Post by dylan on Dec 8, 2020 2:48:09 GMT
[PTabbedContent=Jimmy Krismas]
[PTab=Photograph]
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[PTab=Resource Information]
Name: Jimmy Krismas
Age: 29
DOB: 06/15
Level: 23
Level EXP: 24%
Pages: 311
Vocation: Hot Chocolatier
Class: Goodest Boy - 10
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[PTab=Race]
Weredog Prime
0/69 Race Points - 69 Spent on Stats
Shapeshift - As an action, Jimmy is capable of transforming into a dog. Jimmy currently has three forms: a human form, a large canine form and a puppy form. While in either dog form, Jimmy has superhuman senses that surpass those of the average dog.
Chainine of Command - As one of the progenitors of the weredog race (even if you haven't spread your curse), you have a powerful command over other canines. Other dogs find themselves drawn to you for protection, and are willing to go to great lengths to appease you.
Werebeast Endurance - You are more resistant to damage than other dogs, even as a human! Definitely more effective while in a beast form.
Open Slot -
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[PTab=Extra]
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[PTab=Infinity Ability]
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[PTab=Transforms]
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[PTab=Misc]
Cooldowns
Chili Dog Air Drop - 11/24
Color Codes
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[PTab=History]
Heheheh
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[PTab=Worlds Visited]
Sonic Adventures 2
Kingdom Hearts
Pittsburgh, Pennsylvania (Earth)
The Frontier Islands (The world where Christopher became Avatar of The Sun God but in this cluster)
The Beginning and the End
Treasure Island
The Land of Peace and Chocolate
Neverwinter, Faerun (D&D)
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[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
Active Abilities
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[PTab=Boons]
Minor Boons
Minor Boon of The Artisan of Warmth, Comfort, and Chocolate - Warming Glow (You are able to attempt to manipulate the temperature of a target object based on appeal.)
Boons
Major Boons
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[PTab=Traits]
N/A
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[PTab=Goodest Boy]
Tier 1
Puppy Dog Eyes - Perfected appeal defense - you can use your cuteness defend against an attack targeting only you with appeal. If successful, target will stop their attack in its tracks.
Silky Fur - +X to appeal
Tier 2
Trustworthy Terrier - People find themselves more likely to trust you, give you information, or trade with you as long as you have had no hostile or rude actions towards them.
The Power of an A-paw-logy - Once per day, sincerely apologize to a target who has been angered by you or one of your allies. As long as the target has not been physically attacked, injured, or SIGNIFICANTLY wronged, they well accept your apology automatically. If they have been injured or are very offended, roll appeal vs target's perspicacity. Depending on the cause of the target's anger, this may not be possible (For example, if you had killed the target's mom).
Tier 3
Nuzzle - The power of your cuteness (and magic) allows you to attempt to heal a target within nuzzling range based on appeal.
Therapy Dog - Once per encounter, attempt to calm a target's negative emotions.
Tier 4
Puppy Dog Eyes (Bonus) - A target you have successfully defended against with this ability will have disadvantage on physical attacks against you.
My Puppy As A Shield - Once per encounter, instant interrupt leap in front of an attack for an ally as long as they are within a reasonable distance
Tier 5
Aura of Adorable (Unique) - Once per day, create a zone of cuteness and good feelings where any sapient creature who attempts a hostile action must first succeed a saving throw against your appeal. This includes your allies. This does not includes creatures who cannot think or do not have emotions.
Paw-some Runner - +X/2 to deftness
Tier 6
Show Dog - Attempt a fancy dog trick based on appeal. Outside of combat, this may be able to impress people to make convincing them easier. In combat, this will make you the center of attention and guarantee you are the target of the next attack!
Tier 7
Puppy Dog Eyes (Bonus) - Once per day, instant interrupt to defend against a multi-target attack based on appeal.
Tier 8
Fetch! - Once per day, roll luck. You open up a small portal with a single consumable item in it, which you immediately retrieve. Depending on your roll, you may find something advantageous to your current situation!
Tier 9
Puppy Parley - Once per day, you and a single target are transported to a meeting room with just the two of you. No one else is able to enter this area. You may use this to speak with a target with no outside interference. You may control the appearance of the room and may provide snacks, refreshments, etc. Be warned, in this state you will be unable to harm the other target whatsoever, but THEY will be able to harm you. The meeting ends once five minutes have elapses, the target cancels the meeting, or you are killed.
Tier 10
Aura of Adorableness (Unique Bonus) - The number of successes is doubled when rolling against people attempting hostile actions within this area.
Tuff - +X/4 to vitality
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[PTab=Extra]
N/A
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[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Shoulder Pads
Torso
Belt
Gloves
Pants
Boots
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Accessory 2
Main Hand
Offhand
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[PTab= Currency]
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[PTab= Consumables]
Food/Drink
Phsyical Heals
Energy Heals
Status Removers
Revival Items
Recipes
Other
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[PTab= Tools]
Fuel/Batteries
Information/Books
Explosives
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[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Mundane
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[PTab= Key Items]
Jimmy Krismas' Cookbook - KEY ITEM - An enchanted book that automatically records any new recipes you create, as long as it is within 50 feet of you as you create it.
Alexandria Commuter Pass - KEY ITEM - A card that identifies you as someone who needs to regularly come in and out of the city of Alexandria, allowing you expedited queue times that won't take literal hours out of your day.
Mitochondria Raising Terrarium - Housing 2 Mitochondria
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[PTab= Ammunition]
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[PTab= Unequipped Equipment]
HighSchool Diploma - +3 Int - Accessory - This proves you graduated High School! Even if you totally didn't!
Shapeshifter's SpaceSuit - Body - A space suit that shifts with you into human or dog form.
Lens of Oghma - RING - +2 Intelligence, +1 Perspicacity, A signet ring inset with two chilling blue gems that depict the cold eyes of Oghma. Once per day, this ring allows you to cast the DND spell “True Sight” on a creature you physically touch for 1d2 turns. This allows the creature to see in both normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions, and perceive the original form of a shapechanger or a creature that is transformed by magic.
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[PTab=Photograph]
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[PTab=Resource Information]
Name: Jimmy Krismas
Age: 29
DOB: 06/15
Level: 23
Level EXP: 24%
Pages: 311
Vocation: Hot Chocolatier
Class: Goodest Boy - 10
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Race]
Weredog Prime
0/69 Race Points - 69 Spent on Stats
Shapeshift - As an action, Jimmy is capable of transforming into a dog. Jimmy currently has three forms: a human form, a large canine form and a puppy form. While in either dog form, Jimmy has superhuman senses that surpass those of the average dog.
Chainine of Command - As one of the progenitors of the weredog race (even if you haven't spread your curse), you have a powerful command over other canines. Other dogs find themselves drawn to you for protection, and are willing to go to great lengths to appease you.
Werebeast Endurance - You are more resistant to damage than other dogs, even as a human! Definitely more effective while in a beast form.
Open Slot -
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[PTab=Extra]
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[PTab=Infinity Ability]
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[PTab=Transforms]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Misc]
Cooldowns
Chili Dog Air Drop - 11/24
Color Codes
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=History]
Heheheh
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Worlds Visited]
Sonic Adventures 2
Kingdom Hearts
Pittsburgh, Pennsylvania (Earth)
The Frontier Islands (The world where Christopher became Avatar of The Sun God but in this cluster)
The Beginning and the End
Treasure Island
The Land of Peace and Chocolate
Neverwinter, Faerun (D&D)
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Stats
Stat | Stat Point Allocation | Racial Bonuses | Universals/ Traits | Equipment | Class/Vocation Abilities | Total |
Robustness | 1 | 0/30 | 0 | 2 | 0 | 3 #1d10+3 |
Deftness | 1 | 0/30 | 0 | 2 | 5 | 8 #2d10+3 |
Vitality | 5 | 10/30 | 0 | 8 | 2 | 25 #6d10 |
Intelligence | 0 | 0/10 | 0 | 4 | 0 | 4 #1d10+4 |
Perspicacity | 1 | 0/30 | 0 | 0 | 0 | 1 #1d10+1 |
Appeal | 7 | 45/45 | 5 | 16 | 10 | 83 #17d10+3 |
Luck | 0 | 14/35 | 0 | 2 | 0 | 16 #1d100+16 |
[PTabbedContent=Abilities]
[PTab=Universal Abilities]
Passive Abilities
- Animal Speech - As a sentient animal, you're capable of understanding and speaking to most other animals. It took awhile to learn squirrel, but you had a looot of free time while you were learning to shift back to a human.
- Jimmy Krismas, Esquire - +2 Intelligence, You gain complete knowledge of any and all laws (societal laws, not magical laws or laws of physics). You have full access to this knowledge while in your dog form.
Active Abilities
- Puppy Dog Eyes - Channeling your inner puppy, you may use your appeal, as a reaction to violent intent, to convince an enemy not to attack you. If combat has not started, or another viable target is in the area, you make this roll with advantage.
- Chosen - Due to your incredible dedication to friendship and the pain you were willing to suffer to minimize the pain of others, the keyblade has seen you and acknowledged the light that dwells within you. You may now manifest a keyblade as a simple action, the perfect nonlethal weapon for the protection of a hero dedicated to pacifism! At the moment you only have the Kingdom Key, but when you successfully complete missions you may obtain special keychains related to the universe the mission took place in!
- - ACTIVE - - Pittsburgh Steel - KEYCHAIN - +2 Robustness, +2 Vitality, A keyblade shaped to look like a football flying through the air with a trail of wind behind it. The keychain is the logo of The Pittsburgh Steelers. Sports Legend - Once per day, use the power of SPORT in this keyblade to activate "Superhuman Condition" for the purposes of playing a sport! The moment you break the rules of the game or use this power to engage in actual combat of any kind with someone, the power immediately disperses. This is for SPORT
- Chill Vibes - +2 Appeal, You have trained with Lofi Girl to make a playlist that truly spreads the kind of pacifistic nature that you love putting out into the world. As a simple action you can start playing this as a backing track, and while playing gain advantage on convincing people to not be violent. If you have failed in convincing someone while this music was playing in the previous day then you will no longer get advantage on the roll for that person.
- Warming Glow (You are able to attempt to manipulate the temperature of a target object based on appeal.)
- Fan Cutting - Meta Serum - The ability to use fans to slice objects. Based on Deftness
- Concord - The divine cocoa you drank seems to have adapted to your system and settled into a new form. You are now able to attempt casting spells from a branch of magic known as "Concord", also known as "Peace Magic" based on appeal.
- Concordic Infusion - You focus your mind and call to your peaceful memories, their power bubbling forward and mixing with your mana and transforming it into pure Concord energy. You are now able to attempt to infuse Concord into a non-living/non-enchanted object. Unfortunately, unlike an infusion of fire magic for example, it is much harder to generalize as to the exact effect this will have on the object. But only one way to find out! To do this, you need perfect concentration and therefore cannot be suffering any mental status effects. Manifesting the energy is a main action while infusing it is a simple. With practice and training, these downsides may be alleviated. Depending on what you're infusing, this can be very mana intensive.
- Newtonian Motion Defiance - Meta Serum - +1 Appeal - The user can defy the three laws of motion, doing things such that they could not otherwise do as if the laws of motion were not there. from ignoring gravity to ignoring how inertia works.
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[PTab=Boons]
Minor Boons
Minor Boon of The Artisan of Warmth, Comfort, and Chocolate - Warming Glow (You are able to attempt to manipulate the temperature of a target object based on appeal.)
Boons
Major Boons
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[PTab=Traits]
N/A
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[PTab=Goodest Boy]
Tier 1
Puppy Dog Eyes - Perfected appeal defense - you can use your cuteness defend against an attack targeting only you with appeal. If successful, target will stop their attack in its tracks.
Silky Fur - +X to appeal
Tier 2
Trustworthy Terrier - People find themselves more likely to trust you, give you information, or trade with you as long as you have had no hostile or rude actions towards them.
The Power of an A-paw-logy - Once per day, sincerely apologize to a target who has been angered by you or one of your allies. As long as the target has not been physically attacked, injured, or SIGNIFICANTLY wronged, they well accept your apology automatically. If they have been injured or are very offended, roll appeal vs target's perspicacity. Depending on the cause of the target's anger, this may not be possible (For example, if you had killed the target's mom).
Tier 3
Nuzzle - The power of your cuteness (and magic) allows you to attempt to heal a target within nuzzling range based on appeal.
Therapy Dog - Once per encounter, attempt to calm a target's negative emotions.
Tier 4
Puppy Dog Eyes (Bonus) - A target you have successfully defended against with this ability will have disadvantage on physical attacks against you.
My Puppy As A Shield - Once per encounter, instant interrupt leap in front of an attack for an ally as long as they are within a reasonable distance
Tier 5
Aura of Adorable (Unique) - Once per day, create a zone of cuteness and good feelings where any sapient creature who attempts a hostile action must first succeed a saving throw against your appeal. This includes your allies. This does not includes creatures who cannot think or do not have emotions.
Paw-some Runner - +X/2 to deftness
Tier 6
Show Dog - Attempt a fancy dog trick based on appeal. Outside of combat, this may be able to impress people to make convincing them easier. In combat, this will make you the center of attention and guarantee you are the target of the next attack!
Tier 7
Puppy Dog Eyes (Bonus) - Once per day, instant interrupt to defend against a multi-target attack based on appeal.
Tier 8
Fetch! - Once per day, roll luck. You open up a small portal with a single consumable item in it, which you immediately retrieve. Depending on your roll, you may find something advantageous to your current situation!
Tier 9
Puppy Parley - Once per day, you and a single target are transported to a meeting room with just the two of you. No one else is able to enter this area. You may use this to speak with a target with no outside interference. You may control the appearance of the room and may provide snacks, refreshments, etc. Be warned, in this state you will be unable to harm the other target whatsoever, but THEY will be able to harm you. The meeting ends once five minutes have elapses, the target cancels the meeting, or you are killed.
Tier 10
Aura of Adorableness (Unique Bonus) - The number of successes is doubled when rolling against people attempting hostile actions within this area.
Tuff - +X/4 to vitality
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[PTab=Extra]
N/A
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[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
- Sennheiser PXC 550 - +2 Appeal
Shoulder Pads
- Bag of Bone Holding - SHOULDER PADS - +2 VIT, +2 LUCK, An infinite backpack with infinite carrying space! The only caveat is it only carries bones. But it does come prefilled! This bag contains an infinite amount of mundane bones from baseline Earth animals. You will also be able to manipulate these bones based on vitality!
Torso
- Steeler's Jersey - Torso - +2 Vitality, I don't know enough about football or the Steelers to make a joke here. Once per day, this shirt can literally turn to steel to negate a non-magical attack targeting you!
Belt
- Ifrit Belt - Belt - +2 Intelligence, A sturdy belt infused with the strength of an ancient and powerful fire spirit. While you have this belt equipped, you will find that you are much more resistant to fire damage than normal!
Gloves
- Leather Wristbands - +2 Appeal
Pants
- Jeans - +2 Appeal
Boots
- Heelies - +2 Appeal
Ring L
- Heart Ring - captainplanet.fandom.com/wiki/Heart_Ring
Ring 2L
- Ring of Appeal +2 Appeal
Ring R
- Ring of Appeal +2 Appeal
Ring 2R
- Ring of Appeal +2 Appeal
Accessory 1
- Air Necklace - Accessory - +1 Deftness, +1 Vitality - A necklace that somewhat resembles an engine. A person wearing this necklace can breathe in oxygenless areas (Ex. Underwater, Space, A vacuum sealed bag) as if the air was normal! This doesn’t give you the other abilities that you might need to survive things that might be different in those areas such as pressure, or insane temperatures.
Accessory 2
- Quicksilver Collar - Accessory - +2 Appeal, +1 Vitality, A studded dog collar that changes size with the wearer. If the wearer is in a human form, it can become a tie, a necklace, or a choker depending on the wearer's preference. Once per day, mission, or bounty, this collar will allow you to summon another dog you've made friends with for 1d2+1 turns. This collar also gives you a passive +3 bonus to... canine actions.
Main Hand
- Pittsburgh Steel - KEYCHAIN - +2 Robustness, +2 Vitality, A keyblade shaped to look like a football flying through the air with a trail of wind behind it. The keychain is the logo of The Pittsburgh Steelers. Sports Legend - Once per day, use the power of SPORT in this keyblade to activate "Superhuman Condition" for the purposes of playing a sport! The moment you break the rules of the game or use this power to engage in actual combat of any kind with someone, the power immediately disperses. This is for SPORT
Offhand
- Atlantean Pen of The High Administrator - WEAPON/ACCESSORY - +2 Intelligence, +1 Deftness, The grandest and most powerful weapon of bureaucracy the world has ever known. This pen is capable of writing in ANY environment and never runs out of ink. A true marvel. If equipped as a weapon, you get a passive 1.25x multiplier to rolls related to filling out paperwork.
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[PTab= Currency]
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[PTab= Consumables]
Food/Drink
- Weasel's Potion Sampler - CONSUMABLES - A set of potions that all taste exactly like brand-name sodas, stored in ziploc bags for some reason.
- Ichiro's Malt - Consumable - An incredibly expensive bottle of whisky that somehow survived the destruction of The Golden Chandelier. The bottle has a picture of an ace of spades on the label. For some reason you can't sell it on the A-Mall... but you bet you could get someone to pay top dollar for it in person! Or, as you can with most whisky, you could just drink it.
Phsyical Heals
Energy Heals
Status Removers
Revival Items
Recipes
- Wiesel's Assorted Potions! - Recipe - At Will - You may mix mundane resources to create any Coke or Pepsi product.
- Fred's Sacrilicious Cocoa - Mmmmm... Sacrilicious... A cup of hot cocoa imbued with the pure unaligned Divinity of a Godling. The first time a mortal drinks this cup, they must roll luck. Something good may happen if they roll well! Nothing bad will happen if they do not. Special Ingredient: The Divine Energy of a Godling
- lofi hip hop cocoa - beats to relax/sip cocoa to - A mug of cocoa infused with the power of good vibes and good tunes. A target drinking this cocoa becomes cured of and immune to mental status effects for 1d2 turns. Special Ingredients Needed: Lofi Beats, 30 minutes to infuse the beats into the cocoa
- Puppy Love: The very first hot chocolate recipe you ever learned, filled to the brim with both Love and Chocolate. When drank in a calm, non-stressful situation (i.e, outside of combat), this cocoa is a moderate energy heal! Special ingredients needed: Love!
Concordic Delight - A mug of hot cocoa filled with the intoxicating power of peace. When drank, roll appeal versus the drinker's perspicacity. If successful, the target will lose their will to fight (unless directly attacked) for 10 minutes. A consenting drinker aware of the effect and agreeing to it is calmed immediately. Special Ingredients Needed: Concord mana
Other
- Airdrop Chili-Dogs Number - Contact - Once Per Month call this number to be air dropped a supply of Chili-Dogs! They’re the best Chili-Dogs that a majority of people have ever had! Plus they’re already being paid for by your good buddy Tails thanks to the price being charged to Sonic’s tab! You never know when this might come in handy!
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[PTab= Tools]
Fuel/Batteries
Information/Books
Explosives
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab= Crafting Materials]
N/A
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[PTab= Miscellaneous]
Mundane
- Survival Bracelet - 12 ft 550lb paracord - Red flannel
- Satchel OF HOLDING
- Component Bag of Hot Cocoa and Potions
- Alponian Solar Cruiser - Vehicle - +3 Deftness - The solar surfer is a sailed one to two person vessel which can surf on the solar winds put out by nearby stellar bodies or other astral phenomena. While riding this surfer the rider feels faster thanks to the fact that it has an engine on the back which makes the rider faster than if they were walking.
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[PTab= Key Items]
Jimmy Krismas' Cookbook - KEY ITEM - An enchanted book that automatically records any new recipes you create, as long as it is within 50 feet of you as you create it.
Alexandria Commuter Pass - KEY ITEM - A card that identifies you as someone who needs to regularly come in and out of the city of Alexandria, allowing you expedited queue times that won't take literal hours out of your day.
Mitochondria Raising Terrarium - Housing 2 Mitochondria
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[PTab= Ammunition]
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[PTab= Unequipped Equipment]
HighSchool Diploma - +3 Int - Accessory - This proves you graduated High School! Even if you totally didn't!
Shapeshifter's SpaceSuit - Body - A space suit that shifts with you into human or dog form.
Lens of Oghma - RING - +2 Intelligence, +1 Perspicacity, A signet ring inset with two chilling blue gems that depict the cold eyes of Oghma. Once per day, this ring allows you to cast the DND spell “True Sight” on a creature you physically touch for 1d2 turns. This allows the creature to see in both normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions, and perceive the original form of a shapechanger or a creature that is transformed by magic.
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