Post by cvasquez on Oct 20, 2020 16:27:23 GMT
PREREQUISITE: You may only take this class if you are an Aspect of Hope.
I am become Hope, the believer of worlds.
Tier 1
Leaking Power - You've started to become totally intertwined with the powers of Hope. So much so that even when you're not transformed you'll occasionally get to acess one of your true powers! At the start of a mission, roll a 1d100 + 5. If you roll a 90 or above, you can use one of your transform abilities as a daily.
Aspect Visage - You can manifest your APPEARANCE and a small bit of your aura. This is basically like a badge to tell any one who doesn't believe you who you are, and just how damned important you are! Can be toggled as a simple action.
Tier 2
Overwhelming Dominance - Your Aspect powers have really grown! In fact... they're growing at an almost frightening pace compared to just a short while ago. You may choose to forgo the other ability of this tier. If you do, switch all class bonus stats from whatever they are, to Luck. (Can be toggled Weekly)
Hopeful One - Hope is just part of you! You live with it and have begun to understand just how powerful hope is. You gain a five point bonus to luck!
Tier 3
Missiles of Hope - Okay, some times just clasping your hands together and giving a speech doesn't cut the mustard. You pull yourself up by your britches and decide you need to kick everybody into gear. Sometimes the best way to motivate others and spread hope is to lead the charge! You must spark Hope! Do so by launching a super powerful blue missle barrage at your foe once per day, mission, or bounty. No matter how strong it is, this attack cannot break terrain or harm allies.
Hopeful Steed - It's not easy being hopeful if you're in the slowest ride around town and every one is running circles around you! This is when you can call in to the Plane of Hope and pull out a steed of your choice! It can be a flying animal, a ground one, even a dolphin! Whatever steed you need, Dad's got your back. For rolls you may roll luck as a stat instead of deftness.
Tier 4
Leaking Power (Bonus) - You're really starting to get the hang of this! This is almost too cool to be true. You've really gotten use to your Aspect powers coming into full bloom. Now you only have to roll above an 80 with a 1d100+8. And if your roll succeeds, you may now use your transform powers twice per day!
Aspect Visage (Bonus) - Your eyes are always manifested as your true self. As a result you can immediately identify other Aspects of equal or lesser power than you, even if they're hiding.
Tier 5
True Hope Empowerment (Unique) - For each ally that has hope in you, you feel your power bolstering immensely. It's almost as if this abstract emotion is a raw, nearly-infinite well of energy. For each person who believes in you, you gain a two point bonus to all stats. The energy is so amazing, you almost feel as if you're manifested right now! The power of Hope is brimming at your fingertips!
Missiles of Hope (Bonus) - Hope doesn't delay! When it's time to act, Hope acts! If this ability is the first attack in combat, its roll is doubled.
Tier 6
Spread The Hope! - You are almost filled with energy to the point where it feels like you might explode some times! That's a perfectly natural reaction to what is happening to you as you progress in power! To help alleviate this, for 1d2+1 rounds you can imbue somebody with shared control of this class up to Tier 4!
Tier 7
Hopeful One (Bonus) - You can really feel it now! Having this much Hope must be doing something for you because every morning when you wake up and check the mirror, your face looks a little fuller, your body a little more toned, and your mind a little sharper. You gain a one point bonus to all stats.
Tier 8
Leaking Power (Bonus) - Hope permeates your body so much it feels like it's flowing through your veins! In fact... You now only need to roll above a 50, and may use your transformed ability three times a day. In addition, if you're cut you now leak out blood of a radiant blue color. Only people who are other beings of power will notice.
Tier 9
Our Last Hope - The chips are down, the team is weak, and the enemy is strong. As the fight lingers on, even some of your allies find themselves asking whether or not they have it in them to continue. This is where you finally do it, release all of that energy that you had pent up inside of you. Roll luck! If you haven't used any Hope-like abilities before this, roll luck 10 times and add all 10 results together.
Tier 10
WARNING: AGENTS MAY NOT BE ALLOWED TO TAKE THIS TIER WITHOUT BEING NOTIFIED!
True Hope Empowerment (Unique Bonus) - For each ally that has hope in you, you feel your power bolstering immensely. It's almost as if the abstract emotion is a raw, near-infinite well of energy. For each person who believes in you, you gain a five point bonus to all stats. With just a few people believing in you, it feels as if you can change the world. It feels like everything is going to change.
I am become Hope, the believer of worlds.
Tier 1
Leaking Power - You've started to become totally intertwined with the powers of Hope. So much so that even when you're not transformed you'll occasionally get to acess one of your true powers! At the start of a mission, roll a 1d100 + 5. If you roll a 90 or above, you can use one of your transform abilities as a daily.
Aspect Visage - You can manifest your APPEARANCE and a small bit of your aura. This is basically like a badge to tell any one who doesn't believe you who you are, and just how damned important you are! Can be toggled as a simple action.
Tier 2
Overwhelming Dominance - Your Aspect powers have really grown! In fact... they're growing at an almost frightening pace compared to just a short while ago. You may choose to forgo the other ability of this tier. If you do, switch all class bonus stats from whatever they are, to Luck. (Can be toggled Weekly)
Hopeful One - Hope is just part of you! You live with it and have begun to understand just how powerful hope is. You gain a five point bonus to luck!
Tier 3
Missiles of Hope - Okay, some times just clasping your hands together and giving a speech doesn't cut the mustard. You pull yourself up by your britches and decide you need to kick everybody into gear. Sometimes the best way to motivate others and spread hope is to lead the charge! You must spark Hope! Do so by launching a super powerful blue missle barrage at your foe once per day, mission, or bounty. No matter how strong it is, this attack cannot break terrain or harm allies.
Hopeful Steed - It's not easy being hopeful if you're in the slowest ride around town and every one is running circles around you! This is when you can call in to the Plane of Hope and pull out a steed of your choice! It can be a flying animal, a ground one, even a dolphin! Whatever steed you need, Dad's got your back. For rolls you may roll luck as a stat instead of deftness.
Tier 4
Leaking Power (Bonus) - You're really starting to get the hang of this! This is almost too cool to be true. You've really gotten use to your Aspect powers coming into full bloom. Now you only have to roll above an 80 with a 1d100+8. And if your roll succeeds, you may now use your transform powers twice per day!
Aspect Visage (Bonus) - Your eyes are always manifested as your true self. As a result you can immediately identify other Aspects of equal or lesser power than you, even if they're hiding.
Tier 5
True Hope Empowerment (Unique) - For each ally that has hope in you, you feel your power bolstering immensely. It's almost as if this abstract emotion is a raw, nearly-infinite well of energy. For each person who believes in you, you gain a two point bonus to all stats. The energy is so amazing, you almost feel as if you're manifested right now! The power of Hope is brimming at your fingertips!
Missiles of Hope (Bonus) - Hope doesn't delay! When it's time to act, Hope acts! If this ability is the first attack in combat, its roll is doubled.
Tier 6
Spread The Hope! - You are almost filled with energy to the point where it feels like you might explode some times! That's a perfectly natural reaction to what is happening to you as you progress in power! To help alleviate this, for 1d2+1 rounds you can imbue somebody with shared control of this class up to Tier 4!
Tier 7
Hopeful One (Bonus) - You can really feel it now! Having this much Hope must be doing something for you because every morning when you wake up and check the mirror, your face looks a little fuller, your body a little more toned, and your mind a little sharper. You gain a one point bonus to all stats.
Tier 8
Leaking Power (Bonus) - Hope permeates your body so much it feels like it's flowing through your veins! In fact... You now only need to roll above a 50, and may use your transformed ability three times a day. In addition, if you're cut you now leak out blood of a radiant blue color. Only people who are other beings of power will notice.
Tier 9
Our Last Hope - The chips are down, the team is weak, and the enemy is strong. As the fight lingers on, even some of your allies find themselves asking whether or not they have it in them to continue. This is where you finally do it, release all of that energy that you had pent up inside of you. Roll luck! If you haven't used any Hope-like abilities before this, roll luck 10 times and add all 10 results together.
Tier 10
WARNING: AGENTS MAY NOT BE ALLOWED TO TAKE THIS TIER WITHOUT BEING NOTIFIED!
True Hope Empowerment (Unique Bonus) - For each ally that has hope in you, you feel your power bolstering immensely. It's almost as if the abstract emotion is a raw, near-infinite well of energy. For each person who believes in you, you gain a five point bonus to all stats. With just a few people believing in you, it feels as if you can change the world. It feels like everything is going to change.