Post by cvasquez on Oct 20, 2020 16:32:25 GMT
The fabric of space is your play thing. You're able to tear it open at will and sew it back up as easily as breathing, slipping in and out of reality like a thief in the night. Reality is your playground. Now play.
Tier 1
Portal
Your mastery over transportation has begun. You may make a portal that leads to another location of your choosing up to 100 feet away. Your portals cannot, however, appear within solid matter. Based off perspicacity.
Multiversal Wisdom
Your adventures through the omniverse have made you that much wiser. You gain X to your perspicacity based off of this class' level.
Tier 2
Hammerspace
Just like a cartoon character or an adventurous video game character, you have a giant inventory that no one else can see. You can store up to 250 pounds of equipment in a pocket dimension.
Portal (Bonus)
Your portal mastery is growing! You can make a portal up to a mile away, but only to places you've physically seen.
Tier 3
Hammerspace (Bonus)
Getting items out of your personal rift doesn't need to be a federal issue all the time. You can equip any object you take out as a free action.
Rift Defence
You attempt to open a last-second portal to displace an attack once per encounter. You can't really control where the attack ends up though... Based off of perspicacity.(Reaction)
Tier 4
Rift Defence (Bonus)
OK, you're getting a bit better at this defense thing. You can now roll to control where the second portal appears.
Portal (Bonus)
You can now sustain four portals maximum. Think of the cool infinite loops you can make with those!
Tier 5
Void Bomb (Unique)
Once per day, mission, or bounty, a random multiversal object is pulled out of the void and either shot or dropped on the target. It could range from a skyscraper to a teddy bear. You don't even really understand how it works. I seriously hope nobody needed the Golden Gate bridge in the dimension you just pulled it from... Based off perspicacity.
Multiversal Intelligence
The universe has gifted you with the might of its wisdom. You gain X/2 to your Intelligence based off of this class' level.
Tier 6
Rift Through Time
Your powers have begun to evolve, and you now have a rough control over time. You can re-roll any action once per mission, bounty, or day.
Tier 7
Rift Defense (Bonus)
You're a seasoned multiversal traveler. Your Rift Defense can be used at will, any number of times.
Tier 8
Rift Bash
You're a seasoned multiversal traveler. You can create a solid rift and bash someone over the head with it! Based off of perspicacity. Roll 1d100+luck to see if the attack takes away the target's move action. (Roll 80+ for a success)
Tier 9
Dimensional Tear
You've always been able to rip through the fabric of space... Now it's time to rip through your enemies. Your portals have now taken a deadly edge, and can now be used to cut enemies in half. Based off perspicacity.
Tier 10
Void Bomb (Unique Bonus)
Your ability to control the destructive power of your inter-dimensional debris has improved tremendously. You may now use this ability twice per encounter/mission/day.
Multiversal Luck
The universe has gifted you with the might of its luck. You gain X/4 to your luck based off of this class's level.
Tier 11
Rift Bash (Bonus)
Your Rift Bash may now stun instead of take away someone's move action!
Tier 12
Vacuum Rift
The destructive power of the most powerful natural phenomenon in the universe is now well within your grasp. Once per day, mission, or bounty you may create a black hole that sucks in everything around it based on perspicacity.
Tier 13
Hammerspace (Bonus)
Your pocket dimension has grown dramatically in size. Infinitely in fact. Your hammerspace now has no limit to how much can fit within it.
Tier 14
Multiversal Tesseract Creation
Who wants to be confined to the universe you're in? That's no fun! You may now attempt to create interdimensional portals to the universe of your choice. You must beat 1.5 times your level to open the portal. If you cannot, the portal creation automatically fails. Based on perspicacity.
Tier 15
Portal Summon (True Unique)
The fabric of the universe is easy to manipulate by your fingertips. You can now dig around in the multiverse to attempt to pull out smaller objects. Similar to void bomb, but sacrifices power and size for precision. Weapons, tools, food, etc. The more specific (i.e. Thor's hammer) the more difficult. No living creatures. No currency abuse. Based on perspicacity.
Class Mastery
You use 1.5x your stat for all class-related abilities and rolls.
Tier 16
Rift Defense (Unique Bonus)
Now that you can reflect and redirect attacks through portals, you can begin changing the power of the attack you redirect. Roll a 1d3 to see if you can double or even triple the power. Once per encounter.
Tier 17
Portal (Unique Bonus)
You can now control up to 8 portals at once. Make sure you keep track of whats connected to what, or you might get a void bomb to the face.
Tier 18
Rift Through Time (Bonus)
Free use once per day, auto success unless contested, can be used on immediate reaction to attack. Based on perspicacity. Cannot interact with targets frozen in time.
Tier 19
Void Bomb (Unique Bonus)
Roll luck to control object, necessary luck depends on desired object. Does NOT help with controlling objects for Portal Summon.
Tier 20
Portal Summon (True Unique Bonus)
Only a true master of space and time can learn the secrets of summoning organic matter. This is not simple task, but you may attempt to summon a living creature or organism through the portal. Again, specifically named things are harder to pinpoint. Pulling through beings of higher power than you also may be a difficult task. Based on perspicacity.
Class Mastery (MAXXED)
You use 2.0x your stat for all class-related abilities and rolls.