Post by cvasquez on Oct 20, 2020 16:30:24 GMT
Memory Manipulator (INT/PER)
Tier 1
Tier 1
- All-Seeing Eye - Attempt to read thoughts and access mind of target sentient creature based on INT. Attempting to access the mind of a creature more intelligent than you may have disastrous consequences.
- Brain Invaders - insert joke about space invaders here. +X to INT
- Obliterate - Once per day, attempt to erase the last minute of a target's memories based on intelligence. You may attempt more than a minute, but with possible backfiring on both the target and the user
- Mental Firewall - Once per day negate a mental effect/attack on the user
- Selective Memory - Once per day, chosen target will not remember you or anything you do for 1d5+1 minutes out of combat or 1d2+1 turns in combat
- Mental Firewall (Bonus) - Rolls for actions attempting to manipulate your memories are halved
- Was that right? - Attempt to change one variable in a target's memory of an event within the last 30 minutes based on intelligence (Color of something, if someone was present in the room, etc.)
- Self-Aware - Able to use all memory-altering abilities on yourself. Rolls manipulating your own memories are not halved.
- Blank Slate (Unique) - Once per day, eliminate target CSIP agent's memories gifted by their classes. If target is not a CSIP agent, this ability removes any specialized training they may have. Effect lasts for 1d2 turns. Based on INT.
- Wise Minded - +X/2 to perspicacity
- Selective Memory (Bonus) – Original becomes once per encounter. Once per day target will not form memories of anything for 1d5+1 minds / 1d2+1 turns in combat.
- Mental Firewall (Bonus) – You are always aware of any and all attempts to intrude into your mind the instant the connection is attempted.
- Obliterate (Bonus) – Original becomes once per encounter. May attempt to falsify and implant a fake memory for the missing time based on PER.
- Dredge – Once per day, target must relive all their most horrific andunpleasant memories. This process takes approximately one second real time, but may be an incredibly lengthy experience form the perspective of the target. The effects of this are variable and depend on the target's memories, personality, response to stress, etc. It is important to note that CSIP looks down on agents inflicting undue suffering. This ability is not to be used lightly. However, our strict policy of refusing to unnecessarily interfere with our agents means the useage of this ability is up to your discretion and judgement as a CSIP agent.
- Blank State (Unique Bonus) – Once per day, target is implanted with memories of a class of your choice. Target’s access to this class (Number of tiers) is based on both PER roll and alignment with target’s Destiny.
- All-Seeing Eye (Bonus) – Original is now a simple action. You may now attempt to astral project your mind into target’s based on PER. While there, you may attempt to do things such as recover lost memories, experience target’s memories from their perspective, aid them in fighting phobias/personal demons, etc. If your projection is destroyed in target’s mind, you will be forcibly ejected and lose access to your mental+psionic abilities until end of encounter. While in the mindscape, your physical body completely vulnerable and comatose. It should be noted that while it is possible to project into your own mindscape with this ability, the version of yourself this class is based on never attempted it. Therefore, the results of doing this are uncertain.