Post by cvasquez on Jan 3, 2022 23:39:32 GMT
Goodest Lawyer In Alexandria
Who's a good arbiter of justice? Who fights for the weak and downtrodden in an unfair system made to oppress and abuse them against those who would use the long arm of the law to strangle those they see as beneath them? Is it you? I bet it is!
Tier 1
OBJECTION! - If it's a lawyer class and doesn't have an objection ability, is it even really a lawyer class? Once per day, you may attempt to counter a target spell or ability usage based on appeal as an immediate interrupt.
Puppy Dog Eyes - Look at that wittle face! Look at it! LOOK AT IT! You are now able to attempt to defend with appeal and actually stop a target from attacking. Just like a standard appeal defense, this method of defense is very effective against sentient targets but completely useless against non-sentient ones. Hard to make an avalanche feel bad about attacking you. If you get really lucky and your attacker has a soft-spot for dogs or doesn't particularly want to fight in the first place, this type of defense may succeed even if they severely outroll you.
Illegally Cute - It should be illegal to be this cute, but you're a lawyer. You know it's not. Well, in some counties it's a misdemeanor at least… You gain +X to appeal, where X is equal to your tiers in this class.
Tier 2
Financial Restitution - You need money? Just make some stupid laws, wait for people to inevitably break them, and then collect those sweet, sweet fines for it! Works for the government, at least. Once per day, determine a rule as a simple action. Anyone who breaks this rule for the remainder of this encounter must roll perspicacity versus your appeal. On a failed save, 1d5 times 1000 pages (or the equivalent of such in their local currency) is automatically deducted from their account and transferred to yours. This rule may be vetoed by the unseen forces that guide reality (The DMs), if it's too minor, such as a rule saying people cannot breathe.
The Power of An A-Paw-logy - You're gonna have the cutest goddamn apology video on all of GooTube. Make sure to put some ads on that bad boy to prove you're reeeeally sorry while you're raking in that sweet AdSense! Works for Logan Paul, at least. Once per day, sincerely apologize to a target who has been angered by you or one of your allies. As long as the target has not been physically attacked, injured, or SIGNIFICANTLY wronged, they will accept your apology automatically. If they have been injured or are very offended, roll appeal versus the target's perspicacity. Depending on the cause of the target's anger, this may not be possible (For example, if you had killed the target's mom).
The Nose Knows - The nose knows what no one else knows, you know? As a dog, you're so acutely aware of the emotions of humans you can smell a target's true emotional state based on appeal, even if they're trying to hide it. Perfect to sniff out perps who are lying on the stand. This gives advantage to insight checks to see if someone is lying!
Tier 3
Multiversal Qualifications - If you can make it here, you can make it anywhere. You are now officially licensed to act as a lawyer in and all worlds with a legal system. Your ID will morph to match the appearance of those of that world, and your information will be accepted as genuine.
Therapy Dog - The power of your cuteness (and magic) allows you to attempt to heal a target within nuzzling range based on appeal. This may also be used to heal a target's negative emotions instead, also based on appeal. Because who doesn't love dogs?
Subpoena - Hard to properly argue your case without some information. I mean, you could always lie and bluff your way through, but this is GOODest Lawyer in Alexandria. If you wanna live up to that, better just do your job right. Once per target per encounter, get information about them based on appeal. This may include dog-relevant information such as, "scent description" or "mailman status".
Tier 4
OBJECTION! (Bonus) - I'M YELLING REALLY LOUD AND EVERYONE NEEDS TO PAY ATTENTION TO MEEEEE. Objection can now be used outside of combat once per encounter to draw the attention of all people around you and force them to listen to the next thing you say. If it's something that requires an appeal roll, you'll gain advantage on it.
Puppy Dog Eyes (Bonus) - Oh God, it's looking at me. How am I supposed to stab a dog that's looking at me? Once per encounter, just stare at a target *really hard* and *really cute* to get them to attempt to stop fighting based on appeal. At the very least, this will make them less likely to attack you.
Alexandria's Favorite Pup - Wouldn't you like to go to a city where everyone knows your name? You gain a 1.5x multiplier to any and all appeal rolls while in Alexandria.
Tier 5
Aura of Affidavit (Unique) - It's like a Zone of Truth but… OK, it's just a Zone of Truth. Once per two missions, you may create an aura around you as a simple action where anyone who attempts to lie must roll perspicacity against your appeal. If they fail, they will be compelled to involuntarily tell the truth.
Little Dog In The Big City (Unique) - If you're just a little puppy trying to do the right thing in a city full of Gods and physical manifestations of Reality itself, it can be… challenging to say the least. Especially when you don't know what the hell is going on there. Well, now that your nose has adjusted a bit to the city, that's a little bit less of a problem. You can now see and sense all types of energy, including those from Beings of Power (unless they possess a domain that would make them untraceable or hidden). This is incredibly useful for investigations in a city full of BOPs, allowing you to be able to properly investigate crime scenes and always know exactly who or what you're dealing with.
New Dog, New Tricks - Let's face it. Whoever said that you can't teach an old dog new tricks wqs both specist and ageist. We were all thinking it. Since you CAN in fact learn new tricks, you gain a +X to intelligence, where X is equal to your tiers in this class.
Tier 6
HOLD IT! - HOLD IT! TAKE THAT! OBJECTION! HOLD IT! Once per encounter, if you can prove (with evidence!) that a target has made a contradiction or told a lie, the target is stunned until your next turn. If you have the evidence to back it up, this automatically succeeds.
Fetch! - DoorDash has actually gotten really good lately. Apparently they deliver interdimensionally now and also to dogs. Once per day, roll luck as a simple action. You can open up a small portal with a single consumable item in it, which you immediately retrieve as a free action. Depending on your roll, you may find something advantageous to your current situation! If you're REALLY lucky, you may even find a clue or piece of evidence related to a case you're currently investigating/arguing!
Tier 7
OBJECTION! (Bonus) - Ok, no. I did not roll a -1 on an 18d10. Check again. Once per day, object to a roll's result and reroll it. You must accept the second result, even if it is worse.
Puppy Dog Eyes (Bonus) - Those eyes should criminal. They're too powerful. Once per day, automatically succeed on an appeal defense. This can even be an AOE attack, and will negate this attack for the entire party.
Tier 8
Stricken From The Record - Sorry your Honor, my client is an idiot. Can we just pretend he didn't say that? Once per day as an instant reaction to something an ally (or you!) has said, you can strike that statement from the record as if it was never said at all. You will also be able to briefly telepathically inform the target why they should not say that thing.
Alexandria's Favorite Pup (Bonus) - You now possess an infinite guidebook chock full of information about Alexandria. If you need to know something about the city or the high-ranking authority figures within it, it's got you covered. For more obscure info, roll luck to see if it's included. Time to find all the best pizza places in Alexandria!
Tier 9
In camera - This ability is exactly the same as Puppy Parley from Goodest Boy, but the name is changed to this cool legal term that refers to a private meeting inside the judge's chambers. Now THAT'S good dual classing! Once per day, you and a single target are transported to a meeting room with just the two of you. No one else is able to enter this area. You may use this to speak with a target with no outside interference. You may control the appearance of the room and may provide snacks, refreshments, etc. Be warned, in this state you will be unable to harm the other target whatsoever, but THEY will be able to harm you. The meeting ends once five minutes have elapsed, the target cancels the meeting, or you are killed.
Capital Offense - You don't really get how a capital can get offended, but whatever You're a lawyer, not a cartographer. Once per four missions, if you can prove a target is "guilty" with evidence, all attack rolls against that target gain a 1.5x multiplier. This crime must be something grievous enough that it would be considered a "capital offense" by any rational person.
Tier 10
Aura of Adorableness (Unique) - Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwww. They can't fire their guns. How cuuuuuuute. Once per day, create a zone of cuteness and good feelings as a simple action where any sapient creature who attempts a hostile action must first succeed a saving throw against your appeal. This includes your allies. This does not include creatures who cannot think or do not have emotions.
Little Dog in The Big City (Unique Bonus) - The fact that everyone here is so much stronger than you is really starting to bum you out. Fortunately, you've picked up a nifty little trick that should help even the playing field a bit. Once per week, seal away a target BOP's access to their infinite source for 1d2 turns. This gives you the PERFECT chance to get the FUCK away from them before their powers come back.
Doggy Wisdom - I've seen dogs eat their own shit so I don't really know how wise they are, but you +X/2 to perspicacity where X is equal to your tiers in this class regardless.
Tier 11
OBJECTION! (MAXXED) - Oh, I was supposed to have actual solid evidence before I just started yelling bullshit? Well, why didn't you say so! If a claim you make is true to the best of your knowledge, backed with evidence, and you have not directly harmed the target, the DC for attempting to convince them of your claims is GREATLY reduced.
Tier 12
Puppy Dog Eyes (MAXXED) - Actually, you know what? I don't see what all the fuss is about TBH. They're just eyes. Once per day, you may automatically succeed on an appeal roll.
Tier 13
Alexandria's Favorite Pup (MAXXED) - You mess with one of us, you mess with all of us! And you're one of us now! Once per five missions, roll luck. A random denizen of Alexandria will come to assist you for the remainder of this encounter!
Tier 14
Signed Into Law - Man, we almost made it to the end of this class without a single Air Bud joke. That's pretty impressive honestly - wait, did that count? Shit. Welp, the floodgates have opened. There's no law that says a dog can't practice law. BUT with this new ability, you can make one! Once per month, write a law that will go into effect for the next 1d3 turns. During this time, this law will be an ironclad Law of Reality that cannot be broken by anyone unless you are killed during this period. Some Laws may be vetoed by the unseen forces that guide the Fate of the universe (The DMs) if they are too extreme. For example, a law declaring everyone around you must die.
Tier 15
… And Justice For All (True Unique MAXXED) - It can be frustrating, attempting to bring the wealthy and powerful to justice but finding yourselves hitting these same roadblocks over and over again. It really seems like they're untouchable sometimes… But in the true eyes of Justice… no one is untouchable. Once per six missions, bring a target to an Alexandrian Divine Court. While in this court, no abilities will be used or rolls will be made by either party. You and your target will both state your case for the guilt or innocence of the accused party for whatever crime you've charged them with. If you are successful in convincing the tribunal of judges, the target will have absolute Divine Justice brought down upon them. No one, no matter who they are, can escape True Justice.
Class Mastery (MAXXED) - Once per encounter, activate this ability as a simple action. For the remainder of your turn, you'll gain a 2x multiplier to any class-related abilities or actions (For this class, this would include actions related to dogs or law).