[PTabbedContent=Universals, Traits, and Boons]
[PTab=Raven's Talon]
Umbral LockdownOnce Per day, as a simple action, the shadows heed your call and bind your opponents with chains formed from the darkness around themselves. Roll Perspicacity to attempt to shackle an opponent with darkness! They can spend an action to resist it on their turns, or you can spend an action on your turn to reinforce the darkness!
Umbral ShieldUsing the power of the Raven's Talon, you are able to create a shield composed of the shadows themselves. When given the proper motivation, they're actually rather tough. Once per encounter, you may create a shadow shield as an instant interrupt for a target based on perspicacity. You are able to make a shield only capable of defending yourself with no limitation (besides energy limitations, of course).
Umbral SkewerYour knife can stab in more ways than one. Sharpen and toughen the shadows themselves into a fine point, allowing you to create a spike extending from a shadow within vision to a target within melee range of said shadow. Based on perspicacity.
Great Umbral Slice
Small shadow slice one. Big shadow slice two? Good math fight good. Just science. Once per day, slice in a wide arc with a substantial amount of shadow that is able to hit a single target and any others within 15 feet on either side of the target. Based on perspicacity.
Umbral SnareNo one knows the most powerful Shadowmancer in the multiverse. There isn't a Shadowmancer's Guild (At least, not a GOOD one). Most of the most powerful techniques ever conceived are lost to time. Why? Because expert Shadowmancers are the masters of the dark. They are the unseen dagger, the wind through the trees... And if you've drawn the ire of one, you'll never see it coming. Once per encounter, you may create a near-invisible snare that will activate once stepped on by a creature. Visually, it will appear to be a puddle of shadow with nothing casting the shadow. Once activated, the target rolls against your perspicacity. If they fail this check, they will be unable to move or use any abilities involving their feet for one round of combat or until save
Me and My TulpaWith the evolution of the Raven's Talon, the shadows around you have been acting... different. Your shadow is now able to literally lift itself off the ground and act as your support. It uses your stats, has access to all of your abilities - as well as some of its own... You cannot directly command this support, but you do choose when it uses your support action.
Shades' Cant Shadows are the perfect spies. They're always present, no one ever notices them, and they have an incredibly secretive and uncrackable language that's perfect for espionage. And now you know that language too! You can now talk to shadows in Shades' Cant. No one but other shadows will be able to understand anything you say in Shades' Cant and no universal translators work on it. It's almost as if it evades detection by translator spells... All shadows are capable of understanding and speaking in Shades' Cant, making this a very useful skill to have.
Umbral Portal (I)If you're willing to take a walk on the dark side, you'll be able to cut the number of steps in your daily commute in half. All it takes is the cooperation of the literal shadows themselves! You can create a doorway made of pure shadow that leads to a target shadow within sight. This will also make a matching door in the target shadow. This door cannot be created as an instant interrupt, but lasts until the end of the encounter or until you dispel it. Anything can pass through the portal as if it were a natural door. Momentum is conserved between portals. That means with proper planning, you could put some really interesting combat strategies into play! (If you're confused as to how to use this ability, just think about the portal gun from "Portal". They function almost exactly the same.) With training this portal can become MUCH more powerful - for example, no longer needing shadows, allowing multiple portals, teleporting to shadows out of sight, and even interdimensional travel!
Umbral Portal (II)This one will cut your daily commute to barely any steps at all. As long as you are INTIMATELY familiar with a location, you create a shadow portal that leads directly there. Typically, this would require you to have at least been there, but an ability that gives you intimate knowledge of a location somehow will also suffice.
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[PTab=Parasitic Hemoarbosis]
Parasitic Hemoarbosis+3 Perspicacity, So, there's good news and bad news. The bad news is that you're TECHNICALLY cursed and possessed by a bloodthirsty bonsai tree. The good news is it really isn't that bad of a deal for you! This curse has several effects. You may now attempt to manipulate living trees based on perspicacity. You may now make a sacrifice to your tree friend to attempt to empower the next action you make, with the strength of your bonus being proportional to the size of your sacrifice! And finally, you may now drink the blood of sapient life forms to sustain yourself and restore your physical and energy stores. The more you drink, the stronger the curse gets! The longer you go without drinking, the more of a compulsion to feed you may feel. You've gotta water your bonsai tree, after all.
Parasitic Hemoarbosis (Bonus)-5 Intelligence, In the advanced stages of Parasitic Hemoarbosis, affected patients begin to show signs of mental degradation as the parasite leeches off of the host's psionic energies. In observed subjects who have reached this level of parasitism, the parasite's behavior seems to become much more complex and the abilities it displays tend to perform at much higher levels than their simpler counterparts on the Stoker/Mendel Power Scale. Hosts report their parasites begin to display a level of rudimentary sapience at this stage as well, but true sapience is still in question by researchers. Research into this topic is still ongoing.
Parasitic Hemoarbosis (Bonus)-10 Intelligence, These things usually kill their hosts by this point... There's no record of them getting this smart. The parasite is now as smart as an average person and its capabilities are even stronger.
Beginner Parasitic UnityYou've taken the first steps to truly bonding with the parasite forcing you to drink the blood of the living and that is literally feasting on your soul with every passing day. You have opened up a line of communication. It isn't able to understand or to send complex thoughts in the slightest, in fact, they aren't exactly "thoughts" but more impulses your brain interprets as words... but it's your friend goddammit!
Autonomous ArbosisThis is Yata's body too, you know. They don't particularly want sharp things inside of it or blunt things banging into it, and sometimes you aren't behind the wheel to help out. Once per day, Yata can create hard wooden shields for you while you are unconscious based on perspicacity!
ContagionYou gotta share the love, don't you? Once per day, spread the parasitic hemoarbosis infection to a target plant as a simple action, effectively making them into a vampire. If it a non-sapient or non-magical plant, this works immediately. If it is sapient or magical in some way, based on perspicacity. You must be physically touching the target to infect them.
Parasitic Hemoarbosis [Green Tongue]
If you've got a horrific plant monster living in your veins, it only makes sense you gotta be able to speak to its relatives. Just science. You are able to speak to and be understood by plants! Please note that while all plants will understand you, not all plants will speak back to you (either by choice or incapability).Plant SenseIt takes a plant to see through a plant. Once per encounter, you may attempt to commune with a target plant to get a sense of its surroundings. When doing this on a non-parasitized tree, roll a 1d4. On a 1, the tree is passively infected.
Beginner Biomechanization (Cyber Parasite)+1 Vitality, You've biomechanized a parasitic tree that has invaded your body, giving you a lot more control over it! You can now drink oil to satiate the tree's bloodlust, but you'll no longer get bonuses from drinking sapient blood. Perhaps you'd get bonuses from drinking the oil of sapient robots? [Reactivated via Biomechanization Serum]
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[PTab=Maid of Blood]
Maid Of Blood!You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do! (I suggest checking out the Homestuck wiki, and google to get an understanding of your title!)
Bonds Of FriendshipYou feel yourself grow closer to your classpect as you develop the following ability. Once per encounter, you can use your Maid of Blood Classpect to forge a connection of friendship between yourself and one other person. This is based on perspicacity.
Bonds Of Friendship (Bonus)You feel yourself grow closer to your classpect as you develop the following ability. Once per day, you can use your Maid of Blood Classpect to forge a connection of friendship between two separate targets, and has a higher chance of success of the parties are consenting. This is based on perspicacity.
HemogenesisSplish splash, I was taking a bath. You may attempt to spontaneously create blood as a simple action based on perspicacity! However, at your current level you may find it incredibly resource intensive to make more than a small amount at a time. Conservation of mass, and all that.
BloodsmithCongrats, you've made enough blood to get a bitching title out of it. In addition to being able to call yourself "The Bloodsmith", you are more efficient than the average person when creating blood (For example, you'll now get 0.75x times your number of successes in liters when making basic mundane blood insteads of 0.5x).
Blood Skewer
Because if there's one thing this Maid of Blood needed, it's MORE ways to stab people. You can harden blood into a pinpoint skewer and stab it towards a target based on perspicacity. You can create blood to stab with, but it's less energy-intensive to manipulate existing blood instead.
Overly FamiliarAs long as you have blood, you're never alone! Not only do you have all your friendly little red blood cells, but now you can make bloody crows! Cool! As a simple action, you are able to create an animal friend out of a small pool of blood into your support slot that will follow your commands. You've chosen your familiar to take the shape of the Yatagarasu, the legendary three-legged crow! It's very fragile however, it won't be able to survive a direct hit. Any actions your familiar takes are based off your perspicacity. It will automatically disperse after using up the energy you give it upon creation (obviously more intensive commands will take more energy).
Overly Familiar (Bonus)[INSERT MAID OF BLOOD/MADE OF BLOOD PUN HERE]. Once per day while creating your crow familiar, you may imbue it with some of the qualities of the blood you're using to create it!
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[PTab=Vocational]
Furred Friends Assistant
[Lvl 5] Beastblood Body Language]After working around so many different beastfolk from all corners of the multiverse, you've become familiar with most of their tells and signals, the ways they communicate silently amongst their own kin to express distress or warn of oncoming danger. You may now attempt to understand and mimic the body language of any beastfolk race you come into contact with, whether it be to better communicate with them or blend in as one of their own. Based on Perspicacity.
[Lvl 10] Natural NurturerThrough your work with delicate, recovering children, you have grown adept at figuring out their needs and tending to them. +5 to rolls involving helping children.
[Lvl 15] Eyes in the Back of Your HeadYou've spent plenty of time working with a multitude of rowdy, rambunctious children, and have grown wise to the ways of the little ambush predators. You now gain advantage when defending against sneak attacks.
[Lvl 20] Parental InstinctsTo love a child is to put yourself through hell so that they may remain safe. When in critical condition, you may act freely so long as it is for the benefit of at least one specific child (You must either have had visual contact with them, or know of them as a specific individual. Can not be used simply due to the assumed existence of children in a world/location.)
[Lvl 25] At All CostsWe give them everything, down to our own flesh and blood. Once per week, so long as even a shred of the individual child remains, you may exchange your life for theirs, bringing them back at full health, including curing any outstanding illnesses or defects they may have been suffering from prior to death.
Furred Friends Branch Manager
[Lvl 5] Desk MonkeyA surprising amount of your time is now spent reviewing and filling in official documents for the house and it's inhabitants... You gain advantage on rolls involving comprehending and filling in complex paperwork.
[Lvl 10] Emergency FosterWhen encountering orphaned, abandoned, or just generally hard done by children of beastly nature, you may authorize their relocation into the safety of the Furred Friends franchise. Notify the retrieval agents when you are presently with the child/children, and a rift shall be opened in order to move the child to safety. Who knows, they may even be assigned to live at the home you work for!
[Lvl 15] Muscle MemoryYou've filed what can only be described as a disgusting amount of paperwork. +3 Deftness.
[Lvl 20] Authoritative FigureYou're just that good with kids. Children will follow basic commands so long as you speak to them first. If this goes against someone they're afraid of or determined to obey, you must roll appeal to convince them.
[Lvl 25] Child CounselorYou've spent quite a lot of times with children over the past several months, and have learned how to establish a line of trust with them. Once per day, automatically succeed at gaining the trust of a single child, even if they are extremely emotionally distressed. If there is another adult the child trusts saying you are untrustworthy, you must to roll appeal against the other adult.
Multiversal Mercenary Guild Candidate: Black Orchid Branch
[Lvl 5] Wolf Leader Pack TacticsOnce per week, as an simple pick 1 person to be part of your pack and choose a single statx0.25 and add it to your own to be used the next time that stat is rolled. This may not be possible for BOP, but if you manage to pull power from a BOP, doing so may have dire consequences.
[Lvl 10] Vulpine Tracker]You've been busy haven't you! A lot of your mercenary missions so far have had a similar theme... find the magician, find the food, find the crown. You're getting pretty good at finding things! Once per day/mission, when having to locate a person, object, or animal, roll advantage when trying to gather information about the location of an unknown subject. The more you already know about the subject, the more useful this new information will be.
[Lvl 15] Target AcquiredMercenaries honestly really need to be efficient in their jobs, they also need to be accurate. Once per month, when on a mission, you're able to use this ability to guide you to your objective. Whether this is the person you're looking for, or something that leads you to them is completely based off of Luck.
[Lvl 20] Sharpshooter's EyeYou had a moment after your last mission to talk to Massani for a little bit, and even if it wasn't for very long, he showed you some tricks relating to guns that you might not have been entirely familiar with before. Combined with the zoom feature on your eye, you're now familiar with the bodily stability you need to make long range shots. +3 to rolls relating to long range firearms attacks.
[Lvl 25] Field ScoutSometimes it's really important to be able to scope out a situation before you put a plan into place to handle it, and gathering that information can make or break a mission. But how are you supposed to gather info if you can't even keep yourself quiet? When sneaking through unfamiliar areas, you gain a 1.25x multiplier to stealth rolls. +5 Deftness.
Black Orchid Mercenary Inductee[Lvl 5]
[Lvl 10]
[Lvl 15]
[Lvl 20]
[Lvl 25]
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[PTab=Stand + Persona]
ADRENALINE [Stand]A Swarm of Blue Carpenter Bees - Solidify Vibrations either pre-existing or created by their wings. Range of 20 feet from body. [Based on VIT.]
Adrenaline GuardOnce per encounter, create a shield of solidified vibrations with your stand. Based on vitality.
Nogitsune [The Tower]Nogitsune are a variant of the classic legend of the kitsune, the spirit fox. Nogitsune are typically seen as evil spirits, notorious tricksters, and thieves. These cruel foxes use their powers to punish people who possess the worst traits of humanity, including pride, greed, and vanity. It's said they will not shy away from punishing even the most devout priest if they feel they require it.
Will Of RebellionI am thou, thou art I... You have awoken to your persona, the power of your heart made manifest! Your persona's details are as follows and currently knows the following moves. Personas can learn a maximum of 8 moves before others must be removed to make room. Unless otherwise specified, your persona abilities are based on either intelligence or perspicacity, whichever you choose.
Moves:
Eiha - Light curse damage to one foe.
Lunge - Light physical damage to one foe.
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[PTab=Other]
Cybernetic Surge+2 Int, +2 Luck Technology sometimes acts weirdly around you. As a simple action, activate this ability. Every use of tech that you make then requires you to make a roll on the Cyber Surge table!
Prayer To The GlitchOnce Per Month upon making a Cyber Surge roll you can choose to be told the result. Afterwards choose to either accept that roll, or roll three more times on the cybersurge table.
The Claw's FavorIn your efficiency and cruelty in enacting your vengeance upon the parties that deserve the chaos you lay upon them you have gained the attention of the Nogitsune. Once per Day as a simple action, when faced with an enemy that has earned your vengeance. That has earned their punishment due to their actions, call upon the Nogitsune. Roll Luck. On 85 or higher, the Nogitsune will come to your aid, wreaking havoc in your wake upon your order. For every 5 points above 85, you may give the Nogitsune an additional request, though for all orders or requests, the Nogitsune has the right to refuse. On a successful roll, the cool down for this ability is 2 months.
Meditator (III)+5 Perspicacity, You've spent a long time contemplating the universe and your place within it. Who you are, why you're here, why you've done the things you've done. You've spent hundreds of year simply... thinking. And that time has made you realize there's so much more to learn. If you are able to sit still and meditate for at least one hour without interruption, your reflection is strong enough to restore your spiritual energy!
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Tony Stank's Surplus Stank Holding ServiceOnce Per Year call up the plumber known as Tony Stank to deal with any plumbing based issue! He's a really good plumber.
[PTab=Passives]
Bonds of Void+1 Robustness, +1 Vitality [Corresponds to Gracelyn Marie Koester]
Silver TongueYears of socializing your way into desired situations and out of undesirable with a wide variety of folks has left you fluent in the ways of charming, sweet talking, and persuading to get you what you want. +2 to Appeal.
Solo Act+3 Perspicacity, You survived without your sister for one full mission, and a part of you realized that it's possible to live without her. Are you going to? NOT ON YOUR GODDAMN LIFE.
Heart Container+5 Vitality, A container full of pure life energy. As an Archive agent, you are only able to benefit from the health benefits of ONE Health Container.
Blessing of the Zenko (Bonus)+1 Perspicacity, ??
Multiversal Child Care for Dummies Hey parents, time to drop a truth bomb on you that all of us already know - parenting is hard. Really hard. Especially in the wider multiverse where, at any moment and for any reason, a pack of interdimensional orcs could just show up and kill everyone you love for literally no reason no matter where you are! That means we have to be armed with the greatest weapon of all - an orbital railgun powered by a black hole generator capable of leveling a mountain with only a fraction of its full potential and has been outlawed by several transdimensional governments (as diagrammed in chapter 37 - Your New Best Friend). But when you don't have access to your WMDs, you gotta settle for the second best weapon of all - knowledge.
You gain a 1.3x multiplier and advantage to any rolls relating to children that explicitly have lived in your home for over one month. Adopt or Die+2 Appeal, The only good family is a big family. And you know what, you're going to have a big family.
Adopt or Die Family EditionWhen faced with stealing a Chao egg or adopting the whole ass family, you went for the obvious solution, well, obvious to you. +1 Appeal.
Hope
The Priest you spoke to gave you something to think about... you know that it's not going to be easy. Nothing about the war in Ivea ever has been, but you're tired of the fighting. +1 Perspicacity.
Cybernetic Right Eye+1 Perspicacity - This eye can see in night vision, infrared, normal, and also includes a wonderful zoom feature! On top of that it can sense if a being it's looking at carries undead energies.
Cybernetic Right Ear Drum+1 Perspicacity - You're immune to tinnitus! Gain advantage on defending against auditory based effects! (Things like hypnosis, or memetics. If someone hits you with a sonic boom from point blank range this doesn't apply.)
TrinityAll for one! One for all! The Tuesday Squad of Ame, Mutt, and Alex will always be there for each other. +3 to rolls involving (the two people mentioned that your character is not). If you continue to work together, you have a feeling you'll be able to do great things!
GunnprenticeYou have been 'educated' in the ways of the gun! +4 to rolls that involve the usage of guns!
The Huss Of LipsYou met with the author of Homestuck itself, and he taught you how to catch the got tiger. You gain a +4 point bonus to ALL MSPA-related ability rolls, including performance checks! This includes abilities related to Jail Break, Problem Sleuth, Homestuck, and Psycholonials. You also gain a +1 to riding horses, being a juggalo, and puppeteering for... some reason.
Art Appreciation+1 Appeal, You have a discerning taste for the finer things in life. You get a +3 point bonus to rolls relating to art.
Cheating Ninja Warrior+1 to a stat of your choice. The ninja council has been alerted of your actions, and they are pleased as all good ninja’s cheat. (Deftness chosen)
Chaotic Cheating Ninja Warrior+1 to a stat of your choice, +3 to parkour, Once again you've cheated and succeeded at an obstacle course like a true ninja and once again you've cheated - again, like a true ninja. (Deftness chosen - Again!)
Beast TongueWith your life spent mostly communicating with animal folk, you can at least gather the gist of less simple minded beasts' communication, and it goes both ways.
DistractingYou learned a lot about taking the heat off your friends and making people focus on you. Very often to your detriment. You gain advantage on appeal rolls related to being a distraction!
P.R.I.S.M. Hunter - You've got a score to settle with a certain wild magic sorcerer. You gain a +5 to rolls against Sebastian Prism. [Inactive?]
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[PTab=Enchanting]
Basic Enchantment KnowledgeYou have the most basic knowledge of how to make enchantments. You don't know a ton of them, but that's what's testing is for! +1 to attempting to enchant items, and +1 to performance rolls for practicing new types of enchantments.
[Darkness]This Lesser Darkness Enchantment ever so slightly tilts an item into the direction of elemental darkness. It might give a minor visual difference, and will give a +3 to rolls involving darkness. This can only be applied to a mundane item.
[Healing]This Lesser Healing Enchantment ever so slightly tilts an item into the direction of the healing arts. It might give a minor visual difference, and will give a +3 to rolls involving healing. This can only be applied to a mundane item.
[Undertale: Monster Magic]This Lesser Monster Magic Enchantment ever so slightly tilts an item into the direction of the true nature of Monsters. It might give a minor visual difference, and will give a +3 to rolls involving Undertale Monster Magic. This can only be applied to a mundane item.
[Wind]This Lesser Wind Enchantment ever so slightly tilts an item into the direction of the element of Wind. It might give a minor visual difference, and will give a +3 to rolls involving Wind. This can only be applied to a mundane item.
[Storms]This Lesser Storm Enchantment ever so slightly tilts an item into the direction of Storms. It might give a minor visual difference, and will give a +3 to rolls involving Storms. This can only be applied to a mundane item.
[Fire]This Lesser Fire Enchantment ever so slightly tilts an item into the direction of the element of Fire. It might give a minor visual difference, and will give a +3 to rolls involving Fire. This can only be applied to a mundane item.
[Plants]This Lesser Plant Enchantment ever so slightly tilts an item into the direction of the element of Plants. It might give a minor visual difference, and will give a +3 to rolls involving Plants. This can only be applied to a mundane item.
(Not Attempted, but planning to - Water, Ice, Light, Earth, Rock, Metal, Music, Electricity,)
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[PTab=Ability Learning Bed]
Balancing Act - In your dreams, you receive an error message stating, "WARNING: MIN/MAX INSTABILITIES DETECTED. INSTALLING BALANCE PATCH." You gain a +5 to a stat of your choice. HOWEVER, this stat cannot be luck or one of your two highest stats (if luck is one of your two highest stats, then this applies to your two highest excluding luck). [Applied to Appeal]
New Years Resolution - +1 Perspicacity, Ame is resolving to try to focus more on the balancing aspect of his Oathborn nature, the connecting factor between opposites to be able to better work with both sides (for example, he’s trying to pick up light/twilight instead of just shadows, even if he primarily works with shadows, so he can better understand both sides of the coin and how they relate) instead of just picking his favorite side to work with. To help him with this, the ability learning bed has given him a +3 point bonus to rolls utilizing two opposing forces, including performance checks!
Adept Weaponsmith - We all can use more weapons in our life. For February, you have a dream that gives you the experience needed to adeptly making a single category of weapon. This can be anything from swords, bows, staves, guns, or even bombs! MY CHOSEN WEAPON: Arrows
Animal Kingdom Embodiment (Bonus) - Thanks to a magical bed (or to be more precise, a bed so technologically advanced it's indistinguishable FROM magic), you've got a little more experience playing with your animal powers. And who says you can't get ahead in life by sleeping? You get a +4 point bonus to rolls for applications of Animal Kingdom Embodiment (excluding performance checks).
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[PTab=Traits]
Twin SoulsYour soul has been forcibly mixed in with that of another that means you'll never, ever have privacy again. You can communicate psionically in the same universe as your bonded and, if you're the dragon in this relationship, you get a +4 to your racial performance checks! [Bonded to Gracelyn Marie Koester]
Perfect SymbiosisYour biochemistry has been perfectly blended with that of some sort of parasite, turning them from a simple parasite into a symbiote! You will now always be a "Symbiotic" version of whatever race you change to. This allows you to manipulate your body mass and attempt applications of "Superhuman Condition" at higher levels than the level your race is normally capable of. Be warned that attempting to develop these abilities but failing can have very bad consequences.
Champion of Shadow+3 Deftness, +3 Perspicacity, You've proven yourself in a brutal ritual against an absurdly powerful opponent who pulled out all the stops to take you out. But you came through in the end. The shadows will now be MUCH more receptive to your commands. You also gain a +5 to performance checks with The Raven's Talon and the results of your low performance rolls will no longer be as severe as punishing (the shadows won't attack you anymore!).
ZenkoYou have reached the apex of your species and made your choice to align yourself with the benevolent and righteous. Your spiritual energy pool is MUCH larger than that of an average kitsune and you are able to develop more powerful versions of your racial abilities easier! You get a +8 to kitsune racial ability development. You may also attempt to develop racial abilities related to the manipulation and utilization of "Benevolence".
ParentYou created another sentient life form.
HeroicIn a moment where you could've greatly benefitted yourself, you chose to be kind.
GodbrandYou've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Watched by the Nogitsune's ClawYou've grabbed someone's attention.
Vengeful (Tier I)You take onto yourself the duty to end or otherwise punish those who have committed horrible crimes against the people you have deemed innocent. Be careful, this is a slippery path to take.
Watched By The Cosmic Knight of TimeThrow another fucking puppet at me and I will make you regret your existence.
Enemies of the HegemonyYou have made a foe of the Hegemony of Man, and they are gunning for you. Luckily, they're gunning for most of the universe so you probably have some time before they actually get to you, maybe.
Enemy of The HegemonyThe time of law has ended. Now is the time for all out war.
Mark of GozerYou have been permanently branded as a traitor, heretic, and enemy of Gozer the Destructor.
Enemy of Graz'ztYou have somehow offended an incredibly powerful Demon Prince and become their enemy. This demon seeks your ruin and will plague your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the demon permanently dies.
Watched by Void[THIS TRAIT LEFT INTENTIONALLY BLANK]
Mark of TransmundanityA mark etched into the fabrics of your personal story that represents everything special and unique about the universe. You are now protected from the normalizing effects of the Cosmic Aspect of Mundanity.
Mark of the Greater Bimordial of Life and EvolutionThis Deer headed, person bodied, coral abomination lower halfed, world fucking, fuck has decided to give you shitnips a gift for bringing him back to life.
Once Per Ever Evolve a piece of yourself. [Used on Evolved Raven's Talon]
Divinity Touched+2 Intelligence, You've witnessed a beautiful thing that's never been seen in all of the multiverse, a shard made of pure divine energy. It's left an impact.
Relief+2 Deftness, You finally took care of a certain wraith that's been making your life a living hell for years now. But is that really the last you'll see of her?
Victor!Victor! - You won a tough fought competition of dog racing! Gain +1 to a stat of your choice! (Deftness babey)
Deal of the Gopher Leprechaun+1 Luck - You made a deal with a Gopher Leprechaun! The general deal was to put in a good word for him, and to free the god Lutton, Lord of Gluttony, Mud, and Behemoths. Word to the wise. Never, Ever, Break a deal with a leprechaun.
Tech-Totem of SealingIf you're really sure about who you wanna be... Return yourself to your starting race. NOTHING can ever change your race ever again. This cannot be undone.
Pinky-LessYou can never have a left pinky.
Lost to the VoidParts of your body have been permanently claimed by the endless abyss that separate universes. You might not even remember it happened, but things weren't always this way... Body parts permanently lost to The Void: Left Leg (knee down)
Vampire Slayer (Tier I)You have started to fight against the undead menace known across the multiverse as Vampires. +3 while in combat against these undead scoundrel's. (Mark down how many you've killed so far, inform the DM when you get to 5 total. Only counts if you do the finishing blow.) [Ame has killed 1.]
Aspect Slayer (Tier I)Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a +10 point bonus to rolls against aspects! KILL COUNT: 1
KillerYou have taken the life of another sentient being.
Mind Breaker (Tier I)It's not every day you get the chance to turn teammates against each other in such a brutal fashion. And let's be honest, you enjoyed it. +5 to rolls relating to malevolent psyche manipulation. (3 victims)
Cannibal (Tier I)You have transgressed one of the most deeply held taboos by almost every sapient life form in the multiverse. You have either eaten another member of your species or a member of a species that is incredibly morphologically similar to your own (For example, an elf eating a human or vice versa).
Archive Halloween 2020
This years been a scary one for everyone, but you've managed to spend the spookiest time of the year with some friends. Gain +1 to a stat of your choice and Once Per Month as a simple action create an average sized Jack-O-Lantern. (Vitality Chosen)
Christmas Heroes 2020+1 to a stat of your choice, The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month as a simple action, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail! (Appeal Chosen!)
The Archive Mid-Season Finale Survivor+1 to all stats, A feeling of warmth and happiness flow through your body as the power of the transmundane washes over you. You may now summon a small rainbow-colored pin with the letters "BB" on the front. This pin may not be removed from your body at any point. Thanks for playing!
Thanksgiving 2k21+1 to a stat of your choice, and once per year, summon a turkey! [Luck Chosen]
Christmas 2k21+1 to a stat of your choice, Merry Christmas everyone! Thanks for being part of The Archive! Once per month, this universal allows you to summon a fully decorated christmas tree! (DEFTNESS)
New Years 2k21+1 to a stat of your choice, Should oooooold acquaintance beeee forgot... Once per day, you can fire off a firework at a target! It doesn't do much damage, but it sure is pretty
(Also Deftness!)
Archive Season 1 Survivor A pin of a space-ship with bike wheels. It's made so that it works as an interior shot and contains within it chibi versions of all of the Archive members plus Absolute, Jimmy, Vesper, Murphy, and Gumbaloo! +X to a stat of your choice where X is the current season number of the archive. (At this point, we're in season 2!) [Deftness Chosen!]
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Minor Boons
Goddess of The Hunt and Seasons (Minor)Seasonal Weather Manipulation (Draw from the raw untapped power of the seasons to be able to manipulate weather itself - but a different aspect depending on the season. During spring you can control electricity-based weather phenomena, during summer you can control temperature, during fall you can control air-based weather phenomena, and during winter you can control water-based weather phenomena. No matter the season or which application, based on perspicacity.)
Brand: N/AGod of the Sun (Minor)Pyrokinesis - You may attempt to manipulate fire. Based on Intelligence.
Brand: N/ALutton (Minor)Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Brand: N/A
Dark Lord Gumbaloo (Minor)+1 to Perspicacity, +1 to Intelligence, +1 to Appeal - UmbraKinetic travel - The ability to travel through shadows as a movement action has been granted to you by The Dark Lord. Currently the boon only allows you to travel between shadows that are within 50 yards of each other (½ of a football field)(This cannot be used as an instant interrupt.) [Once per encounter.]
Brand: N/A
Lesser BoonsKing Karp, Lord of the Gilled, Legionnaire of the God King Aquanos (Lesser)+1 to Deftness, +1 to Perspicacity +1 to Luck - Gilled: Having this boon means that you can breathe underwater as if you had gills!
Brand: Appearance of Gills on neck.
The Grand Conductor (Lesser)+1 Deftness, +1 Perspicacity, +1 Appeal - A Symphonic Prayer - Once per day, play a song as a simple action and... something will happen. Roll luck.
Brand: A musical note.
Keishi, Lord of the Broken Sword (Lesser)+1 Robustness, +1 Vitality, +1 Perspicacity - Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of.
Brand: A broken sword.
Kalibur (Lesser)+1 Deft, +1 Luck, +1 Persp- RNG - Randomly Numbered Gun: Once Per Day Mission/Day/Bounty as a simple action roll luck to summon a random gun. This gun disappears at the end of the day.
Brand: N/AGoddess of Neon and Glass (Lesser)+1 Appeal, +1 Intelligence, +1 Luck. Neon Messenger - Once Per Day as a simple action create a message that looks like a gigantic neon sign. Might be easier to see during night.
Brand: N/AMelon Goddess (Lesser)+1 Perspicacity, +1 Intelligence, +1 Appeal - Breath of Life (Melon)- Once per day, you may attempt to turn any kind of melon into a living minion as a simple action. Based on Perspicacity.
Brand: N/AGoddess of Power (Lesser)+1 Robustness, +1 Vitality, +1 Intelligence, Eruption of Power - Once per encounter use this ability as a simple action. It'll do something different every time you use it!
Brand: N/AThe Drifter (Lesser)+3 to Intelligence, Perspicacity, and Appeal, +1 to others, Journey (Life isn't about the destination. Once per day, activate this ability as a main action. The first time you use it it will do nothing... but it will grow stronger with every concurrent use!), Loss (The loss isn't the hardest part. The hardest part is moving on. Once EVER, permanently sacrifice something to automatically succeed on your next action as long as your sacrifice is of equal or greater value to what you are trying to accomplish. Your sacrifice will be PERMANENTLY lost, and nothing can EVER bring it back. If your sacrifice is not of equivalent value, you will still permanently lose it but gain no bonuses whatsoever. You will not consume this ability's once ever charge, however.)
Brand: N/AThe Showstopper (Lesser)+1 Deftness, Vitality, Appeal - Showmanship (You are now proficient in any and all mundane Earth dances. This doesn't mean you're a master at them, but you can know the basic of any dance you do - which is a start! You also now have perfect pitch!)
Brand: N/AThe Lesser Boon of Alpha, God of the Beginning (Lesser)+1 Deftness, +1 Perspicacity, +1 Luck, Exordium (Once per two missions, gain advantage on an initiative roll)
Brand: N/ABoonsGoddess of the Moon and Sun+3 Vitality, Perspicacity, and Luck, +1 to others, Metaturnal Manipulation - If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity, Photokinesis - You may attempt to manipulate light based on perspicacity.
Brand: N/AThe Life Cycle+1 Vitality, +1 Perspicacity, The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition.
Brand: N/AMistress of Fate+3 to Vitality, Intelligence, and Luck, +1 to others, Simplified Fate (Once per day, mission, or bounty, target luck roll becomes a 1d2. A 1 is a natural 1, a 2 is a natural 100), Vision of Fate (Once per day, attempt to get a vision of a specific outcome. Based on luck.)
Brand: N/AGod of Selfishness and Stupidity+3 Appeal, +3 Robustness, +3 Luck, +0 to Int, +1 to all other stats - Give it to Me! - Once Per Day when your friend would receive a buff, or a heal, that you wouldn't receive, take that from them and apply it to yourself. The person must believe that they are your friend for this to work. Spark of Stupidity - Sometimes your abilities, or ideas are just too complicated to work how you want them to work. Once Per Four missions say some dumb shit that doesn't make sense when trying to do something, and it just might work. This ain't gonna break planets, but it might do some stupid shit.
Brand: N/ADemiurge of Roads, Road Construction, and Road Integrity+3 to Vitality, Intelligence, and Perspicacity, +1 to others, Divine Highway Maintenance (Once EVER, fix a road.), Super Cop (If you witness someone breaking a local statute related to the maintenance or protection of the road and those upon it (Including but not limited to speeding, littering, breaking the road without a permit, etc), you may attempt to bring divine punishment upon them based on intelligence.)
Brand: N/AGod of Wood Working+3 Robustness, +3 Vitality, +3 Appeal, +1 to all other stats. - Divine Toolbox - A woodworker is nothing without the tools of his trade. At any point you can summon forth a woodworking tool made of divine material that is able to shape any type of wood. These tools can't be used as weapons. Appraisal - The god of Wood Working appreciates woodworking in all of it's forms, and is often pleased to see other's work. This can be anything from the work of amateurs' to the work of a true professional that is trying to approach his level of skill. Once Per Day/Mission you can sacrifice an object you have created through the art of wood working, and receive some type of reward! Usually pages! But sometimes other things.
Brand: N/A
Goddess of Gundeath, Chronology, and Cybernetics+3 to Deftness, Luck, and Intelligence +1 to others. - I Don't Miss: Once Per Day declare this ability and the next shot you make can't miss. -
To go beyond what is possible: Once EVER sacrifice a part of yourself to have it replaced with an enhanced cybernetic version. This works on any part of yourself. This can be used while in critical condition. [Used: Cybernetic Right Eye - Cyber Surge Re-application used: Cybernetic Right Ear Drum]
Brand: An evening star.Christmas Eve+3 to Vitality, Appeal, and Luck, +1 to others, Christmas Present (Once ever, gain a Christmas present! This cannot be redeemed until after December 25th, 2021.), Oh Geez (Once per day, attempt to instill a sense of supreme awkwardness in a target based on appeal. If successful, you may determine what they're feeling awkward about.)
Brand: N/A
Greater BoonsTitan of Combat and Bloodshed (Greater)+4 to all stats, Showboat (Once per day while fighting in an arena/coliseum/etc, roll appeal after a successful hit. You may get a reward from the crowd depending on how well you did! More flashy and big attacks will lead to bigger and better opportunities to showboat!)
Brand: N/AChaos (Greater)+4 to Deftness, Intelligence, and Luck, +2 to others, Chaotic Fortune (Luck rolls are by their very nature, exciting and mysterious. You never know what's going to happen! But what if you... REALLY didn't know what was going to happen? Once per three missions, choose a target luck roll. This roll becomes a flat 1d100 with no modifiers, and the effects are MASSIVELY amplified. A good roll will be much, much better than normal! And a bad roll will be much, much worse.), Void of Creation (The Primordial Chaos that spawns the universes of the Greek Pantheon is an entity of pure contradiction. It is by definition, an infinite gnawing Void that Creates entire universes. And with this boon, you can embrace a fraction of this power. Once EVER, you may create something that has been taken by the Void... in exchange for sacrificing something else of equivalent value to the Void.)
Brand: N/APerfected Boons
God of Bonds, Invention, and Narrative (Perfected)+X to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major caps at 10, minor caps at 5.) [9 Players currently], Perfected Circle of Bonds (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.), Deus Ex Machina (Once per four missions, roll luck. Depending on your roll, an overly convenient plot development may occur to help you out in your current predicament! Or not. This can be used as an instant interrupt. Otherwise it is a simple action.)
Brand: N/AInactive BoonsN/A
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