Post by dicearm on Oct 23, 2020 17:46:05 GMT
"Sebastian" P.R.I.S.M
A Legend Reprogrammed
A remnant of the past, reprogrammed anew for a second adventure.
Stats
Advantage on hostile offensive rolls against holy-aligned entities
Disadvantages on Eldritch mind control used against you
+9 to cooling down bridges
+5 to rolls attempting to create, or manipulate the classic elements.
+5 against enemies that could be considered to be Ogres
+5 to finding your way when lost
+5 to interacting with digital technology
+5 to defending against nuclear attacks
+5 to any and all rolls involving Alexander Varias
+5 to protecting those who cannot protect themselves
+4 to all magic rolls
+5 to using your legs for things other than movement
+3 to attempting to turn things into other races.
+3 to using abilities gained through Wild Magic
+3 to casting Lightning or Electricity spells
+3 to leadership or being a figure of authority
+3 to rolls involving ice cream
+3 to Psionic attacks
+2 to excavation rolls
Inventory
SHOCK-N-AWE
Immune System Implant - Have you ever thought about turning yourself into a Tesla Coil? No? C'Mon everyone's thought about it at least once! With this baby you'll get to live that tesla coil life! Once it's installed every time you get successfully hit roll a 1d100 on a 97 through 100 you'll do a big electric burst that will hit all nearby enemies (Roughly ten feet) based on your Vitality! It also somehow manages to avoid hitting your allies! Just don't think too much about how it would know which is which.
Armament weapons
EightShot Song Player "Vriskgun" - +3 Int
The song it plays has been out of tune for a long time. When firing roll 1dX where X is the number of targets in combat who can think the bullets hit that target. This includes the wielder and their friends. The bullets do psychic damage. When wielding the gun a discordant series of notes can be heard constantly. the handle is carved Mesius Mordoi (MindMilker)
EightShot Quicksilver Song Staff
Eight short gun barrel shaped staves, bundled together made out of pure chaotic quicksilver. Basic attacks are pisonic & basd off Int, and hit a random target, picking from a pool of all combatants who are capable of thought. When attacking, roll lucky to see if the bullets fired are of a type more or less advantageous to your situation
Quicksilver Staff - +4 Luck
A staff made out of pure chatoic quicksilver. Everytime you perform a basic attack with this satff, roll luck. Its form will change to a form that may be advantageous to your current situation! Or not. Attacks are based on your choice of Robustness, Deftness, or Intelligence.
Currency
Pages: 16,444
2 Hedgemony Credits
Possessions
Vehicles
Krimson Guard Patrol Bike
A hovering bike that has built in spikes on the front. It also has a built in canon at the front. This type of hover bike is most commonly used by members of the Krimson Guard, an organization that no longer exists in this universe because they all dropped dead at once.
Tools
1x Backpack
1x Sleeping bag
1x Compass
1x Canteen
1x Flashlight
1x Goggles
1x Lighter
2x Rope (50 m)
1x Soap
1x Whistle
Backup Gear
Castiel
Wand of the Sugar Plum Fairy - +2 Int
While you have this wand equipped, you can perform winter magic based on intelligence!
Consumables
4x Big Apple
3x Oran Berry
10x Reckless Doritos
1x Potion Sampler Bag - Has random potions inside of it that do random things. (Roll luck to see which one you get when pulling a potion from it)
2x Escape Rope
1x Smoke Grenade
2x Destruction Grenades - Explosive
A grenade filled with pure Destruction energy that releases an earth-shatteringly powerful explosion, atomizing almost anything it touches. WARNING: The FDA recommends you are nowhere near this explosion when it goes off.
1x Archive Brand Basic Revive
Left in Room
1x Power Crystal - A crystal thrumming with raw divine power. Something this powerful has a lot of potential uses.
1x Solunian Rose - A beautiful flower planted neatly in a potted plant. It is a hybrid between a Sunflower and a Moon Blossom, symbolizing the union of the Moon and Sun.
1x Chunk of Pure Data - This is a chunk of pure 1's and 0's. It might technically count as some kind of ore?There's probably something that you could do with this.
Special Scarf - +1 Int
"Magic" Staff
-A homemade staff, built out of a stick with some really cool rocks attached to one end
Bookburner History Book
Mythology of the Goddess of Power's religion book
Mythology of the Goddess of Power's religion picture book
Universal Abilities
Classes
Wild Magic Wizard (Prerequisite: You must possess wild magic to use this class)
You're a master of... well nothing honestly. Stuff just kinda happens around you to be frank. But it's pretty damn fun though.
Tier 1
Wild-er Magic - The chaos flowing through your veins expands into something even stupider. The wild magic table has been expanded to a 1d200.
Lucky Break - What other stat was this gonna be? You gain +X to luck, where X is equal to your tiers in this class.
Active
Tri-Racial
Can switch between races as a main action, and each race develops racials separately, and those racials can only be used while you're that race. Races: Dracolich/Mega Wizardinomon/Bigfoot
Digi-Code
Your creator was a master of Digicode, able to program spells directly into the real world. Your current knowledge is limited, but you too are setting down this path to make programs a reality.
Golemancy 101
Your training with Mrs. Everyday helped make you better at making fake non-living people a little more real. Once per encounter, you may attempt to create a golem out of digicode. The golem will survive for one action before going inert once again. Based on Int
True Golemancy
After the strangest training mission of his entire millenia long career, you have learned a lot about golem creation! When making a golem, you may now make a choice - you may either attempt to make multiple golems to perform a single task, or to create a single golem and imbue it with your life essence to last until the end of the encounter to take up your support slot! Golem creation is based on intelligence. They use your stats for their actions.
Ichor of Irritation
You feel as if that ichor has had some sort of long-lasting impact on you. It seems to have blended with your Digi-Code, giving you the ability to ATTEMPT to manipulate negative emotions with your Digi-Code magic. Based on intelligence.
Reading is FUN-damental
+1 Intelligence, Using your state as a digital being, processing data is nothing to you. Data is... kinda the reason you exist in the first place. You may attempt to instantly process all of the information contained within a book without spending the time to actually read it. Based on intelligence.
Seer Of Mind!
You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do! (I suggest checking out the Homestuck wiki, and google to get an understanding of your title!)
Thief of Light
You have 8ll the luck ;;;. You may attempt to steal a target's luck to temporarily add it to your own based on intelligence. This means the target will NOT have their luck if they require it
Senses of the Past
+1 Int, Once Per Day recall the memories of a location based off of INT. This ability isn't the easiest to control, and you could get anything from ten thousand years ago to several seconds ago depending on how well you roll.
Eldritch Taint
Reading the True Necronomicon has permanently changed you in ways it is impossible to comprehend. You may now attempt Eldritch magic, but be warned. This way leads to madness...
Lawless Magician
+1 Luck, The chaos is starting to feel so, so good. Embrace it more... Once per encounter, activate this ability as a simple action. For the rest of this encounter, you will roll wild magic twice for every spell you cast. De-activating this costs a main action
Defensive Digicode
DEFENSE. DEFENSE. You may now attempt to use the basic Digicode elemental spells to defend against attacks.
PolySelf
Once per day, freely switch from Wizardinomon form to DracoLich form without needing to roll. You still have to roll wild Magic.
SelfPoly
Once per day, freely switch from Dracolich form to Wizardinomon form without needing to roll. You still have to roll wild Magic.
Digicode [SWITCH]
Someone once told me the grass was much greener in someone else's body. Once per day, mission, or bounty, you may attempt to switch bodies with a target capable of at least basic thought based on intelligence. As long as your original body is still nearby, you'll be able to switch back as a simple action.
Christmas Heroes 2020 - +1 Int
The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
Wild Magic Defender
Once per week, gain advantage to your defense roll against the effects of your own wild magic.
Tides of Chaos - Super Powers
powerlisting.fandom.com/wiki/Black_Element_Manipulation
powerlisting.fandom.com/wiki/Storm_Manipulation
Honorary Octopus
GLUB GLUB GLUb don't do that shit again. Once per day, mission, or bounty, you may manifest octopus tentacles that you can perform one action with based on vitality.
Hide in plain sight
Somehow you managed to convince everyone that you were a pizzaman with ease. From now on when claiming to be a normal person you get advantage on the roll for it. This also makes it possible for you to succeed in situations where it would normally be impossible like if you were a dracolich dressed up as a cowboy in a normal western town. This doesn't mean people are going to like you if you're in a place where you shouldn't be, or have already pissed them off.
Ice-Cream-Mancy
You are able to magically manipulate existing ice cream based on intelligence!
Meta
+1 Luck. If you do not take another injection of Meta within three days of the prior one you will suffer withdrawls that are so bad that you wish you were dead.
Powers:
powerlisting.fandom.com/wiki/Healing_Energy_Constructs
Boons
The Lesser Boon of The Goddess of Power -+1 Robustness, +1 Vitality, +1 Intelligence
Eruption of Power - Once per encounter use this ability. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 Vitality, +1 Perspicacity, +1 Luck
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of Lady Luck - +5 Luck
>Loaded Dice - Once per month, choose the result of a target roll. This ability must be declared before the roll is actually made. Ready Feb 18
>Perfected Luck Defense - You are no longer limited to only two luck defenses per battle, and may use them freely. In addition, your luck defenses now trigger wild magic.
Lesser Boon of Mayhem and Excitement - +1 to Robustness, Deftness, Appeal, Excitement Inducement
Once per encounter, fill a target with uncontrollable excitement based on appeal.
Lesser Boon of The Drifter - +3 to Intelligence, Perspicacity, and Appeal, +1 to others
Journey [The Fool] - Life isn't about the destination. Once per day, activate this ability as a main action. The first time you use it it will do nothing... but it will grow stronger with every concurrent use!
Journey [The Magician] - Once per day, activate this ability to gain a +2 point bonus to your next performance check.
Journey [The High Priestess] - Once per day, activate this ability to:
- Gain a +2 point bonus to your next performance check
- +2 to your next combat-related roll
Loss (The loss isn't the hardest part. The hardest part is moving on. Once EVER, permanently sacrifice something to automatically succeed on your next action as long as your sacrifice is of equal or greater value to what you are trying to accomplish. Your sacrifice will be PERMANENTLY lost, and nothing can EVER bring it back. If your sacrifice is not of equivalent value, you will still permanently lose it but gain no bonuses whatsoever. You will not consume this ability's once ever charge, however.)
Minor Boon of The Goddess of Villainy - +1 Robustness, Deftness, and Intelligence, Once EVER, gain a much more powerful version of one of your superpowers!
"I've been watching your little group quite intently, and I must say that both of you showed such excellent potential for Villainy tonight. Your mugging just to sell candy bars was inspired Kur, as was your performance as the last minute turncoat, Prism. If either of you want to embrace your latent potential for Villainy full time, just give me a jingle
Those Feet Though
You are technically now part Bigfoot. All of your polymorph abilities that let you switch between races now also let you polymorph into a Bigfoot as easily as you would polymorph into a DracoLich!
Dream Walker
While asleep you have the ability to walk into the dreams of other beings. Be careful though. Rational minds weren't meant to be traversing the land of dreams, and shit can get weeeeird.
Digicode Vehicle
Holy fuck it sucks to have your car exploded, but something about the glitched out world you were in made it easier for your already code adapted mind to pick up on something. You now have knowledge of Digicode: Vehicle! Just slap the rune onto a vehicle, and you'll be able to reconstruct a version of the same vehicle once per day! This vehicle does dissipate at the end of the day however. Also, this is currently limited to a vehicle no bigger than a monster truck. So no planes/spaceships, yet.
Passive - Effects
Bond of Melody
+1 Appeal, You find yourself synergistically bonded with a certain draconic elf bard doctor. +5 to any and all rolls involving Alexander Varias. This does not include any rolls relating to a group INCLUDING Alex.
Digi-Elemental Experimentalist
You've begun to test the waters, fires, earths, and airs of digi-code creation. Gain +5 to rolls attempting to create, or manipulate the classic elements
Bridge Cooler
You cooled down a bridge with the best of them. +9 to cooling down bridges
Polymorpher
You've begun to get a hold of switching one thing into another thing. +3 to attempting to turn things into other races.
Explorer
you had enough time to settle into the Mystery Dungeon world before being ripped from your home for the second time & had just joined a prolific guild! Chatot's training gave you a +5 to finding your way when you're lost & helps you remember where you've been with greater accuracy.
Get Out of My Swamp
+5 against enemies that could be considered Ogres
Unholy Warrior
You opened the door to hell and allowed the forces of darkness to march onto The Realm of The Divine. Good job! You gain advantage on hostile offensive rolls against holy-aligned entities.
Thermonuclear Survivor
Not many people can say they survived a nuclear explosion point blank to the face. You can! +5 to defending against Nuclear based attacks.
Electrical Attunement
You're getting weirdly attracted to lightning. +3 to casting lightning or electricity spells.
Honorary Overseer
HAHAHAHahahah don't do that shit again. You gain a +3 to rolls related to leadership or being a figure of authority.
Powerful Legs
Some power still lingers in these old legs of yours... You gain a +5 point bonus to any action involving your legs, NOT including movement.
Ice-Cream Pawn
You have done a surprisingly large amount of things related to Ice Cream recently. Gain a +3 to any rolls that involve this delicious creamy treat!
Protector of The Innocent
Your first thought was to help out a person whose world was in need, and that matters a lot! +5 to actions that consist of protecting those who cannot protect themselves. +1 Appeal
The Greatest Weapon of Man is the Mind
You've gotten very slightly more used to the usage of psionic based weaponry. You gain a +3 to attacks that function off of Psionics, and +2 Intelligence
MMindMMilker
This fucking gun is still blasting random notes into your brain every time you pick it up, but you think you've gotten the tiniest bit better at aiming it. when rolling for who to hit with the MMindMMilker, roll twice and pick which target you want to blast.
Passive - stats
In Over Your Head
This shit's more dangerous than you remember, and way more fucking insane. +2 Persp, +2 Deftness
On the Brink
+2 Vitality, You were literally SECONDS from death. That pit demon had a mean left hook.
Victim
+2 Vitality, You're a survivor of a vicious mugging that was in no way provoked by your actions.
Wild and Wacky
Wild magic is a hell of a drug, and while it's very hard to control it, it's easier to learn how to roll with the punches. +1 Luck, +1 Vitality
Unfortunate Strategist
+3 Intelligence, -1 Luck, Your planning abilities tend to outstrip your good fortune
Paranoia
They're coming for you. You don't know where from. You don't know who sent them, or or who was sent. But, you know they're coming for you. +3 Persp
Savior of OtamonX
+2 Appeal! You are the fabled legendary hero that managed to save the OtamonX village full of your consorts from the evil imps, and ogres that were attacking them! Good Job!
A Sacrifice Repaid
+2 Appeal, +2 Int - Wizardmon Sprite came back while you were messing around in your house, and imparted a tiny bit of his energy into you in exchange for you having to give up the hat.
Shark Bait
+2 Vitality, You really need to get over being so damn irresistable to sharks.
Wild Magic Connoisseur
You have ridden the waves of wild magic many a time, and are getting much better at just going with the flow when it comes to these things. +2 Luck, +1 all other stats
Weak Stomach
-2 Vitality, This is really starting to get to you, this is all so totally horrifying and you hate it. You now get nauseous much easier..
Species Genesis [DOMINATION]
+5 Intelligence, You have not only successfully created a brand new species, but one that has completely taken over as the dominant species of the world they're on! Congrats, you should be a proud parent
Divinity Touched
+2 Intelligence; you've witnessed a beautiful thing that's never been seen in all of the multiverse - a shard made of pure divine energy. It left an impact.
Chaos, Luck, and Fate
+5 Luck. You died in a world of chaos and luck. Somehow you feel that the chaos of this plane has imprinted itself on the fabric of your very being. You have no idea what effect this is going to have in the future.
Delusions of Grandeur
+2 Intelligence, You're divinity, you swear! Why doesn't anyone believe you???
Reverse Paleontologist
+2 Intelligence, You don't find buried bones... you BECOME buried bones.
Working Man
+2 Intelligence, You're ready to enter the working force and learned a lot about lying to get what you want. Don't worry, we'll call you if you get the job. Have a nice day.
Lore Dump!
You learned a surprisingly large amount about a world, your boss, and also how timeline shenanigans can slowly sap away someone's will to live! +3 Int!~
Magic Apprentice
Fuck you've been doing a lot of magical stuff with many different types of magic. You think that you've really begun to get a handle on how mana is supposed to flow and ebb. Gain a +4 to any magic based rolls. Also gain +2 int
Welcome to the Wyld Stallions! -Bill x2 Ted +1 Johnny Silverhand
+2 Appeal! You were instrumental in helping to create the best rock sensation that Night City has ever seen! Feel free to pat yourself on the back, and remember to always be excellent my dudes! Also you can air guitar and it will make the noise.
Racial Skills
Fairy-Type
although you aren't quite a Pokémon, their characteristics still carry over. You have an innate weakness to cold steel and poisons, but are more resistant to the forces of darkness, martial arts, bugs, and dragons.
Digital Creature
As the embodiment of an AI in the digital world, you are more in tune with computers. You get a +5 when interacting with such devices, and may 'upload' yourself into anything with sufficient memory.
---------------
Dracolich's Halitosis
Fire forth a horrifically smelling necrotic energy burst from your mouth based on vitality or intelligence.
Autonomous Bones
Spooky scary dracolich sends shivers down my spine. You are able to both split up and reform your skeletal structure as a simple action. While your bones are not connected to your head in any way, you are still able to control what they do.
Dracolich Legendary Action
Once per month, make an action between two people's turns
---------------
Vocation
Lvl 5- Excavator's toolkit
You always have your trusty digsite toolkit on hand, a magical box full of any and all tools you'd need in order to dig up some real nifty fossils or trinkets! This also gives you a passive +2 to excavation rolls.
Traits
THE PATH OF UNEDITED STORY TELLING
Upon receiving of this mark on their story the receiver is reset to level 0, and blocked off from any of The Archive's systems that work by editing one's personal story.
-This means the user can not get any classes normally
-This means the user's starting universals will not level up through traditional means
-This means the user will not receive racial points.
-This means that the user will not be brought back to life by Archive resources if they die while on a mission.
In Exchange for these detriments The Path of Unedited Story Telling's members were forced to also give two benefits with the mark
-The User gets to spend 45 points on STATS instead of the usual 15 at the start. (If this is taken after having already started then they get to redistribute the 15 points already spent.)
-The User will find that their actions result in personal growth at a rate slightly faster then normal.
Tech-Totem of Chaos
Your mana has been permanently altered by chaotic technomagical energies. Every time you cast a spell, you will have to roll a 1d100 for The Archive's Custom-Built Wild Surge Table. You do not get to see this table. You will not be told what exactly you got at the moment you rolled. You will only know the effect this has when your wild magic makes itself apparent.
World Ender II
Whether through direct action, being manipulated by an outside force, or a complete accident, an action you've taken has led to an apocalyptic scenario that has completely changed the face of a planet forever.
Overdrive
You tend to go HAM sometimes.
Auto-Cannibal
You... ate yourself. We here at The Archive's trait department have seen a lot of bizarre actions but... this is always a weird one. We imagine you got turned into some sort of food elemental and tasted yourself? Whatever the reason, this is on your dossier forever now. Congratulations.
Mark of Transmundanity
A mark etched into the fabrics of your personal story that represents everything special and unique about the universe. You are now protected from the normalizing effects of the Cosmic Aspect of Mundanity.
Beyond the Veil
-3 to all stats. You died. Completely and totally. There is no way around it - But you're still here. You feel such a tenuous connection to this plane of existence now... You are technically considered undead now, no matter what your race is.
A Friend For Life
There's another you out there somewhere, one who shares all of your lifelong memories and experiences up until the moment of his creation. Though you may lead your own lives now, it's comforting to know that you're not the only one alive to prove you made it this far. +2 Perspicacity.
Tides of Chaos
The path of a Wild Mage is unpredictable, and can have untold changes, both temporary and permanent. Any permanent changes you receive from Wild Magic will go here, appended to this ability. Permanent changes so far:
-Body Changes: -Left ringfinger, +extra right thumb, +12 inches taller
-Race Changes: Became a Dracolich and BigFoot
-Class Points: +1 Point
-Stat Changes: +4 Robustness, +2 Perspicacity,-1 Appeal, -2 luck
Powers
powerlisting.fandom.com/wiki/Black_Element_Manipulation
powerlisting.fandom.com/wiki/Storm_Manipulation
A Legend Reprogrammed
A remnant of the past, reprogrammed anew for a second adventure.
Stats
Base | Items | Universal Abilities | Total | |
Robustness | 0 | 0 | 6 | 6 |
Deftness | 0 | 0 | 3 | 3 |
Vitality | 5 | 3 | 6 | 14 |
Intelligence | 30 | 11 | 31 | 72 |
Perspicacity | 5 | 4 | 9 | 18 |
Appeal | 5 | 5 | 9 | 19 |
Luck | 0 | 6 | 11 | 17 |
Advantage on hostile offensive rolls against holy-aligned entities
Disadvantages on Eldritch mind control used against you
+9 to cooling down bridges
+5 to rolls attempting to create, or manipulate the classic elements.
+5 against enemies that could be considered to be Ogres
+5 to finding your way when lost
+5 to interacting with digital technology
+5 to defending against nuclear attacks
+5 to any and all rolls involving Alexander Varias
+5 to protecting those who cannot protect themselves
+4 to all magic rolls
+5 to using your legs for things other than movement
+3 to attempting to turn things into other races.
+3 to using abilities gained through Wild Magic
+3 to casting Lightning or Electricity spells
+3 to leadership or being a figure of authority
+3 to rolls involving ice cream
+3 to Psionic attacks
+2 to excavation rolls
Inventory
SLOT | ITEM | STATS | EFFECTS / ABILITIES |
Helmet | Mage's Hat | +2 Int | A warm wool-knit hat with threads of mana silk weaved throughout. Just wearing it makes you feel better at spellcasting. |
Shoulder Pads | |||
Torso | Hawaiian Shirt | +2 Appeal | A sick ass floral shirt! When wearing this shirt you constantly feel a soft breeze, and the warmth of the summer sun! |
Belt | Belt of the God of Sun and Simians | +2 Int +1 Vit | A belt that's warm to the touch and filled with solar power! You also faintly smell bananas while you wear it, you're unsure if that's magic or just a smell that's permanently lingering on the material. Once per day, mission, or bounty, release the power of the sun and release a sun ray of explosive solar power (the most efficient kind of power!) based on intelligence. If you are directly in sunlight while you use this, you get a 1.5x multiplier to successes for this roll and the spell uses NO mana! Renewable energy is the future, baby! |
Gloves | |||
Pants | Gamblin' Pants | +2 Luck +1 Int | A pair of pants that make you feel ready to stroll on down the Vegas strip and get kicked out of several casinos and possibly assaulted by the mob. Probably with good cause due to the advanced probability manipulation matrix weaved throughout the fabric. Once per day, these pants allow you to see exactly what a wild magic roll was and, if you wish, to reroll it. You will not be told what the second result is. These pants also give you a three point bonus to using any abilities gifted to you by wild magic! |
Boots | Wizardly Boots | +1 Int +1 Persp +1 Appeal | These boot are pointed at the tips just like a true wizard’s should be! While wearing these boots the user can cast Feather Fall as a reaction! The most important spell for any wizard who might accidentally shoot themself a few miles into the air.) |
Ring | |||
Ring | Wild Ring | +2 Int | Obtained via random wild maigc |
Ring | |||
Ring | Ring of Madness | +2 Apl +1 Prsp | A gem with an infinite number of sides. Staring into it for too long has driven many mad... |
Accessory | Badge of the Eldritch Defense Corps | +2 Vit +2 Persp | A small red and gold badge marked "EDC." A gift Came in an unmarked package accompanied with a letter thanking you for your service in stopping a reality-ending Eldritch incurison. Elritch attempts to manipulate your mind have disadvantage. |
Accessory | Sage Grass Censer | +2 Int | An amulet with an eternally burning source of sage grass. Smelling it makes your head feel kind fuzzy... Once per day, take a huge inhale as a simple action and gain a 1.5x success multiplier to your next spell cast this turn. Does not stack with other multipliers. |
Main Weapon | Armament | +4 Int +4 Luck | Wand of the Sugar Plum Fairy | Staff of the Quicksilver Fairy | Quicksilver Staff |
Secondary Weapon | Castiel |
SHOCK-N-AWE
Immune System Implant - Have you ever thought about turning yourself into a Tesla Coil? No? C'Mon everyone's thought about it at least once! With this baby you'll get to live that tesla coil life! Once it's installed every time you get successfully hit roll a 1d100 on a 97 through 100 you'll do a big electric burst that will hit all nearby enemies (Roughly ten feet) based on your Vitality! It also somehow manages to avoid hitting your allies! Just don't think too much about how it would know which is which.
Armament weapons
EightShot Song Player "Vriskgun" - +3 Int
The song it plays has been out of tune for a long time. When firing roll 1dX where X is the number of targets in combat who can think the bullets hit that target. This includes the wielder and their friends. The bullets do psychic damage. When wielding the gun a discordant series of notes can be heard constantly. the handle is carved Mesius Mordoi (MindMilker)
EightShot Quicksilver Song Staff
Eight short gun barrel shaped staves, bundled together made out of pure chaotic quicksilver. Basic attacks are pisonic & basd off Int, and hit a random target, picking from a pool of all combatants who are capable of thought. When attacking, roll lucky to see if the bullets fired are of a type more or less advantageous to your situation
Quicksilver Staff - +4 Luck
A staff made out of pure chatoic quicksilver. Everytime you perform a basic attack with this satff, roll luck. Its form will change to a form that may be advantageous to your current situation! Or not. Attacks are based on your choice of Robustness, Deftness, or Intelligence.
Currency
Pages: 16,444
2 Hedgemony Credits
Possessions
Vehicles
Krimson Guard Patrol Bike
A hovering bike that has built in spikes on the front. It also has a built in canon at the front. This type of hover bike is most commonly used by members of the Krimson Guard, an organization that no longer exists in this universe because they all dropped dead at once.
Tools
1x Backpack
1x Sleeping bag
1x Compass
1x Canteen
1x Flashlight
1x Goggles
1x Lighter
2x Rope (50 m)
1x Soap
1x Whistle
Backup Gear
Castiel
Wand of the Sugar Plum Fairy - +2 Int
While you have this wand equipped, you can perform winter magic based on intelligence!
Consumables
4x Big Apple
3x Oran Berry
10x Reckless Doritos
1x Potion Sampler Bag - Has random potions inside of it that do random things. (Roll luck to see which one you get when pulling a potion from it)
2x Escape Rope
1x Smoke Grenade
2x Destruction Grenades - Explosive
A grenade filled with pure Destruction energy that releases an earth-shatteringly powerful explosion, atomizing almost anything it touches. WARNING: The FDA recommends you are nowhere near this explosion when it goes off.
1x Archive Brand Basic Revive
Left in Room
1x Power Crystal - A crystal thrumming with raw divine power. Something this powerful has a lot of potential uses.
1x Solunian Rose - A beautiful flower planted neatly in a potted plant. It is a hybrid between a Sunflower and a Moon Blossom, symbolizing the union of the Moon and Sun.
1x Chunk of Pure Data - This is a chunk of pure 1's and 0's. It might technically count as some kind of ore?There's probably something that you could do with this.
Special Scarf - +1 Int
"Magic" Staff
-A homemade staff, built out of a stick with some really cool rocks attached to one end
Bookburner History Book
Mythology of the Goddess of Power's religion book
Mythology of the Goddess of Power's religion picture book
Universal Abilities
Classes
Wild Magic Wizard (Prerequisite: You must possess wild magic to use this class)
You're a master of... well nothing honestly. Stuff just kinda happens around you to be frank. But it's pretty damn fun though.
Tier 1
Wild-er Magic - The chaos flowing through your veins expands into something even stupider. The wild magic table has been expanded to a 1d200.
Lucky Break - What other stat was this gonna be? You gain +X to luck, where X is equal to your tiers in this class.
Active
Tri-Racial
Can switch between races as a main action, and each race develops racials separately, and those racials can only be used while you're that race. Races: Dracolich/Mega Wizardinomon/Bigfoot
Digi-Code
Your creator was a master of Digicode, able to program spells directly into the real world. Your current knowledge is limited, but you too are setting down this path to make programs a reality.
Golemancy 101
Your training with Mrs. Everyday helped make you better at making fake non-living people a little more real. Once per encounter, you may attempt to create a golem out of digicode. The golem will survive for one action before going inert once again. Based on Int
True Golemancy
After the strangest training mission of his entire millenia long career, you have learned a lot about golem creation! When making a golem, you may now make a choice - you may either attempt to make multiple golems to perform a single task, or to create a single golem and imbue it with your life essence to last until the end of the encounter to take up your support slot! Golem creation is based on intelligence. They use your stats for their actions.
Ichor of Irritation
You feel as if that ichor has had some sort of long-lasting impact on you. It seems to have blended with your Digi-Code, giving you the ability to ATTEMPT to manipulate negative emotions with your Digi-Code magic. Based on intelligence.
Reading is FUN-damental
+1 Intelligence, Using your state as a digital being, processing data is nothing to you. Data is... kinda the reason you exist in the first place. You may attempt to instantly process all of the information contained within a book without spending the time to actually read it. Based on intelligence.
Seer Of Mind!
You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do! (I suggest checking out the Homestuck wiki, and google to get an understanding of your title!)
Thief of Light
You have 8ll the luck ;;;. You may attempt to steal a target's luck to temporarily add it to your own based on intelligence. This means the target will NOT have their luck if they require it
Senses of the Past
+1 Int, Once Per Day recall the memories of a location based off of INT. This ability isn't the easiest to control, and you could get anything from ten thousand years ago to several seconds ago depending on how well you roll.
Eldritch Taint
Reading the True Necronomicon has permanently changed you in ways it is impossible to comprehend. You may now attempt Eldritch magic, but be warned. This way leads to madness...
Lawless Magician
+1 Luck, The chaos is starting to feel so, so good. Embrace it more... Once per encounter, activate this ability as a simple action. For the rest of this encounter, you will roll wild magic twice for every spell you cast. De-activating this costs a main action
Defensive Digicode
DEFENSE. DEFENSE. You may now attempt to use the basic Digicode elemental spells to defend against attacks.
PolySelf
Once per day, freely switch from Wizardinomon form to DracoLich form without needing to roll. You still have to roll wild Magic.
SelfPoly
Once per day, freely switch from Dracolich form to Wizardinomon form without needing to roll. You still have to roll wild Magic.
Digicode [SWITCH]
Someone once told me the grass was much greener in someone else's body. Once per day, mission, or bounty, you may attempt to switch bodies with a target capable of at least basic thought based on intelligence. As long as your original body is still nearby, you'll be able to switch back as a simple action.
Christmas Heroes 2020 - +1 Int
The most important thing about the entire year us that you saved Christmas at the end of it. Nothing else of import happened. Once per month, you can summon a cookie that, when eaten, causes a target to remember their favorite holiday memories in perfect detail!
Wild Magic Defender
Once per week, gain advantage to your defense roll against the effects of your own wild magic.
Tides of Chaos - Super Powers
powerlisting.fandom.com/wiki/Black_Element_Manipulation
powerlisting.fandom.com/wiki/Storm_Manipulation
Honorary Octopus
GLUB GLUB GLUb don't do that shit again. Once per day, mission, or bounty, you may manifest octopus tentacles that you can perform one action with based on vitality.
Hide in plain sight
Somehow you managed to convince everyone that you were a pizzaman with ease. From now on when claiming to be a normal person you get advantage on the roll for it. This also makes it possible for you to succeed in situations where it would normally be impossible like if you were a dracolich dressed up as a cowboy in a normal western town. This doesn't mean people are going to like you if you're in a place where you shouldn't be, or have already pissed them off.
Ice-Cream-Mancy
You are able to magically manipulate existing ice cream based on intelligence!
+1 Luck. If you do not take another injection of Meta within three days of the prior one you will suffer withdrawls that are so bad that you wish you were dead.
Powers:
powerlisting.fandom.com/wiki/Healing_Energy_Constructs
Boons
The Lesser Boon of The Goddess of Power -+1 Robustness, +1 Vitality, +1 Intelligence
Eruption of Power - Once per encounter use this ability. It'll do something different every time you use it!
Lesser Boon of the Goddess of the Moon and Sun - +1 Vitality, +1 Perspicacity, +1 Luck
Metaturnal ManipulatIon (If it is daytime, this ability gives you pyrokinesis. If it is nighttime, this ability gives you hydrokinesis. Both are based on perspicacity.)
Lesser Boon of Lady Luck - +5 Luck
>Perfected Luck Defense - You are no longer limited to only two luck defenses per battle, and may use them freely. In addition, your luck defenses now trigger wild magic.
Lesser Boon of Mayhem and Excitement - +1 to Robustness, Deftness, Appeal, Excitement Inducement
Once per encounter, fill a target with uncontrollable excitement based on appeal.
Lesser Boon of The Drifter - +3 to Intelligence, Perspicacity, and Appeal, +1 to others
Journey [The Magician] - Once per day, activate this ability to gain a +2 point bonus to your next performance check.
Journey [The High Priestess] - Once per day, activate this ability to:
- Gain a +2 point bonus to your next performance check
- +2 to your next combat-related roll
Loss (The loss isn't the hardest part. The hardest part is moving on. Once EVER, permanently sacrifice something to automatically succeed on your next action as long as your sacrifice is of equal or greater value to what you are trying to accomplish. Your sacrifice will be PERMANENTLY lost, and nothing can EVER bring it back. If your sacrifice is not of equivalent value, you will still permanently lose it but gain no bonuses whatsoever. You will not consume this ability's once ever charge, however.)
Minor Boon of The Goddess of Villainy - +1 Robustness, Deftness, and Intelligence, Once EVER, gain a much more powerful version of one of your superpowers!
"I've been watching your little group quite intently, and I must say that both of you showed such excellent potential for Villainy tonight. Your mugging just to sell candy bars was inspired Kur, as was your performance as the last minute turncoat, Prism. If either of you want to embrace your latent potential for Villainy full time, just give me a jingle
Those Feet Though
You are technically now part Bigfoot. All of your polymorph abilities that let you switch between races now also let you polymorph into a Bigfoot as easily as you would polymorph into a DracoLich!
Dream Walker
While asleep you have the ability to walk into the dreams of other beings. Be careful though. Rational minds weren't meant to be traversing the land of dreams, and shit can get weeeeird.
Digicode Vehicle
Holy fuck it sucks to have your car exploded, but something about the glitched out world you were in made it easier for your already code adapted mind to pick up on something. You now have knowledge of Digicode: Vehicle! Just slap the rune onto a vehicle, and you'll be able to reconstruct a version of the same vehicle once per day! This vehicle does dissipate at the end of the day however. Also, this is currently limited to a vehicle no bigger than a monster truck. So no planes/spaceships, yet.
Passive - Effects
Bond of Melody
+1 Appeal, You find yourself synergistically bonded with a certain draconic elf bard doctor. +5 to any and all rolls involving Alexander Varias. This does not include any rolls relating to a group INCLUDING Alex.
Digi-Elemental Experimentalist
You've begun to test the waters, fires, earths, and airs of digi-code creation. Gain +5 to rolls attempting to create, or manipulate the classic elements
Bridge Cooler
You cooled down a bridge with the best of them. +9 to cooling down bridges
Polymorpher
You've begun to get a hold of switching one thing into another thing. +3 to attempting to turn things into other races.
Explorer
you had enough time to settle into the Mystery Dungeon world before being ripped from your home for the second time & had just joined a prolific guild! Chatot's training gave you a +5 to finding your way when you're lost & helps you remember where you've been with greater accuracy.
Get Out of My Swamp
+5 against enemies that could be considered Ogres
Unholy Warrior
You opened the door to hell and allowed the forces of darkness to march onto The Realm of The Divine. Good job! You gain advantage on hostile offensive rolls against holy-aligned entities.
Thermonuclear Survivor
Not many people can say they survived a nuclear explosion point blank to the face. You can! +5 to defending against Nuclear based attacks.
Electrical Attunement
You're getting weirdly attracted to lightning. +3 to casting lightning or electricity spells.
Honorary Overseer
HAHAHAHahahah don't do that shit again. You gain a +3 to rolls related to leadership or being a figure of authority.
Powerful Legs
Some power still lingers in these old legs of yours... You gain a +5 point bonus to any action involving your legs, NOT including movement.
Ice-Cream Pawn
You have done a surprisingly large amount of things related to Ice Cream recently. Gain a +3 to any rolls that involve this delicious creamy treat!
Protector of The Innocent
Your first thought was to help out a person whose world was in need, and that matters a lot! +5 to actions that consist of protecting those who cannot protect themselves. +1 Appeal
The Greatest Weapon of Man is the Mind
You've gotten very slightly more used to the usage of psionic based weaponry. You gain a +3 to attacks that function off of Psionics, and +2 Intelligence
MMindMMilker
This fucking gun is still blasting random notes into your brain every time you pick it up, but you think you've gotten the tiniest bit better at aiming it. when rolling for who to hit with the MMindMMilker, roll twice and pick which target you want to blast.
Passive - stats
In Over Your Head
This shit's more dangerous than you remember, and way more fucking insane. +2 Persp, +2 Deftness
On the Brink
+2 Vitality, You were literally SECONDS from death. That pit demon had a mean left hook.
Victim
+2 Vitality, You're a survivor of a vicious mugging that was in no way provoked by your actions.
Wild and Wacky
Wild magic is a hell of a drug, and while it's very hard to control it, it's easier to learn how to roll with the punches. +1 Luck, +1 Vitality
Unfortunate Strategist
+3 Intelligence, -1 Luck, Your planning abilities tend to outstrip your good fortune
Paranoia
They're coming for you. You don't know where from. You don't know who sent them, or or who was sent. But, you know they're coming for you. +3 Persp
Savior of OtamonX
+2 Appeal! You are the fabled legendary hero that managed to save the OtamonX village full of your consorts from the evil imps, and ogres that were attacking them! Good Job!
A Sacrifice Repaid
+2 Appeal, +2 Int - Wizardmon Sprite came back while you were messing around in your house, and imparted a tiny bit of his energy into you in exchange for you having to give up the hat.
Shark Bait
+2 Vitality, You really need to get over being so damn irresistable to sharks.
Wild Magic Connoisseur
You have ridden the waves of wild magic many a time, and are getting much better at just going with the flow when it comes to these things. +2 Luck, +1 all other stats
Weak Stomach
-2 Vitality, This is really starting to get to you, this is all so totally horrifying and you hate it. You now get nauseous much easier..
Species Genesis [DOMINATION]
+5 Intelligence, You have not only successfully created a brand new species, but one that has completely taken over as the dominant species of the world they're on! Congrats, you should be a proud parent
Divinity Touched
+2 Intelligence; you've witnessed a beautiful thing that's never been seen in all of the multiverse - a shard made of pure divine energy. It left an impact.
Chaos, Luck, and Fate
+5 Luck. You died in a world of chaos and luck. Somehow you feel that the chaos of this plane has imprinted itself on the fabric of your very being. You have no idea what effect this is going to have in the future.
Delusions of Grandeur
+2 Intelligence, You're divinity, you swear! Why doesn't anyone believe you???
Reverse Paleontologist
+2 Intelligence, You don't find buried bones... you BECOME buried bones.
Working Man
+2 Intelligence, You're ready to enter the working force and learned a lot about lying to get what you want. Don't worry, we'll call you if you get the job. Have a nice day.
Lore Dump!
You learned a surprisingly large amount about a world, your boss, and also how timeline shenanigans can slowly sap away someone's will to live! +3 Int!~
Magic Apprentice
Fuck you've been doing a lot of magical stuff with many different types of magic. You think that you've really begun to get a handle on how mana is supposed to flow and ebb. Gain a +4 to any magic based rolls. Also gain +2 int
Welcome to the Wyld Stallions! -Bill x2 Ted +1 Johnny Silverhand
+2 Appeal! You were instrumental in helping to create the best rock sensation that Night City has ever seen! Feel free to pat yourself on the back, and remember to always be excellent my dudes! Also you can air guitar and it will make the noise.
Racial Skills
Fairy-Type
although you aren't quite a Pokémon, their characteristics still carry over. You have an innate weakness to cold steel and poisons, but are more resistant to the forces of darkness, martial arts, bugs, and dragons.
Digital Creature
As the embodiment of an AI in the digital world, you are more in tune with computers. You get a +5 when interacting with such devices, and may 'upload' yourself into anything with sufficient memory.
---------------
Dracolich's Halitosis
Fire forth a horrifically smelling necrotic energy burst from your mouth based on vitality or intelligence.
Autonomous Bones
Spooky scary dracolich sends shivers down my spine. You are able to both split up and reform your skeletal structure as a simple action. While your bones are not connected to your head in any way, you are still able to control what they do.
Dracolich Legendary Action
Once per month, make an action between two people's turns
---------------
Vocation
Lvl 5- Excavator's toolkit
You always have your trusty digsite toolkit on hand, a magical box full of any and all tools you'd need in order to dig up some real nifty fossils or trinkets! This also gives you a passive +2 to excavation rolls.
Traits
THE PATH OF UNEDITED STORY TELLING
Upon receiving of this mark on their story the receiver is reset to level 0, and blocked off from any of The Archive's systems that work by editing one's personal story.
-This means the user can not get any classes normally
-This means the user's starting universals will not level up through traditional means
-This means the user will not receive racial points.
-This means that the user will not be brought back to life by Archive resources if they die while on a mission.
In Exchange for these detriments The Path of Unedited Story Telling's members were forced to also give two benefits with the mark
-The User gets to spend 45 points on STATS instead of the usual 15 at the start. (If this is taken after having already started then they get to redistribute the 15 points already spent.)
-The User will find that their actions result in personal growth at a rate slightly faster then normal.
Tech-Totem of Chaos
Your mana has been permanently altered by chaotic technomagical energies. Every time you cast a spell, you will have to roll a 1d100 for The Archive's Custom-Built Wild Surge Table. You do not get to see this table. You will not be told what exactly you got at the moment you rolled. You will only know the effect this has when your wild magic makes itself apparent.
World Ender II
Whether through direct action, being manipulated by an outside force, or a complete accident, an action you've taken has led to an apocalyptic scenario that has completely changed the face of a planet forever.
Overdrive
You tend to go HAM sometimes.
Auto-Cannibal
You... ate yourself. We here at The Archive's trait department have seen a lot of bizarre actions but... this is always a weird one. We imagine you got turned into some sort of food elemental and tasted yourself? Whatever the reason, this is on your dossier forever now. Congratulations.
Mark of Transmundanity
A mark etched into the fabrics of your personal story that represents everything special and unique about the universe. You are now protected from the normalizing effects of the Cosmic Aspect of Mundanity.
Beyond the Veil
-3 to all stats. You died. Completely and totally. There is no way around it - But you're still here. You feel such a tenuous connection to this plane of existence now... You are technically considered undead now, no matter what your race is.
A Friend For Life
There's another you out there somewhere, one who shares all of your lifelong memories and experiences up until the moment of his creation. Though you may lead your own lives now, it's comforting to know that you're not the only one alive to prove you made it this far. +2 Perspicacity.
Tides of Chaos
The path of a Wild Mage is unpredictable, and can have untold changes, both temporary and permanent. Any permanent changes you receive from Wild Magic will go here, appended to this ability. Permanent changes so far:
-Body Changes: -Left ringfinger, +extra right thumb, +12 inches taller
-Race Changes: Became a Dracolich and BigFoot
-Class Points: +1 Point
-Stat Changes: +4 Robustness, +2 Perspicacity,-1 Appeal, -2 luck
Powers
powerlisting.fandom.com/wiki/Black_Element_Manipulation
powerlisting.fandom.com/wiki/Storm_Manipulation