Post by cuddlemecactus on Aug 2, 2021 7:10:37 GMT
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[PTab=Resource Information]
Name: August Moon-squad'Friend
Age: ???
DOB: ???
Lvl: 20 (45%)
Vocation: N/A (LVL 0 | 0%)
Classes: Magi (10), Sailor Scout(10)
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[PTab=Death Elemental]
[PTab=Misc]
Cooldowns
Color Codes
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[PTab=History]
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[PTab= Notes]
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[PTab=Superpowers]
Metaserums:
Superpowers:
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[PTab=Stat/Roll Bonus Universals]
Stat Bonuses:
Roll Bonuses:
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[PTab=Boons]
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[PTab=Sailor Guardian Pluto]
Tier 1
• Pluto Planet Power, Make Up!! – What’s a sailor scout without their transformation? Upon taking this class, you receive a Garnet Rod through which you are capable of transforming into a sailor Guardian! This comes with a basic Magical Girl energy attack based off Appeal.
• Magical Charm – A magical girl’s charisma always shines through. You gain X to appeal where X is tiers in this class taken.
Tier 2
• Versatile Wand – You’re only as powerful as the tools you use to get the job done!! As a Main Action, you can turn your Garnet Rod into any weapon or Tool you may need to get a task done.
• Time Skip – As a Pluto Guardian, you’re finding that you’re a little more in tune with time and space than one might be normally… Using your wand, once per day you are able to use an action to impose disadvantage on a target’s next action OR advantage on a target’s next action by disrupting their perception of time and space.
Tier 3
• No One Hurts a Sailor Scout!! – Once per encounter, you can use your affinity over space to teleport out of the way of an oncoming attack! Based on Appeal.
• Soft Spot for Magical Girls – There’s a sweet sort of air about you that people just can’t overlook. When speaking to sentient races they tend to find you more trustworthy.
Tier 4
• Versatile Wand – Let’s make this a little more effective, shall we? You’re now able to turn your Magical Girl wand into tools and weapons using a simple action instead of a Main.
• Pluto Planet Power, Make Up!! - You've improved the strength of your Magical Girl attack!! On a successful hit, roll luck. On a 70 or above, your target is inflicted with the status effect "Burn".
Tier 5
• Dead Scream – You are the Sailor Guardian of Pluto, after all. Doesn’t that mean you represent some God of the Underworld? Once per day, attack a single target with a barrage of Death Energy Based on Appeal
• A Sailor’s Constitution – Protectors of the worlds need to be at least a little durable. Gain X/2 Vitality where X is your Tiers in this class.
Tier 6
• Sailor Take Flight – You can now use either of your sailor stats to fly while in your sailor transformation.
Tier 7
• Garnet Ball – Once per encounter, create a ball of pure Magical Girl energy as an instant interrupt based on appeal. But what’s a Magical Girl without their friends? You can attempt to defend 1d2 targets within Melee range as well with this defense. Based on Appeal.
Tier 8
• Soft Spot for Magical Girls – Magical Girls aren’t often really known for being the aggressors. Those who do not already see you as a threat are much less likely to see you as one.
Tier 9
• Time Stop – A Pluto Guardian’s Ace in the hole. For 1 round, freeze time and allow 1d3 allies to take one action while time is frozen around them. When time resumes, you die, and cannot be revived for the remainder of the mission.
Tier 10
• Dead Scream – Once per Day you can now use Dead Scream as an AOE Attack, targeting all enemies in the area. In addition, Roll Luck, on a 80 or above, all targets hit by the attack become confused for 1 turn.
• Pluto’s Wit – Gain X/4 Intelligence where X is Tiers taken in this class.
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[PTab=Magi]
"A Magi is... Someone who selects royalty. Before long, this world... Will need to select a king... a person who has mastered magic. A person that others will flock to because of his righteousness. A king like no other. This person must be sought out, found and then chosen. He will be trained by the wise and then elevated to become a king of unprecedented grandeur. To even take the place of beloved Solomon."
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[PTab=Traits]
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[PTab=Transforms]
| Avengers Assemble! |
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[PTabbedContent=Supports]
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Secondary Weapon
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[PTab= Currency]
Pages: 722,900
Rupees: 40
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[PTab= Consumables]
Food/Drink
Phsyical Heals
Energy Heals
Status Removers
Revival Items
Other
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[PTab= Tools]
Fuel/Batteries
- Zippo Lighter
Information/Books
Explosives
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[PTab= Crafting Materials]
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[PTab= Miscellaneous]
Mundane
Transmundane
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[PTab= Unequipped Equipment]
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[PTab=Resource Information]
Name: August Moon-squad'Friend
Age: ???
DOB: ???
Lvl: 20 (45%)
Vocation: N/A (LVL 0 | 0%)
Classes: Magi (10), Sailor Scout(10)
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[PTab=Death Elemental]
Racial Abilities:
- Death Elemental Physiology - You may attempt to use applications of Death Elemental Physiology. Some applications may prove to be beyond you, and clever usage of your powers may result in developing abilities no other death elemental possesses.
- [Blight]: You radiate necrotic energy from every pore making physical contact harmful to others. Any creature, not immune to necrotic damage, that makes direct contact with you takes necrotic damage for as long as they touch you and are poisoned for two turns after. This effect may only resolve once per target per day.
- [Immune To Blindness]: While you still have functioning eyes, you've spent enough time in a dark void that you don't really depend on them to navigate anymore.
- Psychopomp Physiology
- [Afterlife Sense] - A guide for the recently departed needs to know where he's guiding the recently departed or he'll pretty quickly need a a guide for the guide for the recently departed. Does that make sense? Whenever you are in a place that can be considered an "Afterlife" (Heaven, Hell, Purgatory, The Underworld, etc), you have a preternatural sense of direction and can never get lost. You will very easily be able to guide people to major landmarks in that world (for example, you could easily find your way to where a city or a palace in Hell is, but this ability wouldn't help you find a specific soul or a random unnamed building).
[PTab=Misc]
Cooldowns
Blessing of the Machine Elf (Once per three missions) - LAST USED: Ready!Cyber Burst (Once per month) - LAST USED: 7/3/21Chameleon Buddy Surf Champ (Once per week) - LAST USED: Ready!Spark of Stupidity (Once per four missions) - LAST USED: Ready!Ability Learning Bed (Once per month) - LAST USED: 8/1/21
Color Codes
- Robustness - a81d1d
- Deftness - 422ddd
- Vitality - d38613
- Intelligence - 14a837
- Perspicacity - 842f99
- Appeal - ee38d1
- Luck - e3ec06
- All - 19e2e6
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[PTab=History]
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[PTab= Notes]
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[PTabbedContent=Stats]
[PTab=Stat Table]
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[PTabbedContent=Stats]
[PTab=Stat Table]
Stat | Racial Stats | Universals/ Traits | Equipment | Vocation/ Classes | Total | |
Robustness | 0 | 0 | 12 #3d10X5 #+2 | |||
Deftness | 0 | 17 #4d10X5 #+2 | ||||
Vitality | 48 #10d10X5 #+3 | |||||
Intelligence | 12 #3d10X5 #+4 | |||||
Perspicacity | 19 #4d10X5 #+4 | |||||
Appeal | 0 | 23 #5d10X5 #+3 | ||||
Luck | #1d100 |
[PTab=Roll Bonuses]
Weapon/Magic Bonuses:
+5 to xylomancy
+4 to anifuse rolls (including performance checks)
+3 to ani-magic rolls
+8 to plant magic rolls (including performance checks)
+3 to attacks while mounted on a monster/animal
+5 to sword rolls
+4 to spatial abilities (including performance checks)
+3 to rolls using the Astral Telescope/Grass Sword (TEMPORARY FOR JULY)
+4 to rolls involving telescopes
+5 to ani-magic infusion
Action Bonuses:
+5 to analyzing rules for a deeper meaning
+5 to swimming in rivers
+5 to flying
+5 to hunting treasure chests
+2 to Lizzie and Daisy working together (including fused rolls)
+5 to crashing a vehicle
+2 to driving
+4 to gaming
+5 to dancing
+5 to beach/beach sports related rolls
+3 to moon thievery
+1 nasty/evil actions
Target-based Bonuses:
+5 to fruit-themed targets
+5 to healing rolls on plant-based targets
+5 against Teddy Stark
+3 to rolls against vampires
+4 to supporting Teddy Stark
+3 to dealing with computers/digital organisms
+5 to mango-related rolls
1.1x multiplier versus holy/unholy enemies
+10 to rolls against Gods
+3 to rolls involving "Space"
Persuasion/Deception Bonuses:
+3 to communicating with bats
+5 to negotiating a deal for a trade of goods, services, favor
+5 to convincing someone to part with an item
+3 to interacting with animals
+5 to deals where your life is offered up
+5 to asking for someone's story
+5 to disguising yourself as staff
+5 to bluntly stating why you're in a place
Advantage/Disadvantage:
Advantage versus lava
Advantage to rolls against targets that can't defend
Advantage recruiting animals
Advantage on observatory rolls
Bonus Dice/Successes:
+1 successes to defensive rolls
[/PTab={background-color:#323536;tabs:side}]+4 to anifuse rolls (including performance checks)
+3 to ani-magic rolls
+8 to plant magic rolls (including performance checks)
+3 to attacks while mounted on a monster/animal
+5 to sword rolls
+4 to spatial abilities (including performance checks)
+3 to rolls using the Astral Telescope/Grass Sword (TEMPORARY FOR JULY)
+4 to rolls involving telescopes
+5 to ani-magic infusion
Action Bonuses:
+5 to swimming in rivers
+5 to flying
+5 to hunting treasure chests
+2 to Lizzie and Daisy working together (including fused rolls)
+5 to crashing a vehicle
+2 to driving
+4 to gaming
+5 to dancing
+5 to beach/beach sports related rolls
+3 to moon thievery
+1 nasty/evil actions
Target-based Bonuses:
+5 to healing rolls on plant-based targets
+5 against Teddy Stark
+3 to rolls against vampires
+4 to supporting Teddy Stark
+3 to dealing with computers/digital organisms
+5 to mango-related rolls
1.1x multiplier versus holy/unholy enemies
+10 to rolls against Gods
+3 to rolls involving "Space"
Persuasion/Deception Bonuses:
+5 to negotiating a deal for a trade of goods, services, favor
+5 to convincing someone to part with an item
+3 to interacting with animals
+5 to deals where your life is offered up
+5 to asking for someone's story
+5 to disguising yourself as staff
+5 to bluntly stating why you're in a place
Advantage/Disadvantage:
Advantage to rolls against targets that can't defend
Advantage recruiting animals
Advantage on observatory rolls
Bonus Dice/Successes:
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
- Avenger's Assemble - You are the first member of your Archive to possess the superpowers or signature equipment of four seperate Marvel superheroes. As a result, you gain access to the "Avenger's Assemble!" transform!Ghost Rider Unleashed
- The Ghost Rider is one of Mephisto's greatest creations… and one of his greatest mistakes. He created the world's most perfect bounty hunter, a Spirit of Vengeance who worked at his beck and call to do his bidding as he pleased. Only… it didn't. It rebelled, it refused to stay under Mephisto's command, and it proved to be an ever-present thorn in his side. With this version, he realized his previous mistake - too much free will. However, that Mephisto is dead and no one can control you anymore. You're free to punish the wicked as you see fit.
[PTab=Superpowers]
Metaserums:
Metaserum (Robustness) - +1 Robustness, Demonic Smoke ManipulationMetaserum (Deftness) - +1 Deftness, Psychic ReflexesMetaserum (Vitality) - +1 Vitality, FusionismMetaserum (Intelligence) - +1 Intelligence, Electric ArmorMetaserum (Perspicacity) - +1 Perspicacity, Absorption SlashMetaserum (Appeal) - +1 Appeal, Madness ArtilleryMetaserum (Luck) - +1 Luck, Head LiberationMetaserum (Perfect) -Nasty-Serum - +1 to nasty or evil actions, Spite Empowerment
Superpowers:
「 FAKE MONA LISA 」- Arrogance Inducement. Stand has no range. You can summon a painting that when people look into it, they see the most beautiful version of themselves possible and become incredibly arrogant.Solar Magic - You can feel the sun. You may attempt to perform basic applications of Solar Magic. Based on perspicacity. At this stage, you must be in direct sunlight to use this power.One For All - +1 Vitality +1 Robustness. You can attempt to use One For All at the same level as Deku. You have received enough training to not kill yourself when using this power - at least immediately.Papyrokinetic Magic - Existing in a world made entirely out of paper has given you some new insight into how paper is kind of a plant. This new insight has allowed you to spread your knowledge of casting to this new element of nature. You can now attempt feats of Papyrokinetic Magic based off of either Appeal or Persp.CyberMage - The brain is just a computer, and like a computer it can be altered. Your mind has downloaded the information of one of the newest schools of magic, computer magic. You can now attempt uses of Cyberspace Magic based off of intelligence!
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[PTab=Stat/Roll Bonus Universals]
Stat Bonuses:
DM Paycheck - We gotta take what we can get. For each voice session you run, you gain an extra stat point to be distributed as you wish. (+4 Intelligence, +19 Perspicacity, +8 Appeal, +9 Luck)High Score! - You've attained the highest score in a score based competition among your friends. Gain +1 to a stat of your choice. (Perspicacity)Social Butterfly - You're just that good at striking up a conversation with random strangers who wanted nothing to do with you in the first place. +2 Appeal.Sick As Fuck Jacket - You stole Spike's jacket, and wore it for at least a few seconds. Just wearing this jacket made you permanently slightly cooler! +1 Appeal.Buff Buffy - Dressing like the slayer has brought you a bit more in tune with her physicality. Gain +2 to Robustness.Archive Halloween 2020! - This years been a scary one for everyone, but you've managed to spend the spookiest time of the year with some friends. Gain +1 to a stat of your choice and Once Per Month create an average sized Jack-O-Lantern. (Perspicacity)Bold Faced Liar - +2 Appeal, You managed to get away with a downright outrageous lie.Mango Melancholy - You spent some time helping the Goddess of Mangoes talk out her issues, and helped inspire her to bring about much needed change. +2 to Appeal.Psyche Creation - You forced a living weapon to recognize that it had free will. The philosophical implications of this might keep you up at night. +2 PerspicacityHeart Container - +5 Vitality, A container full of pure life energy. As an Archive agent, you are only able to benefit from the health benefits of ONE Health Container.Animage In-Practice - You've become much better at commanding, and communing with animals. +2 Appeal +2 Persp, +3 to interacting with animals.Dunkin Savings! - +2 Persp, and Get fifty percent off at any Dunkin Donuts restaurant!Mental Freedom. - +1 Int, +1 Persp. You rid someone's mind of heinous mind control that was causing them to act against their true desires of justice! +5 to curing mind control affects!One For All Training - +5 Vitality +5 Robustness +4 Deftness - Your body can handle attempting to use the quirk One For All without literally exploding the moment you try. Side Effects may include: Broken Bones, Broken Internals, Punching really hard, Kicking really hard, and Mad Jumps.Plant Awareness - The roots have whispered in your ears, and you have connected with them on a very literal level. +3 PerspGet those digits! - Lizzie managed to get the digits from someone who many would qualify as a cute girl! Congratulations! Gain +3 Appeal!A King's Blessing - You've soothed over the relationships that you damaged by getting King, and Daisy killed! Gain a +2 to Appeal thanks to your newfound knowledge of how to bribe Beavers!Starstruck - The cosmic dolphin has spoken. You gain +1 Intelligence!Welcome to the Wyld Stallions! - Bill x2, Ted x1, Johnny Silverhand - +2 Appeal! You were instrumental in helping to create the best rock sensation that Night City has ever seen! Feel free to pat yourself on the back, and remember to always be excellent my dudes! Also you can air guitar and it will make the noise.Embrace The Glitch - Sometimes the best way to proceed with a situation is to leave everything in the hands of a higher power. This understanding has opened up your mind to a new philosophical view on existence. +2 Persp.Directions? Where we're going we don't need Directions! - Okay, Maybe the directions would have helped a tiny bit. Thankfully you've learned a couple of mnemonics that will help you remember things that are related to directions in the future! You know remember all directions to locations that you are given perfectly! You also gain +1 Int!Situational Awareness - You have demonstrated that you're pretty good at knowing when a fight is about to break out, and shooting before it does. +2 Perspicacity.Cybernetic Enhancements (Right Arm) - +1 Robustness, Your right arm has been replaced with a version crafted from steal, and cybernetics. This new arm comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your right arm! Upgrades:Taser - Add electrical power to a punch made with your cybernetic arm!Sensor Packages - Gives your arm a wide variety of sensors to use (X-Ray, Infared, ETC)Hazmat Module - Protects from radiation from about a year ago.
Cybernetic Enhancements (Right Leg) - +1 Deftness, Your right leg been replaced with a version crafted from steal, and cybernetics. This new leg comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your right Leg! You also technically have Enhanced speed, and jumping when using your right leg, but it may be hard to do those when it's only in one of your legs.Cybernetic Enhancements (Left Leg) - +1 Deftness, Your Left leg been replaced with a version crafted from steal, and cybernetics. This new leg comes with many features! You can change how it looks aesthetically on a whim! It is highly compatible meaning that many items designed to upgrade mechanical objects will function with it with little engineering knowledge require for installation, and you gain Enhanced strength when using your Left Leg! You also technically have Enhanced speed, and jumping when using your Left leg, but it may be hard to do those when it's only in one of your legs.Extended Mana Pool - You have grown quite a bit as a mage in the past couple of months, and you've noticed a change. While you were never a weakling when it came to stamina, you have found it much easier to cast a larger amount of spells as of late. Your mana pool has increased making it harder for you to run out of the stuff! Gain +2 Persp, and +2 Int!Quick Footed - Something about being hit by a tornado being launched by a break dancing penguin has made you feel a bit faster as of late, weird. Gain +2 to DeftnessHunter's Luck - +17 Luck, A disease that affects rabbits causing them to have a multitude of cancerous growth's along their body that present in the form of extra rabbit's feet! For some reason you filled yourself full of blood of rabbits that survived this, and managed to keep their feet! Their only bout of unluckiness was being harvested for scientific experiment but that probably won't happen to you! Once Per 3 Missions! Cancerous Burst! - Fill your body with the power of rapid uncontrollable cell growth! Roll Luck to attempt to get the cancer inside of you to heal you! A low luck roll can mean some truly awful things here!Work Out - A boss rush is one hell of a work out! Gain +2 Vitality, and +2 Persp!Cyber Surging Queen - Something about the constant shifting of data, and information around you thanks to the cyber surge has made you inherently a bit more in tune with electronic organisms. +1 Int, +3 to dealing with either computers, or digital organisms.Tales of the Ocean - You've learned the oldest lesson known to man, sailors love to tell stories, and so do surgeons, and most people actually. +1 Appeal, +5 to asking for someone's story.Cybernetically Enhanced Kidney - +2 Vit! - This kidney has been enhanced with cybernetics! It now has LED's implanted inside of it! It also has increased the kinds of things it can filter out of your body! This gives you advantage against getting poisoned, This includes getting drunk!Space Wacey - +3 Int. You have slowly gotten a better understanding of space, but there is a lot out there to understand.Moon Thief Assistant - +1 Deftness - Stealing a moon ain’t an easy feat, but you’ve proven that you’re at least a solid enough wrangler to give a hand to a pro. Get +3 to actions that pertain to the theft of lunar bodies.Diamond Hands - +1 Appeal, +0.00001% Page gains,Thoughtful - You’ve shown off that you have the capability to actually think through your actions. This is sadly very rare in the multiverse. +2 Persp, +2 Int
Auto-Correct! - +1 Int! You can no longer misspell words!Empathetically Spiritually Aware - +1 Persp - Some people can see ghosts. Some people can feel others' emotions. You can do neither of those things* What you can do is feel the emotions that people left behind. The grief, the rage, the anger. You’re an empath for the dead. When encountering a spiritual entity you can attempt to sense their emotions and possibly even the reason behind those emotions based on persp, and will know they’re there if they have any type of emotion to them.
*(At least this ability doesn’t allow you to do either of those things.)Fourth Wall Breaker - + 1 appeal, +1 luck - You attempted to shatter the fourth wall and were partially denied. Be warned of doing it again. Some people in the multiverse really don’t like other folks stealing their gimmicks without going through the proper paper work.Coup-De-Gra - +1 perspicacity, + 1 intelligence - You’re learning how to kill people who can’t do anything to defend themselves super quickly! Gain advantage to rolls against targets that can’t defend.Blessing of The Genie - Contrary to popular belief you only get one of these. +18 to all stats.Higher Education - +2 Intelligence, Thanks to a very special bed that made you dream for FOUR YEARS, you've now received a very thorough education! Choose a mundane Earth major (Biology, Art, Archaeology - anything as long as you can get it as a real bachelor's degree from a real school on Earth). You now possess all the knowledge an average college graduate of that major would possess! (MAJOR: Undecided)
Roll Bonuses:
Rules Lawyer - You've gotten a bit better at finding weird sideways ways to get around rules that you aren't the fondest off. This isn't technically cheating, but it might not always adhere to the strict rules of the game. +5 to analyzing the rules for any deeper meaning.Trade Deal - +5 to trying to negotiate a deal that involves a trade of goods, services, or favors.Friend of The Bats - You have recently done a good job at becoming quick friends with a natural inhabitant of dark places, a zubat! This positive experience with a bat-esque creature has taught you a bit more about how their minds work. Gain +3 when communicating with a bat!Cough It Up - They have something you want, and you're going to wring it out of them. +5 to rolls that involve convincing someone to part with an item.Mango Masher - You rather swiftly and violently massacred a little army of mangolings. +5 to rolls against fruit themed targets.Mango Medic - Through the kindness in your heart (And a good dose of botanokinesis), you were able to save the life of an innocent little mango man. +5 to healing rolls on plant based targets.Teddy Hunter - You've got a grudge to settle with a certain bike riding bomb dropping dick. +5 against Teddy StarkChest Hunter - Lizzie has become an expert at hunting down chests filled with juicy treasure! +5 to hunting down Treasure ChestsLavizzie - The fear that lava strikes into most of your race due to your planty nature no longer applies to you! Gain advantage when attempting to either dodge, or not fall into Lava.Daisy Synergy! - +2 to actions taken with Lizzie and Daisy working together! (This includes all rolls while fused) -8 to the DC for getting a perfect fusion!Plant Mage Adept - Lizzie has learned quite a lot about the manipulation of plants through plant magic! She has even done some rather esoteric things with her magic that many would find difficult to conceptualize, and pull off! Lizzie now gains a +8 to all plant magic rolls including performance checks!Friendship always prevails! - From talking in secret about what would be best to throw into a kernel sprite, to assisting Teddy having his big moment you've gotten a bit closer with the radical little bike boy. Gain a +4 to actions done to support Teddy Stark.My life for a page - Deals that involve death are risky, dangerous, and oftentimes fatal by their very nature. You somehow managed to cheat your way out of one of these deals. Gain a +5 to making deals where your life is one of the things being offered up.Crash Course - Sometimes the best thing to do is ram a car into the wall. Not always. Not usually. But sometimes. Gain a +5 to crashing vehicles you are driving. Also gain a +2 to driving in general.Git Gud Skrub - +4 to gamingDancing Queen - You've managed to pick up a few tricks of the trade when it comes to the art of dance! +5 to rolls that involve dancing!Boon of The Big Kahuna - This isn't a divine boon, but his mark has been left upon you. Gain +5 to actions that take place either on a beach, or involve beach-sports. (Volleyball, Surfing, Sand-Castle Building.)Waiting for Information - You have managed to perfect the art of going undercover as a member of the staff! +5 when attempting to disguise yourself as the staff of an organization/convince people you are a member of staff.Blunt Negotiator - Sometimes the straightforward approach is the best approach, not always, but sometimes. +5 to just bluntly stating why you’re in a place (no lying)Telescoper Apprentice - You have chosen an odd weapon to make your own, but maybe you just have a better sight for the secret potential of a scope. Maybe you just don’t lack vision like the rest of the world. Maybe your eyes are the only one on the prize. Still, you’re no master at the art of wielding a telescope, yet. +4 to rolls involving telescopesVIP Observatory Patron - You love yourself some stargazing. You now roll twice for the observatory and can pick either result. In addition, you gain a +3 to any rolls relating to "Space".
[PTab=Boons]
- The Lesser Boon of The Grand Conductor: +1 Deft, +1 Persp, +1 Appeal, A Symphonic Prayer - Once per day, play a song as a simple action and...something will happen. Roll Luck.
- Christmas Heroes 2020: +1 to a stat of your choice, The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie as a simple action that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
- Minor boon of The Dark Lord Gumbaloo: +1 to Perspicacity, +1 to Intelligence, +1 to Appeal. - UmbraKinetic travel: - The ability to travel through shadows has been granted to you by The Dark Lord. Currently the boon only allows you to travel between shadows that are within 50 yards of each other (½ of a football field)(This cannot be used as an instant interrupt.)
- The Boon of the Life Cycle: +1 Vit, +1 Persp, The thin line: Once per day - use your normal abilities and stats for one action while in critical condition
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[PTab=Sailor Guardian Pluto]
"It's a lonely path, walking alone as the sole guardian of the Time Space door. Luckily, it's possible to make friends along the way."
Tier 1
• Pluto Planet Power, Make Up!! – What’s a sailor scout without their transformation? Upon taking this class, you receive a Garnet Rod through which you are capable of transforming into a sailor Guardian! This comes with a basic Magical Girl energy attack based off Appeal.
• Magical Charm – A magical girl’s charisma always shines through. You gain X to appeal where X is tiers in this class taken.
Tier 2
• Versatile Wand – You’re only as powerful as the tools you use to get the job done!! As a Main Action, you can turn your Garnet Rod into any weapon or Tool you may need to get a task done.
• Time Skip – As a Pluto Guardian, you’re finding that you’re a little more in tune with time and space than one might be normally… Using your wand, once per day you are able to use an action to impose disadvantage on a target’s next action OR advantage on a target’s next action by disrupting their perception of time and space.
Tier 3
• No One Hurts a Sailor Scout!! – Once per encounter, you can use your affinity over space to teleport out of the way of an oncoming attack! Based on Appeal.
• Soft Spot for Magical Girls – There’s a sweet sort of air about you that people just can’t overlook. When speaking to sentient races they tend to find you more trustworthy.
Tier 4
• Versatile Wand – Let’s make this a little more effective, shall we? You’re now able to turn your Magical Girl wand into tools and weapons using a simple action instead of a Main.
• Pluto Planet Power, Make Up!! - You've improved the strength of your Magical Girl attack!! On a successful hit, roll luck. On a 70 or above, your target is inflicted with the status effect "Burn".
Tier 5
• Dead Scream – You are the Sailor Guardian of Pluto, after all. Doesn’t that mean you represent some God of the Underworld? Once per day, attack a single target with a barrage of Death Energy Based on Appeal
• A Sailor’s Constitution – Protectors of the worlds need to be at least a little durable. Gain X/2 Vitality where X is your Tiers in this class.
Tier 6
• Sailor Take Flight – You can now use either of your sailor stats to fly while in your sailor transformation.
Tier 7
• Garnet Ball – Once per encounter, create a ball of pure Magical Girl energy as an instant interrupt based on appeal. But what’s a Magical Girl without their friends? You can attempt to defend 1d2 targets within Melee range as well with this defense. Based on Appeal.
Tier 8
• Soft Spot for Magical Girls – Magical Girls aren’t often really known for being the aggressors. Those who do not already see you as a threat are much less likely to see you as one.
Tier 9
• Time Stop – A Pluto Guardian’s Ace in the hole. For 1 round, freeze time and allow 1d3 allies to take one action while time is frozen around them. When time resumes, you die, and cannot be revived for the remainder of the mission.
Tier 10
• Dead Scream – Once per Day you can now use Dead Scream as an AOE Attack, targeting all enemies in the area. In addition, Roll Luck, on a 80 or above, all targets hit by the attack become confused for 1 turn.
• Pluto’s Wit – Gain X/4 Intelligence where X is Tiers taken in this class.
[PTab=Magi]
"A Magi is... Someone who selects royalty. Before long, this world... Will need to select a king... a person who has mastered magic. A person that others will flock to because of his righteousness. A king like no other. This person must be sought out, found and then chosen. He will be trained by the wise and then elevated to become a king of unprecedented grandeur. To even take the place of beloved Solomon."
Tier 1
Color Wheel - There are 8 colors of Rukh in this world, each with a different type of magic associated. Choose a color of magic. You may attempt to perform basic applications of that color's school of magic based off of vitality. This may not be changed unless you respec every point you have in this class.
Blood of the Magi - Magoi flows through your veins, empowering your body to new heights. You gain +X to vitality, where X is your tiers in this class.
Tier 2
Magoi Weaponry - As a magician, you can manipulate the flow of magoi to your advantage. As a simple action, you may infuse a target weapon with magoi. Attacks with this weapon will now be made with vitality.
Elemental Attunement: Natural Botanist - Plants within a 50 foot radius of you grow at a much faster rate. You may attempt to actively encourage this growth based on vitality.
Tier 3
Magoi Negation - Magoi is the energy that fuels the body. Therefore, if you manipulate that energy... Once per encounter, attempt to make a target within melee range unable to use their hands (or hand equivalents) for 1d2+1 turns. Based on vitality.
Elemental Wall - Your magic protects you like a shield. Or literally as a shield in this case. Once per encounter, create a defensive shield made up of your primary magical element. Based on vitality.
Tier 4
Color Wheel - There's so much magic in the world, it'd be a shame to be pigeonholed into just one. You also gain access to your color's paired school of magic (Flame with wind, water with sound, light with power, lightning with life). You may attempt to perform basic applications of this school of magic as well. Based on vitality.
Elemental Attunement: Neural Decay - Once per encounter, you may attempt to manipulate the senses and memories of a target creature. If this is done to a target more than once in a one week period, it can have serious permanent side effects. The older memories you attempt to change, the more difficult it may be, to the point where it may be impossible when attempting to mess with fundamental memories. Based on vitality.
Tier 5
Gift of The Magi (Unique) - You are gifted with an Archive-brand metal vessel complete with your own random djinn inside who will prove subservient to your commands. You gain a random djinn as a support character. Their actions will be based off of your stats.
Mystic Knowledge - All that magic has to be good for your noggin, right? You gain +X/2 to intelligence, where X is equal to your tiers in this class. Rounds down.
Tier 6
Rukh Absorption - Rukh surrounds all of us, and if used properly, will provide you with a near limitless supply of magoi. Once per day, mission, or bounty, you may attempt to refill your magoi stores from the rukh around you. Based off of vitality.
Tier 7
X-Ray - Look deep inside a target's magoi system and check out what's goin' on in there. You may attempt to magically examine a target's physical condition based on vitality.
Tier 8
Mana Sense - Feel the energies of magic around you, see into the unseen... You now possess mana sense based on vitality.
Tier 9
Aberrant Combo - You're gonna make your colors of magic play nice if you have to turn this whole damn class around! Once per day, mission, or bounty, attempt to perform an action that utilizes both of your colors of magic at once.
Tier 10
Gift of The Magi - Your djinn isn't just a magic babysitter, he can be a magic necklace too! So handy. Once per day, mission, or bounty, perform a djinn equip action for 1d2+1 turns. A DM will tell you what your djinn's equip looks like. While you have this equipment active, you may attempt to perform one action of extreme magic. After you do this, the equipment immediately disperses. This can be based on either of your schools of magic, or your djinn's school of magic.
Oh Wise Magi - The wisdom of the transmundane swirls within your mind. You gain +X/4 to perspicacity, where X is equal to your tiers in this class. Rounds down.
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[PTab=Traits]
- Touched by Death: You've given into your nature and... it felt good. You felt powerful. +1 Vitality
- Hell of a Sacrifice - While you're in Hell - ANY Hell - you cannot have a left arm. You cannot use a prosthetic and cannot grow one back while you're there. If you walk into a Hell dimension with a left arm it will immediately fall off.
- Vampire Slayer TIER 1: You have started to fight against the undead menace known across the multiverse as Vampires. +3 while in combat against these undead scoundrel's. (Mark down how many you've killed so far, inform the DM when you get to 5 total. Only counts if you do the finishing blow.)
- Death Absorption: Once per day, absorb the death energies from a recently deceased target. Based on your roll, it may leave the target in a better or worse position. Based on Vit.
- Spoiler: You ruin everything you touch.
- Christmas Heroes 2020: +1 to a stat of your choice, The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
- P.R.I.S.M. Hunter - You've got a score to settle with a certain wild magic sorcerer. You gain a +5 to rolls against Sebastian Prism.
- Divinity Touched - +2 Intelligence, You've witnessed a beautiful thing that's never been seen in all of the multiverse, a shard made of pure divine energy. It's left an impact.
- Heroic - In a moment where a friend needed you desperately, you sacrificed something incredibly important to you to save them.
- Glaring Distraction - A true distraction is willing to get nearly one-shot to give his friends a chance to escape. You gain a +3 to rolls involving drawing the hostile intent of a target. Once per day, as a simple action you may become so glaringly irritating that no enemy can resist trying to kill you, and will draw the aggro of the next enemy attack in combat.
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[PTab=Transforms]
The combined might of Earth's mightiest heroes burns through your body. All of the trials, the tribulations, and the raw Power that dwells within the heroes of the Marvel Universe now dwells within you as well. Just remember that with great power comes great responsibility.
- | Stats |
+15 to all physical stats OR +15 to all mental stats - | Abilities |
- Origin Story - It's time to decide the path of your heroic journey! Each time this transformation is triggered, you may choose either to get a bonus to your physical or mental stats as outlined above. You may then pick the superpowers of a target Marvel superhero to possess for the remainder of your transform! You may not pick a cosmic entity or similarly omnipotent being. Your choice is up to DM discretion.
- A Marvel To Behold - While this transform is active, any Marvel-related abilities or equipment you use gain a passive 1.25x multiplier to their roll. This does not count superpowers in general - only superpowers possessed by Marvel heroes.
- | Trigger Events |
- Location - The Marvel Universe, A place connected to Power
- Battle - You are killed in battle by a supervillain, An aspect-level BOP threatens your party
- Who - An Avenger (Active or Retired), An Aspect of Power/Superpower or greater, Overseer, DM
| Ghost Rider Unleashed! |
The Ghost Rider is one of Mephisto's greatest creations… and one of his greatest mistakes. He created the world's most perfect bounty hunter, a Spirit of Vengeance who worked at his beck and call to do his bidding as he pleased. Only… it didn't. It rebelled, it refused to stay under Mephisto's command, and it proved to be an ever-present thorn in his side. With this version, he realized his previous mistake - too much free will. However, that Mephisto is dead and no one can control you anymore. You're free to punish the wicked as you see fit.
The Ghost Rider is one of Mephisto's greatest creations… and one of his greatest mistakes. He created the world's most perfect bounty hunter, a Spirit of Vengeance who worked at his beck and call to do his bidding as he pleased. Only… it didn't. It rebelled, it refused to stay under Mephisto's command, and it proved to be an ever-present thorn in his side. With this version, he realized his previous mistake - too much free will. However, that Mephisto is dead and no one can control you anymore. You're free to punish the wicked as you see fit.
- | Stats |
Robustness - +10
Deftness - +10
Vitality - +10
Intelligence - +10
Perspicacity - +10
Appeal - +10
Luck - -10 - | Abilities |
- Bounty Hunter - You will occasionally be given missions by The Spirit of Vengeance within you for targets to kill, these will be given at the beginning of the mission (make sure to ask the DM about this!). You get a 1.5x multiplier to all rolls against this target, and this transform will upgrade with each target killed.
- Ghost Rider Physiology - You are (kind of) The Spirit of Vengeance, and have access to all the powers of Ghost Rider in this form. You are not adept at them, however, and need to develop abilities for this transform to use them properly.
- Trigger Events
- Location - A dimension that can be considered an "afterlife", A place crawling with sin (This is an involuntary trigger)
- Battle - Your party is challenged by an angel or demon, You begin combat with a target given by The Spirit of Vengeance
- Who - You (Once per two missions), Overseer, DM.
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[PTabbedContent=Supports]
[PTab=None]
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[PTabbedContent=Inventory]
[PTab= Equipment]
Set Bonuses
Helmet
Shoulder Pads
Torso
Gloves
Pants
Boots
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Accessory 2
Main Weapon
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[PTabbedContent=Inventory]
[PTab= Equipment]
Set Bonuses
- Guardian of the Endless Night (1/7) - You are able to use the observatory once a week instead of biweekly!
Helmet
- Frosty's Hat - Helmet - +3 Intelligence, A top hat filled with Christmas magic! Once per day put this on a snow being to bring it to life!
Shoulder Pads
- Shitty Fucking Jacket - +1 Appeal - It looks like a Jacket that was pixelated in MS Paint, and is slightly uncomfortable to wear.
Torso
- Hegemony Armor - Torso - +2 Vitality +1 Deftness - This armor is designed to take blasts of bullet, lazer, and fish! It's also designed to be highly mobile so that the many gunslingers the Hegemony employs aren't restricted in their actions!
- Ani-Mage's Satchel - Belt - +2 Perspicacity, +1 Appeal, A bag worn by any Ani-Mage worth their salt. Woven throughout the bag are unicorn hairs - willingly given. Once per encounter, this bag allows you to use the power of an animal you've bonded with! This also gives you a passive +3 to Ani-Magic rolls!
- Loaded with: 10x stakes
Gloves
- Environmental Gloves - +2 Vitality - Someone wearing these gloves can’t have their hands damaged by environmental effects such as fire, frost, or electricity! Great for picking up creatures made of normally very dangerous material! Just be careful of them breathing that material at you!
Pants
- Halfling Pants - Pants - +2 Luck - What appears to be a normal pair of shorts, if a bit tight around the waist. Once per week, reroll any ones on a roll.
Boots
- JFK's Moon Shoes - Boots - +2 Int, +2 Persp - These shoes were actually the ones that took the first step man ever made on the moon, it's a long story and part of why the moon landing had to be faked, thanks to the holy power within these shoes an individual wearing these shoes can attempt Lunar Manipulation Once Per Day, or at will if in direct moonlight.
Ring L
- Ring of Dunk! - Ring - +2 Appeal! A donut that you can wear as a ring! When wearing this ring you may attempt to preform acts of Donutkenisis, and manipulate the donuts in the world around you.
Ring 2L
- Flame Stoneplate Ring - RIng - +2 Vitality - Stoneplates, the symbol of a true knight, grant the strength to face various hardships. The red stoneplate symbolizes fire, and boosts defense against flame. Fire based attacks are at a disadvantage against the wearer of this ring.
Ring R
- Band of Fire Protection - Ring - This ring protects the wearer from flames, and extreme heat!
Ring 2R
- Hero's Band - +2 Intelligence, +1 Robustness, A powerful ring made for a hero destined to save the world. Once per day, mission, or bounty, you may use this ring to completely negate any attack associated with the element of darkness. You also gain a +3 point bonus to attack rolls while mounted on a monster or animal.
Accessory 1
- Skipper's Leg Warmers - Accesory - +2 Deftness - A pair of Legwarmers that were once worn by the Tempomon known as Skipper! Wearing this leg warmers lets you move it! Move it! just like skipper! When wearing these leg warmers you can dance fast enough to cause miniature tornado's to fly out towards your foes based on deftness!
Accessory 2
- Badge of the Eldritch Defense Corps - Accessory - +2 Vitality, +2 Perspicacity, You all receive an unmarked package in the mail containing a small red and gold badge marked "EDC". With the package comes a letter thanking you for your service in stopping a reality-ending level Eldritch incursion, and stating you've all been inducted as honorary members of their hallowed ranks. While this badge is equipped, all eldritch attempts to manipulate your mind have disadvantage
Main Weapon
- The Edge of Infinity (Armament)
- Astral Telescope - Weapon - +4 Perspicacity - This Telescope can be used to observe everything in the night’s sky as long as it’s not directly being blocked. Infinite Zoom. It can also shoot beams of pure Stellar energy based off of Persp. Upon further inspection, the silver telescope has an inscription carved into it, "To Martin, keep your eye on the stars. - Love Dad". There's also a signature from Carl Sagan. This scope is attached to a sniper rifle. The Sniper rifle can fire at anything within the scope's zoom. Sniper rifle is based on deftness. While wielding this weapon gain an additional +4 to abilities pertaining to space. This also applies to development of these abilities.
- Edge of the Universe - WEAPON - +3 Perspicacity, A divine blade forged personally by the God of the Night out of a dying universe to protect those that still live. While you wield this sword, you can’t help but feel the endless approach of entropy… and all that must be done to resist it. Wielding this sword allows you to use applications of “Spatial Weaponry”, allowing you to cut through space itself! This weapon is divinity-slaying. Attacks with this weapon are based on intelligence or perspicacity, as are applications of "Spatial Weaponry".
Secondary Weapon
- The Nintendo Special (Armament)
- Hero's Bow - +2 Vitality, +1 Deftness, An incredibly durable bow passed down through the generations. Wielded by the Hero of Hyrule.
- Plumber’s Hat! - +2 Deftness, +2 Appeal - This is a bright red hat that looks just like the one often worn by a certain famous italian plumber! While wearing this hat you can travel through pipes of any size!
- Hero's Bow - +2 Vitality, +1 Deftness, An incredibly durable bow passed down through the generations. Wielded by the Hero of Hyrule.
[/PTab={background-color:#323536}]
[PTab= Currency]
Pages: 722,900
Rupees: 40
[/PTab={background-color:#323536}]
[PTab= Consumables]
Food/Drink
A set of 12 poffins - These fruity pastry snacks are beloved by pokemon. These particular ones don’t have any special effects other than tasting delicious.Bag of Training TreatsBottle of BrandyBag of Random Fruit (30x)
Phsyical Heals
Basic Archive-Brand Physical Heal (x2)Advanced Archive-Brand Physical HealEstus Flask - Item- The Undead treasure these dull green flasks. Minor Heal 3x. Can be refreshed at a dark souls bonfire.
Energy Heals
Status Removers
Archive-Brand Burn Heal (x2)
Revival Items
Basic Archive-Brand Auto Revive (x1)Advanced Archive-Brand Auto Revive (x1)
Other
Candy/Gum - A big ol' bag.Pack of CigarettesEmpty Can of RockstarA Milk Carton Full of Pills - CONSUMABLE - Who KNOWS what's in here.Elder Scroll - Quickly glance at this scroll to learn a single spell from The Elder Scrolls universe! Look at it longer to go insane.
[/PTab={background-color:#323536}]
[PTab= Tools]
MULTIVERSAL FRUIT SAMPLER! - This box of fruit can once per day be used to give the user a random fruit from somewhere in the multiverse based off of luck! Many of them are mundane, some of them cause nuclear explosions, and some might even offer permanent benefits! It's all up to Lady Luck!Old Rod - A beaten up looking fishing rod made from wood with a plastic lure. Unlike most fishing rods this one does a decent job at catching fish even without any bait attached. It’s only able to properly reel in weaker species of fish though.Psychic Paper - Without any psychic input this looks like an id with a plain white background with the letters constantly shifting. With input, you are able to convince people they are looking at valid identification! Based on Intelligence. Rarer forms of Identification can be harder for this ID to form.
Fuel/Batteries
Information/Books
Explosives
[/PTab={background-color:#323536}]
[PTab= Crafting Materials]
Mystical Agriculture Earth Seeds (Set of 4)Mystical Agriculture Water Seeds (Set of 4)Mystical Agriculture Air Seeds (Set of 4)A box full of ten trees worth of Mahogany
[/PTab={background-color:#323536}]
[PTab= Miscellaneous]
Mundane
Phone
WalletKeys
Transmundane
Pocket Greenhouse - A pocket greenhouse that can be used to store plants. It's constantly sunny inside of the greenhouse.iHammerspace - This handy dandy purchase has given you a Hammerspace connection with an associated management app. This Hammer Space can hold up to a thousand items, but none of them can be something that you wouldn't physically be able to put into it. So you have to be able to lift the item, and it can't be bigger than like, a horse. Items of the same type also stack. Like a bundle of arrows would only be one item. Or multiple unfilled pokeballs.Holographic Basketball - A tiny orb that projects an energy shield around itself that looks, feels, and is the size of a basketball! It's a great toy for kids with easy storage!
[/PTab={background-color:#323536}]
[PTab= Unequipped Equipment]
Skateboard - A high-quality skateboard. It's current decals are the word X-TREME, and a picture of a birdman flexing.Leather Messenger BagMountain BikeCrossbow - It sure is a Crossbow.Livingwood Staff - A staff expertly crafted out of livingwood and plant matter to be manipulated with plant magic.Aviator Shades v1.0 - Reflective shades that are cool incarnate. Your hair is decorated with a rainbow of exotic and sweet-smelling flowers, as are a lot of your clothing. When the flowers are on you, they never wilt for whatever reason. Also usable as a hands-free phone.Brennan Apollo - Motorcycle - "The Brennan Apollo doesn’t have the most elegant design, nor does it have the sleekest metal finish or the schmanciest dashboard gauges. But who cares? Only stuck-up city folk care about that sort of frippery, and the Apollo wasn’t made for them – it was made for the desert. Its oversized fuel tank allows it to complete long distances without refueling, while its solid build and suspension can easily withstand bumpy and rocky terrain – not to mention a powerful engine that will outrun any Raffen Shiv convoy." Top Speed - 137 mphFrost Android - Weapon - This android is designed to be fueled off of pure frost mana! It's a floating sphere with a singular blue eye, and four lazer rifles coming out at four different angles. It connects to the user's mind, and operates off of their psionic energies! The user can channel cryokensis in any method they wish to attempt through this android based off of Int!A Carved Shark Totem - This totem is connected to a string, and carved by hand to look like a Whale Shark. When worn it causes sharks, and shark-like creatures to not become agitated by your presence unless you make a hostile action against them. +1 PerspicacityPyrocaster - A gigantic cannon that fires a laser beam of pure burning mana flames. Blam blam!Warthog - The classic vehicle from the Halo series.Moped2002 Toyota CamryBulletproof Greaves - Pants - +2 Vitality, US Military kevlar leg protection, capable of protecting your legs from bullets.Gargoyle Axe - +2 Robustness - This is a stone axe once used by a creature known as a Gargoyle. If you stand still for ten minutes without moving you will gain a stony appearance that makes it impossible to tell you apart from a statue!Broken Tardis - Cannot time travel.Guy Fieri Bib - Silk, machine-washable, when food drips on it says, "Now that's what I call Flavortown!"Grass Sword - Weapon - This weapon is soul bound to the user, and you can never get rid of it once you receive it! If you accept this curse then you will have control over the blade of grass. This weapon is accurate to the show.Tunic of The Dreaming Hero - This tunic can be changed between three different states Once Per Day.- Red - +2 Robustness - Gain advantage against any fire/heat based attacks. If you already have advantage you are immune to flame
- Blue - +2 Intelligence - Gain advantage against cold/ice based attacks. You can breath underwater.
- Green - +2 Vitality - Gain advantage on stealth checks, or nature related checks while in grassy or wooded areas. You are unaffected by difficult terrain
- Red - +2 Robustness - Gain advantage against any fire/heat based attacks. If you already have advantage you are immune to flame
Eye of Tastezilla - Accessory - +2 Appeal, +2 Persp - While wearing this eye you can handle any level of spice, or poison in taken in a manner where you were able to taste it. If you are unable to taste food normally this eye lets you taste normally.IKEA Mirror of Confronting Oneself - You can touch this mirror to fight an evil doppleganger of yourself to see who gets to be the real one.
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