Post by cvasquez on Jul 11, 2021 3:33:38 GMT
Lord Marshal [NECROMONGER ONLY]
Lord Marshal is the title of the ruler of the Necromongers, The One Rank that cannot be superseded. It is the task of the Lord Marshal to wage a crusade against humanity and bring all converts to the Underverse. You've got some big shoes to fill if this is the path you wish to walk. Hope you've got what it takes.
Tier 1
Lord Marshal Physiology - Ever since the first of the Lord Marshals traveled to The Underverse, those of your rank have always been miles ahead of the power of your standard Necromonger. Your access to soulpower gives you the ability to survive in the vacuum of space, survive underwater, and makes it so you no longer have to eat or drink. You also cannot die from aging.
Regal Pedigree - Hail to the king. You gain +X to your choice between robustness or perspicacity, where X is equal to your tiers in this class.
Tier 2
Soulfire - You're so overflowing with Soulpower that it's literally leaking out of your hands. Well, it's being fired from your hands at high speed as a blast of pure spiritual energy. You are now able to fire energy blasts from your hands based on robustness or perspicacity.
Spirit Wallet - As a lord of souls, you need to have somewhere to store all the souls you rule over! After you kill a target whose soul is weaker than yours, you are able to remove and store their soul in a "Spirit Wallet" for later usage as an immediate free action. At the moment you have no uses for these soul other than keeping them as trophies, but you will certainly find uses as you develop your abilities further. You currently may keep three souls at a time. Make sure to keep track of where the soul is from, as this may affect certain abilities!
Tier 3
Spiri-Chomp - Souls have a very particular taste. Just imagine eating the very fabric of someone's entire being and it should make sense. Once per day, you can attempt to completely consume the soul of a target you have just killed within the last turn or a target in your "Spirit Wallet". Doing this will give you a mild energy and physical heal based on the strength of the consumed soul, as well as prevent the target from ever being revived for any reason. It also means they will never go to any afterlife as their identity is completely vaporized and subsumed into your soul, if you care about that. This will not work when used on someone with a stronger soul than you. In fact, you risk having your soul consumed for trying! Pick your targets carefully. Based on perspicacity.
Royal Decree - The commands of a Lord Marshal are difficult to resist, mostly because of the insane amounts of power they wield, and not often related to their actual charisma in the slightest. You are able to inhumanly modulate your voice with Soulpower, allowing you to make it incredibly loud. Once per encounter, this also allows you to use perspicacity in place of appeal for a persuasion check!
Tier 4
Soulpowerful - You have fists of pure iron! Probably… not literally, though. Once per day, you may empower a physical action with your soulpower. This makes the action much more effective than usual, and allows you to roll perspicacity in addition to the original stat for the action, adding the number of successes on to the original roll!
Soul-ly Independent - Bad pun, sorry. Your soul is now able to detach from your body completely! It may detach as a simple action. While seperated, your body can teleport to wherever your soul is as a movement action - even if it's somewhere your body wouldn't have been able to get otherwise! Doing this automatically recombines your body and soul. You may find more uses for this if you're clever! Just be careful, if your body is damaged while you're outside of it, terrible things can happen! And don't get me started on what happens if some upstart ghost decides they wanna move in on your vacant property...
Tier 5
Perfect Integration (Unique) - The Lord Marshals are perfect, absolutely no possible way to improve upon them whatsoever… is what you tell everyone else. In fact, you know damn well you aren't perfect. But… you can get closer than anyone else. Either using a soul from your "Spirit Wallet" or the soul of a target you've just killed within the last turn (target soul must be weaker than yours), you're able to absorb and perfectly integrate a target's abilities into your own body, giving you access to their powers for 1d2+1 turns. This consumes the soul used in the process.
Regal Pedigree (Bonus) - For real though - hail to the king. You gain +X/2 to the option you did not choose on the first tier, where X is equal to your tiers in this class. Rounds down.
Tier 6
Instant Regeneration - Once per day, automatically heal back all of the damage of an incoming attack as long it does not completely destroy you. It's like negating an attack, but you still feel all of the pain of the impact. This still counts as a successful hit on you for the purposes of abilities that trigger when you are hit (either for you or the enemy). Certain attacks may not be negated in this manner.
Tier 7
Eyeshine - Just like Riddick, you are able to see perfectly in pitch darkness. Unlike Riddick, you are not affected by intense lights anymore than a normal person is. They should write Chronicles about YOU, not Vin Diesel.
Tier 8
Spiritual Empowerment - This could very easily be a super boring ability about finding yourself and empowering your spirit in a metaphorical sense. Instead, once per three missions you can consume a soul from your "Spirit Wallet" or a target you just killed within the last turn (target soul must be weaker than yours) to gain a roll multiplier on an action based on the strength of the soul consumed!
Tier 9
Wrath of the Furyans - The power of all the Lord Marshals flow through you, and that includes one Mr. Riddick Diesel. Once per day, explode in a violent burst of blue energy that affects ALL targets within a 50 foot radius based on perspicacity or robustness. This attack generates in a sphere, meaning it attacks targets 50 feet above and below you (assuming nothing is blocking the attack, like the ground).
Tier 10
Perfect Integration (Unique Bonus) - Are you the kind of Lord Marshal who prefers one marshmallow now or two marshmallows in ten minutes? That'll probably determine how much you use this ability. Once per week, you may use this ability to perfectly integrate a target's soul (from your wallet or from a target you killed in the last turn) into yours PERMANENTLY, giving you a universal based on the soul consumed! However, you lose access to all abilities related to "Soulpower" for 1d2+1 turns as your soul adjusts to this new power. Cannot be used in the last five seconds of a mission.
Royal Pedigree (Bonus) - Why aren't you hailing??? +X/4 to vitality, where X is equal to your tiers in this class. Rounds down.
Lord Marshal is the title of the ruler of the Necromongers, The One Rank that cannot be superseded. It is the task of the Lord Marshal to wage a crusade against humanity and bring all converts to the Underverse. You've got some big shoes to fill if this is the path you wish to walk. Hope you've got what it takes.
Tier 1
Lord Marshal Physiology - Ever since the first of the Lord Marshals traveled to The Underverse, those of your rank have always been miles ahead of the power of your standard Necromonger. Your access to soulpower gives you the ability to survive in the vacuum of space, survive underwater, and makes it so you no longer have to eat or drink. You also cannot die from aging.
Regal Pedigree - Hail to the king. You gain +X to your choice between robustness or perspicacity, where X is equal to your tiers in this class.
Tier 2
Soulfire - You're so overflowing with Soulpower that it's literally leaking out of your hands. Well, it's being fired from your hands at high speed as a blast of pure spiritual energy. You are now able to fire energy blasts from your hands based on robustness or perspicacity.
Spirit Wallet - As a lord of souls, you need to have somewhere to store all the souls you rule over! After you kill a target whose soul is weaker than yours, you are able to remove and store their soul in a "Spirit Wallet" for later usage as an immediate free action. At the moment you have no uses for these soul other than keeping them as trophies, but you will certainly find uses as you develop your abilities further. You currently may keep three souls at a time. Make sure to keep track of where the soul is from, as this may affect certain abilities!
Tier 3
Spiri-Chomp - Souls have a very particular taste. Just imagine eating the very fabric of someone's entire being and it should make sense. Once per day, you can attempt to completely consume the soul of a target you have just killed within the last turn or a target in your "Spirit Wallet". Doing this will give you a mild energy and physical heal based on the strength of the consumed soul, as well as prevent the target from ever being revived for any reason. It also means they will never go to any afterlife as their identity is completely vaporized and subsumed into your soul, if you care about that. This will not work when used on someone with a stronger soul than you. In fact, you risk having your soul consumed for trying! Pick your targets carefully. Based on perspicacity.
Royal Decree - The commands of a Lord Marshal are difficult to resist, mostly because of the insane amounts of power they wield, and not often related to their actual charisma in the slightest. You are able to inhumanly modulate your voice with Soulpower, allowing you to make it incredibly loud. Once per encounter, this also allows you to use perspicacity in place of appeal for a persuasion check!
Tier 4
Soulpowerful - You have fists of pure iron! Probably… not literally, though. Once per day, you may empower a physical action with your soulpower. This makes the action much more effective than usual, and allows you to roll perspicacity in addition to the original stat for the action, adding the number of successes on to the original roll!
Soul-ly Independent - Bad pun, sorry. Your soul is now able to detach from your body completely! It may detach as a simple action. While seperated, your body can teleport to wherever your soul is as a movement action - even if it's somewhere your body wouldn't have been able to get otherwise! Doing this automatically recombines your body and soul. You may find more uses for this if you're clever! Just be careful, if your body is damaged while you're outside of it, terrible things can happen! And don't get me started on what happens if some upstart ghost decides they wanna move in on your vacant property...
Tier 5
Perfect Integration (Unique) - The Lord Marshals are perfect, absolutely no possible way to improve upon them whatsoever… is what you tell everyone else. In fact, you know damn well you aren't perfect. But… you can get closer than anyone else. Either using a soul from your "Spirit Wallet" or the soul of a target you've just killed within the last turn (target soul must be weaker than yours), you're able to absorb and perfectly integrate a target's abilities into your own body, giving you access to their powers for 1d2+1 turns. This consumes the soul used in the process.
Regal Pedigree (Bonus) - For real though - hail to the king. You gain +X/2 to the option you did not choose on the first tier, where X is equal to your tiers in this class. Rounds down.
Tier 6
Instant Regeneration - Once per day, automatically heal back all of the damage of an incoming attack as long it does not completely destroy you. It's like negating an attack, but you still feel all of the pain of the impact. This still counts as a successful hit on you for the purposes of abilities that trigger when you are hit (either for you or the enemy). Certain attacks may not be negated in this manner.
Tier 7
Eyeshine - Just like Riddick, you are able to see perfectly in pitch darkness. Unlike Riddick, you are not affected by intense lights anymore than a normal person is. They should write Chronicles about YOU, not Vin Diesel.
Tier 8
Spiritual Empowerment - This could very easily be a super boring ability about finding yourself and empowering your spirit in a metaphorical sense. Instead, once per three missions you can consume a soul from your "Spirit Wallet" or a target you just killed within the last turn (target soul must be weaker than yours) to gain a roll multiplier on an action based on the strength of the soul consumed!
Tier 9
Wrath of the Furyans - The power of all the Lord Marshals flow through you, and that includes one Mr. Riddick Diesel. Once per day, explode in a violent burst of blue energy that affects ALL targets within a 50 foot radius based on perspicacity or robustness. This attack generates in a sphere, meaning it attacks targets 50 feet above and below you (assuming nothing is blocking the attack, like the ground).
Tier 10
Perfect Integration (Unique Bonus) - Are you the kind of Lord Marshal who prefers one marshmallow now or two marshmallows in ten minutes? That'll probably determine how much you use this ability. Once per week, you may use this ability to perfectly integrate a target's soul (from your wallet or from a target you killed in the last turn) into yours PERMANENTLY, giving you a universal based on the soul consumed! However, you lose access to all abilities related to "Soulpower" for 1d2+1 turns as your soul adjusts to this new power. Cannot be used in the last five seconds of a mission.
Royal Pedigree (Bonus) - Why aren't you hailing??? +X/4 to vitality, where X is equal to your tiers in this class. Rounds down.