Post by demonicparadise on Aug 24, 2021 12:46:34 GMT
"Noble wyverns don't have friends. The closest thing they can get is an enemy who is still alive." - Someone who's probably dead now.
(Prerequisite: You must be some race of Wyvern to take this class.)
-->Tier 1<--
-Wyvern's Birthright: If there's one thing you've got, it's claws. And teeth, and spikes, and a number of other things that make you expertly equipped for combat. Lets make those a little more effective, shall we? As a Main action, you can use one of your natural born weapons to launch a basic attack at your enemy based on Robustness. In addition, choose an element, on a successful hit, you have a chance to inflict a status effect based on your element on your target based on luck.
-Might of a Wyvern: If there's one thing any kind of dragon is known for, it's their unwavering strength. Gain X to the Robustness where X is the number of Tiers you have in the class.
-->Tier 2<--
-Presence of Royalty: It's intimidating enough to be in the presence of a royal, its a completely different kind of intimidation to be in the presence of a wyvern. Imagine combining the two of them. Once per day, using your influence and presence as a royal wyvern, you can attempt to use one of your physical stats to intimidate your enemy. If you roll high enough, you might be able to convince them to stop the fight all together! Otherwise you just inflict the Fear Status effect on a successful roll.
-Wyvern's Breath: Not all a wyvern's tricks are worn on their skin, some are hidden in their throats. You know, where you breathe from? There are all different kinds of dragons, wyverns, and wyrms. And not all of them breathe fire. When you took this class, you chose an element. That element is now your breath weapon. You can use this breath weapon at will.
-->Tier 3<--
-Iron Scales: It's not anything that can take on a dragon. Once per encounter, as an instant interrupt, harden your scales against an oncoming attack and deflect it like a shield.
-Wyverns senses: The shifting of a lizard through desert sands, a mouse scurrying through the underbrush, a wyvern must be aware of all denizens within its domain. You are able to attempt to use the abilities of Peak Human Senses
-->Tier 4<--
-Wyvern's Birthright (Bonus): What's wrong with having a little bit of skill behind turning your body into a weapon? When using your natural born weaponry, you can make two attacks for a single action.
-Danger Sense: You've been around for a while, and you've been fighting for just as long. You've started catching onto the little cues that come with picking up on dangerous situations. Once per Encounter, when surveying an area, gain advantage on finding traps, or recognizing an ambush before they're set off. To gain this benefit you cannot be blinded, deafened, or incapacitated in any way.