Post by cvasquez on Mar 23, 2021 14:50:17 GMT
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[PTab=Agent Picture]
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[PTab=General Info]
Name: Christopher Vasquez
Age: 40,525
Level: 0
Level Percentage: 0%
Vocation: Divine Technician (MAXXED), The Crew's Taskboy (2)
Classes:
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[PTab=Race]
Racial Stat Caps
N/A
Racial Abilities
True Racial Ability
Boons
List of those with this Boon (10 Players, 1 NPCs)
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[PTab=House]
Location: The Frontier Islands (Sun God Universe)
Upgrades
[PTab=Infinity Ability]
Limitless - Beta Wish
CSIP M.B.P.S. - 200
Description - There are no limits that can inhibit your growth, nobody can put a cap on you.
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[PTab=Transforms]
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[PTab=Misc]
Cooldowns
Color Codes[/ul][/div][/PTab={background-color:#323836; font-weight: bold;}]
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[PTabbedContent]
[PTab=Abilities]
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[PTab=Universal Abilities]
Boons/Marks/Seals
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[PTab=Traits]
[PTab=Heir of Breath (25)]
Tier 1
[PTab=Creator (10)]
You have transcended, or perhaps were born past, the fabric of mortality. You are what every being at some point dreams of becoming or having the powers of. You are a god. Now lets go about giving you the power set to make your own universe. To carve out your own section of creation. To make something from only the power that flows through your divine form.
TIER 1
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[PTab=Divine Technician (20)]
[PTab=God of Friendship and Ingenuity (10)]
Tier 1
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[PTab=Overseer (10)]
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[PTab=Vocation: Divine Technician]
Divine Technician
Level 22 (94%)
Vocation Abilities
[PTab=Keyblade Wielder]
Keyblade List
Drive Forms
[PTab=Superpowers]
[PTab=Inactive]
Universal Abilities
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[PTabbedContent]
[PTab=Inventory]
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[PTab=Equipment]
Armor Set - Divine Adapter Armor
[PTab=Currency]
[PTab=Consumables]
Food/Drink
[PTab=Adventuring Gear]
Tools
[PTab=Crafting Materials]
Metal
[PTab=Miscellaneous]
Mundane
[PTab=Key Items]
[PTab=Ammunition]
Arrows
[PTab=Equipment List]
Helmet
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[PTab=Agent Picture]
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[PTab=General Info]
Name: Christopher Vasquez
Age: 40,525
Level: 0
Level Percentage: 0%
Vocation: Divine Technician (MAXXED), The Crew's Taskboy (2)
Classes:
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[PTab=Race]
God of Friendship and Ingenuity
Racial Stat Caps
N/A
Racial Abilities
- Domain of Friendship and Ingenuity - Control over the domains of friendship and ingenuity. While manipulating these domains, you may use your "God Stat", an addition of all stats together.
- Mortal-Proof - Fables of mortals taking down gods armed with nothing but whatever happened to be lying around and plenty of vim and pep are... inaccurate to say the least. Unless a weapon is specifically labled "god-slaying", it isn't gonna put much of a dent in your divine pecs.
- Minor Boon - You may be used to gaining "boons" from the divinity you've encountered in your travels. However, YOU'RE divinity now! You deign to bless mortals with a taste of your holiness (Snotty derision towards mortality preferred but optional). Not only do you get to design your own boon, but you get the effect of it yourself. Get creative! All levels of this ability also allows you to give a mark of equal power.
- Boon - You've been around the holy block, and as such may empower your boon up flat-out "boon" level. This upgrades the boon you gain as well.
- Perfected Boon - I mean, you've always know you were perfect. But now we can make it official. You may now give any boon up to "perfected" level. Only one more rung on the boon ladder, and that would be...
- Avatar Boon - Gods don't tend to directly fight each other, or interact too much in the affairs of mortals. In their stead, gods tend to find avatars, mortals who've proven themselves particularly useful or trustworthty. You may now choose a mortal to be your avatar.
- God-Off - Oh, it is ON. Lets say you got another god just waltzing onto your turf? Are you just gonna take that? You've put SIX racial attunement points into the godling race, you're kind of a big deal. When directly combating a divine-level threat, you may use your god stat for your actions
- Follower Summon - summon any number of your followers once per week
- Open Channels – You may summon an Archive agent to perform a task for you (Luck roll to determine quality of the agent). Please note that you will need to provide a reward for this agent. Also, The Archive may request a favor of you for using this service.
- Divine Legacy – Either imbue an item with divine power or create an item of divine power. Even if you’re destroyed or lose power, this item will remain as it was when it was created.
- [OPEN RACIAL SLOT]
- [OPEN RACIAL SLOT]
- [OPEN RACIAL SLOT]
- [OPEN RACIAL SLOT]
True Racial Ability
- [OPEN RACIAL SLOT]
- Minor Boon of the God of Friendship and Ingenuity - Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
- Lesser Boon of the God of Friendship and Ingenuity - +1 to Appeal, Intelligence, and Deftness, Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.)
- Boon of the God of Friendship and Ingenuity - +X/2 to Appeal, Intellgence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 5, minor stat boost caps at 2), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
- Greater Boon of the God of Friendship and Ingenuity - +X/1.5 to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 7, minor caps at 3), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Friendship and Ingenuity.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
- Perfected Boon of the God of Friendship and Ingenuity - +X to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major caps at 10, minor caps at 5.), Friendship Circle (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempt to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.), Magnetic Friendship (You gain advantage on all friendly social appeal checks. This does NOT include intimidation checks. (http://powerlisting.wikia.com/wiki/Magnetic_Friendship))
- Avatar Boon of the God of Friendship and Ingenuity - +X to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon), Super Human Condition, Domains of Friendship and Ingenuity, Friend-Leader (Freely use the abilities of anyone else with this boon)
List of those with this Boon (10 Players, 1 NPCs)
- Christopher
- Raven
- Kur
- Alexander
- CARTER
- Ame
- Pace
- Juvi
- Mutt
- Skipper
- August
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[PTab=House]
Location: The Frontier Islands (Sun God Universe)
Upgrades
- Bigger on the Inside
- Advanced Workshop
- Advanced Bedroom (Futuristic) (Ability Learning Bed)
- Advanced Bathroom (Futuristic)
- Advanced Bedroom (Futuristic) (Ability Learning Bed) - Raven's
- Advanced Bathroom (Futuristic) - Raven's
- Advanced Kitchen (Futuristic)
- Advanced Living Room (Futuristic)
- Advanced Dining Room (Futuristic)
- Harbor
- Garden (Indoor)
- Library
- Gym
- Research Lab
- Movie Theater
- Attic
- Basement
- Potion Hut
- Void Room
- Storage Room
- Arcanum
- Chapel (Sun God)
- VR Room
- Indoor Pool
- Indoor Basketball Court
- Alchemiter
- Mailbox
- Insurance
- Trophy Room (N/A)
- Custom Locks (Raven, Christopher, Team Members, Prevents entry from anyone else unless authorized by Raven or Christopher while they're in the house)
- Paperwork Floor
- MB Base
- Advanced Private Kitchen (Magical)
- Gravity Machine (x50)
[PTab=Infinity Ability]
Limitless - Beta Wish
CSIP M.B.P.S. - 200
Description - There are no limits that can inhibit your growth, nobody can put a cap on you.
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[PTab=Transforms]
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[PTab=Misc]
Cooldowns
- Can buy 200% experience on 1/15/16 (200 billion credits)
- Roll Beseecher on ??/??/??
- ?? credits given to Robo-Mother. Retrieve profits on ??/??/??
- The Heart's Key - Do the impossible on 1/19/16
Color Codes
- Robustness - a81d1d
- Deftness - 422ddd
- Vitality - d38613
- Intelligence - 14a837
- Perspicacity - 842f99
- Appeal - ee38d1
- Luck - e3ec06
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Stats
Stat | Base Stats | Racial Bonuses | Universals/ Traits | Equipment | Class/Vocation Abilities | Total |
Robustness | 0 | 4 | 22 | 8 | 10 | 44 #9d10+4 |
Deftness | 5 | 30 | 32 | 42 | 50 | 159 #32d10+4 |
Vitality | 0 | 15 | 29 | 30 | 10 | 84 #17d10+4 |
Intelligence | 5 | 62 | 33 | 39 | 60 | 204 #41d10+4 |
Perspicacity | 5 | 23 | 30 | 15 | 41 | 114 #23d10+4 |
Appeal | 0 | 24 | 32 | 28 | 10 | 94 #18d10+4 |
Luck | 0 | 22 | 22 | 11 | 29 | 84 #1d100+84 |
God Stat Followers: 65,000,002 (+1960) Class Bonus: +10 | (15) | (165) | (181) | (147) | (161) | 2689 #538d10+4 |
[PTabbedContent]
[PTab=Abilities]
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[PTab=Universal Abilities]
Boons/Marks/Seals
- Mark of the Fairy Goddess - +1 Appeal, +4 Vitality, Carapace, Wasp wings
- Boon of the Dryad Goddess - +3 Appeal and Perspicacity, +1 to others, Botanokinesis, Animal Magic
- Boon of the Kirin - Once per day, mission, or bounty, cure a status ailment or curse
- Boon of the Goddess of White Death -
- BRINGERS OF BOULDERMANIA - u fucks can try and convince the boulder god to assist u as a simple action once a fight
- Perfected Boon of the God of Sun, Gold, and Justice - +5 to Robustness, Vitality, and Perspicacity, +3 to others, Pyrokinesis, Photokinesis, Destroy target undead
- Perfected Boon of the God of Friendship and Ingenuity - +10 to Appeal, Intelligence, and Deftness, +5 to others, Friendship Circle, Creative Spark, Magnetic Friendship (http://powerlisting.wikia.com/wiki/Magnetic_Friendship)
- Boon of The Divine Intelligence Core - +3 to Int, Vit, and Luck. +1 to all other stats. - Planetary Prayer - Once Per Day beseech the planet that you are currently on to Terraform itself in a way that you desire based off of INT Nature's Harvest - Once Per Encounter you can cast magic based on the most common type of mana in the area you're currently in using the mana around you as a source of power. Can be based off of Int, Vit, or Luck.
- Perfected Meta-Serum - Intuitive Aptitude, You may not take any more meta-serums
- Meta-Serum (Robustness) - +1 Robustness, State of Mind
- Meta-Serum (Deftness) - +1 Deftness, Emotion Manipulation
- Meta-Serum (Vitality) - +1 Vitality, Pressure Strike
- Meta-Serum (Intelligence) - +1 Intelligence, Planetary Manipulation
- Meta-Serum (Perspicacity) - +1 Perspicacity, Technological Magic
- Meta-Serum (Appeal) - +1 Appeal, Desire Form
- Meta-Serum (Luck) - +1 Luck, Ability Transcendence
- Self-Liquification - Turn into liquid and turn back
- Power Anchoring - Your superpowers are not able to be manipulated
- Geokinesis - Manipulate the earth
- "Merry Happy" - Typhokinetic Cloning
- Divine Honey Chocolate bar - This candy bar contains within it amazing powers! Eat it to develop Honeykinesis based off of Appeal, and +4 Appeal!
- Ericka's Boss Rush - You've been training under a certain demonic, draconic, vampiric mother lately. +5 Appeal
- Bonds of Shadows - +1 Intelligence, +1 Deftness
- Proper Education - +1 Intelligence
- Spiritual Awareness - +2 Perspicacity, You may now see spirits
- Quick With Your Fingers - +1 Deftness
- Smithy - 5 months of blacksmithing experience, +1 Intelligence, Can make armor out of shells
- Adept Swordsmanship - +14 to sword rolls
- Masterful One-Handed Styles for Anime Heroes - You may now use deftness to strike while wielding a one-handed weapon
- Coder - +5 to programming, +1 Intelligence
- Survivalist - +3 to nature-based rolls
- Rune Magic - You may spend one turn setting up a rune of a spell you have learned, then cast it as a basic attack. Based on intelligence. Spells Learned: Fireball, Minor Aerokinesis
- Friend Killer - +2 against allies
- Stripper - +1 while giving lapdances
- Justice Manifestation - Once per day, mission, or bounty, you can attempt to bring divine justice upon one target
- Socialite - +5 to awkward conversations
- CSIP Humanitarian - +1 to interacting with people from the Sun God universe
- Keyblade Wielder - Due to your deep connection with the keyblade, you may summon one of your multiversal keyblades as a main action
- Breeze Bro - You automatically succeed with simple actions with The Breeze
- The Presence of Power - (Once per encounter) You ambiently release an aura of power so mighty that even those who aren't capable of senseing energy can tell that you're incredibly powerful. You may roll the stat related to your most powerful ability instead of Appeal to intimidate a target group.
- Intimidating Dad - Sometimes a dad has to be stern with his children. And other people's children. +10 to intimidating children.
- Divine Baby's First Step - It's not quite a heaven step, but you're getting there (Mission Usage: 0)
- Trap Sweeper - Once per encounter, you may detect traps with a ten point bonus.
- Ace - Once per week, autosucceed on a ranged attack within a mile. Passive +5 to baseball
- Spellbook - You've mastered a decent array of magical magic (Esuna, Cura)
- Infinite Life Giver - +1 Vitality, You have brought a truly immortal creature into being. Once Per Week you can call up this creature for assistance with an action. (Craig Mitchell)
- Halloween 2k19 - +1 Persp, Once Per Week you can summon up a singular Halloween decoration that will have some kind of mystical ability based on the decoration. For example a Jack-O-Lantern will be able to shoot balls of fire. These items vanish after your current mission unless you give them to a being that isn't a member of your Archive team. They also have to be given away, not sold for them to stick around.
- Blue Wedding - +1 luck, you may summon a wedding outfit (+2 deftness)
- Purple Wedding - +1 perspicacity, you may summon a wedding outfit (+2 appeal)
- Jesterween - +5 to a stat of your choice, Once per encounter summon a Big Daddy costume (Deftness)
- Elise's Birthday Party - Once per week, summon a cake filled with unidentified organs. Eating this cake grants you another tier of cannibalism!
- Summon Lesser Aspect of Thanksgiving - Once per week summon a glowing turkey into your support slot! This powerful entity only lasts for 1d3 turns and includs mighty powers like instantly cooking a poltury-based enemy, or summoning a temporary Full Heal and Full Restore meal! You never know what this crazy little friend will do.
- An Iron Gear - You won a costume contest between you and other BOP. Once per week, transform into a divine version of The Iron Giant.
[PTab=Traits]
- Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
- Arachnophobic: SPIDERS ARE THE WORST CREATURES ON THE ENTIRE GODDAMN PLANET OH MY GOD. When fighting spiders, you must roll a 1d100+X (where X is your vitality score). If you get a 49 or below, you become paralyzed by fear and are unable to do your turn.
- universal ability slots to use it.
- CSIP Season 3 Survivor - Gain +X to all stats where X is the number of seasons -2 (Season 4). You may summon a small pin shaped like the Eye of Horus. It cannot leave your body at any point.
- C.S.I.P. Season 2 Survivor - Gain +X to all stats where X is the number of seasons -1 (Season 4). You may summon a small pin with this ability that is made of black diamond. It cannot leave your body at any point.
- C.S.I.P. Season 1 Survivor - Gain +X to all stats where X is the current number of seasons (Season 4). You may summon a small pin with a clock that goes back-wards on it. At no point can this item leave your body.
- Avatar Slayer (II) - The mightiest agents of the Divine have fought against you and you've come out victorious every time. The Gods themselves tremble at the mere mention of your name. You gain a 1.25 multiplier on any rolls while fighting Avatars
- Touch of Creation - +2 Intelligence, +2 Perspicacity, You've seen the beginning of Creation
- Decamilligenarian - You're an old man now. Like, a really old man. Like, the oldest man. You've survived the horrors and wonders of the multiverse for at least 10,000 years.
- Followers - You have a follower! You gain +1 to all stats in your divine power.
- Divinity - You are no longer simply a godling, you have ascended to full godhood. You are now divine and must follow divine rules.
- HACKED - HACKER ALERT. HACKER ALERT. Good job on the hacking, pretty sick. Just wanted to alert everyone to your good job. You have hacked CSIP's class systems. Going above 10 tiers in a class only costs 1 class point.
- Parent - You created another sentient life form.
[PTab=Heir of Breath (25)]
Heir of Breath (DFT/LUK)
Tier 1
- The Breeze - Beseech The Breeze. Roll 1d100
- Windy Pajamas - +X to deftness
- Cyclone Slip - Once per day negate a trap. You may roll luck upon trap negation. >80, trap is rearmed specifically to only spring for the person who laid it. <30, the trap immediately goes off
- Flight - Flight. Once per day roll luck to see if the wind is favorable.
- Sylladex Shenanigans - sylladex
- Breathless - No need to breathe
- The Breeze (B) - while unconscious/in critical, flip a coin to see if the breeze helps you out
- Breeze-Port - teleport behind a target in view as a reaction to an attack
- Breath of Air (U) - Once per day turn to wind. +5 to deft in wind form, may perform a basic aerokinetic attack then immediately disperse
- Luck by Birth-Right - +X/2 to luck
- The Breeze (B) - Deftness-based aerokinesis
- Breeze-icane - Once per encounter AoE wind drill
- Winds of Freedom - When attacked, roll luck. Above 95, turn to wind and dodge instantly and resolve anywhere you chose. May resolve twice per encounter
- Galeforce Winds - Once per day auto-breeze
- Breath of Air (UB) - Free usage of wind-turning
- Wind Wisdom - +X/4 to Perspicacity
- The Breeze (B) - Attempts to track or find you have their rolls halved
- Fraymotifs - May pay credits for special combo attacks with other players. More players, more powerful, more credits. Start with once per day solo 2x deftness attack
- Wind-Kin - Unlimited move actions
- Galeforce Winds (B) - Twice per day auto-breeze
- True Freedom (TU) - if team wipe, can go back in time and give one piece of advice
- Class Mastery - 1.5x to class-based rolls
- Wind Beneath My Wings - Two basic attacks for one main action
- Breeze Buddy - At mission start summon breeze in support slot. actions based on your deftness. can use your at-will actions
- Conditional Immortality - May only die heroic or just death
- Breath of Air (UB) - Once per day can turn into wind but maintain human form, creating a "breeze-form". Breeze-form is immune to physical attack and capable of using your weaponry. Roll luck at the end of every turn. 60 or more allows form maintenence. DC raises 10 each successful check
- True Freedom (TUB) - You cannot be stunned, stared, or held against your will
- Class Mastery (B) - 2x to class-based rolls
- The Breeze (B) - Conceptual Wind Manipulation
- Roll Beseecher - Once per day, a target must roll a second time. A friendly target (or yourself) may freely choose which of the two to take. A hostile target must take the lower of the two results. Once per month, make target roll one more point than a successful DC or contest.
- Inheritance - You passively exude breathable air (universally and magically breathable to all freindly targets regardless of differences in respiratory systems. you determine the meaning of "friendly target"). When done passively has no energy consumption, but may be maintain actively at energy cost to increase the speed, quantity, or both of the air produced. This also allows you to roll luck upon use of a limited usage skill. >95 and the charge is not expended in the ability's usage
- Breeze Fighter - Beseech The Breeze with every basic attack. This may increase the attack's damage, speed, guide the sword to a more vital location, hit a completely different target The Breeze feels more vital to a battle's successful conclusion, or whatever else The Breeze wants. Once per encounter, roll luck to have The Breeze possibly assist in an impressive acrobatic move that wins you the battle - or have it untie your shoes and pants you
- Unstuck (AU) - Meta-teleportation that doesn't work through time/space manipulation but manipulation of the "story". therefore, conventional teleportation negation will fail. if a target attempts to forcibly teleport you, you may change the destination without alerting the target
[PTab=Creator (10)]
PREREQUISITE: To take this class you must be considered a God by The Archive's systems. How you achieved this godhood is not important.
To create a universe using the abilities in this class you must have a location to put it in. This can either be an pre-emptied universe, or just a place in existence where nothing currently exists.
To create a universe using the abilities in this class you must have a location to put it in. This can either be an pre-emptied universe, or just a place in existence where nothing currently exists.
You have transcended, or perhaps were born past, the fabric of mortality. You are what every being at some point dreams of becoming or having the powers of. You are a god. Now lets go about giving you the power set to make your own universe. To carve out your own section of creation. To make something from only the power that flows through your divine form.
TIER 1
The Source: At the base of all universes is a source energy. This energy can be a fusion of multiple types of energies, can be a very specific sub-type, or just be something as simple as mana. The base energy of a universe will often dictate how everything within that universe develops. A ki based universe may find itself more predominantly populated by beings whose physiology somehow taps into that ki. A universe based around psionics will often have highly powerful telepathic organisms, and may even lead to the universe itself coming to some level of higher awareness. A universe based on the power of Cheese will have planets made out of Cheese. ONCE PER 20 BILLION YEARS create an empty Universe, and pick a source energy for it. You must have a infinite supply of this source energy that you can tap into.
Ascension: You were already a divine being, and this class just makes you more so. Gain +X to your God Stat where X is the number of tiers you have in this class. All complaints about this number being too low are forwarded directly to Archive HR, and will be responded to at some point before the obliteration of reality. Have a nice day.
Ascension: You were already a divine being, and this class just makes you more so. Gain +X to your God Stat where X is the number of tiers you have in this class. All complaints about this number being too low are forwarded directly to Archive HR, and will be responded to at some point before the obliteration of reality. Have a nice day.
TIER 2
A Choice: Not all universes are created in the same manner. Before we get into the details about how you can alter the actual things in your universe you need to decide how it's set-up. Some examples of choices include the Planetary model (A system of planets, galaxies, space, and all of the fun stuff that comes with it.) The World Model (In this model different worlds exist, and are interconnected to each other through some method of transportation, but they're in different pocket spaces from each other making direct space travel impossible.) The Plane Model ( Similar to the World Model except the worlds are instead separate planes of this reality.) These models can be mixed, and matched, and new ones can be suggested. Just make sure you have an idea for the basic set-up when you create it. Don't want to end up trying to make an afterlife later down the line, and realize you never put in a space for it. Once Per Universe Decide how the Universe is set-up.
Time Skip: Waiting around for things is often quite a chore while witnessing the creation of a universe. Certain processes such as the formation of planets can take billions of years sometimes. With this ability you will be able to jump forwards in time a set amount of years to get to the more interesting parts faster. This doesn't include the ability to go back in time. So while you can do this as much as you want make sure you're sure about doing it if you don't have some other method of time travel.
Time Skip: Waiting around for things is often quite a chore while witnessing the creation of a universe. Certain processes such as the formation of planets can take billions of years sometimes. With this ability you will be able to jump forwards in time a set amount of years to get to the more interesting parts faster. This doesn't include the ability to go back in time. So while you can do this as much as you want make sure you're sure about doing it if you don't have some other method of time travel.
TIER 3
Size Matters: The size of a universe is largely dependent upon the power of the god creating it. With this ability you can Once Per Universe roll to create empty galaxies/planes/worlds/ other set-up type within your universe. By default each universe starts with 3 of these for free. This is based off of your God Stat. Every 25 successes is a new slot.
Personal Warp: Having to spend a bit of your likely infinite energy to travel to a universe can end up being very boring. With this power you can Once Per Day just warp directly to a universe that you have ownership of.
Personal Warp: Having to spend a bit of your likely infinite energy to travel to a universe can end up being very boring. With this power you can Once Per Day just warp directly to a universe that you have ownership of.
TIER 4
Deciding The Plane(t)s: Once Per Universe decide the different realms that exist in your realm. This is where you would dictate the composition of planets material, what realms are more filled with mana, or anything else that are the rules of the individual worlds. This also includes creating the biomes, weather, and any other non-biological events you want on your planet.
Connect the Dots: Once Per Universe Decide how, and if the realms are connected to each other. This can be anything from dictating what kind of spells are needed, to making portals, to saying that if a living being dies in one realm they are sent to another if you wish to set up an afterlife.
Connect the Dots: Once Per Universe Decide how, and if the realms are connected to each other. This can be anything from dictating what kind of spells are needed, to making portals, to saying that if a living being dies in one realm they are sent to another if you wish to set up an afterlife.
TIER 5
Life uhhhh finds a way: Once Per Universe fill your universe with life. At this current stage you can only create non-sapient life-forms. You can be as vague as "I just want some fish.", and as specific as creating an entire encyclopedia of every last lifeform on the planet.
RISE TO SENTIENCE: Once Per every 1 billion years roll your God stat. For every 33 successes you can raise one species to sapience. Any successes leftover get carried over to the next roll you make for this.
RISE TO SENTIENCE: Once Per every 1 billion years roll your God stat. For every 33 successes you can raise one species to sapience. Any successes leftover get carried over to the next roll you make for this.
TIER 6
Cultured Being: Once Per Species Dictate the culture of the living beings on your planet! This is beyond the instinctual behaviors that can be created in them at birth. You can dictate their general artistic, spiritual, and other types of growth. Along side any thing else culturally. Once this is decided for a species they can deviate from their path if environmental factors push them in different directions.
TIER 7
Miracle Worker: Once Per ten thousand years after life exists you can use your God Stat to create a random miracle on the planet. Doing this is what will originally lead some people to following you if not prior set-up in another tier of this class. The miracle can be anything as long as you can justify it falling within your domain.
TIER 8
Personal Playground: You can become unsensable while within your own universe allowing you to observe every part of it without being detected. You can also warp to any other part of your universe at will as a free action. This includes if you are not currently in your universe.
TIER 9
Lesser Divinity: Managing your own universe all by yourself can be a lot of work. Once Per Universe roll your godstat, and for every one hundred successes you can ascend a being in your universe to minor divinity. These beings can be random civilians who accomplished great tasks, gods that the people made up that don't currently exist, or just things you come up with off the top of your head. They must originate from this universe. They will be created with about 1/4th of your divine power.
TIER 10
A singular text box appears in front of you the moment you take this class. You may ask one question. Do not waste it.
A singular text box appears in front of you the moment you take this class. You may ask one question. Do not waste it.
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Divine Technician (20)]
PREQUISITE | YOU MAY ONLY TAKE THIS CLASS IF THE ARCHIVE CONSIDERS YOU TO BE A GOD. YOU MUST HAVE THE VOCATION "DIVINE TECHNICIAN" TO TAKE THIS CLASS.
Tier 1
Tech Medic - You take care of machines how most gods take care of mortals, usually minus the smiting. Analyze anything that can even loosely be called a "machine" (magical, mechanical, divine, organic, etc) and attempt to understand what the issue is. Based on intelligence.
Mechanical Godhead - Beep. You gain +X to intelligence where X is equal to your tiers in this class.
Tier 2
Tech Bag of Requirement - Mortal stuff is easy to make with divine energy. It's the divine stuff that's the tricky bit, you never know what you're gonna get. You have an infinite bag of holding that contains an unlimited supply of mundane tools and parts. Once per day, mission, or bounty, roll luck. You may reach into the bag and attempt to pull out a divine part that is relevant to your current situation.
Divine Accident Proofing - You don't got insurance in this gig, so you gotta bring your own protection. If the machine you are working on suffers a catastrophic failure that may be harmful to you or those around you, you may use your god stat to defend.
Tier 3
Divine Upgrade - Ever wanted a Harley that went the speed of light? Of course you did, we all do. Once per encounter, you may attempt to give a machine a "divine upgrade" to supercharge its primary function. Based on intelligence.
Gearhead - You have complete knowledge of mundane machinery, vehicles, and computers. Obviously.
Tier 4
Blueprint of the Gods - My children! It is time to build! You may transmit perfect understanding of how to build a machine to any number of your followers. Once per day, mission, or bounty, you may gift this knowledge to a mortal that does not follow you.
Fabrication - And in a blink of an eye... Once per encounter, you may may put together a machine in less than a second as long as you possess the parts to do so.
Tier 5
The Forge of Hephaestus (Unique) - Blacksmith Gods can make divine swords and thats cool and all, but you can make some things that are bit more interesting than a sharp flat rock. You may now attempt to craft technologically advanced divine weaponry and armor. Based on intelligence.
FTL Fingers - Quick hands make quick work! You gain +X/2 to deftness where X is equal to your tiers in this class. Rounds down.
Tier 6
Divine Spark - Breathe the gift of life into a toaster. If that's your bag, I guess. You may imbue a machine with sentience. If the machine is away from you for over 24 hours, it becomes inert once more.
Tier 7
Divine Upgrade (Bonus) - I mean, that's a good idea I guess. But here's what I was thinking... Once per encounter, you may change a machine to have a similar but different function (A television records footage instead of displaying it, an oven becomes as hot as a volcano, etc). Based on intelligence.
Tier 8
Perfect Electrokinesis - Rewiring is a lot simpler if you can command the electricity to do your bidding. You may attempt to manipulate ANY electricity, even aspect and divine level electricity. Based on intelligence.
Tier 9
Techno-Organic Ascendency - Who needs all this flesh and blood? You're a God, you decide what you're made of, and you want some bitchin' robot parts. You are now part-robot and may apply most of your machinery-based abilities to yourself.
Tier 10
The Forge of Hephaestus (Unique Bonus) - You're gettin' pretty decent at this. You may use your god stat when forging divine equipment.
"Technically" Wise - Wise? I mean, technically. You gain +X/4 to perspicacity, where X is equal to your tiers in this class. Rounds down
Tier 11
Tech Medic (Bonus) - A gear is kinda like a vein if you don't think about it literally at all. Your healing abilities that normally only affect organics may now affect machines as if they were organic life.
Tier 12
Divine Spark (Bonus) - Now you can burden that toaster with the burden of sapience for the rest of time, how could you do this. You may give your boon to a machine. This allows them to retain their sapience indefinitely. They will heal from damage as if they were a living thing.
Tier 13
Mass Power Outage - Oh here's that emergency shut down switch! Once per day, mission, or bounty, turn off ALL machines around you except those you make exempt. Radius and effectiveness are determined by intelligence.
Tier 14
Techno-Organic Ascendency (MAXXED) - So you're a robot now. That's pretty cool, but shouldn't that mean you get some upgrades? Once per week, you may randomize a superpower. You may reroll this superpower once. You must take the second result. Must be approved by a DM.
Tier 15
A True Tech God (True Unique) - All of this technological prowess and you're basically a God of Technology. In fact... Once per day, mission, or bounty, you may perform ONE action as if Technology was one of your divine domains.
Class Mastery - You gain a 1.5x multiplier to successes for class-related rolls.
Tier 16
Metaltongue - Eww. You may speak with machines, even non-sentient ones. If these toasters could talk...
Tier 17
Power Word: CODE - The universe is a hologram. This is a known, universally accepted fact. This means that with the right knowhow, you can tweak the code of reality JUST a little bit. Once per day, mission, or bounty, you may ATTEMPT to change one small aspect of reality. Based on intelligence. If you are contested, you automatically fail unless you choose to roll against their interference with your god stat. Be careful with this ability, consequences can be dire if used improperly.
Tier 18
Tech Medic (MAXXED) - You're a true hero, you'd take a bullet for that vacuum cleaner, you really would. As an immediate interrupt, you may defend for a machine in the same universe as you that is being assaulted.
Tier 19
Forge of Hephaestus (Unique MAXXED) - Yea, yea, I heard your complaints. Swords are pretty cool but... couldn't they be JUST a little cooler? Think about it. You may attempt to upgrade an existing piece of divine equipment based on your divine domain(s). If used on a less technologically advanced piece, it will become more advanced in some way.
Tier 20
A True Tech God (True Unique Bonus) - Maintain the true power of godly tech for just a little bit longer. Once per day, mission, or bounty, you may manipulate the domain of Technology freely for 1d2+1 turns.
Class Mastery (MAXXED) - You gain a 2x multiplier to successes for class-related rolls.
[/PTab={background-color:#323836; font-weight: bold;}]Tier 1
Tech Medic - You take care of machines how most gods take care of mortals, usually minus the smiting. Analyze anything that can even loosely be called a "machine" (magical, mechanical, divine, organic, etc) and attempt to understand what the issue is. Based on intelligence.
Mechanical Godhead - Beep. You gain +X to intelligence where X is equal to your tiers in this class.
Tier 2
Tech Bag of Requirement - Mortal stuff is easy to make with divine energy. It's the divine stuff that's the tricky bit, you never know what you're gonna get. You have an infinite bag of holding that contains an unlimited supply of mundane tools and parts. Once per day, mission, or bounty, roll luck. You may reach into the bag and attempt to pull out a divine part that is relevant to your current situation.
Divine Accident Proofing - You don't got insurance in this gig, so you gotta bring your own protection. If the machine you are working on suffers a catastrophic failure that may be harmful to you or those around you, you may use your god stat to defend.
Tier 3
Divine Upgrade - Ever wanted a Harley that went the speed of light? Of course you did, we all do. Once per encounter, you may attempt to give a machine a "divine upgrade" to supercharge its primary function. Based on intelligence.
Gearhead - You have complete knowledge of mundane machinery, vehicles, and computers. Obviously.
Tier 4
Blueprint of the Gods - My children! It is time to build! You may transmit perfect understanding of how to build a machine to any number of your followers. Once per day, mission, or bounty, you may gift this knowledge to a mortal that does not follow you.
Fabrication - And in a blink of an eye... Once per encounter, you may may put together a machine in less than a second as long as you possess the parts to do so.
Tier 5
The Forge of Hephaestus (Unique) - Blacksmith Gods can make divine swords and thats cool and all, but you can make some things that are bit more interesting than a sharp flat rock. You may now attempt to craft technologically advanced divine weaponry and armor. Based on intelligence.
FTL Fingers - Quick hands make quick work! You gain +X/2 to deftness where X is equal to your tiers in this class. Rounds down.
Tier 6
Divine Spark - Breathe the gift of life into a toaster. If that's your bag, I guess. You may imbue a machine with sentience. If the machine is away from you for over 24 hours, it becomes inert once more.
Tier 7
Divine Upgrade (Bonus) - I mean, that's a good idea I guess. But here's what I was thinking... Once per encounter, you may change a machine to have a similar but different function (A television records footage instead of displaying it, an oven becomes as hot as a volcano, etc). Based on intelligence.
Tier 8
Perfect Electrokinesis - Rewiring is a lot simpler if you can command the electricity to do your bidding. You may attempt to manipulate ANY electricity, even aspect and divine level electricity. Based on intelligence.
Tier 9
Techno-Organic Ascendency - Who needs all this flesh and blood? You're a God, you decide what you're made of, and you want some bitchin' robot parts. You are now part-robot and may apply most of your machinery-based abilities to yourself.
Tier 10
The Forge of Hephaestus (Unique Bonus) - You're gettin' pretty decent at this. You may use your god stat when forging divine equipment.
"Technically" Wise - Wise? I mean, technically. You gain +X/4 to perspicacity, where X is equal to your tiers in this class. Rounds down
Tier 11
Tech Medic (Bonus) - A gear is kinda like a vein if you don't think about it literally at all. Your healing abilities that normally only affect organics may now affect machines as if they were organic life.
Tier 12
Divine Spark (Bonus) - Now you can burden that toaster with the burden of sapience for the rest of time, how could you do this. You may give your boon to a machine. This allows them to retain their sapience indefinitely. They will heal from damage as if they were a living thing.
Tier 13
Mass Power Outage - Oh here's that emergency shut down switch! Once per day, mission, or bounty, turn off ALL machines around you except those you make exempt. Radius and effectiveness are determined by intelligence.
Tier 14
Techno-Organic Ascendency (MAXXED) - So you're a robot now. That's pretty cool, but shouldn't that mean you get some upgrades? Once per week, you may randomize a superpower. You may reroll this superpower once. You must take the second result. Must be approved by a DM.
- Exercise Manipulation
- Oil Breath
- Force Field Manipulation
- Gravity Soul
- Elastic Neck
- Atlantean Lord Physiology
- Telekinetically Enhanced Condition
- Chronokinetic Combat
- Primordial Magma Manipulation
- Action Link
- Spatial Weaponry
- Liquid Crystal Manipulation
- Light Infusion
- Elemental Strike
- Rumor Manipulation
- Spiritual Object Manipulation
- Pure Soul Manipulation
- Divine-Demonic Ball Projection
Tier 15
A True Tech God (True Unique) - All of this technological prowess and you're basically a God of Technology. In fact... Once per day, mission, or bounty, you may perform ONE action as if Technology was one of your divine domains.
Class Mastery - You gain a 1.5x multiplier to successes for class-related rolls.
Tier 16
Metaltongue - Eww. You may speak with machines, even non-sentient ones. If these toasters could talk...
Tier 17
Power Word: CODE - The universe is a hologram. This is a known, universally accepted fact. This means that with the right knowhow, you can tweak the code of reality JUST a little bit. Once per day, mission, or bounty, you may ATTEMPT to change one small aspect of reality. Based on intelligence. If you are contested, you automatically fail unless you choose to roll against their interference with your god stat. Be careful with this ability, consequences can be dire if used improperly.
Tier 18
Tech Medic (MAXXED) - You're a true hero, you'd take a bullet for that vacuum cleaner, you really would. As an immediate interrupt, you may defend for a machine in the same universe as you that is being assaulted.
Tier 19
Forge of Hephaestus (Unique MAXXED) - Yea, yea, I heard your complaints. Swords are pretty cool but... couldn't they be JUST a little cooler? Think about it. You may attempt to upgrade an existing piece of divine equipment based on your divine domain(s). If used on a less technologically advanced piece, it will become more advanced in some way.
Tier 20
A True Tech God (True Unique Bonus) - Maintain the true power of godly tech for just a little bit longer. Once per day, mission, or bounty, you may manipulate the domain of Technology freely for 1d2+1 turns.
Class Mastery (MAXXED) - You gain a 2x multiplier to successes for class-related rolls.
[PTab=God of Friendship and Ingenuity (10)]
God of Friendship and Ingenuity (APP/INT)
Tier 1
- Friendly Disposition - You're one of those guys who just lights up a room when you walk in... partly because of your incredibly powerful divine energy signature. But also there's just something about your smile... You may activate and dismiss a divine aura as a free action.
- Empathy - You know what your friends have gone through. Sometimes literally. Often emotionally. Pick an ally. You may gain their class' stat bonuses. You may change your choice every day, mission, or bounty. (Jacob - Rift Master (+20 P/ +10 I/ +5 L))
- Wings of Harmony - You smile and look out at all your friends. They help you so much. With their love and support, you've been able to reach brand new heights... time to return the favor. With a smirk and a friendly gust of wind from one of your closest friends, all of your allies gain wings of blue wind. For each of your allies who gains this effect, gain +2 to deftness.
- Shock and Awe - Some people say that in an infinite universe, nothing new ever happens. You call these people idiots and proceed to make something new happen, smirking at the muliverse's dropped jaw in surpise. Every time you surprise the omni-powerful beings who run reality (the DM), gain a permanent +0.25 bonus to either perspicacity or intelligence.
- The True Helping Hand - This ain't none of that pokemon junk. This is the real deal. The TRUE helping hand. Once per day, mission, or bounty, you may add your god stat onto an ally's ability.
- Adapt-o'-mobile - With a little bit of tinkering, some nanobots, and some divine energy, you've designed a vehicle that can become whatever best suits the situation. Need a boat? You got a boat. Need an 18-wheeler? Note sure why but ok. Need one of those swan-boats they have sometimes at parks? No you don't, but you can do it. The only limit is your imagination. Cliché but true.
- Ingenious Insight - Say an old man with a cane walks up to your party at a crossroads. You're probably already guessing this dude is a god. I mean, why else would this dude be in the middle of a field in the middle of nowhere. With this new power, you can know for sure. You may now see other B.O.P.s of equal or lesser power, even if they're in hiding.
- Shock and Awe (Bonus) - The world is very impressed with your antics. To further encourage future creativity, your 0.25 stat bonus has been upgraded to a 1 point permanent stat bonus.
- I Love You Guys (Unique) - In the event of a full party wipe, reset the fight. The only difference is... you're not present. This ability works on a cosmic level.
- The True Helping Hand (Bonus) - You've seriously increased your helping hand efficiency by using both your hands instead of just one. You may now use this ability once per encounter as opposed to once per day.
- Surprise Application - You may attempt to use a far flung application of ANY ability, ANY of your allies possess. (In the same Multiverse sector)
- Divine Summons - Summon avatar no matter where they are into your support slot.
- Shock and Awe (Bonus) - Upgraded from 1 point to 2 points. (5 times - +10 to intelligence)
- First Time for Anything - The first time you use any ability, if you use it in an ingenuitive way, you may roll your God Stat.
- I Love You Guys (Unique Bonus) - Your friendly disposition makes people very unlikely to wanna fight you. Now it's MUCH more unlikely they wanna fight you. When a target within the same multiversal sector as you attempts a hostile action against you or anyone you consider a "friend", they must roll a perspicacity saving throw against your god stat. If it fails, their aggression is mollified and they are unable to continue with the action.
- Empathy (Bonus) – You may use the abilities of your allies as long as they give consent. If they’re a BOP, once per day you may ATTEMPT to use a power from their transform.
[/PTab={background-color:#323836; font-weight: bold;}]
[PTab=Overseer (10)]
PREREQUISITE | YOU MAY ONLY CHOOSE THIS CLASS IF YOU HAVE ACCESS TO AN INFINITE SOURCE OF POWER.
You've begun your climb to become a member of one the most powerful groups in the multiverse; The Overseers. Your interdimensional journey begins here.
Tier 1
You've begun your climb to become a member of one the most powerful groups in the multiverse; The Overseers. Your interdimensional journey begins here.
Tier 1
Folding - A nearly imperceptible form of teleportation called "folding" is available to all OS. "Folding" is the process of using a nearly infinite source to fold time and space in on itself. While connected to an infinite source of power you may use this freely. However, when out in the field you must rely on your own power, based on your OS stat.
Empowered Form - You feel the universe spread through your body, empowering your every muscle. You gain X to a stat of your choosing, where X is equal to your number of tiers in this class. (Intelligence)
Tier 2
Universal Empowerment - Use your newfound tesseract-creating abilities to force a universe to bestow upon you any and all of the knowledge it may hold. Once per day, mission, or bounty, you may open a rift to a universe of your choice. This allows you to use any universal abilities from that multiverse for 1d2+1 turns.
Universal Constant - You are starting to become an engrained part of the multiverse. Weapons of a non-magical or advanced technological standing seem to hardly affect you at all any more.
Tier 3
Research - The Archive holds a treasure trove of knowledge. It is an infinite spring of potential, and as an Overseer you may tap that spring. As long as you are connected to your infinite source of power, you may freely read the personal book of any one target. Out in the field, you may only do this once per day.
Overseer Physiology - Your power source flows through you, gifting you with a smidgen of the immense power it wields. While connected to an infinite source of energy, you may add your class level of "Overseer" to ALL of your stats.
Tier 4
Folding (Bonus) - With focus comes true mastery. Once per day, mission, or bounty, you may create a perfect fold after channeling for one turn.
Universal Empowerment (Bonus) - Bend a universe to your will and permanently receive the benefits of Universal Empowerment forever. However, you may only pick one universe. You may only change this once per week while you are not on a mission. (PERSONA)
Tier 5
Emergency Restoration (Unique) - You may ATTEMPT to interrupt some one's Death at the very last second, or perhaps revive them immediately after. Regardless, you are able to nullify their death. You may use this as an immediate interrupt, but only once per teammate a mission.
Empowered Form (Bonus) - The stars themselves shine inside of you. You gain +X/2 to any stat of your choosing, where X is equal to your tiers in this class. It may not be the same stat you've chosen before. Rounds down. (Deftness)
Tier 6
Faction Allegiance - The Archive is a complicated place, split into factions of warring ideals. Where do your ideals stand? Choose a faction, The Scribes, The Worshippers, or The Characters. You gain an ability based on your choice.
(Characters - Once Per Day instantly succeed in a roll by splitting the timeline, and jamming yourself into the version of this reality where you managed to do it successfully to the fullest potential of the action.)
Tier 7
Spark - Use the power deep within you to spark the immense power within your allies to a roaring flame. Once per day, mission, or bounty, you may manually activate one target's transform for 1d6 turns. This target cannot be yourself.
Tier 8
Agent Summon - As The Overseer, you need access to your agents at a moment's notice. As long as you are connected to your infinite source of power, you may summon ALL of your agents, no matter where they are with a gesture of your choice (A snap of the fingers, a clap, a phrase spoken aloud, etc).
Tier 9
Call In a Favor - Normally you're limited by these things called "Stats" on your dossier. However, once per day, mission, or bounty, as your ultimate OS ability you may call in a favor with the higher ups and become imbued with such power that the next ability you use would easily be able to destroy a world. Be warned, failure to succeed the roll will have dire consequences.
Tier 10
Emergency Restoration (Unique MAXXED) - You may ATTEMPT to interrupt some one's death at the very last second, or perhaps revive them immediately after. Regardless, you are able to nullify their death. You may use this as an immediate interrupt.
Empowered Form (MAXXED) - You breathe the fabric of reality. You gain +X/2 to any stat of your choice, where X is equal to your tiers in this class. It may not be either of the stats chosen before. Rounds down. (Luck)
Tier 3
Research - The Archive holds a treasure trove of knowledge. It is an infinite spring of potential, and as an Overseer you may tap that spring. As long as you are connected to your infinite source of power, you may freely read the personal book of any one target. Out in the field, you may only do this once per day.
Overseer Physiology - Your power source flows through you, gifting you with a smidgen of the immense power it wields. While connected to an infinite source of energy, you may add your class level of "Overseer" to ALL of your stats.
Tier 4
Folding (Bonus) - With focus comes true mastery. Once per day, mission, or bounty, you may create a perfect fold after channeling for one turn.
Universal Empowerment (Bonus) - Bend a universe to your will and permanently receive the benefits of Universal Empowerment forever. However, you may only pick one universe. You may only change this once per week while you are not on a mission. (PERSONA)
Tier 5
Emergency Restoration (Unique) - You may ATTEMPT to interrupt some one's Death at the very last second, or perhaps revive them immediately after. Regardless, you are able to nullify their death. You may use this as an immediate interrupt, but only once per teammate a mission.
Empowered Form (Bonus) - The stars themselves shine inside of you. You gain +X/2 to any stat of your choosing, where X is equal to your tiers in this class. It may not be the same stat you've chosen before. Rounds down. (Deftness)
Tier 6
Faction Allegiance - The Archive is a complicated place, split into factions of warring ideals. Where do your ideals stand? Choose a faction, The Scribes, The Worshippers, or The Characters. You gain an ability based on your choice.
(Characters - Once Per Day instantly succeed in a roll by splitting the timeline, and jamming yourself into the version of this reality where you managed to do it successfully to the fullest potential of the action.)
Tier 7
Spark - Use the power deep within you to spark the immense power within your allies to a roaring flame. Once per day, mission, or bounty, you may manually activate one target's transform for 1d6 turns. This target cannot be yourself.
Tier 8
Agent Summon - As The Overseer, you need access to your agents at a moment's notice. As long as you are connected to your infinite source of power, you may summon ALL of your agents, no matter where they are with a gesture of your choice (A snap of the fingers, a clap, a phrase spoken aloud, etc).
Tier 9
Call In a Favor - Normally you're limited by these things called "Stats" on your dossier. However, once per day, mission, or bounty, as your ultimate OS ability you may call in a favor with the higher ups and become imbued with such power that the next ability you use would easily be able to destroy a world. Be warned, failure to succeed the roll will have dire consequences.
Tier 10
Emergency Restoration (Unique MAXXED) - You may ATTEMPT to interrupt some one's death at the very last second, or perhaps revive them immediately after. Regardless, you are able to nullify their death. You may use this as an immediate interrupt.
Empowered Form (MAXXED) - You breathe the fabric of reality. You gain +X/2 to any stat of your choice, where X is equal to your tiers in this class. It may not be either of the stats chosen before. Rounds down. (Luck)
[PTab=Vocation: Divine Technician]
Divine Technician
Level 22 (94%)
Vocation Abilities
- 5 - Divine CopyCat!: Once Per Day you can attempt to copy a machine that you have only ever seen before based off of int. or Once Per Week If you have seen the internal workings of the machine then this instantly succeeds assuming you have the materials necessary for it's creation.
- 10 - Check The Manual: Once Per Encounter you can summon forth any documentation explaining the usage, or construction of an object or device. You will be able to read these manuals even if they're written in divine level code!
- 15 - Divine Favor: ONCE PER MONTH - You do missions with gods on the regular, and have earned quite a reputation as a useful guy to have around. Once A Month you may call upon a god of any domain to do you a favor, but they will request a vocational mission during the next available chance where you will get half of the normal page rewards.
- 20 - Divine Technopath - You can hear the voice of the machines that you work with. They aren't always sapient, and the messages you get from them aren't always words, but you can still speak to them, and get some sort of reply back. This will allow you to listen to them to try to get an idea of what is wrong with them, or speak to them to try to get them to act in certain ways. You can also just read code like any other language if you couldn't already.
[PTab=Keyblade Wielder]
Keyblade List
- Super Smash Brothers - Yoshi's Tongue (+1 Robustness, +1 Deftness, Egg Toss: Summon and toss a yoshi egg. Based off deftness.)
- Pokemon - Pocket Blade (+1 Appeal, +1 Deftness, Capture: Attempt to capture and tame a creature. Based off appeal.)
- CSIP - CSIP Inc. Keyblade (+1 Intelligence, +1 Deftness, Shopaholic: Once per day, mission, or bounty, you can open a portal to the C.S.I.P. shop.)
- Fallout - Deathclaw (+1 Robustness, +1 Vitality, Rend: Strike with the deadly efficiency of a Deathclaw and inflict a target with a one point penalty to vitality until save. Stacks. Based off keyblade wielder stat.)
- Bioshock - Infinity (+1 Robustness, +1 Intelligence, Free Faller: Whenever you fall from a height greater than 5 stories, get a +5 bonus to deftness.)
- Marvel - Mutagen (3 points to be randomly distributed between stats every time it's used)
- Mike Tyson's Punchout - Knockout (+2 Robustness, Knockout: Throw a punch worthy of Iron Mike himself and hit your target with a 25% chance to stun. (Roll luck. If 75 or higher, target is stunned) Based off keyblade wielder stat.)
- CSIP - CSIP Class Master Blade (+1 to all stats, Mimic: Copy the tier 3 or below ability of any ally once per day, mission, or bounty.)
- Arrow - The Green Arrow (+2 Deftness, The Green Arrow: You may make a ranged attack instead of a melee attack. Based on deftness.)
- Neo Capone - Porrim Fang (+2 Perspicacity, Cannabalize: Once per day, mission, or bounty, you may turn a target into a Porrim cannibal.)
- CSIP - Grammar Nazi Blade (+2 Intelligence, +2 versus opponents who use poor grammar.)
- Sun God - The Keyblade of the Sun God (+2 Vitality, Robustness, Perspicacity)
- WoW - Blizzard (+1 Intelligence, +1 Robustness, Character Storm: Summon one main character from the WoW universe for two turns.)
- FNAF - Nightshift (+2 Deftness, Chica's Funtime Noisemaker: You can make a phantom noise)
- The Tower - Beastmaster - (+2 Perspicacity, Pet Party - Summon everyone's pets for one turn to defeat your foes! D'aww. If a pet is defeated, it is ejected harmlessly.)
- Blue Lantern - Faith's Edge - (Hope Empowerment - This keyblade becomes more powerful the more hope you have.)
- The Heart's Key - The Keyblade of Christopher's Heart (+5 Appeal, +5 Deftness, Release The Bonds - As a simple action, you may attempt to use the breeze in conjunction with the will of your heart to immediately free ALL allies from all movement impairing effects.
Drive Forms
- Valor Form - Combine with a member of your team to add their physical stats onto yours for three turns
- Wisdom Form - Combine with an ally to add their mental stats onto yours for three turns.
- Over-Drive - For one turn, combine the powers of all your allies into one being. When you defuse, the enemy team takes two turns.
- Butler Over-Drive (Requires GameDragon) - In your right hand you hold the power of Jebediah's Key-Blade, which enables you to attack twice for the cost of one attack. In your left hand you hold The Blade Of Friendship which allows you to use the power of any one in this drive's powers.
- Jump Drive - Combining with Jacob gives you the ability to create four portals and add all his mental stats for three turns.
- Sun God's Drive - Combine with two other's with the boon of the sun god to get +10 to primary sun stats, +3 to others, +1 to pyrokinesis
- Raven Drive - Combine with Raven to add her intelligence onto yours
[PTab=Superpowers]
- Botanokinesis (http://powerlisting.wikia.com/wiki/Plant_Manipulation)
- Animal Magic (http://powerlisting.wikia.com/wiki/Animal_Magic)
- Intuitive Aptitude (http://powerlisting.wikia.com/wiki/Intuitive_Aptitude)
- State of Mind (http://powerlisting.wikia.com/wiki/State_of_Mind)
- Emotion Manipulation (http://powerlisting.wikia.com/wiki/Emotion_Manipulation)
- Pressure Strike (http://powerlisting.wikia.com/wiki/Pressure_Strike)
- Planetary Manipulation (http://powerlisting.wikia.com/wiki/Planetary_Manipulation)
- Technological Magic (http://powerlisting.wikia.com/wiki/Technological_Magic)
- Desire Form (http://powerlisting.wikia.com/wiki/Desire_Form)
- Ability Transcendence (http://powerlisting.wikia.com/wiki/Ability_Transcendence)
- Self-Liquification (http://powerlisting.wikia.com/wiki/Self-Liquification)
- Power Anchoring (http://powerlisting.wikia.com/wiki/Power_Anchoring)
- Geokinesis (http://powerlisting.wikia.com/wiki/Geokinesis)
- Aerokinesis (http://powerlisting.wikia.com/wiki/Aerokinesis)
- Conceptual Wind Manipulation (http://powerlisting.wikia.com/wiki/Conceptual_Wind_Manipulation)
- FF Abilities (http://finalfantasy.wikia.com/wiki/Category:Abilities)
- Indigo Lantern (http://greenlantern.wikia.com/wiki/Indigo_Lantern_Power_Ring)
- Mummykinesis (http://powerlisting.wikia.com/wiki/Undead_Manipulation)
- Pyrokinesis (http://powerlisting.wikia.com/wiki/Fire_Manipulation)
- Photokinesis (http://powerlisting.wikia.com/wiki/Light_Manipulation)
- Electronic Web Creation (http://powerlisting.wikia.com/wiki/Electrokinetic_Web_Creation)
- Typhokinetic Cloning (http://powerlisting.wikia.com/wiki/Typhokinetic_Cloning)
- Magnetic Friendship (http://powerlisting.wikia.com/wiki/Magnetic_Friendship)
- Exercise Manipulation
- Force Field Manipulation
- Oil Breath
- Gravity Soul
- Elastic Neck
- Atlantean Lord Physiology
- Telekinetically Enhanced Condition
[PTab=Inactive]
Universal Abilities
- Boon of the Harpy God - Flight
- Avatar of the God of the Sun, Justice, and Gold - +10 Robustness, Perspicacity, and Vitality, +6 to others: The Domains of Sun, Justice,and Gold, Super Human Condition, Destroy Lesser God of Undeath/Abominations
- Avatar - You are the true messenger of your God's will. Whatever he requires of you, you will do. You no longer need your Avatar transform equipped in your universal ability slots to use it.
- Divine - You are no longer mortal.
- Yokai Master (Raph) - You are spirit-bonded with a Yokai. They are now yours.
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[PTab=Inventory]
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[PTab=Equipment]
Armor Set - Divine Adapter Armor
- Armor pieces can autonomously use their abilities
- +2 Vitality, +2 Deftness, +2 Intelligence
- Once per day negate projectile
- Once per day defend against a fire attack as an immediate interrupt
- Once per day negate a magical effect on yourself
- Once per day defend against sound-based attacks as an immediate interrupt
- +1 Vitality, +2 Deftness, +2 Intelligence
- Once per day defend against a fire attack as an immediate interrupt
- Once per day, resist an alchemical effect
- Once per day defend against sound-based attacks as an immediate interrupt
- +1 Perspicacity, +1 Vitality, +2 Deftness, +2 Intelligence
- Once per day defend against a fire attack as an immediate interrupt
- Once per day negate a magical effect on yourself
- Any non-divine metal that touches your torso can be compressed into a cube,
- Once per day defend against an attack composed of MGP as an immediate interrupt
- Once per day defend against Tenacity-based attacks as an immediate interrupt
- Once per day defend against sound-based attacks as an immediate interrupt
- All the equipment of Batman+Robin, can create bubbles to survive in space/underwater, This belt contains an infinite storage space within itself in which items are stored as data, This belt allows the wearer to travel at super speeds, This belt makes the wearer more resistant to all types of damage not from a divine, or Aspect level source, This belt can stretch endlessly, This belt will auto-repair itself if damaged, This belt is sharp enough to slice through Chrome Digizoid. +5 Intelligence, +5 Deftness, +5 Perspicacity, +3 to all other stats.
- +1 Vitality, +2 Deftness, +2 Intelligence
- Once per day defend against a fire attack as an immediate interrupt
- Once per day defend against an attack composed of MGP as an immediate interrupt
- +1 Vitality, +2 Deftness, +2 Intelligence
- Once per day defend against a fire attack as an immediate interrupt
- Once per day defend against sound-based attacks as an immediate interrupt
- +1 Vitality, +2 Deftness, +2 Intelligence
- Once per day defend against a fire attack as an immediate interrupt
- Once per day defend against sound-based attacks as an immediate interrupt
- +10 Appeal
- At the beginning of a mission, choose a ring to emulate
- +10 Intelligence
- Mana energy reserve
- +10 Deftness
- Psionics energy reserve
- +10 Vitality
- Ki energy reserve
- +5 Perspicacity, +5 Intelligence
- Mummykinesis
- Once per month, turn target into a mummy
- +4 Appeal +4 Luck +4 Vitality +1 to all other stats
- Once Per Mission Choose One - Pick up two items from mission rewards OR Take three copies of one item OR Receive a brand new item not on the rewards list.
- +5 Appeal, +5 Deftness
- Release The Bonds - As a simple action, you may attempt to use The Breeze in conjunction with the will of your heart to immediately free ALL allies from all movement impairing effects.
- Katana of the King of Reflections
- +3 Deftness, +3 Appeal, +3 Perspicacity +1 to all other stats
- This item cannot be sold in any marketplace approved by The Archive. When swung it's blade connects to a personal pocket dimension and shoves anything it touches into that pocket dimension. For example if swung through a tree it will send a thin sliver of wood into the pocket dimension, and slice the tree in half.
- Hyperion's Breath
- +5 to intelligence, vitality, and deftness, +3 to others,
- Once per encounter you may use the abilities of The God of Sun, Gold, and Justice (+425d10) for 1d2 turns
- A long, hiltless blade. The metal is unassuming but is made of the hardest metal in the known multiverse. The blade has a gilded handle and is cloaked in swirls of flame and wind.
- Armament:
- +1 Deftness
- Aero Alignment
- The center of Hyperion's Breath's blade now has a long mirror along the length of the blade. Looking deep into the mirror shows you a reflection of your own personal justice.
[PTab=Currency]
- Pages: 2,913,012,527,699
- Sun God Gold: 103,489
- Poke: 100,000
- USD: 20,000
[PTab=Consumables]
Food/Drink
- Loaves of Bread (9)
- Bottles of Water (20)
- Chips (5)
- Cookies (20)
- Soda (12)
- Survival Pack (Supplies for 3 days)
- The Best Cupcakes in the World (Full Heal, +1 Appeal)
- MRE (10)
- Coconut Custard Pie (+10 Intelligence for 5 turns)
- A Mug of Ale
- Ice Cream Bucket
- Ambrosia (12)
- Best Cake in the World (Large Batch - Unmade)
- CSIP-Brand Water Bottles (100 days worth)
- CSIP-Brand Rations (100 days worth)
- Health Potions (HoT) (6)
- Red Potion (9)
- CSIP-Brand Full Physical Heal (99)
- Eve Hypo (1)
- Full Mana Potions (2)
- CSIP-Brand Full Energy Heal (80)
- Senzu Beans (1)
- CSIP-Brand TOTAL Heal (Physical, Energy, Full Meal) (100)
- Vial of Mother-Goo
- Antidote (5)
- Panacea (100)
- CSIP-Brand Auto-Full Revives (10)
- Purple Potions (2) (Unknown)
- Yellow Potion (Unknown)
- Green Potion (Unknown)
[PTab=Adventuring Gear]
Tools
- Moral Compass
- Psychic Painting
- MPC (Technological Bag of Holding)
- Nanobot Workshop
- Space Bubble Generator
- Momdroid (Capable of carrying up to 150 lbs)
- Bedroll
- Flashlight
- Flint and Steel
- Tent
- Cooking Equipment
- Rope (50 feet)
- Chain (10 feet)
- Crowbar
- Toolbox (Containing generic tools)
- Hooded Lantern
- Shovel
- Box of Rubber Gloves
- Psychic Paper
- Pristine Stand Arrow
- Sonic Spellcaster
- 2 pints of oil
- AA Batteries (20)
- Old Books
- Field Guide to Alchemical Ingredients
- Xavier's Phone Number
- Mother's Database
- Demonic Texts (3)
- Masterful One-Handed Styles for Anime Heroes
- Adept Swordsmanship
- Loungin' With The Breeze
- Stick of Mining Dynamite
[PTab=Crafting Materials]
Metal
- Divine Gold (50 kg)
- Ingot of Teal Digi-Chromozoid (Divine Silver, Divine Gold, Divine Ferrous, Demon Leather, Digi-Chromozoid)
- ---
- Perfected Meta-Serum (2,000,000)
- Space-Piercing Arrow (Unknown)
[PTab=Miscellaneous]
Mundane
- Backpack
- Extra Clothes
- Phone
- Glasses (2)
- Phone Charger
- Watch
- Rock Hand
- Slime Towel
[PTab=Key Items]
- One-Knotted Rope
- IOU from Dylan (Tier 2 Favor - (
- Favor from Morph
- Genie Lamp (3 wishes - Ant Genie)
- BULBR Buddy (Smol)
[PTab=Ammunition]
Arrows
- Silencing Arrows (20)
- .357 Rounds (558)
[PTab=Equipment List]
Helmet
- Super Smart Raven Mask (Phone, Respirator, Night Vision Goggles) - +2 Intelligence, +2 Deftness, +1 Appeal
- Flower Child - +2 Appeal, +1 Perspicacity
- The Crown of The Cosmic Aspect of Absorption - Helmet - A golden crown with various jewels embedded on the sides, and carvings of dragons flying around it. Once Per Day absorb an attack, and gain an energy, and physical heal from it. +3 Vitality +3 Appeal
- Cape of the Speedy Genius - +2 Deftness, +2 Intelligence
- Lightweight, Heavybrain Leather Armor - +2 Intelligence, +2 Deftness
- Bark Tunic - +1 Vitality, you may instantly repair this armor once per day
- Windy Tuxedo Jacket
- Best Space Belt - All the equipment of Batman+Robin, can create bubbles to survive in space/underwater, +2 Intelligence, +2 Deftness
- Bobblegloves - +2 Vitality, +2 Deftness
- Genius Greaves - +2 Vitality, +2 Intelligence
- Windy Tuxedo Pants
- Mr. Fancy Pants - +5 Appeal, Fancy Dance Parade: Once per day, win a dance competition
- ---
- Smart Bone Chime of Haste - +2 Deftness, +2 Intelligence
- Ring of the Quick Minded - +2 Intelligence, +2 Deftness
- Ring of the Academic Athlete - +2 Intelligence, +2 Deftness
- Fallout Bobblehead of Agility and Intelligence - +2 Deftness, +2 Intelligence
- Water Stone - May draw water mana out of
- Mother's Belt Buckle - +1 intelligence, once per day scan an item with mother's database
- The Pauper's Spear (Aspect-Level Cutting Enchantment)
- Golden Desert Eagles - +2 Deftness, Can slay aspects, 9 bullet capacity, takes .357 rounds
- Old Armament - +1 Intelligence {Sword/Gun}
- The Wand - You can teleport up to 100 feet away at the price of having the Cursed Stomach (Induces puking, blurred pain, and intense pain)
- The Cosmic Aspect of Squirt Gun's Personal Sidearm
- Infinite squirts
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