Post by cvasquez on Apr 14, 2021 22:04:12 GMT
WERETARBEAST
[PREREQUISITE: YOU MUST BE HAVE SOME LEVEL OF TARBEAST INFECTION, WHILE STILL AT TIMES RETAINING YOU NORMAL FORM, TO TAKE THIS CLASS]
[INSERT PIC HERE]
You can feel it at all times. It's always with you, you know it is. You can feel it bubble and writhe in your veins while you're trying to sleep, and when times are quiet you swear you can hear it whisper to you - though the words are always too indistinct to make it. There's no denying it. The Tar is inside of you. But you've decided you aren't going to let that fact stop you. You're going to make the best of a bad situation. It's time to embrace The Tar.
Tier 1
Synchronicity - Alright Tar. I don't like you and you don't like me, but if we're gonna live together in the same body we need to set some ground rules. When you are in your TarBeast form, you will never harm your allies.
Wisdom of The Tainted - That's an awfully judgey ability name. You don't feel you're tainted, just... different. You gain +X to intelligence, where X is equal to your tiers in this class.
Tier 2
Tar Slash - You've gained a rather unique (if highly gross) ability! You have learned how to individually manifest parts of your TarBeast form to use their power while you're not transformed! You aren't very good at it yet though... You may now transform one of your arms into that of a TarBeast, allowing you to make basic melee attacks based on intelligence.
No Vacancies - Sorry any bacteria, viruses, parasites, or other microorganisms looking to infect your body. You've already got a passenger and he doesn't like company. You are now immune to disease!
Tier 3
Tainted Glacial Barrage - Again with the word tainted... it's VERY offensive to your people. Of which there is really only you, but still. Once per day, you may manifest the icicles lining your TarBeast form's back on your and launch them at your enemies! Very cold and very pointy. Roll a 2d2 to determine the number of attacks, which you may split up in anyway you choose among the targets in combat.
Tar Manipulation - Make that dirty old tar work for you! Still pretty gross though. Once per encounter, you may create a ball of Tar roughly the size of a basketball that you may manipulate as you see fit based on intelligence. It's surprisingly tough stuff! It should hold up well shaped into a weapon or a tool if you so choose!
Tier 4
Synchronicity (Bonus) - You and your Tar are, as the kids say, "tight". You are always in control of yourself while in your tar form.
Body Horror - Gross. Once per encounter, reveal your true Tar visage to attempt to inflict Fear (Targets cannot approach the source of their fear, and get disadvantage on range attacks towards it) on a group of enemies who can see. Based on intelligence.
Tier 5
True Unity (Unique) - You aren't going to be afraid of The Tar any longer. And you're not going to reject it either. It's a part of you now, and it's time to follow accept it. Once per day, activate this ability as a simple action and become one with the Tar, mildly changing your appearance into that of your Tar self while staying humanoid. While in this form you have Super Strength and Super Speed, physical actions (besides tanking damage) will be based on intelligence. Lasts for 1d2 turns.
Tarry Physique - You got gunk in your muscles and somehow that makes them stronger. You gain +X/2 to vitality, where X is equal to your tiers in this class.
[PREREQUISITE: YOU MUST BE HAVE SOME LEVEL OF TARBEAST INFECTION, WHILE STILL AT TIMES RETAINING YOU NORMAL FORM, TO TAKE THIS CLASS]
[INSERT PIC HERE]
You can feel it at all times. It's always with you, you know it is. You can feel it bubble and writhe in your veins while you're trying to sleep, and when times are quiet you swear you can hear it whisper to you - though the words are always too indistinct to make it. There's no denying it. The Tar is inside of you. But you've decided you aren't going to let that fact stop you. You're going to make the best of a bad situation. It's time to embrace The Tar.
Tier 1
Synchronicity - Alright Tar. I don't like you and you don't like me, but if we're gonna live together in the same body we need to set some ground rules. When you are in your TarBeast form, you will never harm your allies.
Wisdom of The Tainted - That's an awfully judgey ability name. You don't feel you're tainted, just... different. You gain +X to intelligence, where X is equal to your tiers in this class.
Tier 2
Tar Slash - You've gained a rather unique (if highly gross) ability! You have learned how to individually manifest parts of your TarBeast form to use their power while you're not transformed! You aren't very good at it yet though... You may now transform one of your arms into that of a TarBeast, allowing you to make basic melee attacks based on intelligence.
No Vacancies - Sorry any bacteria, viruses, parasites, or other microorganisms looking to infect your body. You've already got a passenger and he doesn't like company. You are now immune to disease!
Tier 3
Tainted Glacial Barrage - Again with the word tainted... it's VERY offensive to your people. Of which there is really only you, but still. Once per day, you may manifest the icicles lining your TarBeast form's back on your and launch them at your enemies! Very cold and very pointy. Roll a 2d2 to determine the number of attacks, which you may split up in anyway you choose among the targets in combat.
Tar Manipulation - Make that dirty old tar work for you! Still pretty gross though. Once per encounter, you may create a ball of Tar roughly the size of a basketball that you may manipulate as you see fit based on intelligence. It's surprisingly tough stuff! It should hold up well shaped into a weapon or a tool if you so choose!
Tier 4
Synchronicity (Bonus) - You and your Tar are, as the kids say, "tight". You are always in control of yourself while in your tar form.
Body Horror - Gross. Once per encounter, reveal your true Tar visage to attempt to inflict Fear (Targets cannot approach the source of their fear, and get disadvantage on range attacks towards it) on a group of enemies who can see. Based on intelligence.
Tier 5
True Unity (Unique) - You aren't going to be afraid of The Tar any longer. And you're not going to reject it either. It's a part of you now, and it's time to follow accept it. Once per day, activate this ability as a simple action and become one with the Tar, mildly changing your appearance into that of your Tar self while staying humanoid. While in this form you have Super Strength and Super Speed, physical actions (besides tanking damage) will be based on intelligence. Lasts for 1d2 turns.
Tarry Physique - You got gunk in your muscles and somehow that makes them stronger. You gain +X/2 to vitality, where X is equal to your tiers in this class.