Post by The Overseer on Nov 21, 2021 1:16:10 GMT
BASIC INFO
NAME: Weasel
RACE: Human
AGE:
HOME WORLD: The World Where Chris is still the Avatar of the Sun God
LVL: 15|57%
Unspent Race Points: 45
Unspent Class Points: 15
STATS:
Stat name | Start | Race | Race cap | Equipment | Universals | Class | Total | Roll |
Robustness | 1 | 0 | 0 | 3 | 0 | 0 | 4 | 1d10+4 |
Deftness | 4 | 0 | 0 | 3 | 0 | 0 | 7 | 2d10+2 |
Vitality | 1 | 0 | 0 | 3 | 0 | 0 | 4 | 1d10+4 |
Intelligence | 4 | 0 | 0 | 10 | 0 | 0 | 14 | 3d10+4 |
Perspicacity | 4 | 0 | 0 | 5 | 0 | 0 | 9 | 2d10+4 |
Appeal | 0 | 0 | 0 | 5 | 0 | 0 | 5 | 1d10+5 |
Luck | 1 | 0 | 0 | 3 | 0 | 0 | 4 | 1d10+4 |
APPEARANCE:
HISTORY:
EQUIPMENT:
Slot | Item | Stats | Effects/Abilities |
Helmet | Wild Halo | +3 to all stats | Putting this halo on makes you an official "Wild Angel". Wild Angels act on Wild God's whims, they live in Wild Heaven and save the souls of Wild Sinners. Everything I just said was a lie, except for the "+3 to all stats" part. You can call yourself a wild angel if you want though. |
Shoulder Pads | Anti-Magic Antenna - | +2 intelligence | An item recovered from the remains of some big old robots that thought they knew what's best for you. Whether they're right or wrong, they're dead now so it doesn't particularly matter. Once per day, activate this antenna to raise it up above your head. While this antenna is active, all magic rolls in this combat gain disadvantage. This effect lasts for 1d2+1 turns or if the antenna is destroyed, whichever comes first. |
Torso | Robe of Scintillating Colors | +1 Persp. +1 Int. | This robe has 2 charges per day. While you wear it, you can use a simple action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a Perspicacity save against your own Perspicacity or become blinded until the effect ends. Creatures with Dark Vision are Stunned. This will affect your allies. |
Belt | Sash of Seasons | +1 Luck | Simply wearing this makes you feel more at one with nature. You gain an ability based on the current season of the world you are in. |
Gloves | Gene Splicer | Recently, the people of Musice have found themselves developing strange abilities they never could have dreamed of before. Naturally, those who are NOT developing these powers are pretty jealous, but they're nothing if not inventive. By studying this new mutation (Local scientists have dubbed it the "X-Gene", but find themselves not fully capable of elucidating as to why), they've developed this handy gauntlet to mimic these mutations! The first time you equip this gauntlet, random a superpower. Whenever you are wearing the gauntlet, you have access to that superpower! Keep in mind the gauntlet works differently for everyone - someone else wearing your gauntlet will not gain access to your power. | |
Pants | |||
Boots | |||
Ring | |||
Ring | |||
Ring | |||
Ring | |||
Accessory | |||
Accessory | Shido's Legislator Pin | +2 Int, +1 Persp | The original source of Masoyoshi Shido's distorted desires and the core of his cognitive world. It took the form of a golden wheel to his cruiser-shaped palace, symbolizing his ambition as a leader to "steer" Japan to greatness. |
Main Weapon | The Claw | +2 Int +2 Appeal | , The Claw, also known as the Hand of Tsul 'Kalu, is a multi-functioning device which serves as Zak Saturday's primary weapon. Well, it did before we stole it. Once per day, activate the latent power within the staff to use the ability of a cryptid you've bonded with! |
Secondary Weapon | LightSaber | (Slightly fucked up from trying to merge it with the fucking divine power crystal.) |
CLASSES
Class name: Class description
Class passive: description
Skill name: description
Empty skill slot
RACE
Race name: Race description
Racial ability name: description
Empty skill slot
UNIVERSALS
Novice Artificer - Weasel has had a rough life where not much has gone right. He was orphaned, taken on by pirates, and eventually got into magic - which he is simply NOT any good at. And he'd be the first to tell you. However, thanks to the help of a certain reincarnation of an ancient Sumerian dragon, he learned he really has a knack for building things. As long as those things don't have any magical components... Weasel has learned the basics of artificing and can make simple gadgets given the proper materials. He also gains +3 to rolls relating to non-magical machines, including performance rolls to build new ones.
Amateur Mixologist - His potions have very little actual magical value. But the taste? Now THAT'S magical. Weasel possesses basic knowledge of how to make many different non-magical drinks and concoctions. Almost all of them are just tasty drinks and hold no practical benefit - other than the practical benefit of a good bevvie with the lads.
GeneSplicer Power (Only available while wearing the GeneSplicer) - powerlisting.fandom.com/wiki/Lizardfolk_Physiology
TRAITS
Trait name: description of Trait
INVENTORY
Weapons:
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Apparel:
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Consumables:
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Tools:
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Materials:
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Ammo:
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Miscellanious:
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