Post by cvasquez on Oct 20, 2020 16:26:11 GMT
NOTE: You must be a Cosmic Aspect of Inevitability to take this class.
Life leads to death. You know this. Creation leads to void. You know this. The beginning leads to the end. Nobody knows this better than you. In this multiversal cluster, you are the end. The conclusion everyone is always slowing processing towards, unknowingly or not. One day, even the universe will end. And the multiverse. And with strange aeons, even death will die. After all- it's inevitable.
Tier 1
Bursting Power - Time doesn't like to be ignored. Too long without taking note of it's progression leaves you old and alone with nothing but ash and rust to keep you company. Similarly, the temporal energies that are so very intertwined with your being refuse to be kept under lock and key for long. At the beginning of each mission, roll a 1d100+15. If you roll a 70 or above, you may use any of your transform's abilities once per day, mission, or bounty.
The Visage of the Cosmos - No matter what enemy you face, how powerful they may think they are or how important they feel they may be, when they see the multiverse itself burning in your eyes demanding respect, they will kneel. You may manifest and dismiss your Aspect's appearance and aura at any time as a free action.
Tier 2
Overwhelming Supremacy- You look over the infinite breadth of your timeline and you feel disgusted in the pit of your stomach. All of those vile half-truths you spouted without thinking, all of the hearts you thoughtlessly trodded on... Every mistake that seems so obvious in hindsight sticks out as if to mock your incompetence and imperfections. So you go back and make things right. You may choose to forgo the other ability of this tier. If you do, you may switch any stat bonuses you get from your classes to a stat of your choosing as a free action. You may toggle your choice once a week.
The March to the Void - Over the course of your infinite life, you've made mistakes. You've proven yourself a fool more times than you like to admit, and shown the darkest parts of your soul to the ones you love the most. However, you wouldn't change anything. Every single mistake you've suffered has been integral to your development. And you know what? When you feel the flow of eternity humming in your mind, it all seems so insignificant. You gain a five point bonus to vitality at all times. However, when you are manipulating time in some manner, you also get an additional three point bonus to all your other stats.
Tier 3
Rewritten - Time is kind of like... a big ball of yarn. You play with it, pat it around, follow it to it's logical conclusion, and then craft into whatever you could possibly desire it to be. Once per day, mission, or bounty, you may change whatever variables you choose about a single target once per day, mission, or bounty. Whatever changes you make have no effect on the timeline whatsoever. Unless you want them to.
The Company Car - You've been doing good work for Mr. Inevitability, and you get some... perks for your service. He gives you what appears to be a normal car key fob with two buttons, the top a tiny picture of a car and the bottom a picture of a door. You press the top button and... a horse appears in front of you. While this horse appears manifested the same aspect-y energies you are while you're transformed, but it still seems rather... unimpressive. You think for a moment and inspiration strikes you! You decide to do some temporal shenanigans and push the horse forward and time, and you're suddenly face to face with a delorean! You push it back and now it's a model T... Then a velocipede (you know, that bike with the one huge wheel and the one tiny one)... Then just a wheel. Then you push it aaaaaaal the way forward and find an incredibly hyperadvanced hovercraft (with gull-wing doors of course). You desummon the craft and turn your attention to the second button. This button creates a normal-sized, totally non-descript door. Of course, it's in the middle of nowhere, but there are weirder things. You start thinking about how you really wanna go to KFC after you're done here as you open the door, and see that you are actually opening the door to a KFC. Nobody seems to take major note of your presence in the restaurant. You get your food, leave through the door, and find yourself back where you started. After playing with the door more, you find that it can (of course) teleport you to specific times and other universes if you wish it to. If no location like that is found in the universe you're in, it'll simply remain a normal door frame. You get rid of the magic doorand decide to do some actual work (now that you've had lunch, of course).
Tier 4
Bursting Power (Bonus) - You don't know if you've gotten more powerful or time itself has. Is there a difference at this point? You may now roll a 1d100+25 for this ability, only need to roll a 50 or higher, and you may use your transform abilities five times a day, mission, or bounty.
The Visage of the Cosmos (Bonus) - Who are you that thinks you can hide from the all-seeing eyes of the multiverse? You'll find them- in time of course. You may now see any other Aspects or Avatars of equal or lesse power, even if they're in hiding.
Tier 5
The End (Unique) - Tick. Tock. The clock has stopped. Once per day, mission, or bounty, you may transplant a single target to the end of time itself.
Rewritten (Bonus) - It really isn't as hard to change well-established facts about the universe. You want it to be true that Abraham Lincoln was actually assassinated by John Wilkes Booth (An actor! Can you believe that? So silly) instead of a drunken Ulysses S. Grant? Boom. Done. History is completely and totally changed forever. Just like that. You no longer have a limit on the usage of this ability, and you may use it as a simple action.
Tier 6
Flow - Whatever you decide reality to be, it shall be. Few can stand up to your temporal might. You now have the ability to perform perfect time manipulation, only able to be contested by any other entity with an equal or greater control over time as you.
Tier 7
The March of the Void - At this point, it's a lot easier to assume you're always doing some kind of time shenanigans than otherwise. You don't even notice it anymore. You always have the three point bonus to all of your stats while manipulating time, now including vitality.
Tier 8
Bursting Power (Bonus) - Time has taken it's total control over you, your body merely a puppet for inevitability to enter reality. Of course, you already knew this. And you're comfortable with it. You're comfortable with a lot of things these days. You're always able to use your transform's abilities with no limit.
Tier 9
Legion - To accomplish your goals, you need to make great use of your temporal proficiencies for max efficiency. The only issue is the problem of paradoxes. With so many of you running around, what happens if they interact? What if one of you accidentally kills another version? It isn't important any more. At your level of power, you are able to make an infinite number of time clones with no possibilities of paradoxes. Each is totally sentient and their own unique entity. Whatever happens to one has no effect on any others. Of course, the only question now is which one you are. Is the person who first started on this path long ago gone? A remnant of a bygone era? Of course, these are questions only we without your connections can ask. You know the answer to that question. You are legion. You are many.
Tier 10
The End (Unique Bonus) - "And the kings of the earth, and the great men, and the rich men, and the chief captains, and the mighty men, and every bondman, and every free man, hid themselves in the dens and in the rocks of the mountains and said to the mountains and rocks, Fall on us, and hide us from the face of him that sitteth on the throne, and from the wrath of the Lamb, for the great day of his wrath is come; and who shall be able to stand? (Revelation 6:15-17 King James Version)"
[REDACTED]
Life leads to death. You know this. Creation leads to void. You know this. The beginning leads to the end. Nobody knows this better than you. In this multiversal cluster, you are the end. The conclusion everyone is always slowing processing towards, unknowingly or not. One day, even the universe will end. And the multiverse. And with strange aeons, even death will die. After all- it's inevitable.
Tier 1
Bursting Power - Time doesn't like to be ignored. Too long without taking note of it's progression leaves you old and alone with nothing but ash and rust to keep you company. Similarly, the temporal energies that are so very intertwined with your being refuse to be kept under lock and key for long. At the beginning of each mission, roll a 1d100+15. If you roll a 70 or above, you may use any of your transform's abilities once per day, mission, or bounty.
The Visage of the Cosmos - No matter what enemy you face, how powerful they may think they are or how important they feel they may be, when they see the multiverse itself burning in your eyes demanding respect, they will kneel. You may manifest and dismiss your Aspect's appearance and aura at any time as a free action.
Tier 2
Overwhelming Supremacy- You look over the infinite breadth of your timeline and you feel disgusted in the pit of your stomach. All of those vile half-truths you spouted without thinking, all of the hearts you thoughtlessly trodded on... Every mistake that seems so obvious in hindsight sticks out as if to mock your incompetence and imperfections. So you go back and make things right. You may choose to forgo the other ability of this tier. If you do, you may switch any stat bonuses you get from your classes to a stat of your choosing as a free action. You may toggle your choice once a week.
The March to the Void - Over the course of your infinite life, you've made mistakes. You've proven yourself a fool more times than you like to admit, and shown the darkest parts of your soul to the ones you love the most. However, you wouldn't change anything. Every single mistake you've suffered has been integral to your development. And you know what? When you feel the flow of eternity humming in your mind, it all seems so insignificant. You gain a five point bonus to vitality at all times. However, when you are manipulating time in some manner, you also get an additional three point bonus to all your other stats.
Tier 3
Rewritten - Time is kind of like... a big ball of yarn. You play with it, pat it around, follow it to it's logical conclusion, and then craft into whatever you could possibly desire it to be. Once per day, mission, or bounty, you may change whatever variables you choose about a single target once per day, mission, or bounty. Whatever changes you make have no effect on the timeline whatsoever. Unless you want them to.
The Company Car - You've been doing good work for Mr. Inevitability, and you get some... perks for your service. He gives you what appears to be a normal car key fob with two buttons, the top a tiny picture of a car and the bottom a picture of a door. You press the top button and... a horse appears in front of you. While this horse appears manifested the same aspect-y energies you are while you're transformed, but it still seems rather... unimpressive. You think for a moment and inspiration strikes you! You decide to do some temporal shenanigans and push the horse forward and time, and you're suddenly face to face with a delorean! You push it back and now it's a model T... Then a velocipede (you know, that bike with the one huge wheel and the one tiny one)... Then just a wheel. Then you push it aaaaaaal the way forward and find an incredibly hyperadvanced hovercraft (with gull-wing doors of course). You desummon the craft and turn your attention to the second button. This button creates a normal-sized, totally non-descript door. Of course, it's in the middle of nowhere, but there are weirder things. You start thinking about how you really wanna go to KFC after you're done here as you open the door, and see that you are actually opening the door to a KFC. Nobody seems to take major note of your presence in the restaurant. You get your food, leave through the door, and find yourself back where you started. After playing with the door more, you find that it can (of course) teleport you to specific times and other universes if you wish it to. If no location like that is found in the universe you're in, it'll simply remain a normal door frame. You get rid of the magic doorand decide to do some actual work (now that you've had lunch, of course).
Tier 4
Bursting Power (Bonus) - You don't know if you've gotten more powerful or time itself has. Is there a difference at this point? You may now roll a 1d100+25 for this ability, only need to roll a 50 or higher, and you may use your transform abilities five times a day, mission, or bounty.
The Visage of the Cosmos (Bonus) - Who are you that thinks you can hide from the all-seeing eyes of the multiverse? You'll find them- in time of course. You may now see any other Aspects or Avatars of equal or lesse power, even if they're in hiding.
Tier 5
The End (Unique) - Tick. Tock. The clock has stopped. Once per day, mission, or bounty, you may transplant a single target to the end of time itself.
Rewritten (Bonus) - It really isn't as hard to change well-established facts about the universe. You want it to be true that Abraham Lincoln was actually assassinated by John Wilkes Booth (An actor! Can you believe that? So silly) instead of a drunken Ulysses S. Grant? Boom. Done. History is completely and totally changed forever. Just like that. You no longer have a limit on the usage of this ability, and you may use it as a simple action.
Tier 6
Flow - Whatever you decide reality to be, it shall be. Few can stand up to your temporal might. You now have the ability to perform perfect time manipulation, only able to be contested by any other entity with an equal or greater control over time as you.
Tier 7
The March of the Void - At this point, it's a lot easier to assume you're always doing some kind of time shenanigans than otherwise. You don't even notice it anymore. You always have the three point bonus to all of your stats while manipulating time, now including vitality.
Tier 8
Bursting Power (Bonus) - Time has taken it's total control over you, your body merely a puppet for inevitability to enter reality. Of course, you already knew this. And you're comfortable with it. You're comfortable with a lot of things these days. You're always able to use your transform's abilities with no limit.
Tier 9
Legion - To accomplish your goals, you need to make great use of your temporal proficiencies for max efficiency. The only issue is the problem of paradoxes. With so many of you running around, what happens if they interact? What if one of you accidentally kills another version? It isn't important any more. At your level of power, you are able to make an infinite number of time clones with no possibilities of paradoxes. Each is totally sentient and their own unique entity. Whatever happens to one has no effect on any others. Of course, the only question now is which one you are. Is the person who first started on this path long ago gone? A remnant of a bygone era? Of course, these are questions only we without your connections can ask. You know the answer to that question. You are legion. You are many.
Tier 10
The End (Unique Bonus) - "And the kings of the earth, and the great men, and the rich men, and the chief captains, and the mighty men, and every bondman, and every free man, hid themselves in the dens and in the rocks of the mountains and said to the mountains and rocks, Fall on us, and hide us from the face of him that sitteth on the throne, and from the wrath of the Lamb, for the great day of his wrath is come; and who shall be able to stand? (Revelation 6:15-17 King James Version)"
[REDACTED]