Post by The Overseer on Jul 3, 2021 5:11:13 GMT
Surviving the Gungeon is an impossible task. All who seek the power that is rumored to hide at it's heart are fools. You won't be able to kill your past. The minions of the Goddess Kalibur guard it with their lives, and none have ever managed to conquer them. These are the warning given to all who dare even consider entering the Gungeon, but they weren't enough to scare you off. You are determine to make your way through the six chambers, to find that gun that can kill your past, and to set right whatever went wrong in your past. Maybe you'll actually manage to do it. There's no turning back now, for you have ENTERED THE GUNGEON!
Tier 1 -
Quick as a Bullet - The first thing that every gungeoneer needs to learn is how to move. This movement includes both getting out of the way before your weak flesh, or robotic carapaces, are flooded with hot lead, and includes moving your arms so that you can blast the bulletkin bastards that are attempting to kill you and makin' those bullets you gotta dodge. Gain +GUN to deftness where GUN is the number of tiers you have in this class
Dodge Roll - Before you learn to shoot, ya gotta learn to dodge. If someone can't pull a trigger, but they managed to dodge every shot they'll eventually make it out of the gungeon. Wit' this new trainin imparted upon you by a friendly ol' ghost you have learned the art of the Dodge Roll! You can now dodge roll based on deftness! This dodge roll moves you through projectiles so even if they hit you while rolling they won't damage you as long as the roll is timed right. Even if it's a mini-nuke!