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Post by puppylav on Feb 4, 2022 12:30:46 GMT
[PTabbedContent][PTab=]🔒 STABLE BOSS MONSTER AMALGAMATE, SUBSPECIES - ELEMENTAL (FIRE). An experimental race perfected by the esteemed Dr. Alphys. After the horror of the first Determination Experiments, most Alphys alternates chose to abandon the project all together. This one saw past those horrors and created something new. The following features apply at all times.
Fusion - You are capable of fusing or unfusing with other Stable Amalgamates. This process takes your whole action. (Or support action, if you are a support.) Keep in mind, that while in the process of fusing or unfusing, and a monster comes into contact with your form, you will spread your amalgamation to them, and they will be unstable amalgamates as a result.
Determination Resistance - As a being already stablely infused with DT, you no longer find yourself hindered or harmed by its effects..
RACIALS LV 17: Gaining the amount of LV and EXP from killing Monsters strengthened you, and sadly left a stain on your soul, on the bright side, you can now make physical rolls based off of your Perspicacity. Over exerting yourself physically will now put extra strain on your soul though!
Elemental Form: Your particular type of magic is of a FIRE elementals, a magic type that manipulates both Fire and Smoke.
Free Racial Slot (LEVEL 5): UNUSED
Free Racial Slot (LEVEL 10): UNUSED
CLASSES Class Here (Racial Class) (Stats): Class description. Tier 1 (1 class points) Class Abilities
Tier 2 (1 class points) Class Abilities
Tier 3 (1 class points) Class Abilities
Tier 4 (1 class points) Class Abilities
Tier 5 (1 class points)
Class Abilities
[/PTab={tab-hover-background-color:#000000;background-color:#000000; font-weight: bold;}] [PTab=]UNIVERSALS Out of The Frying Pan, Into The fire: Having fought many for nearly all your life, since you were in stripes and even now, though now by your choice this time. You're able to quickly detect and identify someones weaknesses and uses against them, and it doesn't always mean in a physical sense though... You now possess "Weakness Detection" Based off Perspicacity.You Cannot Fan The Flames And Condemn The Fire: After fighting so many things, and continuing to do so, it gets a little easier each time, practice makes perfect one might say. You now possess "Adaptive Attacks" and at your current level gain a +2 to a specific race you successfully hit.
+2 to attacks against Kur. +2 to attacks against Negativity corrupted monsters. BOONS/TRAITS Mark of the Greater Aspect of Tyranny - Once Ever proclaim complete dominion over a group of people and gain a 1.10x multiplier to actions to subjugation against those people.[/PTab={tab-hover-background-color:#000000;background-color:#000000; font-weight: bold;}][PTab=]50,000 PAGES (currency)EQUIPPED ITEMS Slot
| Item | Stats | Effects/Abilities | Helmet | The Peregrine Mask
| +2 Persp | A winged, leather mask intricately shaped to appear as that of a Peregrine Falcon. While wearing this winged helm, your are able to fly, and in addition, you have advantage on initiative rolls using Deftness.
| Torso | Geh Armor | +2 Vit +1 Deft | This armor is made of an odd glittering material that is harder than steel. When hit with an attack it changes based on the attack that it was hit by. Gain advantage to defending against an attack of a same type to one that has hit you before! This armor can store up to three types of attack! The fourth type that hits you will knock the oldest attack out of it's memory.
| Shoulder pads | Cloak of Many Fashions
| +1 Persp | While wearing this cloak, you can use a simple action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. But hey! It will always match your outfit.
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| Gloves | Sun Forge Gauntlets | +2 Rob +1 Vit | Black metallic gauntlets forged in the heat of the sun. The gauntlets absorb solar energy, and instead of converting it into electrical power they condense the energy into high powered beams of Sunlight. These gauntlets can shoot beams of sunlight based off of the users robustness. The user must have a source of solar energy to charge them. They can only hold one blast if not in sunlight.
| Pants | Halfling Pants | +2 Luck | What appears to be a normal pair of shorts, if a bit tight around the waist. Once per week reroll any ones on a roll.
| Boots | Candy Cane Stockings | +2 App +2 Deft | Some stylin' socks that make you look like one of those poles outside of barber shops.
| Ring | Steril Ring | +1 Persp | A ring inlaid with a diamond from a world that life has never touched. Once per day, sterilize an area of non-sentient micro-organisms as a simple action.
| Ring | Lens of Oghma
| +2 Int +1 Persp | A signet ring inset with two chilling blue gems that depict the cold eyes of Oghma. Once per day, this ring allows you to cast the DND spell “True Sight” on a creature you physically touch for 1d2 turns. This allows the creature to see in both normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions, and perceive the original form of a shapechanger or a creature that is transformed by magic.
| Ring | Extreme ambient cold protection
| N/A | Does exactly what it says.
| Ring | A Perfect Ring | +2 Vit +2 Rob +2 App | A ring made of wood, and perfectly suited to explicitly the second finger on your right hand. It can be equipped upon no other finger.
| Accessory | Snorro Figure
| +2 Deft +1 App | A figure of the mighty crime fighter known across the land as Snorro! When using this figure upon dealing a deadly blow while using a bladed weapon you can instead choose to knock the target out, and carve your initials into their chest. Even if you attempt to cut their head off! Reality itself will warp to make it so they just get knocked out if they would have died!
| Accessory | The Locket | +2 Vit | You can feel it beating. You get a 1.5x multiplier to defending against Undertale Monster attacks!
| Main Weapon
| Kidō Gun (鬼道を撃つ銃, Kidō wo Utsushu Jū; literally meaning "Demon Way-Firing Gun")
| +2 Persp | While in exile, Ran'Tao designed a shotgun-like weapon that can fire concentrated blasts of Kidō to compensate for her sealed powers. It has a bulky metal barrel with a ridge along the top fastened to a sturdy wooden stock by two metal bands, a metal trigger covered by a rectangular guard, and a detachable metal segment on the top of the stock near the barrel. Attacks with this are based on perspicacity.
| Secondary Weapon
| Bonnie | +2 Persp | A legendary revolver wielded by a famous pirate turned CEO. Part of a set! While you have both this gun and its twin equipped, you may perform double basic gun attacks while firing them!
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ALL ITEMS Weapons | Apparel | Consumables | Tools | Materials | Ammo | Miscellanious |
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[/PTab={tab-hover-background-color:#000000;background-color:#000000; font-weight: bold;}][PTab=] WORLDS &&. REWARDS
SESSION 001 - Color - Holographic - Earth During The Reinaasaunce lvl 0 | 1000% Or 1d1600 | 1000 EXP MARK OF THE GREATER ASPECT OF TYRANNY - ONCE EVER PROCLAIM COMPLETE DOMINION OVER A GROUP OF PEOPLE AND GAIN A 1.10X MULTIPLIER TO ACTIONS TO SUBJUGATION AGAINST THOSE PEOPLE. ITEM BONUS N/A UNIVERSAL 50,000 PAGES SURVIVED
SESSION 002 - OTHER - SEASON 1 FINALE, THE COURT OF THE COUNCIL OF IRON EXP BOON ITEM BONUS UNIVERSAL 000 PAGES SURVIVED
SESSION 000 - TYPE - WORLD EXP BOON ITEM BONUS UNIVERSAL 000 PAGES SURVIVED
[/PTab={tab-hover-background-color:#000000;background-color:#000000; font-weight: bold;}][/PTabbedContent={animation:slide; background-color:#000000; font-weight: bold}]LVL: 10|0%
Stat Name | Start | Race | Race Cap | Equipment | Universals | Boons/Traits | Class | Total | Roll | TA | TA Roll | ♥ Robustness | 0 | 0 | 10 | WEAK | 4 | 0 | 0 | 0 | 4 | 1d10+4 | +0
| +0 | d10 | ♥ Deftness | 2 | 5 | 30 | AVERAGE | 5 | 0 | 0 | 0 | 11 | 3d10+1 | +0
| +0 | d10 | ♥ Vitality | 2 | 5 | 30 | AVERAGE | 7 | 0 | 0 | 0 | 13 | 3d10+3 | +0
| +0 | d10 | ♥ Intelligence | 0 | 0 | 10 | WEAK | 2 | 0 | 0 | 0 | 2 | 1d10+2 | +0
| +0 | d10 | ♥ Perspicacity | 9 | 20 | 101 | STRONG | 9 | 0 | 0 | 0 | 40 | 9d10 | +0
| +0 | d10 | ♥ Appeal | 1 | 0 | 30 | AVERAGE | 5 | 0 | 0 | 0 | 6 | 2d10+1 | +0
| +0 | d10 | ♥ Luck | 1 | 0 | 20 | AVERAGE | 2 | 0 | 0 | 0 | 3 | 1d100+3 | +0 | N/A |
REWARD FOR EACH LV UP IS 3 RACE AND 1 CLASS POINTS[UNSPENT - 0 RACE - 10 CLASS] Lvl 1-10 1 class pointLvl 11-20 2 class points
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