to their best stat or proficiency in something they were good at.
Jack of All Trades - Once Per Month choose a skill related action to gain a +3 to. This could be something like vehicle handling, wood carving, boating, soccer, making mac & cheese, anything that is neither an offense or a defense. This ability cannot be used on the same thing twice. This bonus is permanent
Tier 5 -
Curse of The Stamp - Once Per Day You can temporarily stamp a target's personal book! This prevents them from reviving for a turn after you do this, and also means any auto-revives will activate, fail, and be wasted! Please don't use this on your allies.
Smart Survivor - Huh, you managed to live this long after all. Maybe you do have a braincell or two rattling around in that brain. Gain +X/2 to your mental stats where X is the number of tiers you have in this class.
[/PTab={background-color:#323536}]
[PTab=Traits]
- Path of the Unedited Story - Your story has been immutable, unable to be edited or changed in any way, shape, or form. Only you can decide where your story goes from here.
- Tech-Totem of Sealing - If you're really sure about who you wanna be... Return yourself to your starting race. NOTHING can ever change your race ever again. This cannot be undone.
- Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
- Vampire Slayer TIER 1 - You have started to fight against the undead menace known across the multiverse as Vampires. +3 while in combat against these undead scoundrel's. (Mark down how many you've killed so far, inform the DM when you get to 5 total. Only counts if you do the finishing blow.) (KILLS: 1)
- Cybernetic Surge! - -9 Robustness, -3 Deftness, -22 Vitality, +2 Intelligence, -5 Perspicacity, -10 Appeal, -3 Luck, Technology sometimes acts weirdly around you. Every use of tech that you make then requires you to make a roll on the Cyber Surge table! You have gained the following permanent effects from Cyber Surge:
- Should Have Died - -4 Vitality, -2 Robustness, You came close to death in a way that physically hurt you, and wounded your physical form kind of permanently.
- God Slayer - You have slain a divine being and eliminated their influence from reality. You gain a ten point bonus to all rolls against gods.
- Cyborg - Your body has been heavily modified to the point that you can longer be considered fully organic - however, you can't be considered a robot either. You have become a cyborg! You will now always be a "Biomechanical" version of any race you change to. You now possess the superpower "Technorganic Physiology" and may attempt to develop racial abilities related to your new state of being.
- Thanksgiving 2k21! - +1 to a stat of your choice, and once per year, summon a turkey! (+1 Luck)
[/PTab={background-color:#323536}]
[PTab=Vocation]
Magimal VetMage In-Training (Level MAX - MAX%)
- Professional Posture - Once Per Day when faced with a wounded creature you may approach them without them growing violent. This is helpful if you need to approach a tiger that would normally claw at you if you tried to help it! This ability doesn't work if you don't actually plan to help the creature when you activate this ability.
- Internal Compass - Navigating The Magimal Center is one of the first steps to being able to graduate from being an In-Training VetMage. You've learned how to trace you way back to a location that you've been to before from any other location you get sent to assuming you can physically move from one location to the next.
- Portable Intra-dimensional Carrier - You gain access to a set of interdimensional carriers! These carriers can be accessed from their pocket dimension by thinking about it really hard. Time is also paused for creatures in these carriers. The creature must be willing.
- Supplies Requisition - A good vet still needs the proper tools to take care of the animals they come across. Sometimes you're deep in a jungle, and can't get back to the hospital in time. So it's time to bring the hospital to you! Lizzie can now summon up any basic veterinarian supplies as a simple action, and with a luck roll she can attempt to summon up more odd veterinarian goodies!
- Mystical Bestiary! - +5 Intelligence, Lizzie is given a book that has full details on all previously documented mystical creatures, and any maladies that have been previously documented as affecting them. (So this ability doesn't give you information about new races, or never documented races.) Once Per Day you can also summon a mystical creature that you have met into one of your support slots for the rest of the encounter as a simple action.
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[PTabbedContent=Supports]
[PTab=Daisy]
Stat | Stat Point Allocation | Universals/ Traits | Equipment | Racial Bonuses | Total |
Robustness | 0 | 3 | 0 | 3 | 6 #2d10X5 #+1 |
Deftness | 5 | 3 | 0 | 14 | 22 #5d10X5 #+2 |
Vitality | 5 | 3 | 0 | 0 | 8 #2d10X5 #+3 |
Intelligence | 0 | 3 | 0 | 20 | 23 #5d10X5 #+3 |
Perspicacity | 5 | 4 | 0 | 41 | 50 #11d10X5 #+0 |
Appeal | 0 | 3 | 0 | 6 | 9 #2d10X5 #+4 |
Luck | 0 | 3 | 0 | 0 | 3 #1d100+3 |
Racial Abilities
- Mana Breath - Shoot out flames made of pure mana. Based on perspicacity.
- ----
- ----
- ----
- ----
- ----
- ----
Universals
- Draconic Fire Proofing - Daisy is highly-resistant to most fire based attacks thanks to her strong dragon scales!
- Flower Power - +3 to all stats You have eaten an amazing tasting flower, and gained it’s strength!
- King's Power - +1 Perspicacity to both Lizzie/King and Daisy! Fire Weaver - Gain the ability to shape flames made of pure mana into various types of constructs! based off of perspicacity!
- Draconic Prowess - You drank a strange magic potion designed to make dragons even more powerful! This potion gave you the superpower "Solar Physiology".
Level: 28
EXP: 45%
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[PTab=Nibbles]
Stat | Stat Point Allocation | Universals/ Traits | Equipment | Racial Bonuses | Total |
Robustness | 3 | 0 | 0 | 14 | 17 #4d10+2 |
Deftness | 2 | 0 | 0 | 24 | 26 #6d10+1 |
Vitality | 1 | 0 | 0 | 1 | 2 #1d10+2 |
Intelligence | -2 | 0 | 0 | 0 | -2 #1d10-2 |
Perspicacity | 3 | 2 | 0 | 9 | 14 #3d10+4 |
Appeal | 8 | 0 | 0 | 0 | 8 #2d10+3 |
Luck | -2 | 0 | 0 | 0 | -2 #1d100-2 |
Abilities
- Bloodhound - +1 Perspicacity, Can trace a target from the scent of their blood up to five miles without needing a new source of blood as long as he doesn’t get distracted.
- Swimmer - He’s a strong enough swimmer to pull an adult male behind him in the water.
- Bathroom Trained - Will not shit in your house.
- [RACIAL SLOT]
- [RACIAL SLOT]
Level: 16
EXP: 62%
[/PTab={background-color:#323536}]
[PTab=Manny]
Stat | Stat Point Allocation | Universals/ Traits | Equipment | Racial Bonuses | Total |
Robustness | 5 | 0 | 0 | 0 | 5 #2d10 |
Deftness | 10 | 0 | 0 | 0 | 10 #3d10 |
Vitality | 5 | 0.5 | 0 | 0 | 5.5 #2d10 |
Intelligence | 0 | 0 | 0 | 0 | 0 #1d10 |
Perspicacity | 5 | 0 | 0 | 27 | 32 #6d10+2 |
Appeal | 5 | 0 | 0 | 0 | 5 #2d10 |
Luck | 5 | 0 | 0 | 0 | 5 #1d100+5 |
Abilities
- King's Power - +0.5 Vitality
Level: 9
EXP (1/3 EXP Rate): 16%
[/PTab={background-color:#323536}]
[PTab=Peaches]
Stat | Stat Point Allocation | Universals/ Traits | Equipment | Racial Bonuses | Total |
Robustness | 3 | 0 | 0 | 0 | 3 #1d10+3 |
Deftness | 1 | 0 | 0 | 1 | 2 #1d10+2 |
Vitality | 8 | 0 | 0 | 7 | 15 #4d10 |
Intelligence | 8 | 1 | 0 | 7 | 15 #4d10+1 |
Perspicacity | 0 | 0 | 0 | 0 | 0 #1d10 |
Appeal | 2 | 0 | 0 | 0 | 2 #1d10+2 |
Luck | 5 | 0 | 0 | 0 | 5 #1d100+5 |
Abilities
- Bubble Beam: Int based burst of bubbles in a beam towards foes
- Withdraw: Gain an extra 1d10 to Omanyte’s Vitality based defenses. Caps at an extra 3d10
- ----
Level: 17
EXP: 0%
Gains Every Three Levels
+1 Vitality
+1 Intelligence
+1 Stat of your choice
Nature - Rash
Ability - Helix: This Pokémon gains advantage to rolls against unholy aligned enemies
Held Item - Psychic Spoon - +3 to psychic-type moves. May help with certain evolutionary paths.
[/PTab={background-color:#323536}]
[PTab=Cream]
Stat | Stat Point Allocation | Universals/ Traits | Equipment | Racial Bonuses | Total |
Robustness | 5 | 1 | 0 | 8 | 14 #3d10+4 |
Deftness | 3 | 0 | 0 | 1 | 4 #1d10+4 |
Vitality | 5 | 0 | 0 | 6 | 11 #3d10+1 |
Intelligence | 3 | 0 | 0 | 0 | 3 #1d10+3 |
Perspicacity | -1 | 0 | 0 | 0 | -1 #1d10-1 |
Appeal | 8 | 0 | 0 | 0 | 8 #2d10+3 |
Luck | 2 | 0 | 0 | 0 | 2 #1d100+2 |
| ABILITIES |
- Scratch: Robustness based Scratch attack.
- Harden: Gain an extra 1d10 to Kabuto’s vitality based defenses. Caps at an extra 5d10
- ----
Level: 17
EXP: 0%
Gains Every Three Levels
+1 Vitality
+1 Robustness
+1 Stat of your choice
Nature - Naughty
Ability - Dome - This Pokémon gains advantage to rolls against holy aligned enemies.
Held Item - Metal Coat - +3 to steel-type moves. May also help with certain evolutionary paths.
[/PTab={background-color:#323536}]
[PTab=Ember]
Forest Fire Phoenix - A creature made of various flaming flowers all intertwined in such a way to suggest the image of a crow, or other medium sized avian. It’s caw sounds like twenty birds chirping while a fire crackles in the background.
Level 1 | 0%
| STATS |
Robustness: 5
Deftness:5
Vitality: 6
Int: 9
Persp 10
Appeal: 3
Luck: 0
| ABILITIES |
Revival - A phoenix never stays dead for very long. Once Per Day Revive immediately after death in peak condition. If the creature dies while this ability is on cooldown then it will revive when this ability is next available.
Pyrokinesis - Based on vitality.
Tinder - A fire changes depending on what you choose to fuel it with. Burning certain rare ingredients might have strange affects on the creature. It might also just refuse to burn them, or burn them with no result. Who knows?
[/PTab={background-color:#323536}]
[PTab=Lucy]
A Goat - It’s a goat? It has a pentagram necklace, and seems to be really excited about the Detroit tigers? You're not sure if it will listen to you, but it doesn't hurt to try.
| STATS |
Robustness - 100
Deftness - 100
Vitality - 100
Appeal - 100
Persp - 100
Int - 100
Luck - 100
| ABILITIES |
Ritual Magic that always requires at least one live sacrifice.
Being a Goat
Ramming into things.
Standing on things and getting into places it shouldn’t.
[/PTab={background-color:#323536}]
[PTab=Missy]
HEALSLIME - A floating, wibbly wobbly little slime creature with a blue body, yellow eyes, and yellow tentacles.
Lvl 4|0%
Every 3 levels, this monster gains +1 Vit, +1 Int, and +1 to a stat of your choice.
Rob:1
Deft:3
Vit:5
Int:7
Persp:4
App:1
Lck:1
| ABILITIES |
Heal - Cast a basic healing spell on a single target, based on int.
| TRAIT |
Health Professional - Your heals cost a little less to cast, and heal a little more than they otherwise would!
[/PTab={background-color:#323536}]
[/PTabbedContent={animation:slide; background-color:#315e29}]
[PTabbedContent=Inventory]
[PTab= Equipment]
Set Bonuses
Helmet
Shoulder Pads
Torso
Gloves
Pants
Boots
Ring L
Ring R
Ring 2R
Accessory 1
Accessory 2
Main Weapon
[/ul][/PTabbedContent={animation:slide; background-color:#315e29}]
[PTabbedContent=Inventory]
[PTab= Equipment]
Set Bonuses
- Guardian of the Endless Night (1/7) - You are able to use the observatory once a week instead of biweekly!
- Guardian of the Endless Night (2/7) - You gain a +8 to any space-related abilities, including performance checks!
- Guardian of the Endless Night (4/7) - You gain a 1.3x multiplier to any space-related abilities!
Helmet
- The Bird’s Eye View - HELMET - +2 Perspicacity, +2 Appeal, A mask modeled after the one Raven has had since she was a little girl, growing up alone on a pirate’s ship. While that mask was fairly impressive in its own right with its observational capabilities, this one has been pretty seriously suped up by the tech of a God of Invention. The lenses come with several settings that allow you to see infrared, see in the dark, see x-rays, see spirits, and even to make mana and psionic energy visible! It also has settings allowing it to act as binoculars, a microscope, or a telescope. It’s a simple action to switch its setting. Once a day, you gain advantage on a perception check utilizing this mask!
Shoulder Pads
- Coat of The Full Metal Alchemist - Shoulder-Pads - +2 Persp - A red coat with an emblem of a dragon swirling around a cross on the back of it. Wearing this coat seems to have some severe effect on your physiology, and psychology. While wearing this coat you lose two feet in height, but in exchange you can now preform alchemy without the use of a drawn alchemical circle by clapping your hands together! You still need to know FMA alchemy however, and that is a skill that takes even prodigy's years and years of studying to master.
Torso
- Meteorum - TORSO - +3 Vitality, A divine cuirass forged personally by the God of the Night out of pure meteorite. Wearing it fills your body with the fortitude of eternity… While wearing this cuirass, you are able to use the superpower “Space Rock Manipulation” based on intelligence or perspicacity. This allows the user to both manipulate as well as generate "space rocks"!
- Ani-Mage's Satchel - Belt - +2 Perspicacity, +1 Appeal, A bag worn by any Ani-Mage worth their salt. Woven throughout the bag are unicorn hairs - willingly given. Once per encounter, this bag allows you to use the power of an animal you've bonded with! This also gives you a passive +3 to Ani-Magic rolls!
- Loaded with: 10x stakes
Gloves
- Environmental Gloves - Gloves - +2 Vitality - Someone wearing these gloves can’t have their hands damaged by environmental effects such as fire, frost, or electricity! Great for picking up creatures made of normally very dangerous material! Just be careful of them breathing that material at you!
Pants
- Halfling Pants - Pants - +2 Luck - What appears to be a normal pair of shorts, if a bit tight around the waist. Once per week, reroll any ones on a roll.
Boots
- JFK's Moon Shoes - Boots - +2 Int, +2 Persp - These shoes were actually the ones that took the first step man ever made on the moon, it's a long story and part of why the moon landing had to be faked, thanks to the holy power within these shoes an individual wearing these shoes can attempt Lunar Manipulation Once Per Day, or at will if in direct moonlight.
Ring L
- Planeta - RING - +3 Appeal, A divine ring forged personally by the God of the Night out of a planet that was once teeming with life. Wearing it makes you feel at one with every planet up in the sky… While wearing this ring, you are able to use the superpower “Planetary Manipulation” based on intelligence or perspicacity. This allows you to manipulate planets themselves and, with enough energy backing you up, possibly even create one!
- The Ring of Managed Mischief - RING - +3 Luck, An ingenious invention that captures the chaotic energy produced by the Cybersurge and Wild Magic effects of its wearer and harmlessly disperses it without any wonky effects. While this ring's effect is active, Cybersurge and Wild Magic are not triggered. These settings can be swapped as a simple action. The rings settings do persist between usages. In addition, this ring allows you to use Cybersurge and Wild Magic if you didn't previously have them. Both Cybersurge and Wild Magic can be set on and off seperately (CYBERSURGE: Off | WILD MAGIC: Off).
Ring R
- Hero's Band - Ring - +2 Intelligence, +1 Robustness, A powerful ring made for a hero destined to save the world. Once per day, mission, or bounty, you may use this ring to completely negate any attack associated with the element of darkness. You also gain a +3 point bonus to attack rolls while mounted on a monster or animal.
Ring 2R
- Perfectly Conditioned Ring - Ring 2R - +2 Vitality, +2 Robustness +2 Appeal - A ring made of wood, and perfectly suited to explicitly the second finger on your right hand. It can be equipped upon no other finger. You can extend a ghastly finger from this ring that reaches as long as your finger can! This finger can be any temperature between Absolute Zero and the Planck Temperature! Have fun poking!
Accessory 1
- Eye of Tastezilla - Accessory - +2 Appeal, +2 Perspicacity - While wearing this eye you can handle any level of spice, or poison in taken in a manner where you were able to taste it. If you are unable to taste food normally this eye lets you taste normally.
Accessory 2
- Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage
Main Weapon
- The Edge of Infinity (Armament)
- Astral Gunblade of Annwn - Weapon - +5 Perspicacity, +1 to all other stats, This Telescope can be used to observe everything in the night’s sky as long as it’s not directly being blocked, and is now able to detect which nearby worlds (nearby being within the same galaxy you are currently in) have life present on their planets. Infinite Zoom. It can also shoot beams of pure Stellar energy based off of Persp. Upon further inspection, the silver telescope has an inscription carved into it, "To Martin, keep your eye on the stars. - Love Dad". There's also a signature from Carl Sagan and Brigid's Cross has been embossed into the metal. This scope is attached to a sniper rifle. The Sniper rifle can fire at anything within the scope's zoom. Sniper rifle is based on deftness. While wielding this weapon as a sniper rifle, gain an additional +4 to abilities pertaining to space. This also applies to development of these abilities. Cybernetic Upgrade (This telescope now has a connection to a database of all known celestial bodies, space faring craft, and other astronomical features. This database is fueled by all publicly known knowledge inside of that world. Upon charting some unknown astronomical feature it is added to this database. This telescope can also chart predicted movement paths of any prior mentioned astronomical feature assumed a continuing pattern of behavior and no wacky movement.), Brigid's Blessing (As a simple action, you are able to shift the gun into its sword mode, while wielding this weapon as a sword, you feel more connected to Brigid and are able to manipulate one of her Domains, Agriculture, Blacksmithing or Wisdom. Gain +4 to abilities pertaining to the domain of your choice, this also applies to the development of these abilities. In addition, once ever, should you take a blow that would kill you, this ability activates instead, and you gain a 1.5x multiplier to rolls relating to combat until the end of the encounter. Activating this abilitiy means at the end of the encounter you die, and are unable to be revived by any means. You may choose if this ability activates.)
- Light of Might - Weapon - Those who hold faith in their heart seem to whimper when exposed to your chosen weapon. Gain advantage against those who fight in the name of another being when attacking with your chosen weapon. That being can be anything from a god to a king as long as they have more than seven followers to their name. This weapon is wielded using either the normal stat for a weapon of it's shape, or using luck as if it was a normal stat.
Secondary Weapon
- The Nintendo Special (Armament)
- Edge of the Universe - WEAPON - +3 Perspicacity, A divine blade forged personally by the God of the Night out of a dying universe to protect those that still live. While you wield this sword, you can’t help but feel the endless approach of entropy… and all that must be done to resist it. Wielding this sword allows you to use applications of “Spatial Weaponry”, allowing you to cut through space itself! This weapon is divinity-slaying. Attacks with this weapon are based on intelligence or perspicacity, as are applications of "Spatial Weaponry".
- Lumen - HELMET - +3 Intelligence, A divine crown forged personally by the God of the Night out of pure stardust. Wearing it fills your head with thoughts of infinity… While wearing this crown, you are able to use the superpower “Stellar Manipulation” based on intelligence or perspicacity. This allows the user to both manipulate as well as generate stellar energy!
[/PTab={background-color:#323536}]
[PTab= Currency]
Pages: 314,546
[/PTab={background-color:#323536}]
[PTab= Consumables]
Food/Drink
- A set of 12 poffins - These fruity pastry snacks are beloved by pokemon. These particular ones don’t have any special effects other than tasting delicious.
- Bag of Training Treats
- Bottle of Brandy
- Bag of Random Fruit (30x)
- MRE Box (x10)
- Water Bottles (x100)
- All-Natural Cow-Free Ice Cream (20,000 gallons in a variety of flavors)
Physical Heals
- Basic Archive-Brand Physical Heal (x2)
- Advanced Archive-Brand Physical Heal
- Estus Flask - Item- The Undead treasure these dull green flasks. Minor Heal 3x. Can be refreshed at a dark souls bonfire.
- Full Archive-Brand Physical Heal (x5)
Energy Heals
- Full Archive-Brand Energy Heal (x2)
Status Removers
- Archive-Brand Burn Heal (x2)
- Archive-Brand Panacea (x3)
Revival Items
- Basic Archive-Brand Auto Revive (x1)
- Advanced Archive-Brand Auto Revive (x1)
Other
- Candy/Gum - A big ol' bag.
- Pack of Cigarettes
- Empty Can of Rockstar
- A Milk Carton Full of Pills - CONSUMABLE - Who KNOWS what's in here.
- Elder Scroll - Quickly glance at this scroll to learn a single spell from The Elder Scrolls universe! Look at it longer to go insane.
- A Strange Syringe - Consumable - A Strange Syringe filled with viscous black ooze.
- Minute Clockwork - Consumable - A slick golden timepiece appears in your pocket when you call for it. When you open the clock your ears are filled with ticking, and you gain a d10 to all rolls. Upon opening the clock breaks, and can only be repaired by a divine level technician for at least 650,000 pages. Possibly more depending on the technician.
- Flower of Ishvall - CONSUMABLE - This flower was at the sight of the great Ishvallan extinction, and grows in a field in the center of what was once the country of Ishvall. It glows with a faint red light. Perhaps it's radioactive? Perhaps it's something else. This flower allows someone to ignore the laws of Alchemical Exchange once before being used up.
- Will of Dragonfire - CONSUMABLE/CRAFTING MATERIAL - A crystal filled with the raw passion and power of a powerful dragon. Break this crystal to imbue yourself with its power, resetting the cooldown of one of your once per day/once per encounter abilities! As useful as that is, maybe there's something else you could do with it?
[/PTab={background-color:#323536}]
[PTab= Tools]
- MULTIVERSAL FRUIT SAMPLER! - This box of fruit can once per day be used to give the user a random fruit from somewhere in the multiverse based off of luck! Many of them are mundane, some of them cause nuclear explosions, and some might even offer permanent benefits! It's all up to Lady Luck!
- Old Rod - A beaten up looking fishing rod made from wood with a plastic lure. Unlike most fishing rods this one does a decent job at catching fish even without any bait attached. It’s only able to properly reel in weaker species of fish though.
- Psychic Paper - Without any psychic input this looks like an id with a plain white background with the letters constantly shifting. With input, you are able to convince people they are looking at valid identification! Based on Intelligence. Rarer forms of Identification can be harder for this ID to form.
- Human Disguise
- Elior's Tarot Deck - Tool - At the start of a mission perform a reading for three friendly creatures, and yourself. Each creature is given a secret counter that lasts for the mission. They can use this secret counter to gain +5 to a roll, but must choose to do so before the roll has been made.
This deck also lets you cast the Dungeons & Dragons spell Divination provided you have ten minutes to cast it. - True Choclatiering Tools - Tool - These Choclatiering tools allow the user to create chocolate that's sturdy enough to serve as building material for architecture, or as the basis for golems. It does not give the inherent ability to bring these creatures to life however.
- Multiversal Spider Sampler - TOOL - A sampler bag designed to give you free samples of different spiders you might want to buy. Multiversal Costcos have these sometimes, just pay attention and don't confuse it with the free samples for food. Unless you eat spiders. Once per day, open up a random sample tube and roll luck. This tube will contain a single spider from anywhere in the multiverse that could be capable of ANYTHING!
- Ultra Balls (x12)
- Subnautica Scanner - Tool - The Scanner can be used to synthesize blueprints from salvaged technology, and to record biological and metaphysical data. It is able to scan any object within five meters. You are also able to perform a self scan, and the scanner will provide data on your physical well being. More complicated items may produce insufficient blueprint data.
- Cradle of Desire - Tool - An item that can be a curse as much as a blessing, depending on who holds it. Created by normal, mortal beings, drawing on the same power fueling the Curse of the Abyss, several of these Fabrege eggs were created, with the sole purpose of granting the deepest wish of the holder. The egg is not all powerful, however, unable to rewrite the fabric of reality to grant these wishes. It cannot turn back time, or create something out of nothing, it can only manipulate what is already there, and excels at simpler wishes. Children are favored recipients of these wishes, undeveloped minds having goals and desires with significantly fewer strings attached, and have a higher success rate in their wishes being granted. However, even if the egg is incapable of granting the wish, it will still try, capable of rewriting memories, DNA, opting to turn the one wishing into a monstrosity or even killing them rather than leave a wish ungranted. A single cradle of desire can only be used once per person, and will be rendered unusable if its attempts at granting a wish results in the death of the wisher. Use it wisely.
Fuel/Batteries
- Zippo Lighter
Information/Books
- Subnautica Prawnsuit Blueprint - Book - A Mechanical suit designed for navigating challenging environments on foot. Without upgrades, this suit can drop to depths reaching 900m below sea level, and can protect the user safely when moving through high temperature regions (ie, volcanic fissures, underwater thermal vents, lava flows.)
- List item 2
- List item 3
Explosives
[/PTab={background-color:#323536}]
[PTab= Crafting Materials]
- Mystical Agriculture Earth Seeds (Set of 4)
- Mystical Agriculture Water Seeds (Set of 4)
- Mystical Agriculture Air Seeds (Set of 4)
- A box full of ten trees worth of Mahogany
[/PTab={background-color:#323536}]
[PTab= Miscellaneous]
Mundane
- Phone
- Wallet
- Keys
Transmundane
- Pocket Greenhouse - A pocket greenhouse that can be used to store plants. It's constantly sunny inside of the greenhouse.
- iHammerspace - This handy dandy purchase has given you a Hammerspace connection with an associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.
- Holographic Basketball - A tiny orb that projects an energy shield around itself that looks, feels, and is the size of a basketball! It's a great toy for kids with easy storage!
- Subnautica MK2 Depth Module - MISC - An upgrade module for the Prawnsuit and Seamoth. This module increases the prawnsuits maximum depth to 1700 meters, and the Seamoth's Maximum depth to 500 meters.
Furniture
- Conditioner of Air - Furniture - This piece of furniture allows you to manipulate the temperature within a room of your house between absolute zero and the Planck Temperature.
[PTab= Unequipped Equipment]
- Skateboard - A high-quality skateboard. It's current decals are the word X-TREME, and a picture of a birdman flexing.
- Leather Messenger Bag
- Mountain Bike
- Crossbow - It sure is a Crossbow.
- Aviator Shades v1.0 - Reflective shades that are cool incarnate. Your hair is decorated with a rainbow of exotic and sweet-smelling flowers, as are a lot of your clothing. When the flowers are on you, they never wilt for whatever reason. Also usable as a hands-free phone.
- Frost Android - Weapon - This android is designed to be fueled off of pure frost mana! It's a floating sphere with a singular blue eye, and four lazer rifles coming out at four different angles. It connects to the user's mind, and operates off of their psionic energies! The user can channel cryokensis in any method they wish to attempt through this android based off of Int!
- A Carved Shark Totem - This totem is connected to a string, and carved by hand to look like a Whale Shark. When worn it causes sharks, and shark-like creatures to not become agitated by your presence unless you make a hostile action against them. +1 Perspicacity
- Moped
- Bulletproof Greaves - Pants - +2 Vitality, US Military kevlar leg protection, capable of protecting your legs from bullets.
- Slightly Less Broken Tardis - Cannot time travel. Using this item, you can perform minor chronokinesis based on intelligence.
- Guy Fieri Bib - Silk, machine-washable, when food drips on it says, "Now that's what I call Flavortown!"
- Grass Sword - Weapon - This weapon is soul bound to the user, and you can never get rid of it once you receive it! If you accept this curse then you will have control over the blade of grass. This weapon is accurate to the show.
- Tunic of The Dreaming Hero - This tunic can be changed between three different states Once Per Day.
- Red - +2 Robustness - Gain advantage against any fire/heat based attacks. If you already have advantage you are immune to flame
- Blue - +2 Intelligence - Gain advantage against cold/ice based attacks. You can breath underwater.
- Green - +2 Vitality - Gain advantage on stealth checks, or nature-related checks while in grassy or wooded areas. You are unaffected by difficult terrain
- Red - +2 Robustness - Gain advantage against any fire/heat based attacks. If you already have advantage you are immune to flame
- IKEA Mirror of Confronting Oneself - You can touch this mirror to fight an evil doppleganger of yourself to see who gets to be the real one.
- The Flavor Train - Vehicle - This is Guy Fieri's car. It's crafted from divine metal, and is considered divine slaying. It's styled after a a 1968 Chevrolet Camaro SS convertible. The engine has been shifted to run off of pure salsa! The salsa fuels a dying star in the back of the car! This car can drive at speeds equivalent to the transmission of interstellar radiation, and can survive the depths of space. That also allows the riders to breath in space! Driving at full speed will kill mortals!
- Amulet of Swarming Insects: +1 Perspicacity, A wooden amulet made from the bark of a cottonwood tree, and carved with several different species of bugs. Once per day, attempt to summon a swarm of bugs of your choosing to aid you. Be it in some task, or in battle. This attempt is based off Perspicacity. If you are in an area with heavy winds, the swarm automatically disperses, otherwise, it leaves your service after 1d2 turns.
- Timepiece of Travel - Accessory - +2 Intelligence. While you have this equipped, you gain +1 bonus to defense rolls from attacks you can see, and you always know which way is north. Once per encounter you are able to take an additional movement action. This movement action cannot be turned into an action. Additionally, once per two missions, you can activate ONE of the following effects: Turn-by-Turn Directions (Name any location, if it is within 10 miles of your current location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless wilderness or into a lake. But it has no knowledge of or ability to help you avoid monsters, enemies, traps, locked doors, and the like. The timepiece is of no use for reaching locations that are wholly secret (locations known only by less than 5 creatures, or forgotten to time).), Get Away From It All (As an instant interrupt, completely remove yourself from the current battle, as far away as need be to be safely out of range of the enemy.), Part of a Whole (Maybe there's another piece...? This piece seems unstable... When using one of the Once per 2 Mission abilities, roll twice on the wild magic table.)
- Pirate Hat - Helmet - For aesthetic purposes only.
- Alponian Solar Cruiser - Vehicle - +3 Deftness - The solar surfer is a sailed one to two person vessel which can surf on the solar winds put out by nearby stellar bodies or other astral phenomena. While riding this surfer the rider feels faster thanks to the fact that it has an engine on the back which makes the rider faster than if they were walking.
- Hero's Bow - Weapon - +2 Vitality, +1 Deftness, An incredibly durable bow passed down through the generations. Wielded by the Hero of Hyrule.
- Staff of Frost - Weapon - +2 Persp/+1 Deftness - A wooden crook that was once used for the guarding and wrangling of animals such as sheep. It has been imbued with the very spirit of the cold winter air, and now carries with it the ability to manipulate certain aspects of the season of winter. While holding this crook one can attempt to manipulate Ice, Snow, Cold, and Chill Air all based off of either Persp, or Deftness.
- Flame Stoneplate Ring - Ring - +2 Vitality - Stoneplates, the symbol of a true knight, grant the strength to face various hardships. The red stoneplate symbolizes fire, and boosts defense against flame. Fire based attacks are at a disadvantage against the wearer of this ring.
- The Moon Sickle - Weapon - +3 Perspicacity, +1 Luck - This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you can use a simple action to attack with it, provided you have already used your main to make a melee attack, and gain a +3 bonus to attack rolls made with it. As a simple, you can switch the sickle's function to a spellcasting focus, and instead gain a +3 bonus any spells having to do with nature when using it as a spellcasting focus.
Once per encounter, when you cast a spell that restores the health of someone else, you can roll luck to attempt to heal yourself as well while you are holding the sickle. Be careful, low luck rolls my reduce your health instead. - Turret of the TechnoQueen - DEPLOYABLE WEAPON - What's the point of having usurped the throne previously held by Elon Musk if you can't make cool shit with it? The shit being guns and the cool part being they're BIG guns. This turret is capable of being programed to avoid people you don't want it to hit. This Turret works best at long range, getting 2.0x at over 100 meters, x1.5 at 75 meters, x1 at 50 meters, but gets x0.5 for anything closer than that. This gun shoots in 20 round bursts. All shots made with this weapon are based off your Intelligence. You can use your TechnoKing of Tesla Universal to hire someone to make you new custom rounds that fit your Turret, and once invented, you will be given 500 of these rounds and will able to purchase more of the invented rounds from Tesla.
Current Rounds:
Basic Turret Rounds (500x) - 20 Pages Each - A Perfect Ring - Ring 2R - +2 Vitality, +2 Robustness +2 Appeal - A ring made of wood, and perfectly suited to explicitly the second finger on your right hand. It can be equipped upon no other finger.
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