Post by cvasquez on Oct 20, 2020 16:31:27 GMT
You are literally anger incarnate, a being of complete and total rage. You're always mad and you just love it so much.
Tier 1
Rage - Your rage makes you more powerful after being considerably damaged. Hey, fatal wounds make me mad too, dude. In critical condition, your robustness increases by X(x)2 [Based on class' level] instead of being reduced to one.
Insensitive - Pain doesn't hinder your actions. Who cares about pain when you're THIS ANGRY.
Tier 2
Bash - Your rage grows only stronger. You may now use this ability as a simple action once per encounter to head-bash an enemy. Roll half of your robustness for this attack.
Immovable Will - Once per day, your rage fuels you past your mortal limits. When a force would normally move you backwards, you may negate this movement and remain where you stand. [Damage still applies.]
Tier 3
The Flames of Fury - While raging, you can now toggle flames around your weaponry as a simple action. Now, these are not actual flames. These are physical manifestations of anger, the immense energy inherent in it given form. Impressive. They are the same color as your aura. These flames mean that all of your basic attacks now have a small chance to burn in addition to stun (Roll luck. If 80 or above, the target is burned until saving throw) and they do extra damage against any targets weak to fire.
Smash - Stun the opponent with a great deal of anger. Like, a whole lot. For each time you try to continuously stun someone, you lose a 25% chance for success (This means that every hit after the first, you must roll luck for. The second hit must roll above a 25, the third must roll above a 50, the fourth must roll above a 75 and so on. This resets at the end of the mission).
Tier 4
Crash - Your rage knows no limits! Once per encounter you may charge at an enemy and strike at them as a move action. Nothing can escape your anger.
Grapple - Wanna hug? Challenge someone's strength while attacking in melee range as a reaction. Based off robustness.
Tier 5
Berzerker's Undying Fury (Unique) - You can't be killed for a turns by anything. Who can die when you are THIS LIVID. Can only be activated once per mission, day, or bounty. However, your body will still sustain damage, and may be non-functional or you may die once this ability wears off.
Tier 6
Raging Attacks - You're so angry that one attack is no longer enough to contain it all! Choose one enemy, while in critical condition you may now use basic attacks twice for only that enemy.
Tier 7
Unflinching Resolve- You hit me? No. I hit YOU. Once per day, mission, or bounty, you may negate one physical attack against you.
Tier 8
Raging Smash - How can you be this mad? Your opponents barely know how to handle it! All of your basic attacks while in critical condition have a small chance to stun your target. (Roll luck. If 80 or above, your target is stunned for one turn. You may not stun a target multiple times in one fight with this ability.) Note: Your double attacks while raging do not allow you to apply this effect twice.
Tier 9
Infinite Rage - You are one with anger and fury! You are now able to have all the effects of rage at all times. This includes all raging abilities and bonuses to robustness. However, due to your lack of caution all of your rolls are treated as if you are in critical. You may switch this ability on and off as a main action.
Tier 10
Berzerker's Undying Fury (Unique Bonus) - Even death itself cannot douse the mighty flames of your rage. However, it can release it. If you are struck with normally fatal damage while Berzerker's Undying Fury is active, you may release a robustness-based wave of flames that targets all opponents. This effect may only resolve once per turn. As an added bonus, your Undying Fury now lasts for two turns.
Dumb Luck? - Luck seems to love the idiotic people, ones who don't quite like using their mind too much... Gain X/4 (based on class' level) to luck.
Tier 11
Intimidate - Your beefiness knows no bounds, and your opponents know it! Roll robustness to intimidate a single target and make your opponent roll half in their attempts to attack you or defend against you. This may only be used once per day. Robustness against Perspicacity. Logic applies to beings that can't feel fear.
Tier 12
Rage Bomb - Scream at the top of your lungs with all your mighty IRRITATION. Once per day, mission, or bounty, you may scream as loud as you can. This scream turns into pure flames (via your previously stated irritation) that target all enemies. Based on robustness.
Tier 13
Wings of Rage - With a mighty scream, you are able to take to the skies with wings fueled by your... irritation, I guess. I'm honestly running out of synonyms for anger. This flight is based on robustness. The color of your 'flight' is based off of your raging aura color. This 'flight' is actually just jumping with all of your anger and soaring far distances, similar to one great rage filled being called the hulk. Once per day, this can be used to jump on a target to stun them with your RAGE.
Tier 14
Infinite Rage (Bonus) - You know what? You think you're kind of over this whole "rage" thing. Yea, you've calmed down a bit. You think you'll maybe settle down, start a family, get a cubicle job in a small sub- NAH I'M JUST MESSIN' WHAT YA YOUR INFINITE RAGE IS EVEN MORE INFINITE THAN BEFORE. Infinite Rage will now allow you to keep half of your vitality and deftness in Infinite Rage's critical condition, not natural critical condition.
Tier 15
Wrath (True Unique) - To put this bluntly, you have transcended rage. You've ascended to echelons no mortal has ever touched before, rage does not begin to describe it. Dark flames lick over your body, but you feel no heat. Only the unadulterated, destructive fury of the old ones. Once per day, mission, or bounty, you may succumb to your darkest impulses and taste the power of wrath, a sin that empowers you to incredible new heights. For a turn, you are gifted with double the bonuses that each tier of Rage has given you, without having to be in critical condition and without the drawbacks from infinite rage. During this period, you are capable of using any ability you can use whiling raging. However, you will not be able to hold yourself back. Every strike you land will be meant to kill. Also, for this turn anyone who has bonuses against evil or soulless beings will have them against you, as the sin of wrath flows through your veins, mixing with your very essence. For two turns, you lose half of your vitality, but, you can also use your double attack on anyone for the duration!
Attuned to Rage - Gain 1.25x for all Berzerker Abilities.
Tier 16
Raging Bash - As a simple action, you may now head-bash someone as a basic attack with no added abilities and no negatives. Roll luck, if 80+, target is confused. Must be in a raging state.
Tier 17
Empower - Gift one of these poor mortals with the gifts that rage has bestowed upon you. You may give up all your tiers in this class to put a target into a raging state, this gives them tiers 1-4 of Berzerker, tier 1 granting them YOUR robustness bonus and abilities. While very few Berzerkers have been angry enough to get this far in power, those that have done this have said they feel very calm and peaceful while channeling their anger. They then said that they only do this as a last resort because the experience was so horrible. In fact, this will leave you so peaceful that you can only 'meditate'. You may begin and end this as a main action.
Tier 18
Raging Crash - Due to your massive amounts of rage, when you attempt to crash into someone, roll luck. If 80+, the target is burned due to the intense rage you have within you towards them. Must be in a raging state.
Tier 19
Infinite Rage (True Bonus) - Your anger swells within you, rage builds within your fists. Your mind is consumed by these feelings, and your target is right there. No longer are you someone's pawn, no longer can they tell you what to do or who to fight. When in your Infinite Rage state, you can not be affected by any sort of mental alterations.
Tier 20
Wrath (True Unique Bonus) - What is a Berzerker? Are they simply a warrior fueled by anger? Is it truly this simple? Naw, it's pretty simple. You're a being fueled by your hatred for all those who even dare to stand in your way. Everything can be crushed underneath your heel, nothing can survive your fists. You. Are. -WRATH-. In this state, you are considered evil and soulless for 5 entire turns, even if Wrath's effect ends. As benefits, this ability now lasts for two turns, and all of your abilities can be applied unto double strikes. Wellll... There's one more down-side, due to how much you let your body be consumed by this pure emotion that decimates all fores, your vitality is automatically set to -5.
One with Rage - Gain 2x to all Berzerker Ability rolls. Replaces Attuned to Rage.