Post by mistspook on Nov 17, 2021 3:59:28 GMT
samira 'sam' sakazaki
can you feel your heart burning?
Age - 24
DOB - 12/6/199X
Gender - Female
Sexuality - Bisexual
Level - 15 // XP 57
Vocation -
Classes - Eldritch Entity (10)
Race - Eldritch Devil Child
DOB - 12/6/199X
Gender - Female
Sexuality - Bisexual
Level - 15 // XP 57
Vocation -
Classes - Eldritch Entity (10)
Race - Eldritch Devil Child
can you feel the struggle within?
Positive | Negative |
|
|
the fear within me is beyond anything your soul can make
Class
Eldritch Entity
Tier 1
Mortal Playthings - The minds of the mortals are dull and uninteresting, linear and ordered spaces that follow predictable and repeated patterns that echo all throughout human history. It's quite humorous once you've lived long enough to see the trends, so many boring echoes completely convinced of their own uniqueness and individuality. One good thing about this is that this logical order makes their minds incredibly easy to sift through. And incredibly easy to break. You may attempt to read a target's thoughts based on perspicacity versus the target's perspicacity. If the target consents, this succeeds automatically. Once per encounter, you can implant a thought into their head while reading their mind. Unless the implanted thought is incredibly out of character, the target will be convinced this thought is their own.
Eldritch Energies - Your body has completely suffused by the energies of The Old Ones. You hear them whispering to you in your sleep. Telling you secrets man was never meant to know. Telling you everything and nothing at the same time. You gain +X to Perspicacity, where X is equal to your tiers in this class.
Tier 2
Slithering Grasp - Your body is changing as you continue down this path of Lovecraftian horrors. You've found yourself able to project a set of two tentacles that you can use and manipulate as if they were normal limbs. They can extend up to 100 feet from your body and are as strong as you are. Their actions are based on perspicacity.
Shield of the Elders - The magic of these pathetic wizards are no match for the ancient dark rites of The Old Ones. Once per day, completely negate an incoming magic attack or magical effect on you.
Tier 3
Eldritch Blast - The absolute classic for anyone getting power from ancient weird squids. You may perform a basic ranged attack by firing a burst of pure eldritch energy at a target based on perspicacity.
Non-Euclidean Psychology - Your mind has begun to warp in strange ways that have made your psyche more difficult for others to perceive. This hasn't changed your personality… yet, but it has made you markedly more psionically resistant. Your mind cannot be read except by those familiar with eldritch psychology, and you gain advantage to resisting any and all psionic effects.
Tier 4
Mortal Playthings (Bonus) - It pulls the strings and makes them ring. Once per day, you can attempt to make a target doing something against their will based on perspicacity. This action will consume your support action.
Malleable Anatomy - Your body just… doesn't make sense anymore. You may shapeshift yourself to appear like other people you've seen based on perspicacity. This does not allow you to use any racial abilities that person may be capable of.
Tier 5
Deep Communion (Unique) - You've heard them at the edges of your psyche, whispering and scratching at the frayed fabric of your sanity. However, it's always been a one-way communication. With all of your training and Eldritch energy, you can finally say something back. Once per week, you may perform a small ritual to ask The Elder Gods up to three questions which they will accurately answer "Yes" or "No" to. In a case where a one-word answer may be misleading or insufficient, you may be offered a short phrase instead.
Eldritch Energies (Bonus) - You're pretty sure that in his home dimension, Cthulhu is a stunner. You gain +X/2 to appeal, where X is equal to your tiers in this class.
Tier 6
Phaseshift - Reaching deep down into your inner self, you've made a realization - walls are for CHUMPS. You may now attempt to use your fifth-dimensional nature to phase through solid inorganic matter. If the matter is not reinforced, magically or otherwise, this automatically succeeds. If it is reinforced, this is based on perspicacity.
Tier 7
Psyche Manipulation (Bonus) - Who put all these memories in here? Time for some spring cleaning. Once per day, mission, or bounty, you may attempt to make a target completely forget a target memory (excluding basic functions necessary for life, including breathing, eating, drinking, etc) based on perspicacity until save. For some examples, this can include memories such as why they are currently fighting, what their name is, or even their combat training.
Tier 8
Unnerve - You focus dark and horrific thoughts onto a target, psionically assaulting them with bad vibes based on perspicacity. This deals psionic damage and will inflict the status effect "Confused" on the target until save (The target gets disadvantage on mental effects until the effect ends).
Tier 9
Eldritch Fabrication - The mysteries of the occult call to unsuspecting mortals, drawing them towards their doom. Once per week, create an eldritch artifact of your choice. Any target who interacts with it must roll versus your perspicacity. If they fail, they are automatically placed under your thrall and into a contract with you. This effect may only resolve once per artifact. This process is heavily energy intensive.
Tier 10
Deepest Communion (Unique MAXXED) - Time to play favorites. Once EVER, choose one of the higher Eldritch beings in the Lovecraft mythos to be your patron Old One. You will now receive tasks personally given by this Old One in accordance with their unknowable intentions and receive abilities related to their own. You must keep this tier of this class to use these abilities and continue to receive missions.
Eldritch Energies (MAXXED) - There's no going back. You gain +X/4 to luck, where X is equal to your tiers in this class.
[ THIS CLASS DOES NOT GO BEYOND TEN TIERS ]
Race
Eldritch Devil Child: Half-Demon, through birth or through power granted by a powerful demon, Devil Children possess an inherently connected Demon partner, often with the power of evolution, as well as some unique powers of their own. Also, you're now a third Eldritch.
Demon Partner (Living Skeleton): Not a particular skeleton from any mythology, but a basic living Skeleton who might be moulded into something more powerful... Knows Mudo (Weak Dark Damage, very low chance of death). Resists Dark, Weak to Physical.
Fiend Form - The ability to take on the form of a fiend, in looks and perception. You are perceived, essentially, as a skeleton.
Fiend Speak - You silver-tongued devil, you! You are able to talk to and understand demons, no matter what language they're speaking or what form they've taken. With further development, maybe you could turn this into the ability to command demons?
Cooldowns - N/A
Transforms - N/A
you cannot kill me in a way that matters
History
Sam was there, at the end of the world, for the smell of sulphur, burning meat, and the revelation that all that was occult, all that had fascinated her, was true.
But that was after years and years of ordinary living between Tokyo and Sydney, as a Japanese-Australian young woman. Before her father moved permanently to Tokyo, she studied her early, elementary education in Australia, learning a bit more of an attitude in the process. It was during her formative years, though, that she lived in Tokyo, only holidaying every year or so in Australia.
Sam joined the Occult Research Club during middle school. This was mostly as a means to avoid having to do a sport, or worse, learn a craft of some variety, but the attitude of her fellow club members was surprisingly serious about these things. Thus her friendships began and her obsession with ghosts, mythology, demons, religion and the like became real. It was this that eventually led her to her goth punk roots.
Before she knew it, she had graduated high school, and went off to University to study History and Culture, with a minor in Psychology. It wasn't long before things went off the rails. Her old friends contacted her on a letter written in mysteriously old paper, torn, with strange symbology on the back of it. They asked her to meet them in a peculiar place, abandoned when she arrived at the building...
Upon entering, she discovered various disturbing imagery. Circles, drawn and filled with runes, slicked with blood. A peculiar wish being uttered. And, as the summoning circle came to light, she smelled more than saw the end of her world- or perhaps the transference of those in this building- to a more terrifying one.
As if in a dream, she was visited in a realm of pure dark by a cloaked figure atop horseback, carrying a scythe... A figure she might have recognised had she not been so transfixed in the moment. "This is not the end of you... Not yet. A gift, for making it this far. You'll need it in the war to come." The figure reached out a hand from beneath the cloak- all bone, no flesh- and touched the cold, dead, dry thing to her head, drawing the breath from her, burning her from the inside. For a moment, it was as if all of her flesh was burning, melting away, to nothing, leaving her, too, as a skeleton.
And then she woke up on the floor of the building in the horrible new world. Her canines had become pronounced, her nails sharper, and, when she looked at her reflection in a shard of glass, she could have sworn a skull looked back for a split second.
She then spent a decent amount of time living in this world where Angels and Demons warred, learning to team with them, learning of her innate connection to the demon known only as Skeleton, and receiving her tattoos from various demons now that it couldn't matter less if she had them or not.
Sam was there, at the end of the world, for the smell of sulphur, burning meat, and the revelation that all that was occult, all that had fascinated her, was true.
But that was after years and years of ordinary living between Tokyo and Sydney, as a Japanese-Australian young woman. Before her father moved permanently to Tokyo, she studied her early, elementary education in Australia, learning a bit more of an attitude in the process. It was during her formative years, though, that she lived in Tokyo, only holidaying every year or so in Australia.
Sam joined the Occult Research Club during middle school. This was mostly as a means to avoid having to do a sport, or worse, learn a craft of some variety, but the attitude of her fellow club members was surprisingly serious about these things. Thus her friendships began and her obsession with ghosts, mythology, demons, religion and the like became real. It was this that eventually led her to her goth punk roots.
Before she knew it, she had graduated high school, and went off to University to study History and Culture, with a minor in Psychology. It wasn't long before things went off the rails. Her old friends contacted her on a letter written in mysteriously old paper, torn, with strange symbology on the back of it. They asked her to meet them in a peculiar place, abandoned when she arrived at the building...
Upon entering, she discovered various disturbing imagery. Circles, drawn and filled with runes, slicked with blood. A peculiar wish being uttered. And, as the summoning circle came to light, she smelled more than saw the end of her world- or perhaps the transference of those in this building- to a more terrifying one.
As if in a dream, she was visited in a realm of pure dark by a cloaked figure atop horseback, carrying a scythe... A figure she might have recognised had she not been so transfixed in the moment. "This is not the end of you... Not yet. A gift, for making it this far. You'll need it in the war to come." The figure reached out a hand from beneath the cloak- all bone, no flesh- and touched the cold, dead, dry thing to her head, drawing the breath from her, burning her from the inside. For a moment, it was as if all of her flesh was burning, melting away, to nothing, leaving her, too, as a skeleton.
And then she woke up on the floor of the building in the horrible new world. Her canines had become pronounced, her nails sharper, and, when she looked at her reflection in a shard of glass, she could have sworn a skull looked back for a split second.
She then spent a decent amount of time living in this world where Angels and Demons warred, learning to team with them, learning of her innate connection to the demon known only as Skeleton, and receiving her tattoos from various demons now that it couldn't matter less if she had them or not.