Post by cvasquez on Oct 20, 2020 16:28:29 GMT
The darkness flickers and fades at your beck and call, dancing and twirling as you command them to do as you will. Now princess, command your court of shadows.
Tier 1
Shadow Drop - You are able to drop in and out of shadows as easily as walking. You may teleport between shadows up to 50 feet away from each other. Based on intelligence.
Royal Education - As a princess, you've gotten quite a bit of royal training. You gain a x intelligence equal to the lvl of this class.
Tier 2
Shadow Slash - You command your shadow (or as you like to call it, your personal bodyguard) to extend a dark tendril and stab your foe that can reach up to 50 feet. Based on intelligence and has a high chance to inflict bleeding (Roll luck. If 25 or higher, the target begins to bleed.)
Dark Butler - Command the shadows to turn into the hired help, which will do anything you require (within reason). While it can't fight for you, it is able to come into the 3D plane and is able to hold items. If it is attacked, it immediately dissipates.
Tier 3
Shade - The darkness becomes you. You are able to completely shroud a room in shadows, making anyone inside totally blind. Except for you, of course. Does not work outside. In addition, you may now see in the dark as if it were the brightest day.
Dark Butler (Bonus) - Your butler can now use minor Umbrakinesis without your consent. Based on intelligence.
Tier 4
Dark Priest - Command the shadows to turn into a kindly healer, capable of using unholy magics to heal anything up to regrowing a limb. It is capable of healing the undead. It is only able to stay for three turns, and you may only summon it once per encounter. However, in exchange for only being able to summon it once per day, mission, or bounty, it may use all of it's unholy might to do anything, including revive the dead.
Shadow Shield - The shadows would never dare let their beloved ruler come to harm. As an immediate reaction to an attack, you may create a shield of darkness around yourself. Based on intelligence.
Tier 5
Command (Unique) - All shadows are within your dominion, and all shadows are linked to something. By manipulating the shadows of objects, you are able to move the objects themselves however you like. You cannot, however, control organic materials. Based on intelligence.
Permanence - You can see through shadows! Maybe.. either whoozles, you can kinda sense through shadows at least. Gain x Perspicacity equal to your lvl cut in half.
Tier 6
Dark Knight - Command the shadows to turn into a fully three-dimensional warrior, able to fight and defend you with it's life. It is present as long as it's still alive, however it may sacrifice it's life for you to totally negate an attack's effect. If it dies, you may not summon a new one this encounter.
Tier 7
Royal Education (Bonus) - Your royal training is finally complete. You gain another one point boost to intelligence.
Tier 8
Dark Ambassador - Command the shadows to turn into a sophisticated dignitary, able to speak with the highest level of class and sophistication. Once per day, mission, or bounty, you may summon your dark ambassador to speak through you. To any observers, there is absolutely no change to your voice, outward appearance, or behavior, but you gain a huge boost to your appeal. For one conversation, your appeal is doubled, and then has an extra five point bonus applied to it. Cannot be used in combat.
Tier 9
Black Hole - Bend your shadows into becoming the ultimate absence of light. Once per day, mission, or bounty, you may command the shadows to condense themselves into an area of insane mass that attracts all enemies to it and crush them in it's intense field. However, as the ruler of the shadows, you make sure that you, your allies, and any surrounding debris are immune to it's gravitational effect (unless you don't want them to be). Based on double your intelligence score.
Tier 10
Command (Unique Bonus) - You control the shadows, so you control everything. You may now manipulate organic materials, and attempt to control the movements of people. If your command is powerful enough, you can even have them hurt themselves.
Tier 11
Royal Education (Bonus) - Despite ruling over the shadows for quite some time now, your education never truly ends. You gain a one point boost to your intelligence.
Tier 12
Shadow Slash (Bonus) - Your shadows move quicker than a thief and subtler than a dagger. You are now able to use shadow slash twice in one turn, whether against two different targets or twice against one. In addition, when attacking a target that is unaware of your presence, you roll 1.5x your intelligence for your Shadow Slash.
Tier 13
Dark Doppleganger - The shadows are the only allies you need, but its nice to have friends. It gives the shadows someone to mimic. Once per day, mission, or bounty, summon a shadow familiar that is a sillhouetted replica of one of your allies. This replica has all of their stats and abilities, but is substantially more fragile.
Tier 14
Shadow Sneak - The shadows hide you as you sneak through your domain. They would never betray their liege. While sneaking in dark areas, you give a five point boost to your stealth rolls. In complete darkness, your rolls are doubled.
Tier 15
Sundown (True Unique) - The true state of the universe is night. Isn't it only right that the Earth is allowed to return to it for longer? Once per day, mission, or bounty, you may completely blot out the sun with shadow, casting the Earth into shadow and making the whole planet your kingdom for three turns. And when all light is banished, you hear a dark rumbling coming. You know that your most powerful servant is waiting for orders. And soon you'll be strong enough to give them.
Tier 16
Royal Education (Bonus) - You rule with a fair and just hand, one tempered with logic and reason. You know what it is to rule. And soon you shall be queen. You get a one point boost to intelligence.
Tier 17
Shadow Shield (Bonus) - There is safety in the shadows. Once per day, mission, or bounty, you may negate an attack against you with your Shadow Shield. You are also able to use Shadow Shield to protect allies.
Tier 18
Dark Pocket - The shadows keep your items safe for you and ready for retrieval. You can keep all your items in an unlimited shadow pocket dimension that you always have access to. You can summon items into your hands with a thought.
Tier 19
Shade (Bonus) - The darkness holds no secrets for you and your allies. You and all of your allies may now see in the dark as long as you are within fifty feet of them. In addition, you may supress the night vision of other entities once per day, mission, or bounty for three turns.
Tier 20
Sundown (True Unique Bonus) - Your control of the darkness has reached its pinnacle, and the most powerful beings within bend to your will. While Sundown is active, a huge and incredibly powerful humanoid shadow is summoned. It will listen to any commands you give it, but even you have no idea what powers it may hold...