Post by mistspook on Aug 14, 2020 14:04:41 GMT
[PTabbedContent=Pace Windtrotter]
[PTab=Photograph]
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Resource Information]
Name: Pace Windtrotter
Age: 23
DOB: Autumn, 12 of Swords
Level: 0
Level EXP: 136%
Vocation: Entry Level Air Nomad
Class: N/A
Powerful Beings Battled: Sir Veil wielding two Gods as Swords, Spike from Buffy, Absolute, Metaslime, the Behuman (Beholster/Human Hybrid, became a lich), LOLFAM Realm of Power/Mana Mana Being, Eldritch Hirudegarn (INSTANTLY KILLED HER BY CLAPPING), Kimimaro, Evil Goku (kind of), Evil Pace, Frieza, Pinnochiomon, Pio, Cami, Mephisto, The One Reborn
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Race]
Aspect of Heroism - Reality is made up of an infinite number of different components, each piece as integral as the last to the procession of our world. These pieces of Reality are represented by beings known as "Aspects", who spread their piece of Reality everywhere, everywhen, and everyhow they can. Almost every Aspect has an Aspect transform, which is a short burst of power where they are more directly connected to the True Aspect and thus are gifted a portion of their infinite power. However, some Aspects have taken the next step and become a "Biological Aspect". These Aspects have committed themselves heart, body, and soul to their True Aspect, and are rewarded with many powers as a result. The first is the simplest - nearly every Aspect has access to certain abilities no matter what type they are. Almost every Aspect can fly, is immune to disease and aging, can survive in space, can survive underwater, doesn't need to eat or drink, and is incredibly resistant to weaponry that is not of an advanced magical or technological standing. These effects are normally only while they're transformed, but a biological Aspect can develop racials to give them these abilities at all times. The second is more unique and open to interpretation. A biological Aspect can develop racial abilities related to their Aspect. The most obvious application of this is developing your transform abilities to be used when not transformed, but depending on how clever and inventive you are, it can be anything your Aspect is capable of. When thinking of possible uses of this power, it is important to approach your aspect from every angle, not just the ones you'd typically think of. For example, an Aspect of Gold can absolutely create bricks of Gold, but some interpretations of Gold associate it with "plenty", and could possibly multiply things. A powerful Aspect holds dominion every facet of their Aspect, not just those that are obvious and clear cut. One of the downsides of this race is that it is one of the most permanent races in The Archive. No one can race change you, no matter how powerful they are. Only your True Aspect is able to race change you now.
0/0 Race Points
Super Saiyan
Around you the world begins to shake violently, above head in the clouds there are bolts of pure energy cracking violently. Rather than lightning, it is your own raw energy coursing through the air. Flashing over to you, your eyes are emerald and your hair is standing tall and golden. You release so much energy that your hair is standing on edge constantly from the flow. Blue streaks of lightning course through the visible aura of energy that surrounds you.
| Stats |
Robustness +10
Deftness +10
Vitality +10
Intelligence +5
Perspicacity +5
Appeal +5
| Abilities |
[Signature Attack Name] - You may choose the name and description for this ability. You gain a 1.5x multiplier to its number of successes! Based on either vitality or robustness. This ability may only be used once per day.
Ki Warrior - Your ki levels skyrocket as you transform into your new form! All ki-based abilities (excluding your signature attack) gain a 1.25x multiplier to their number of successes!
| Trigger Events |
Location - DBZ Universe while fighting against a named DBZ character
Battle - An Aspect-Level BOP or Super Saiyan has killing intent for you
What Being Can Manually Activate - You (Once Per Month), Overseer, DM
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Extra]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Infinity Ability]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Transforms]
Super Saiyan
Around you the world begins to shake violently, above head in the clouds there are bolts of pure energy cracking violently. Rather than lightning, it is your own raw energy coursing through the air. Flashing over to you, your eyes are emerald and your hair is standing tall and golden. You release so much energy that your hair is standing on edge constantly from the flow. Blue streaks of lightning course through the visible aura of energy that surrounds you.
| Stats |
Robustness +10
Deftness +10
Vitality +10
Intelligence +5
Perspicacity +5
Appeal +5
| Abilities |
[Signature Attack Name] - You may choose the name and description for this ability. You gain a 1.5x multiplier to its number of successes! Based on either vitality or robustness. This ability may only be used once per day.
Ki Warrior - Your ki levels skyrocket as you transform into your new form! All ki-based abilities (excluding your signature attack) gain a 1.25x multiplier to their number of successes!
| Trigger Events |
Location - DBZ Universe while fighting against a named DBZ character
Battle - An Aspect-Level BOP or Super Saiyan has killing intent for you
What Being Can Manually Activate - You (Once Per Month), Overseer, DM
Aspect of Heroism
The job of every single Aspect is to spread their aspect of reality as far as they can, to fill in the gaps where they're needed. Now, you may be biased - but in your opinion there's no aspect that needs to be spread as much as yours. The infinity of the multiverse can be harsh, cruel, and full of pain. It can be an absolutely unbearably inhumane place full of misery and woe. But that... That's where you come in. You explode forth onto the scene, a brilliant golden silhouette standing proud with her weapon drawn. Everyone who sees you can feel it deep in their hearts... everything is going to be all right now. A hero is there to save them.
Robustness - +30
Deftness - +25
Vitality - +50
Intelligence - +20
Perspicacity - +20
Appeal - +20
Luck - +20
| Abilities |
Blade of Heroism - Your chosen instrument of war (this ability can be channeled through any weapon you choose, it does not have to necessarily be a blade) glows with a warm golden light that exudes righteous fury that punishes the wicked. You are able to basic attack three times for one main action. Your chosen weapon becomes God and Aspect slaying if it is not already.
Heroic Stance - Never fear, for I am here! You may attempt to soothe the panic and concerns of any targets able to see you based on vitality. This ability only works on non-combatants.
Cries of the Masses - You can do this! We all believe in you! If your transform was activated by a crowd of 1,000 or more cheering for you, you gain an additional die to all your rolls for every 500 people cheering for you. Caps at +20d10.
Martyrdom - The ultimate heroic act. When your transform is activated, you may choose to use this ability. Your stat bonuses from your transform are doubled, you gain advantage on all of your rolls, and you are unable to be killed for the duration of the battle. However, once the fight is over you permanently die with absolutely zero chance of revival. This is the cost of true Heroism. Make sure it's a cause you're willing to die for.
Stalwart Aegis - Heroism is born in danger and a drive to do the right thing no matter the cost. Some heroes say that their body moves before they're even able to conceptualize what they're doing. You are able to instant interrupt in front of and tank an attack for any ally in the same universe as you. You do NOT need to know this attack is happening for this ability to work. You can always feel when your friends are in danger... Once per round!
Role Model - There are so many different heroes in the world, it's hard to decide the kind you're going to be. The right answer is, of course, to be you, but taking a little inspiration never hurt anyone. Once per transform, use this ability as a simple action. You may pick a "Hero" from popular culture (Spider-Man, All Might, Goku, etc), and gain access to their abilities until the end of the transform. The power is still your own, so even if you have the ability to perform something, it may not be as powerful as it is when the original hero does it.
| Trigger Events |
Location - The Lair of an Aspect of Villainy, A place where the fate of an entire planet hangs in the balance, The Marvel universe
Battle - One of your party members is permanently killed, If you are killed in the pursuit of justice, fighting a villain that is beyond redemption, An Aspect-Level BOP or greater challenges your party
Who - You (Once per three missions), A True Hero, A crowd of at least 1,000 people crying for you to save them, An Aspect of Heroism or Greater, Overseer, DM
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Misc]
Cooldowns
N/A
Color Codes
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=History]
Honor. Passion. Strength. Pace Windtrotter lived and breathed these, the ideals of her people, as she went to war against the another, separate human faction. It was a war, supposedly, for honor, to show that they could not be stood on, to tell this splinter faction that they could not simply betray and destroy. While Pace made many friendly comrades during this war, it was the Officer in Command of her Squadron that was her closest friend and confidant. The women shared meals, and bonds, and ideas. After several years of the conflict, watching friends fall, Pace's patience and honor were wearing thin. She began to ask questions about the nature of the war, began to eavesdrop and learn things that she, a high ranked soldier but a soldier nevertheless, was not supposed to learn.
The War was false. The literal conflict, the fighting, marching to battle and all the death associated was real, but none of the justification was. The war's true purpose was so that both nations could profiteer and build new, strong economies based around the war. Pace confided this in her Commanding Officer. She was taken in for questioning later that evening, when she was eating her evening meal, and was put to execution not a week later for her knowledge. Pace refused to admit to herself the one and only reason that she could be in this situation, refused to believe that her Commanding Officer- no, her friend, would give her up. However, the night before she was put up to the block, her CO came to admit that she told. She apologized, said it was the only thing she could do to keep herself safe. She was complicit in this. Knowing this, Pace was resigned to her death, and found herself walking up to the chopping block...
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Worlds Visited]
[/PTab={background-color:#323536; font-weight: lighter;}]
[/PTabbedContent={animation:slide; background-color:#ff6600; font-weight: bold}]
[PTab=Photograph]
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Resource Information]
Name: Pace Windtrotter
Age: 23
DOB: Autumn, 12 of Swords
Level: 0
Level EXP: 136%
Vocation: Entry Level Air Nomad
Class: N/A
Powerful Beings Battled: Sir Veil wielding two Gods as Swords, Spike from Buffy, Absolute, Metaslime, the Behuman (Beholster/Human Hybrid, became a lich), LOLFAM Realm of Power/Mana Mana Being, Eldritch Hirudegarn (INSTANTLY KILLED HER BY CLAPPING), Kimimaro, Evil Goku (kind of), Evil Pace, Frieza, Pinnochiomon, Pio, Cami, Mephisto, The One Reborn
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Race]
Aspect of Heroism - Reality is made up of an infinite number of different components, each piece as integral as the last to the procession of our world. These pieces of Reality are represented by beings known as "Aspects", who spread their piece of Reality everywhere, everywhen, and everyhow they can. Almost every Aspect has an Aspect transform, which is a short burst of power where they are more directly connected to the True Aspect and thus are gifted a portion of their infinite power. However, some Aspects have taken the next step and become a "Biological Aspect". These Aspects have committed themselves heart, body, and soul to their True Aspect, and are rewarded with many powers as a result. The first is the simplest - nearly every Aspect has access to certain abilities no matter what type they are. Almost every Aspect can fly, is immune to disease and aging, can survive in space, can survive underwater, doesn't need to eat or drink, and is incredibly resistant to weaponry that is not of an advanced magical or technological standing. These effects are normally only while they're transformed, but a biological Aspect can develop racials to give them these abilities at all times. The second is more unique and open to interpretation. A biological Aspect can develop racial abilities related to their Aspect. The most obvious application of this is developing your transform abilities to be used when not transformed, but depending on how clever and inventive you are, it can be anything your Aspect is capable of. When thinking of possible uses of this power, it is important to approach your aspect from every angle, not just the ones you'd typically think of. For example, an Aspect of Gold can absolutely create bricks of Gold, but some interpretations of Gold associate it with "plenty", and could possibly multiply things. A powerful Aspect holds dominion every facet of their Aspect, not just those that are obvious and clear cut. One of the downsides of this race is that it is one of the most permanent races in The Archive. No one can race change you, no matter how powerful they are. Only your True Aspect is able to race change you now.
0/0 Race Points
Around you the world begins to shake violently, above head in the clouds there are bolts of pure energy cracking violently. Rather than lightning, it is your own raw energy coursing through the air. Flashing over to you, your eyes are emerald and your hair is standing tall and golden. You release so much energy that your hair is standing on edge constantly from the flow. Blue streaks of lightning course through the visible aura of energy that surrounds you.
| Stats |
Robustness +10
Deftness +10
Vitality +10
Intelligence +5
Perspicacity +5
Appeal +5
| Abilities |
[Signature Attack Name] - You may choose the name and description for this ability. You gain a 1.5x multiplier to its number of successes! Based on either vitality or robustness. This ability may only be used once per day.
Ki Warrior - Your ki levels skyrocket as you transform into your new form! All ki-based abilities (excluding your signature attack) gain a 1.25x multiplier to their number of successes!
| Trigger Events |
Location - DBZ Universe while fighting against a named DBZ character
Battle - An Aspect-Level BOP or Super Saiyan has killing intent for you
What Being Can Manually Activate - You (Once Per Month), Overseer, DM
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Extra]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Infinity Ability]
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Transforms]
Around you the world begins to shake violently, above head in the clouds there are bolts of pure energy cracking violently. Rather than lightning, it is your own raw energy coursing through the air. Flashing over to you, your eyes are emerald and your hair is standing tall and golden. You release so much energy that your hair is standing on edge constantly from the flow. Blue streaks of lightning course through the visible aura of energy that surrounds you.
| Stats |
Robustness +10
Deftness +10
Vitality +10
Intelligence +5
Perspicacity +5
Appeal +5
| Abilities |
[Signature Attack Name] - You may choose the name and description for this ability. You gain a 1.5x multiplier to its number of successes! Based on either vitality or robustness. This ability may only be used once per day.
Ki Warrior - Your ki levels skyrocket as you transform into your new form! All ki-based abilities (excluding your signature attack) gain a 1.25x multiplier to their number of successes!
| Trigger Events |
Location - DBZ Universe while fighting against a named DBZ character
Battle - An Aspect-Level BOP or Super Saiyan has killing intent for you
What Being Can Manually Activate - You (Once Per Month), Overseer, DM
Aspect of Heroism
The job of every single Aspect is to spread their aspect of reality as far as they can, to fill in the gaps where they're needed. Now, you may be biased - but in your opinion there's no aspect that needs to be spread as much as yours. The infinity of the multiverse can be harsh, cruel, and full of pain. It can be an absolutely unbearably inhumane place full of misery and woe. But that... That's where you come in. You explode forth onto the scene, a brilliant golden silhouette standing proud with her weapon drawn. Everyone who sees you can feel it deep in their hearts... everything is going to be all right now. A hero is there to save them.
Robustness - +30
Deftness - +25
Vitality - +50
Intelligence - +20
Perspicacity - +20
Appeal - +20
Luck - +20
| Abilities |
Blade of Heroism - Your chosen instrument of war (this ability can be channeled through any weapon you choose, it does not have to necessarily be a blade) glows with a warm golden light that exudes righteous fury that punishes the wicked. You are able to basic attack three times for one main action. Your chosen weapon becomes God and Aspect slaying if it is not already.
Heroic Stance - Never fear, for I am here! You may attempt to soothe the panic and concerns of any targets able to see you based on vitality. This ability only works on non-combatants.
Cries of the Masses - You can do this! We all believe in you! If your transform was activated by a crowd of 1,000 or more cheering for you, you gain an additional die to all your rolls for every 500 people cheering for you. Caps at +20d10.
Martyrdom - The ultimate heroic act. When your transform is activated, you may choose to use this ability. Your stat bonuses from your transform are doubled, you gain advantage on all of your rolls, and you are unable to be killed for the duration of the battle. However, once the fight is over you permanently die with absolutely zero chance of revival. This is the cost of true Heroism. Make sure it's a cause you're willing to die for.
Stalwart Aegis - Heroism is born in danger and a drive to do the right thing no matter the cost. Some heroes say that their body moves before they're even able to conceptualize what they're doing. You are able to instant interrupt in front of and tank an attack for any ally in the same universe as you. You do NOT need to know this attack is happening for this ability to work. You can always feel when your friends are in danger... Once per round!
Role Model - There are so many different heroes in the world, it's hard to decide the kind you're going to be. The right answer is, of course, to be you, but taking a little inspiration never hurt anyone. Once per transform, use this ability as a simple action. You may pick a "Hero" from popular culture (Spider-Man, All Might, Goku, etc), and gain access to their abilities until the end of the transform. The power is still your own, so even if you have the ability to perform something, it may not be as powerful as it is when the original hero does it.
| Trigger Events |
Location - The Lair of an Aspect of Villainy, A place where the fate of an entire planet hangs in the balance, The Marvel universe
Battle - One of your party members is permanently killed, If you are killed in the pursuit of justice, fighting a villain that is beyond redemption, An Aspect-Level BOP or greater challenges your party
Who - You (Once per three missions), A True Hero, A crowd of at least 1,000 people crying for you to save them, An Aspect of Heroism or Greater, Overseer, DM
[/PTab={background-color:#323536; font-weight: bold;}]
[PTab=Misc]
Cooldowns
N/A
Color Codes
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=History]
Honor. Passion. Strength. Pace Windtrotter lived and breathed these, the ideals of her people, as she went to war against the another, separate human faction. It was a war, supposedly, for honor, to show that they could not be stood on, to tell this splinter faction that they could not simply betray and destroy. While Pace made many friendly comrades during this war, it was the Officer in Command of her Squadron that was her closest friend and confidant. The women shared meals, and bonds, and ideas. After several years of the conflict, watching friends fall, Pace's patience and honor were wearing thin. She began to ask questions about the nature of the war, began to eavesdrop and learn things that she, a high ranked soldier but a soldier nevertheless, was not supposed to learn.
The War was false. The literal conflict, the fighting, marching to battle and all the death associated was real, but none of the justification was. The war's true purpose was so that both nations could profiteer and build new, strong economies based around the war. Pace confided this in her Commanding Officer. She was taken in for questioning later that evening, when she was eating her evening meal, and was put to execution not a week later for her knowledge. Pace refused to admit to herself the one and only reason that she could be in this situation, refused to believe that her Commanding Officer- no, her friend, would give her up. However, the night before she was put up to the block, her CO came to admit that she told. She apologized, said it was the only thing she could do to keep herself safe. She was complicit in this. Knowing this, Pace was resigned to her death, and found herself walking up to the chopping block...
[/PTab={background-color:#323536; font-weight: lighter;}]
[PTab=Worlds Visited]
[/PTab={background-color:#323536; font-weight: lighter;}]
[/PTabbedContent={animation:slide; background-color:#ff6600; font-weight: bold}]
Stats
Stat | Stat Point Allocation | Racial Bonuses | Universals/ Traits | Equipment | Class/Vocation Abilities | Total |
Robustness | 10 | 0/80 | 30 | 0 | 0 | 40 #9d10 |
Deftness | 10 | 0/45 | 32 | 5 | 0 | 47 #10d10+2 |
Vitality | 15 | 0/80 | 102 | 9 | 0 | 126 #26d10+1 |
Intelligence | 0 | 0/25 | 34 | 4 | 0 | 39 #8d10+4 |
Perspicacity | 10 | 0/50 | 41 | 4 | 0 | 61 #13d10+1 |
Appeal | 0 | 0/25 | 36 | 2 | 0 | 40 #9d10 |
Luck | 0 | 0/10 | 18 | 1 | 0 | 19 #1d100+19 |
+18 to Thrown Windy Sword
+15 Otherwise
+14 Hammers, 17 with wind
Before adding vit bonus
Pts Spent 35
[PTabbedContent=Abilities]
[PTab=Universal Abilities]
STATS
BONUSES
SKILLS
VOCATION:
Air Bender Novice:
Using your hands or feet, you can expel or manipulate air with basic-levels of control.
Level 10: Bison Bond
Using a carved whistle shaped like a little sky bison, you can summon a sky bison that will transport you and your friends. Seats four normal-sized humanoids comfortably, possibly six for a short duration. Need sky access and livable atmosphere.
Level 15: Wind Extension
After practicing for some time, you realize that ki-based wind is not so different from air bending. When using air-based weapons (such as your broken wind blade), you can release that wind with a slash. It would be rather difficult to cut someone with this, but it can definitely knock them off their feet (or off a cliff, whatever).
Avatar State
Gain +5 to vitality. Once per week, you can choose to activate the Avatar state. This may be done as a reaction to an elemental attack. Upon death, this transform is passed onto another random person.
Primal Intuition: Bend any of the four elements at will (air, water, earth, fire), or gain a +20 to rolls with elements you already are proficient at through other means.
Potentia: Thrumming with raw potential energy, an Avatar presents itself as a rather foreboding figure on the battlefield. The glowing eyes help too. Upon transforming, you have a chance of inflicting fear on all hostile targets, giving them disadvantage against you for the next turn order. Based on vitality.
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[PTab=Boons]
Minor Boons
Minor Boon of the God of X-TREME Sports! - Once Per Day summon a divine instrument of sporting. (Such as a Bike, Skateboard, Snowboard, Surfboard, etc...) This instrument gives you a +1 to all rolls made involving it, and vanishes after twenty-four hours. X God Brand.
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Boons
The Lesser Boon of The Grand Conductor - +1 Deftness, +1 Perspicacity, +1 Appeal, A Symphonic Prayer - Once per day, play a song and... something will happen. Roll luck. Godbrand: A music note that plays whatever song the Grand Conductor is playing at the time.
Lesser Boon of Keishi Lord of the Broken Sword - +1 to Robustness, Vitality, and Perspicacity. Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. Godbrand: Broken Sword.
Lesser Boon of Freyis Lord of Ice, Battle, and Dragons - +1 Robustness, +1 Int, +1 Appeal. Once Per Day attempt Cryokenesis based off of INT, or Appeal. Godbrand: Snowflake with oddly pointy edges.
Lesser Boon of Kalibur - +1 Deft, +1 Luck, +1 Persp- RNG - Randomly Numbered Gun: Once Per Day Mission/Day/Bounty roll luck to summon a random gun. This gun disappears at the end of the day.
The Boon of The Life Cycle - +1 Vitality, +1 Perspicacity, The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition
Greater Boon of the God of Bonds, Invention, and Narrative - +X/1.5 to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 7, minor caps at 3) Circle of Bonds (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Bonds, Invention, and Narrative.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempting to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
Boon of The Mistress of Fate - +3 to Vitality, Intelligence, and Luck, +1 to others, Simplified Fate (Once per day, mission, or bounty, target luck roll becomes a 1d2. A 1 is a natural 1, a 2 is a natural 100), Vision of Fate (Once per day, attempt to get a vision of a specific outcome. Based on luck.)
The Lesser Boon of The Goddess of Power - +1 Robustness, +1 Vitality, +1 Intelligence, Eruption of Power - Once per encounter use this ability. It'll do something different every time you use it!
The Lesser Boon of The Goddess of Villainy - +1 Robustness, Deftness, Intelligence, Spark of Villainy - Once EVER, use this ability to permanently gain a much more powerful version of your superpower from The God of Heroism mission.
Minor Boon of Heroism - Enhanced Strength (User's strength is augmented to beyond peak human levels, but not too high supernatural levels. Users of this are able to perform strength feats such as moving or lifting heavy objects such as cars, trucks, and buses.) [https://powerlisting.fandom.com/wiki/Peak_Human_Strength%2FEnhanced]
Greater Boon of The Titan of Combat and Bloodshed - +4 to all stats, Showboat (Once per day while fighting in an arena/coliseum/etc, roll appeal after a successful hit. You may get a reward from the crowd depending on how well you did! More flashy and big attacks will lead to bigger and better opportunities to showboat!)
The Boon of The God of Selfishness and Stupidity - +3 Appeal, +3 Robustness, +3 Luck, +0 to Int, +1 to all other stats - Give it to Me! - Once Per Day when your friend would receive a buff, or a heal, that you wouldn't receive, take that from them and apply it to yourself. The person must believe that they are your friend for this to work.
Spark of Stupidity - Sometimes your abilities, or ideas are just too complicated to work how you want them to work. Once Per Four missions say some dumb shit that doesn't make sense when trying to do something, and it just might work. This ain't gonna break planets, but it might do some stupid shit.
Boon of The God of Tenacity, Heroism, and Humanity - +3 to Robustness, Vitality, and Intelligence, +1 to others, Champion of Humanity (Once per day, activate this ability as a main action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
Major Boons
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[PTab=Traits]
Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Archive Halloween 2020!: This years been a scary one for everyone, but you've managed to spend the spookiest time of the year with some friends. Gain +1 to a stat of your choice (Vit) and Once Per Month create an average sized Jack-O-Lantern.
Killer: You have taken the life of another sentient being.
Watched By The Cosmic Knight of Time - Throw another fucking puppet at me and I will make you regret your existence.
Watched by Heroism - You feel like something has their eyes on you, and that thought only strengthens your valorous resolve.
Demon Slayer (III) - The demons themselves tell legends about you, the purifier who has rid the face of the multiverse of scores of their kin. But you aren't done yet. You gain a 1.25x multiplier to all rolls while in combat with demons.
- NORMAL DEMONS KILLED: 0
- GREATER DEMONS KILLED (Count as 2 Kills): 3
- KINGS OF HELL KILLED (Count as 5 Kills): 1
- TOTAL KILLCOUNT: 11
- TIER IV REQUIREMENT: 16
Frost Demon Slayer (Tier 1) - You have either directly slain a frost demon, or assisted in the slaying of a frost demon enough times that you're starting to get good at it. You've learned the ways they move, and some of the bullshit tricks fuckers like Frieza have up their sleeves. - +3 to attacks against Frost Demons/Frieza Race/Whatever the fuck you want to call them. (From this point forwards mark down how many you kill. Alert a dm when you get to Five, or if you kill a really beefy one.)
Annihilator - Sometimes a foe must be obliterated beyond all recognition to make sure that they stay dead, sometimes it's just fucking fun. Gain +5 to actions that would utterly annihilate an opponent.
Ghost Slayer [II] - The dead should stay dead - that's what you've always said. Time to send them to their final reward. You gain a +5 point bonus against ghosts.
Aspect Slayer - Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a +10 point bonus to rolls against aspects! KILL COUNT: 1
Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
Hell of a Sacrifice - While you're in Hell - ANY Hell - you cannot have a left arm. You cannot use a prosthetic and cannot grow one back while you're there. If you walk into a Hell dimension with a left arm it will immediately fall off.
Watched by Monika - 01010011 01100101 01100101 00100000 01111001 01101111 01110101 00100000 01110011 01101111 01101111 01101110 00101110
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[Ptab=Class]
N/A
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[PTab=Extra]
N/A
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[Ptab=Item Abilities]
N/A
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[PTabbedContent=Inventory]
[PTab= Equipment]
Helmet
Shoulder Pads
Torso
Belt
Gloves
Pants
Boots
Ring L
Ring 2L
Ring R
Ring 2R
Accessory 1
Accessory 2
Main Weapon
Offhand
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[PTab= Currency]
Pages: 362,997
3 Hegemony Credits (Worth 100 each)
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[PTab= Consumables]
Food/Drink
Physical Heals
Energy Heals
Status Removers
Revival Items
Other
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[PTab= Tools]
STANDARD ARCHIVE PHONE SUBSTITUTE!: This mobile device appears like a standard I-Phone7 from the outside. Upon booting up it becomes clear that it's running on a non-native OS provided by the Archive. The phone starts with four apps. MESSAGES / CALL / APP STORE / BANK.
Skateboard
Multiversal Digivice - This device can be bonded with a digimon partner that consents! Based on the partner the digivice will adapt and personalize! Certain partners may even make this digivice give significant bonuses such as stats or powers! It all depends who you forge your bonds with! Can hold up to two bonds!
Ripple Master Starter Kit - Other - A must-have for anyone planning to follow the path of wielding Ripple and to harness the power of the sun itself. This pack contains two items:
- Ripple Breathing Mask - Helmet - A metal mask specially designed to train people to breathe in order to produce the Ripple. It is strapped to the user's head, covering both the nose and mouth and cannot be removed without outside help. If the wearer breathes as if he produced the Ripple, he will be able to have air, but if he breathes incorrectly, he'll suffocate.
- Ripple Conducting Scarf - Accessory - A scarf made with the yarn of an insect called the Satiporoja Beetle. Crafted from 30,000 scarabs, this scarf has the property to conduct 100% of the Ripple it receives, making it both a handy weapon for a Ripple Master and a good protection against it.
Fuel/Batteries
Spatial Stabilizer - Tool - This gem can be used to stabilize unstable spatial rifts! Specfically the spatial walls from Lizzie's sBurb world, but it will probably work on other spatial anomalies, maybe.
Information/Books
Journey of Freyis - A book detailing the heroic adventures of Freyis before he ascended to godhood. Keishi shows up half way through, breaks his sword with an already broken sword, and then becomes friends with him.
Falno Lambardi's Number
Explosives
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[PTab= Crafting Materials]
The Heart of Echidna - CRAFTING MATERIAL - The cavern Echidna had been defeated in (that locals have found a strange but friendly monster inside of) contains an incredibly rare gem seen nowhere else on the planet. It seems the gem is filled with the divine power of Monsters. Something like this certainly has a lot of potential in the right hands...
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[PTab= Miscellaneous]
Mundane
Transmundane
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
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[PTab= Unequipped Equipment]
5 white blouses
2 soldiers trousers
Yellow Sundress
Shortsword
Shortsword Sheath
Carving Knife
Hilt of Hinokuni
Claymore (Acquired by Ame)
Marching Boots
Mjolnir - WEAPON - +5 Robustness, +5 Vitality, The legendary hammer of the God of Thunder... but you need to be worthy to wield it. The A-Mall is flooded with these things that people aren't worthy to wield, so don't expect much money back if it doesn't work.
Oni Skull - +1 Persp, works off Deft, shoots a brimstone fire laser.
Regular Wristwatch - Tick tock
The Broken Titan's Gladius [TIER 1] - +2 Robustness, Deftness, and Vitality, A wickedly sharp blade that radiates a red aura. It's said that this blade's blood-red aura grows darker with every life you take... Each time you kill a target in combat with this gladius, it will absorb their blood and grow stronger! Each successive tier will require more blood to be sacrificed. Keep track of what you've killed with it!
Demonic Black Chitin Blade
Monika's Inky Buddy - WEAPON - +2 Appeal, The ink flows down into a dark puddle. Attacks with this weapon are based off of appeal! Once per target per encounter, after a successful hit you have a chance to inflict "Ink Poisoning" on a target (Roll luck. Above a 70 and the status effect succeeds).
Snorro Figure - Accessory - +2 Deftness/ +1 Appeal - A figure of the mighty crime fighter known across the land as Snorro! When using this figure upon dealing a deadly blow while using a bladed weapon you can instead choose to knock the target out, and carve your initials into their chest. Even if you attempt to cut their head off! Reality itself will warp to make it so they just get knocked out if they would have died!
BEINGS KILLED WITH THE TITAN'S GLADIUS:
Capra Demon
The Eagle's Wing - Accessory - +2 Deftness, +2 Appeal, A pendant in the shape of an eagle's wing. For some reason it has the number "1971" engraved into it.
Boots of Striding and Springing - +1 Deftness, Stride and spring in style with these fancy boots!
Air Necklace - +1 Deftness, +1 Vit - A necklace that somewhat resembles an engine. A person wearing this necklace can breathe in oxygenless areas (Ex. Underwater, Space, A vacuum sealed bag) as if the air was normal! This doesn’t give you the other abilities that you might need to survive things that might be different in those areas such as pressure, or insane temperatures.
JoDark's Insight Staff - Weapon - +1 Vitality, An angelic staff that is said to aid Stand Users in controlling their powers, once wielded by the mighty JoDark JoPit and his trusty Stand "Thrift Shop". You may make basic laser attacks with this staff based on vitality. In addition, once per day this staff will give you advantage on a performance check related to developing a Stand ability!
These Nuts
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[PTab=Turtwig - Pluck]
ABILITY- OVERGROWTH: Gains an extra d10 to grass type moves while in critical condition instead of only being able to roll 1d10's
MOVES:
Tackle: Robustness based tackle
Withdraw: Increases Vitality by 2 when used.
Razor Leaf - Vit Based?
Bite - Rob Based?
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[PTab=BlackGuilmon - Kay]
Rookie
Robustness: 49 #10d10+4
Deftness: 32 #7d10+2
Vitality: 31 #7d10+1
Intelligence: 34 #7d10+4
Perspicacity: 49 #10d10+4
Appeal: 28 #6d10+3
Luck: 12 #1d100+12
Abilities
Wild Nature: This Digimon does not trust you. Not yet, at least, meaning he won't always listen to you. Whenever you tell or ask this digimon to do something, Roll 1d100+Appeal. On a 60 or lower, he will directly ignore your request and do something else entirely. If Gizamon was recently attacked, he will always attack whoever went after Gizamon when this roll is failed.
Fire Grenade: Black Guilemon's chest grows as he gathers and concentrates black flame into a bullet that he spits out at his target. This Bullet detonates on contact with a target or surface and damages nearby enemies. Based on Vitality
Virus Breath: A quick intake of breath that is just as quickly expelled, though this fire has no heat, all tech that comes in contact with it becomes infected with Viruses. For tech creatures this acts as a Poison effect. Based on Vitality.
Rock Crusher: Interlacing his claws together into a giant fist, Black Guilmon slams his hands down into the ground hard enough to create tremors! Imagine what happens if those fists hit a person... Based on Robustness.
Digivolve!: During times of extreme danger towards the individual that Black Guilmon is bonded to through the digivice roll a 1d100. If the target hits a 90 or higher they will digivolve! The form they digivolve to depends on environmental factors, how they're treated, or other various factors. This Digimon MUST Digivolve at the same time as Gizamon.
[PTab=Gizamon - Dagonet]
Rookie
Robustness: 34 #7d10+4
Deftness: 30 #7d10
Vitality: 49 #10d10+4
Intelligence: 12 #3d10+2
Perspicacity: 31 #7d10+1
Appeal: 32 #7d10+2
Luck: 28 #1d100+28
Abilities
Aquatic Form: Gizamon are Aquatic Digimon! And this one is no different. While on land, all Deftness rolls have a 0.5x multiplier, but while in the water, all deftness rolls have a 2.0x multiplier, where X is the number of successes.
Spiral Edge: Gizamon rolls into a ball as the spines on his back harden into blades. He rolls quickly into an enemy, slamming his body and blades into the target. Based on Deftness.
Fang Kick: Gizamon leaps from the ground to slam his feet into an enemy in a rapid double attack. Based on Robustness.
Water Cure: The Gizamon opens his mouth wide, and shoots out a concentrated stream of water into a target, based on Vitality.
Digivolve!: During times of extreme danger towards the individual that Dorimon is bonded to through the digivice roll a 1d100. If the target hits a 90 or higher they will digivolve! The form they digivolve to depends on environmental factors, how they're treated, or other various factors. This Digimon MUST Digivolve at the same time as Black Guilmon.
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+15 Otherwise
+14 Hammers, 17 with wind
Before adding vit bonus
Pts Spent 35
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[PTab=Universal Abilities]
STATS
- Stand Tall, Soldier - You are a soldier. You have faced trials, tribulations, seen friends rise and fall, and the tides of war shift at a moment's notice. This has made you harder, more durable to pains both physical and emotional. +2 to Vitality.
- Prayers for The Lost - You got slightly in touch with your spiritual side to mourn the loss of a black bear, and have started to confront the true morality of your past actions as a soldier of the kingdom. The road you walk may be a long one but something tells you that respect for the the innocent dead isn't a bad thing. +1 Perspicacity.
- Expanded Reserve - You've been experimenting more with your wind walking ability, and have stretched out the inner pool of mana you have that is connected to your bloodline magic. With this large pool you can now do the equivalent of about five steps in the air without feeling like you're running on empty. +1 to Vit
- 12 Foot Horizontal Leap - You’ve pulled off a feat of strength many would say borders on the impossible. +1 to Robustness
- Burned to Death - You've faced one of the worst ways to die, being burned to death by searing hot magma, or Lava? You always forget the difference. This experience has made you a tiny bit more used to extreme heats as they kinda pale in comparison to fucking lava. You are no longer as badly affected by extreme heats. +1 Vitality
- Pacetience - It turns out that waiting a few seconds for a friend to take an action is sometimes a really good thing to do. Gain +1 Perspicacity thanks to this new found wisdom!
- Vision of Space - You looked deep into a tear in the fabric of reality. +1 Intelligence.
- Ki Control - You have begun to learn how to manipulate the ki that prior to this moment laid dormant inside of your body. Gain +3 to Vitality, +2 to Robustness, and +1 to Deftness.
- Ki Control 2 - +2 Vitality. +5 to performance rolls involving developing ki techniques.
+3 to other Ki based rolls - Spiritual Awareness - Your spiritual sense were forcibly ripped open. You can see ghosts now. +2 Persp.
- Ki Increase - You stretched out your pool of Ki pretty hard. You might want to rest for a few days after that, but it did give you +2 Vitality
- Heartbroken - That fucking hurt. +2 Vitality
- Lucky - You're just a little bit luckier than most people. +2 Luck
- Stealth Apprentice - You snuck into a high-tech military base and managed to not set off every alarm that was in the building. +2 Deftness
- Ki Practice - You've had a bit more practice with your Ki abilities, and have a better handle on how to manipulate this energy source. +2 Vit.
- Batman's Special Sauce - So this is how he keeps running on rooftops... You gain +5 Vitality. Fortunately there are absolutely no side effects.
- Calloused - +1 Vitality, You really shouldn't have put your hand in those ashes, but your hand feels a lot stronger now.
- The Cruelty of the Seas - +2 Perspicacity, It takes a special kind of person to look out over these cold, dark waters...
- Squeak Toy - You got squeezed by a Titan hard enough that your ribs almost shattered. On the bright side they feel stronger now! On the downside they kind of squeak when you get squeezed. +2 Vit
- Back Alley Brawl - +1 Robustness, +1 Vitality, You fought a group of wanna-be supervillains in an alleyway. And won!
- Heart Container - +5 Vitality, A container full of pure life energy. As an Archive agent, you are only able to benefit from the health benefits of ONE Health Container.
- Crab Judgement - +2 Perspicacity, You have the wisdom to know when a crab deserves the flames of hell itself, and that time is all the time.
- My Other Brain Is A Sword - +2 Intelligence, Thank God you have this magic sword or you totally would've just beefed it there.
- Lone Ranger - +2 Vitality, You don't need friends, they just disappoint you. Well, except your increasing menagerie of living weaponry.
- A Hard Lesson - +2 Intelligence, You don't wanna think about this one too hard. You're never gonna do that ever again.
- Inner Focus - Being Merged with another being as given you a deeper sense of your own capabilities. +2 Intelligence. +2 Perspicacity.
- Around The Multiverse In 80 Days - +1 Perspicacity, You get around. +2 to any rolls that take place in a universe OTHER than the assigned mission's universe.
- Pursuer of Justice - You've witnessed the true power of Justice! +2 Vitality
- Universal Sadist - +2 Appeal, When you attack it's not always to kill, sometimes it's just to hurt. +2 to attacks that are aimed only to hurt something that you don't intend to kill.
- Winter Solstice Dance - You went to the winter solstice school dance with your boyfriend. Gain a +1 to Appeal!
Loophole Revival - You know a man who is very good when it comes to navigating paperwork, and he managed to get you out of the afterlife without the need to use a powerful wish granting item such as the Dragon Balls. You’re not even a ghost! The downside of this is that he isn’t as good at paperwork as some of the researchers were, and the loophole used costs you some of your physical energy. -5 to Vitality, Robustness, and Deftness.
The Stories that weren’t told (DBZ - The Wrath of Pace.) - Sometimes we make a choice that blocks a path. Sometimes that choice is the wrong one. Sometimes that choice is the right one. Sometimes the path is wild enough that the universe still wishes to tell that story. When that thing happens there are certain side-effects on those involved. Gain the Following due to the echoes of this tale:
+3 Vitality
+1 Success to any Ki Based Rolls
+5 to interacting with any individual that could be termed a Z-Fighter from Dragon Ball Z. (Does not count if it’s a version of them that can no longer be counted as that term because it’s a universe where they’re all evil, and always have been or something of the like.)
+5 to Martial Arts
PTSD - Roll a 1d100+Persp when witnessing a Krillin die. If below a 65 you go into an uncontrollable rage for 1d2 turns.
Full Potential - Congratulations! You've Peaked. Well, your current potential has reached it's maximum, but your current potential also grows greater every day, and grows even more with training. So this isn't the limit of what you can eventually become. It is the peak of your current being. This universal gives the following things!:
- +12 Vitality, +8 Robustness, +8 Deftness, +4 Persp, +4 Appeal, +2 Int, +1 Luck
- Basic Ki techniques no longer cost energy! This includes things such as basic ki blasts, Flight, or Ki Sense!
- +8 to using Ki (Replaces current + to Ki rolls.)
The View From Halfway Down - +2 Perspicacity, For a moment there you were on hundred percent convinced this was the end. That gives you a certain... perspective.
Forensic Expert - +2 Perspicacity, Translation? You touched a corpse. Ewwwwwww
DigiWisdom from the Digital World! - +3 Int. +1 Appeal - Being in a world made of data has helped you understand smart things like computers, and how to talk tomobstersPoliticians!
Good Tipper - Across the multiverse there is a singular consistent viewpoint (Among cultures who are capitalistic, and understand what tipping is.), that the person who tips the most money is generally a good person that everyone likes. +3 Appeal for being such a fucking good tipper.
Do the windy thing! - You've gotten really good at the windy thing! In fact that air around your body seems to be getting inherently harder now when things attempt to hit you even without you having to think about it. Gain a +2 to Vitality as you internal windy powers do their best to boost your vit!
Ki Infused Form (Minor/Lesser) - Your ki has been used enough that your body is naturally using it to become slightly harder, better, faster, stronger! Gain +1 Robustness and +1 Vitality
Official Underminer - +1 Vitality, Welcome to the club.
Cybernetic Surge! - +2 Int, +2 Luck - Technology sometimes acts weirdly around you. As a simple action, activate this ability. Every use of tech that you make then requires you to make a roll on the Cyber Surge table!
Welcome to the Wyld Stallions! -Bill x2 Ted +1 Johnny Silverhand - +2 Appeal! You were instrumental in helping to create the best rock sensation that Night City has ever seen! Feel free to pat yourself on the back, and remember to always be excellent my dudes! Also you can air guitar and it will make the noise.
Acrobatic Combatant - Something about seeing a version of batman (You think it was a version of batman, either that or a fucking gigantic coincidence) really made you think more about adding more flips and shit into your combat routine. This new style of fighting that probably differs from the way you were trained as a soldier, but does align well with what you know about martial arts, has made your body more fit! +1 Vitality, +1 Robustness +2 Deftness
Glimpse of Reality - +2 Perspicacity, You saw the All-Mother, Goddess of Reality literally incinerate a man down to the molecular level. You aren't the biggest fan.
Victor - You won! Congratulations! You gain a one point bonus to a stat of your choice. (+1 Vit)
Mark of the Tumultuous Tarragon - +1 Appeal - You made a trade with a draconic creature of great culinary power! Having your arm bitten off, and sealed by the dragon's internal soupy steam has left you without an arm, but has also left a further mark on your soul. Gain advantage on all checks related to making food as you have become more in tune with the nature of food.
Cooking Champion! - Congratulations! You and your friends won a cooking competition! Gain +1 Deftness, +1 Persp, and +1 Appeal as you have become more in tune with just a few of the many skills that make a great chef!
Mud Bath! - Before leaving the world Lutton allowed you specifically to bathe within the secret baths that lie at the bottom his castle. The mud from the bath has infused into your skin, and made it a bit more resistant to any attempts to damage it. Gain +2 Vitality!
Gutsy Gourmand - +1 Vitality, You actually drank that, huh? Pretty wild. Well, that's not gonna be the last time you drink blood now.
Intense Training - +2 to a physical stat of your choice, Those weights are pretty goddamn heavy. However, it seems like your effort is being rewarded! (It's Vit)
Intense Training (Bonus) - +2 to a physical stat of your choice, Those weights are pretty goddamn heavy. However, it seems like your effort is being rewarded! (It's Vit)
Groovin' - +2 Appeal, Being in a world full of music has really put you in touch with your inner DJ.
Put a Capra in that Demon - This pun might not work that well, but when it comes to killing demonic bastards you work great! +2 Robustness, +2 Vitality!
Misplaced Confidence - You really thought that one would work... Well at the very least that much confidence is attractive to some people. +2 Appeal!
Sleeper Agent - +2 Perspicacity, You sure learned a lot about how much it sucks to be mind-controlled.
Commander - +2 Intelligence, You stood strong and proud at the head of an entire army, ready to lead them to victory. Or death, but you typically leave that part out.
Intense Training (Bonus) - +2 to a physical stat of your choice (Vitality), Those weights are pretty goddamn heavy. However, it seems like your effort is being rewarded!
Magic Plus - +3 Perspicacity, You've consumed the power of a weird polygonal ball that gives you magic powers! You may only benefit from one the stat buff from one Magic Plus materia.
Aggressive Flirter - +2 Appeal, Your flirting style leaves… something to be desired. You know, if you're a COWARD.
Intense Training (MAXXED) - +5 to a physical stat (VIT) of your choice, You've been wearing those weights for a looooong time. While it hasn't been fun, you feel like the work-out has been worth it. You no longer will get universals for wearing these weights, but finally taking them off makes you feel stronger than ever! You now possess the superpower "Peak Human Condition" (https://powerlisting.fandom.com/wiki/Peak_Human_Condition).
Dancing Queen - +2 Appeal, +2 Deftness, YOUNG AND SWEET. ONLY SEVENTEEN.
BONUSES
- Footsteps of Keishi - You have broken an opponents sword with your own broken sword. You even did so against a blade that was containing someone the Lord of the Broken Sword Keishi once fought.
Gain +5 to using broken swords, and an extra +3 when attempting to break an opponents sword with it. - Footsteps of Keishi (Bonus) - The footsteps grow louder, you feel the smile of The Lord of The Broken Sword fall upon you. Your broken sword bonus increases to +7, your bonus to breaking other swords increases to +5.
- Timeblade Attunement - You gain an extra success when opening a rift to another timeline.
- Knight of Time - You've been wielding Time itself as a blade, and Time has noticed your prowess. Rolls involving The Fractured Timeblade gain a +2 bonus to their rolls.
- Projectile Broken Sword - The art of throwing a blade is a technique that requires years of mastery, and you have started down that path. When throwing a broken sword at an enemy gain +3 to the roll on top of any other bonuses you gain to the attack.
- Archive Romantic - You've gone on a mission with your significant other. +3 to rolls defending your partner.
- Archive Romantic (Bonus) - Once per day, you may defend for Ame as an immediate interrupt.
- Archive Romantic? - This is... probably too close for comfort. +2 to rolls while fused with your partner.
- Free Skate Training - After the main mission was over you actually got a tiny lesson about how to skate from the God of X-TREME Sports. He taught you the basics of maneuvering around on a skateboard, and also stopped you from falling into a pungee pit. +5 to moving around on a SkateBoard. (This doesn't apply to high level tricks)
- Holy Anger - You got very aggro against some men of God. +5 to rolls against mortal agents of the divine.
- Headshot - BOOM! HEADSHOT. You gain a +3 point bonus to ki-based attacks targeting a target's head. Keep in mind that headshots are by their very nature, trickier to hit than body shots.
- Headshot (Bonus) - You went for the head. Gain an extra +3 to headshots on top of your previously existing bonus.
- Stand Your Ground - You stood your ground, and face against something that would have obliterated you if you failed. Gain +3 to an attack if failing to kill something this turn means you will likely die on the next turn. EX. A boulder or a titan is falling on you. A wizard is about to cast a super death spell, etc....
- Piss-Soaked Interrogator - You made a dude piss himself out of fear to get what you wanted. Way to go? +3 to interrogating a target for information.
- Duel with a Vampire - You managed to go into melee range against the vampire known as Spike, and didn't actually suffer any damage from the fight. You are immune to being intimidated by Vampiric beings.
- Beginner Stand User - ORA ORA ORA ORA ORA.
You gain a +2 to rolls related to using your Stand. - Spider-Friend - +1 Appeal, Just because you guys knocked out Spider-Man doesn't mean you didn't feel BAD about it. +5 to interacting with spider-based entities.
- Ki Hardened - That explosion hurt, you know. You gain a +3 bonus to defending against ki attacks.
- Blowhard - +1 Vitality, WIND NOISES. +3 to wind-based abilities.
- Boon of The Big Kahuna - This isn't a divine boon, but his mark has been left upon you. Gain +5 to actions that take place either on a beach, or involve beach-sports. (Volleyball, Surfing, Sand-Castle Building.)
- Skipper-Sitter - You hung out with the world's greatest Koopa Skipper! +3 to rolls that involve interacting with Skipper!
- Spirit of Mario! - This doesn’t mean the ghost of an Italian plumber is haunting you, instead it means that you have channeled the same koopa krushing energy that the famed hero is known for. Once Per Day, Mission, or Bounty gain advantage on attacks made against a Mario Enemy.
- House Trapped - This is starting to become a weird accidental pattern. +2 to rolls involving MSPA-related weaponry.
Will it Stand? - You have grown more accustomed to the usage of your stand! Gain +4 to rolls that involve the usage of your stand!
GG's Custom Gift - What Rings You Got Bro? - Gain +1 to Gaming for every ring that you currently have equipped.
Quitter - You completely abandoned a mission you were on in favor of another. The Archive does not look favorably upon quitters.
Sharingan Neophyte - You're well on your way to developing your second tomoe, but you got a lot left to learn about your special eyes. You gain a +3 point bonus to any Sharingan abilities.
Bonds of Time - +2 Vitality, You've bonded with the Knight of Time. You two are officially tight. You gain a +5 point bonus to any rolls involving Davesword (excluding rolls involved attacking with him! This is specifically the spirit of the sword, not the sword itself).
Valorous Resolve - When fighting something MUCH stronger than you to defend your allies, you get a +4 point bonus to your roll.
Pace Windtrotter Must Die - You've gone up against alternate version of yourselves, or gotten version of yourselves killed enough times that you feel like you understand doing so slightly better than most! +5 to actions committed against a different Pace Windtrotter.
A Saviors Favor - Your life was saved by one of your teammates, and you feel like there's a bit more of a bond then there was previously! +3 to actions taken together with Teddy!
Wuh Wer - Okay so this isn't a koopa slur. It's not. But, it is now being used as a slur around the hegemony. As a hero it is your job to put a stop to the evil that you have spread across the land. +4 against racists.
Now Stop! Hammer Time! - There's more to you then just using broken swords! You also know a thing or two about using hammers! Gain a +4 to actions that involve Hammers!
Hammer Time (Bonus) - You've begun to walk the path of the hammer with your imaginary friend John. You gain a +4 to hammer-related rolls! (+8 Total)
Intimidating Bargainer - +1 Appeal - Sometimes the best way to make sure you're getting the best price possible is by threatening the shopkeeper. This is a technique known by many adventurers which now included Pace Windtrotter. +5 to intimidation rolls while haggling.
AOki - +1 Vitality - It turns out that you're getting pretty damn good at hitting more than a singular target with a ki attack. Gain advantage on ki attacks that target four people or more.
Super Mario Speedrunner - So you might not have learned about alternate dimensions, got stuck in gay baby jail, pulled of a blj, or threw a gay turtle into a bomb, but you still made the community fucking proud. +2 Deftness +10 to speedrunning games in the Mario series (This only applies to the games, not to doing things quickly in worlds reflective of those games.)
Leg Hater - +1 Deftness, You can't fucking STAND other people having the ability to walk, it pisses you off to no end. +4 to attacks specifically target legs/leg equivalents.
Vigilante Justice - Criminals are a cowardly and superstitious lot, and someone needs to fight against them in the unending battle of justice. The work is never done. Insert more batman quotes here. +3 against foes that could be considered criminals based on the laws of the world you are in.
Swordswoman Adept - You've been hard at work, trying to become the best swordsman you can be. And it's starting to work! You gain an additional +3 to your broken sword rolls.
HYAAAAAAAAAAAAAA!!! - You've unleashed your true power as a Saiyan and used your manual SSJ activation for the first time. First of many, I'm sure. You gain a +3 to the usage of your Saiyan racial abilities.
Apprentice Shield Bearer - The art of the shield has been getting easier and easier for you as of late. Gain +5 to rolls involving shields!
Soul Collector - You've taken part in the collection of what might be a piece of the most integral part of life! Congratulations on this blasphemy! +2 Persp, +3 to attempting to capture souls.
Apologetic Recompense - +1 to Appeal, When we make mistakes, the most important thing is that we take the time and make the effort to fix them. +3 to Appeal rolls relating to genuine apologies.
Diginuke - You fucking slaughtered two of those three Shadramon. Probably made the fourth piss themselves. Damn. +2 to Vitality, +1 to attacks against Digimon.
Digi-Partner - You've got a rocky start with your two new partners, but, you've done what you can to smooth that over and make things better for all three of you. +1 to rolls relating to your Digimon Partners.
Fists of Friendship - You know, sometimes talking just doesn't work, and in order to convince someone that you're worth listening to, you've got to give them the 1-2. +2 to Vitality, +3 to Appeal rolls after a successful hit.
Not That Hungry, Thank You - You don't want to be rude, but you've actually already eaten and would prefer not to drink the blood of the innocent at this time. Perhaps another time. You now gain advantage on any rolls resisting bloodlust, and the DC for resisting it will be much more lenient!
Purifier - Another abomination, cleansed from our lands. You get a +4 point bonus to attacks against "Monsters".
Divine Hammer Time - +3 Robustness OR +3 Vitality, Divine MC Hammer smiles down upon you. You've officially proven yourself worthy of Mjolnir, and as such your skill with a hammer has only grown! You gain an additional +6 to your hammer rolls!
Good Ending - +1 to all stats, With the help of a friend, you ensured the city-leveling destruction of the day was merely a bad dream and nothing more. +3 to actions relating to Mutt.
Pantsless Renegade - You don't need pants! Why the hell would you need those denim chains around your legs? They're just weighing you down… If you don't have any equipment in your "Pants" equipment slot, you get a +4 to any and all attack rolls in combat. You feel that if you continue down this path, there's more pantsless glory to be found…
Natural Housekeeper - +2 Intelligence, Your housekeeping skills are impeccable… You can't be beat… Your power… It's overwhelming!!!! You gain a +3 to any and all "Housekeeping" checks, including performance checks related to Housekeeping Intuition.
SKILLS
- Windtrotter (VIT) - During her time in the war, Pace discovered an ancient inherited ability that she possessed as a Windtrotter, allowing her to create platforms in and of the air that she can walk upon. Though weak at the moment, allowing a mere three (Five with Expanded Reserve) stepping points before this power's energy is depleted, it is theorized that this power is both more versatile and capable of being nurtured. Perhaps in time Pace could create these points larger, and for things other than walking (i.e. bracing herself to take a strong attack, or moving platforms to add more force to attacks?)
- Windtrotting - Step Shield - Applying what you've learned about energy control and the nature of your powers, you have gained the skills necessary to form a sizable supernatural shield with your wind magic. This shield's base form costs one step's worth of energy, and with sufficient training you may learn how to strengthen it further. Once per encounter, this ability may be used as an instant interrupt.
- Distance Step Shield - Racial - Why should you be the only one to benefit from your windy prowess? Once per encounter, you may attempt to create a step shield at a point you can see up to 50 yards away from you (Approximately 45 meters) as an immediate interrupt. Based on vitality.
- Broken Wind Blade - You could repair your sword with some boring metal, or... As long as you are wielding a broken sword you may extend a blade of wind from the hilt as sharp as any sword. Attacks with this sword are based on vitality. At Will.
- Stand - Good Advice - This stand looks like a man in a business suit with a smiley face for a head. He has the voice of Ame, and will always respond yes to any yes or not question. His power is Willpower Manipulation. powerlisting.fandom.com/wiki/Willpower_Manipulation
- Stand Fighter - You can make basic melee attacks and physical actions with your stand. Based on Vit.
- Kamehameha - The classic, the original flavor, the one and only. Once per encounter, fire off an intense beam of ki energy. Based on vitality. You may spend an action to charge this attack before firing it.
- Flight - You have developed ki-based flight based on vitality.
- Kickflipper - You've been practicing your sick skateboard skills. You may attempt to attack a target with your skateboard. Based on deftness.
- Ki Blast - A basic ranged ki attack. At will.
- Explosive Ki Blast - Once Per Encounter you can throw out a Ki Blast that explodes on impact with a target based on Vit. The blast also hits everyone in melee range of that target, friend or foe.
- Ki Manipulation - See "Ki Control" under Stats.
- Bison Buddy - You've grown just the tiniest bit more accustomed to riding around on a flying bison! +5 to flying a Flying bison, and you can't be given disadvantage for actions based on the fact that you are currently riding a flying bison. (If that ever comes up.)
- Knight of Time!: You have started playing the horrid game known around the multiverse as Sburb (Or a thousand other names), and connected to the Hero Title that was inside of you all along! You may now attempt to use powers based off of this Hero Title! Doing it in your current state will be immensely difficult, and will likely fail ninety nine percent of the time without any training in what you’re trying to do! (I suggest checking out the Homestuck wiki, and google to get an understanding of your title!)
- Get Out Of Hell Free Card - As the savior of Heaven, you are entitled to one (1) free pass from the fires of eternal damnation. Once ever, use this ability to immediately leave a hell dimension. This may not be contested by any demonic entities. No guarantee where you'll end up after that though...
- Windy Recall - You can recall a blade that has been enhanced with one of your wind blades as long as the wind blade is still on it.
- Hit me Harder - Once Per Encounter - Harden a being made of wind based off of Windy stat. This allows them to be hit with physical attacks.
- Portal Protector - Once Per Encounter - Open a portal as an immediate interrupt
Ki Sense - You can sense the life energy of beings around you, and if you concentrate you can feel out for energy signatures around you. This is as active as seeing.
Sharingan Stage 1 - You can try to use Sharingan abilities. Tight.
Sharingan Prowess [Perception] - Using the power of the Uchiha kekkei genkai, you are able to completely track the actions of a single target as long as they are moving below the speed of sound. This will make it incredibly hard for you to get surprise attacked! Based on perspicacity.
Air Weaponry - As a simple action, you may create any kind of basic weapon out of air. If you have a base for the air weapon it will be more effective, but in a pinch it can be purely composed of air and nothing physical.
2 Knight 2 Time - Two knights are better than one. Once per encounter, use an action to empower the next support action Davesword does.
Dark Qi - You thought Tommy would let you leave without giving one of you a real reward? Nah! He takes care of his buds! Pace can now access the powers of dark Qi! This specific energy is fueled by the seven deadly sins. (Lust, Pride, Avarice, Gluttony, Sloth, Wrath, and Envy) How it's used is up to Pace! Just remember that dark/evil in a metaphysical sense doesn't always translate to evil in a moral sense. Based off of Vitality! Also a wider understanding of Qi gives Pace +2 Vitality! - Wind At Your Back - It's time to fulfill your namesake and trot like the wind. You may now use vitality instead of deftness or perspicacity for initiative rolls! If you do this, you get no bonus for going first, however.
I'll Rust With You - You've learned that time can be used as a weapon against things that aren't designed to stand up to it's test. Once Per Encounter you can attempt to make a target rust based on Time stat if it's a target that would be susceptible to rusting.
Ki Hardening - Who needs to dodge a bullet when you can just solidify your life force to block it before it hits you? You can now harden your ki to defend you against physical attacks! This is an instant interrupt based off of Vitality!
BIG BANG ATTACK - A gigantic explosion of Ki that was developed by the might Saiyan Prince Vegeta! This attack is so powerful that it can only be used once per day! It also hits any targets that are in melee range of where it lands! Plus, it has a 1.1x multiplier to it's successess!
Wrath Form - Combining your wrathful dark Qi with your own personal wrath leads you to new levels of ANGER and power, allowing you to enter Wrath Form! This form lasts for 1d2 turns and gives you stronger multipliers depending on how legitimate your wrath is. At your current level of control, this multiplier maxes out at a 1.5x to all attack rolls. When you first enter Wrath Form, any minor wounds are healed. However, you're so focused on attack you get disadvantage to all defensive rolls while it is active. Once started, you cannot manually deactivate it.
META-SERUM: VIT - +1 Vitality, Partial Invisibility (https://powerlisting.fandom.com/wiki/Partial_Invisibility)
META-SERUM: PERSP - +1 Perspicacity, Power Fluctuation (https://powerlisting.fandom.com/wiki/Power_Fluctuation)
META-SERUM: LUCK - +1 Luck, Blood Bomb Generation (https://powerlisting.fandom.com/wiki/Blood_Bomb_Generation)
META-SERUM: DEFT - +1 Deftness, Housekeeping Aptitude (https://powerlisting.fandom.com/wiki/Housekeeping_Aptitude)
Healing - Using the life forces that power your body, you may now attempt to heal yourself! Once per encounter, use ki to heal your wounds based on vitality. Depending on the severity of your wounds, this can be INCREDIBLY ki intensive.
Beginner Necro-Blade Art - Cami showed you a little bit of her necromantic powers. You thought it was pretty cool. As a simple action you may infuse your sword necrotic energy, making it do additional damage against holy targets!
Prosthetic of Friendship and Ingenuity - Your arm has been replaced with a high-tech prosthetic arm designed by the God of Friendship and Ingenuity. It can look however you want it to, from a normal human arm to a robotic claw! This high-tech arm can do anything a normal arm can, including channel mana and ki. You currently have access to the following modular upgrades and may only have one equipped at a time. Switching modules is a simple action.
- Swiss Army Knife of Ingenuity: As a simple action, your arm can transform to take on the shape of various basic tools and pieces of equipment.
- Geh's Adapter Shield: You may shift your arm into a shield and defend with it based on vitality as an instant interrupt. Your arm will take on aspects of whatever attack last hit it!
Reckless Revenger - You witnessed a friend (a new friend, but still) killed right before your eyes and immediately took action in retaliation. Once per mission, when an opponent kills one of your allies, you may respond with an immediate retaliatory attack. Be warned this attack WILL cause the opponent's next attack to target you.
Synchronicity - You've now used both of your powerful magical weapons to full effect, and they seem to resonate with power when they're wielded in tandem. As long as you have The Fractured Timeblade and The Hammer of Zillyhoo both equipped, you may perform double basic melee attacks (one with each weapon)!
Praise The Sun! - Meeting a knight of the sun has really lit a fire in you! Literally! It feels like there's a bomb in your gut that's trying to burn through your insides, and disassociate your molecules! Congratulations of finding your own sun! You can now attempt powerlisting.fandom.com/wiki/Solar_Manipulation based off of Vitality or Robustness! Just know that if you lose control of the power by stretching too far you'll see what happens when someone gets too close to the sun!
Ivories In The Fire - The power of synchronicity! You've been using both The Fractured Timeblade and The Hammer of Zillyhoo together in concert quite often recently, giving them access to a special Fraymotif! Once per day, John and Dave will perform a special combo attack as your support action! Based on vitality.
New Age Warlock - +3 Perspicacity, -3 Intelligence, Your spiritual energies have been empowered by the King of Hell and your mana system made mostly obsolete. You no longer use mana or intelligence for spells that normally require them. Any spells you cast will be powered by your spiritual energies and be based on perspicacity! Keep in mind that burning out your soul is WAY worse than regular old manaburn! And manaburn ain't exactly pretty
Hunter's Parry - You picked up a special trick while in Yharnam. Once per encounter after a successful block with your melee weapon, you can IMMEDIATELY react with a basic melee attack against your attacker (Assuming they're within melee range).
Timeblade Attunement [Clockblock] - You and Dave are like, tight. Like, real tight. And as any anime will tell you, friendship is power. Because of your increasing connection with Davesword, the spirit of the blade has developed a new ability! Once per day, Dave can use your support action to attempt to freeze a target in time based on vitality. After doing this, Dave will be forced to retreat back into the sword for the remainder of the encounter, however.
Stand Behind Me - YOU! SHALL NOT! PASS! Once per day, you can tank an incoming attack for a target you are within a movement action's distance from. The Heroic energies within your body will shield this target, meaning that even if you are blocking an attack with an AOE effect, they'll still come out completely unharmed.
Concussive Strike - A hammer technique passed down from generation to generation of people who bonk others on the noggin with heavy blunt instruments. Once per day, strike a target with a blow intend to daze and disorient and not to damage based on your hammer stat. While this does minimal damage, on a successful hit the target is stunned until the end of their next turn! Do note that some sufficiently large (i.e. Kaijus) may be immune to this effect unless the attack is done with a VERY big hammer.
Good Conductor - Turns out using Mjolnir, the weapon of the Norse God of Thunder, makes you pretty good at using electricity. Who knew? While wielding Mjolnir, you are able to perform electrokinesis based off of robustness or vitality.
Wind Coat - Adding wind to weapons are now a free action!
Keyblade Wielder - You've proven your Heart worthy of wielding the mythical keyblade! Let your Heart be your guiding key. Attacks with your keyblade are based on Robustness, Vitality, or Intelligence - whichever you choose now. This stat cannot change, and is your "Keyblade Wielder stat" for any abilities that reference it. After a successful mission, roll Luck. If you're Lucky, you may obtain a special keychain based on that world. You may summon a multiversal keyblade as a simple action.
Will of Rebellion - I am thou, thou art I... You have awoken to your persona, the power of your heart made manifest! Your persona's details are as follows and currently knows the following moves. Personas can learn a maximum of 8 moves before others must be removed to make room. Unless otherwise specified, your persona abilities are based on either intelligence or perspicacity, whichever you choose.
Jeanne d'Arc [The Fool] - The French name of "Joan of Arc", a young woman integral to many key victories for the French in The Hundred Years War after receiving a "vision from God" to join the fight, despite being an illiterate farm girl with no prior military experience. However, she was captured by the English and put on trial for heresy. She was burned at the stake at the age of nineteen, but was posthumously exonerated after the trial was found to be faulty. She was canonized as a saint by the Catholic church years later.
NOTES: This is a physical persona! It cannot learn elemental magic, but uses robustness or vitality for all of its moves unless otherwise noted.
Moves:
Heat Slash - Light fire-based physical damage to a single target.
Hysterical Slap - Medium physical damage with a chance to inflict Rage (Target is only able to perform basic melee attacks on random targets. Chance based on luck - inflicts above 80. Can only be inflicted on the same target once per encounter. Effect lasts for 1d2 turns.)
Second Tomoe - You have unlocked the second tomoe of you sharigan! This allows you to copy the movements of anyone that you see, and also copy abilities that are done through the usage of hand signs as long as you understand the basic energy system on which they depend. Do be careful to not over exert yourself too much! +3 Persp!
Substitution Jutsu - Once Per Day Instant Interrupt Try to replace your current location with a nearby log based off of persp. Believe it!
Indomitable - Being in such close proximity with a trained DND fighter taught you a couple things. Once per day, you can reroll a roll if you fail. If you do, you must use the new roll, even if it's worse.
Solar Glory - This was not your time… But a time will come, my child. You must simply have faith. Once EVER, create a Sun.
Drunken Kung-Fu - You proved your power in winning a drinking contest… But can you prove you can party? As a simple action, turn this ability on. You can get drunk once more. This power supersedes any effects that make you immune to alcohol. In addition, you now gain power from alcohol. The drunker you get, the stronger you get (https://powerlisting.fandom.com/wiki/Alcohol_Empowerment). This does NOT make you immune to the negative effects of alcohol.
VOCATION:
Air Bender Novice:
Using your hands or feet, you can expel or manipulate air with basic-levels of control.
Level 10: Bison Bond
Using a carved whistle shaped like a little sky bison, you can summon a sky bison that will transport you and your friends. Seats four normal-sized humanoids comfortably, possibly six for a short duration. Need sky access and livable atmosphere.
Level 15: Wind Extension
After practicing for some time, you realize that ki-based wind is not so different from air bending. When using air-based weapons (such as your broken wind blade), you can release that wind with a slash. It would be rather difficult to cut someone with this, but it can definitely knock them off their feet (or off a cliff, whatever).
Avatar State
Gain +5 to vitality. Once per week, you can choose to activate the Avatar state. This may be done as a reaction to an elemental attack. Upon death, this transform is passed onto another random person.
Primal Intuition: Bend any of the four elements at will (air, water, earth, fire), or gain a +20 to rolls with elements you already are proficient at through other means.
Potentia: Thrumming with raw potential energy, an Avatar presents itself as a rather foreboding figure on the battlefield. The glowing eyes help too. Upon transforming, you have a chance of inflicting fear on all hostile targets, giving them disadvantage against you for the next turn order. Based on vitality.
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Minor Boons
Minor Boon of the God of X-TREME Sports! - Once Per Day summon a divine instrument of sporting. (Such as a Bike, Skateboard, Snowboard, Surfboard, etc...) This instrument gives you a +1 to all rolls made involving it, and vanishes after twenty-four hours. X God Brand.
Minor Boon of Lutton - Once Per Day use Láspikinesis (Mud Manipulation) based off of your Vitality!
Boons
The Lesser Boon of The Grand Conductor - +1 Deftness, +1 Perspicacity, +1 Appeal, A Symphonic Prayer - Once per day, play a song and... something will happen. Roll luck. Godbrand: A music note that plays whatever song the Grand Conductor is playing at the time.
Lesser Boon of Keishi Lord of the Broken Sword - +1 to Robustness, Vitality, and Perspicacity. Sword Breaker: You can break any non-mystically reinforced sword you are wielding as a simple action. As a main action Once Per Encounter you can roll to break an opponents sword with your own broken sword. This works off of whatever stat your broken sword works off of. Godbrand: Broken Sword.
Lesser Boon of Freyis Lord of Ice, Battle, and Dragons - +1 Robustness, +1 Int, +1 Appeal. Once Per Day attempt Cryokenesis based off of INT, or Appeal. Godbrand: Snowflake with oddly pointy edges.
Lesser Boon of Kalibur - +1 Deft, +1 Luck, +1 Persp- RNG - Randomly Numbered Gun: Once Per Day Mission/Day/Bounty roll luck to summon a random gun. This gun disappears at the end of the day.
The Boon of The Life Cycle - +1 Vitality, +1 Perspicacity, The Thin Line - Once per day, use your normal abilities and stats for one action while in critical condition
Greater Boon of the God of Bonds, Invention, and Narrative - +X/1.5 to Appeal, Intelligence, and Deftness, +X/2 to others (Where X is the number of players with this Boon, major stat boost caps at 7, minor caps at 3) Circle of Bonds (Once per day, use an ability of another person who has this boon. Be warned that using an ability related to a BOP you do not have a connection to may have dire consequences. This may not be used to use the true unique of another class. This may not be used as an immediate reaction. This may be used to attempt to use racial abilities of another person, but it may prove difficult if you are not that race. This may not be used to use a true racial ability. You may not use the abilities of The God of Bonds, Invention, and Narrative.), Creative Spark (Once per day attempt to use a far-flung and clever application of an ability. For example, attempting to freeze time with ice magic. More complex applications of this ability may require an intelligence check and/or a performance check.)
Boon of The Mistress of Fate - +3 to Vitality, Intelligence, and Luck, +1 to others, Simplified Fate (Once per day, mission, or bounty, target luck roll becomes a 1d2. A 1 is a natural 1, a 2 is a natural 100), Vision of Fate (Once per day, attempt to get a vision of a specific outcome. Based on luck.)
The Lesser Boon of The Goddess of Power - +1 Robustness, +1 Vitality, +1 Intelligence, Eruption of Power - Once per encounter use this ability. It'll do something different every time you use it!
Minor Boon of Heroism - Enhanced Strength (User's strength is augmented to beyond peak human levels, but not too high supernatural levels. Users of this are able to perform strength feats such as moving or lifting heavy objects such as cars, trucks, and buses.) [https://powerlisting.fandom.com/wiki/Peak_Human_Strength%2FEnhanced]
Greater Boon of The Titan of Combat and Bloodshed - +4 to all stats, Showboat (Once per day while fighting in an arena/coliseum/etc, roll appeal after a successful hit. You may get a reward from the crowd depending on how well you did! More flashy and big attacks will lead to bigger and better opportunities to showboat!)
The Boon of The God of Selfishness and Stupidity - +3 Appeal, +3 Robustness, +3 Luck, +0 to Int, +1 to all other stats - Give it to Me! - Once Per Day when your friend would receive a buff, or a heal, that you wouldn't receive, take that from them and apply it to yourself. The person must believe that they are your friend for this to work.
Spark of Stupidity - Sometimes your abilities, or ideas are just too complicated to work how you want them to work. Once Per Four missions say some dumb shit that doesn't make sense when trying to do something, and it just might work. This ain't gonna break planets, but it might do some stupid shit.
Boon of The God of Tenacity, Heroism, and Humanity - +3 to Robustness, Vitality, and Intelligence, +1 to others, Champion of Humanity (Once per day, activate this ability as a main action. If your enemy is considered an "Enemy of Humanity", you gain advantage to all combat-based rolls against them.), Tenacious Edge (Once per day, after you miss any kind of attack you may immediately perform a basic attack (ranged or melee) against your original target as a free action.)
Major Boons
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Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
Archive Halloween 2020!: This years been a scary one for everyone, but you've managed to spend the spookiest time of the year with some friends. Gain +1 to a stat of your choice (Vit) and Once Per Month create an average sized Jack-O-Lantern.
Killer: You have taken the life of another sentient being.
Watched By The Cosmic Knight of Time - Throw another fucking puppet at me and I will make you regret your existence.
Watched by Heroism - You feel like something has their eyes on you, and that thought only strengthens your valorous resolve.
Demon Slayer (III) - The demons themselves tell legends about you, the purifier who has rid the face of the multiverse of scores of their kin. But you aren't done yet. You gain a 1.25x multiplier to all rolls while in combat with demons.
- NORMAL DEMONS KILLED: 0
- GREATER DEMONS KILLED (Count as 2 Kills): 3
- KINGS OF HELL KILLED (Count as 5 Kills): 1
- TOTAL KILLCOUNT: 11
- TIER IV REQUIREMENT: 16
Frost Demon Slayer (Tier 1) - You have either directly slain a frost demon, or assisted in the slaying of a frost demon enough times that you're starting to get good at it. You've learned the ways they move, and some of the bullshit tricks fuckers like Frieza have up their sleeves. - +3 to attacks against Frost Demons/Frieza Race/Whatever the fuck you want to call them. (From this point forwards mark down how many you kill. Alert a dm when you get to Five, or if you kill a really beefy one.)
Annihilator - Sometimes a foe must be obliterated beyond all recognition to make sure that they stay dead, sometimes it's just fucking fun. Gain +5 to actions that would utterly annihilate an opponent.
Ghost Slayer [II] - The dead should stay dead - that's what you've always said. Time to send them to their final reward. You gain a +5 point bonus against ghosts.
Aspect Slayer - Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a +10 point bonus to rolls against aspects! KILL COUNT: 1
Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
Hell of a Sacrifice - While you're in Hell - ANY Hell - you cannot have a left arm. You cannot use a prosthetic and cannot grow one back while you're there. If you walk into a Hell dimension with a left arm it will immediately fall off.
Watched by Monika - 01010011 01100101 01100101 00100000 01111001 01101111 01110101 00100000 01110011 01101111 01101111 01101110 00101110
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[Ptab=Class]
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[PTab=Extra]
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[Ptab=Item Abilities]
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[PTab= Equipment]
Helmet
- Tyrant Kings Crown - HELMET - +2 Vitality, The spiked crown of a crazed Saiyan dictator.
Shoulder Pads
- Cloak of The Cult of Kalibur - Shoulder Pads - A cloak often worn by the followers of Kalibur. Due to the peculiarities of many rituals the cult undergoes this cloak is designed to be bullet proof! It's also great at blocking out the sun! When wearing this cloak a person's face is also totally covered in darkness as long as the hood is up for maximum spookiness!(edited)
NEW
Guitar Case (With Guitar In It!) - This guitar case also functions as a portable amplifier.
Torso
- Saiyan Armor - This armor is designed to take ki blasts, artillery, lasers, the user growing to the size of king kong, the vacuum of space, and attacks from martial weaponry! It's also fire proof! No shoulder pads! (Torso)((DOESNT NULLIFY DAMAGE JUST REDUCES))
Belt
- Kamen Rider Gale Belt - Belt - +2 Deftness - A Kamen rider belt themed around the winds with a fan in the center. Smack the fan to force air into it, and its spinning causes Pace to Henshin!
When Henshined Pace gains the following abilities!
powerlisting.fandom.com/wiki/Peak_Human_Speed/Supernatural (Type I - SuperSonic Speed)
Basic Wind Manipulation based off of Deftness or Vitality
The Ability to fly at Super Sonic Speed based on Deftness.
Gloves
- Corrosive Touch - GLOVES - +2 Vitality, Once per encounter attempt to spread a corrosive effect through an inorganic item. Based on vitality.
Pants
- N/A
Boots
- Training Weights - BOOTS - -2 Deftness, Heavy boots designed for proper weight training. While equipped, you are more likely to receive universals related to your physical stats, and will get bigger bonuses when you do!
Ring L
- Ring of Sickest Tricks - +2 Deftness +1 Vitality - Once Per Encounter gain advantage on attempting a sick skateboard trick.
Ring 2L
- Holy Ring - Ring - +1 Int +1 Persp - A ring once cherished by many across the heavenly kingdom that lies to the east of the Kingdom of Nature. This ring has an internal holy radiance that certain types of digimon react to. While wearing this ring any attacks that could be considered holy have a +3!
Ring R
- The Liar - RING - +3 Intelligence, One of The Ten Rings of The Mandarin, also known as The Mento-Intensifier Ring. This ring greatly increases the wielder's psionic abilities, allowing them to create hyper-realistic illusions in the minds of others capable of affecting all five senses based on intelligence! There's no telling what other psionic mischief its wielder can get up to as well... If someone were to possess all ten rings, it's said they would wield unlimited power! Or at the very least get a set bonus.
Ring 2R
- Ring of Narrative - RING - +3 Deftness, A ring filled with the power of Narrative. It feels incomplete...
Accessory 1
The Book of Lutton - Accessory - +2 Vitality - A book that describes the journey of Lutton, Lord of Gluttony, Mud, and Behemoths. It has many a great tale in it, a multitude of ancient recipes, and a story about Keishi breaking the knife with which Lutton once almost ate an entire village. Anyone who holds this book is immune to negative side-effects from the ingestion or digestion of objects. (This doesn't include what it might do to your jaw or teeth if you try to eat a rock.)
Accessory 2
- Amulet of The Golden Sun - ACCESSORY - +2 Robustness OR +2 Vitality OR +2 Perspicacity, A gift shop amulet filled with extraordinarily overpriced power. When first equipped, choose one of the three stat bonuses. This cannot change. While equipped, you can attempt applications of pyrokinesis based on this stat.
Main Weapon
- The Fractured Timeblade [Unleashed] - +3 Vitality, +1 to other stats. You may use this sword to attempt to cut a rift in spacetime based on vitality. Your experience with the blade and its unlocked potential has given you much finer and more accurate control over its abilities, allowing you to open portals to the timeline you want them almost every time. You also gain advantage on performance checks for Knight of Time abilities while this sword is equipped. The spirit of the sword may come and go from the blade at will and may fight by your sword as a support slot. They will use your stats. If killed, they will simply return to the blade and be unable to come back out that week. This weapon is considered God-Slaying.
- Sheath for Broken Sword.
Offhand
- The Hammer of Zillyhoo - +3 Deftness, A rainbow hammer of a very silly legend. Attacks with it seem guided by the breeze itself... Once per encounter, you may use this hammer to empower a wind ability as a simple action. The spirit of the hammer may come and go from it at will and may fight by your side as a support slot. They will use your stats. If killed, they will simply return to the hammer and be unable to come back out that mission. This weapon is considered Aspect Slaying.
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[PTab= Currency]
Pages: 362,997
3 Hegemony Credits (Worth 100 each)
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[PTab= Consumables]
Food/Drink
- Platypus Milk - Consumable - A glass of Platypus Milk! It counts as a full heal if you manage to drink it all!
32L Booberry Ethically Sourced Count Chocula Blood™
Weasel's Potion Sampler - CONSUMABLES - A set of potions that all taste exactly like brand-name sodas, stored in ziploc bags for some reason.
Physical Heals
- Full Physical Heal x2
Energy Heals
- Full Energy Heal x 1
Status Removers
Revival Items
Other
- 3 Stakes
- Syringe of Wrath
- 10x 1 gallon jars of lamp oil
- Lamp - FURNITURE - "This lamp now transports you back to the Hunter's Dream. Upon death, you will awaken at this lamp." A lamp of your very own to install in your home! If you die within one mile of your home, this lamp will act as a revive function and bring you back, good as new! The only caveat being that you'll drop all of your currency on the ground when you die… That includes blood echoes, pages, gold pieces - anything. The lamp may only be attuned to one person at a time. This lamp can also teleport you to The Hunter's Dream at will when installed in your home.
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[PTab= Tools]
STANDARD ARCHIVE PHONE SUBSTITUTE!: This mobile device appears like a standard I-Phone7 from the outside. Upon booting up it becomes clear that it's running on a non-native OS provided by the Archive. The phone starts with four apps. MESSAGES / CALL / APP STORE / BANK.
Skateboard
Multiversal Digivice - This device can be bonded with a digimon partner that consents! Based on the partner the digivice will adapt and personalize! Certain partners may even make this digivice give significant bonuses such as stats or powers! It all depends who you forge your bonds with! Can hold up to two bonds!
Ripple Master Starter Kit - Other - A must-have for anyone planning to follow the path of wielding Ripple and to harness the power of the sun itself. This pack contains two items:
- Ripple Breathing Mask - Helmet - A metal mask specially designed to train people to breathe in order to produce the Ripple. It is strapped to the user's head, covering both the nose and mouth and cannot be removed without outside help. If the wearer breathes as if he produced the Ripple, he will be able to have air, but if he breathes incorrectly, he'll suffocate.
- Ripple Conducting Scarf - Accessory - A scarf made with the yarn of an insect called the Satiporoja Beetle. Crafted from 30,000 scarabs, this scarf has the property to conduct 100% of the Ripple it receives, making it both a handy weapon for a Ripple Master and a good protection against it.
Fuel/Batteries
Spatial Stabilizer - Tool - This gem can be used to stabilize unstable spatial rifts! Specfically the spatial walls from Lizzie's sBurb world, but it will probably work on other spatial anomalies, maybe.
Information/Books
Journey of Freyis - A book detailing the heroic adventures of Freyis before he ascended to godhood. Keishi shows up half way through, breaks his sword with an already broken sword, and then becomes friends with him.
Falno Lambardi's Number
Explosives
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[PTab= Crafting Materials]
The Heart of Echidna - CRAFTING MATERIAL - The cavern Echidna had been defeated in (that locals have found a strange but friendly monster inside of) contains an incredibly rare gem seen nowhere else on the planet. It seems the gem is filled with the divine power of Monsters. Something like this certainly has a lot of potential in the right hands...
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[PTab= Miscellaneous]
Mundane
- A Singular Totodile Pattern Flip Flop - A singular flip flop that is covered with images of chibi totodile's.
- Mint Green Fender Stratocaster Electric Guitar and Amplifier
A doll that looks like Piccolo made by one of the Namekian children whose parent have been merged with Piccolo.
The Brennan Apollo - Vehicle/Motorcycle - "The Brennan Apollo doesn’t have the most elegant design, nor does it have the sleekest metal finish or the schmanciest dashboard gauges. But who cares? Only stuck-up city folk care about that sort of frippery, and the Apollo wasn’t made for them – it was made for the desert. Its oversized fuel tank allows it to complete long distances without refueling, while its solid build and suspension can easily withstand bumpy and rocky terrain – not to mention a powerful engine that will outrun any Raffen Shiv convoy." Top Speed - 137 mph
Transmundane
- A Jar of Amaterasu - MISC - A jar full of eternal dark flames. They can never be put out except by a bearer of the Mangekyo Sharingan
- Bag of Holding - Holding Bag
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[PTab= Key Items]
N/A
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[PTab= Ammunition]
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[PTab= Unequipped Equipment]
5 white blouses
2 soldiers trousers
Yellow Sundress
Shortsword
Shortsword Sheath
Carving Knife
Hilt of Hinokuni
Claymore (Acquired by Ame)
Marching Boots
Mjolnir - WEAPON - +5 Robustness, +5 Vitality, The legendary hammer of the God of Thunder... but you need to be worthy to wield it. The A-Mall is flooded with these things that people aren't worthy to wield, so don't expect much money back if it doesn't work.
Oni Skull - +1 Persp, works off Deft, shoots a brimstone fire laser.
Regular Wristwatch - Tick tock
The Broken Titan's Gladius [TIER 1] - +2 Robustness, Deftness, and Vitality, A wickedly sharp blade that radiates a red aura. It's said that this blade's blood-red aura grows darker with every life you take... Each time you kill a target in combat with this gladius, it will absorb their blood and grow stronger! Each successive tier will require more blood to be sacrificed. Keep track of what you've killed with it!
Demonic Black Chitin Blade
Monika's Inky Buddy - WEAPON - +2 Appeal, The ink flows down into a dark puddle. Attacks with this weapon are based off of appeal! Once per target per encounter, after a successful hit you have a chance to inflict "Ink Poisoning" on a target (Roll luck. Above a 70 and the status effect succeeds).
Snorro Figure - Accessory - +2 Deftness/ +1 Appeal - A figure of the mighty crime fighter known across the land as Snorro! When using this figure upon dealing a deadly blow while using a bladed weapon you can instead choose to knock the target out, and carve your initials into their chest. Even if you attempt to cut their head off! Reality itself will warp to make it so they just get knocked out if they would have died!
BEINGS KILLED WITH THE TITAN'S GLADIUS:
Capra Demon
The Eagle's Wing - Accessory - +2 Deftness, +2 Appeal, A pendant in the shape of an eagle's wing. For some reason it has the number "1971" engraved into it.
Boots of Striding and Springing - +1 Deftness, Stride and spring in style with these fancy boots!
Air Necklace - +1 Deftness, +1 Vit - A necklace that somewhat resembles an engine. A person wearing this necklace can breathe in oxygenless areas (Ex. Underwater, Space, A vacuum sealed bag) as if the air was normal! This doesn’t give you the other abilities that you might need to survive things that might be different in those areas such as pressure, or insane temperatures.
JoDark's Insight Staff - Weapon - +1 Vitality, An angelic staff that is said to aid Stand Users in controlling their powers, once wielded by the mighty JoDark JoPit and his trusty Stand "Thrift Shop". You may make basic laser attacks with this staff based on vitality. In addition, once per day this staff will give you advantage on a performance check related to developing a Stand ability!
These Nuts
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[PTab=Turtwig - Pluck]
Stat name | Start | Race | Race cap | Equipment | Universals | Class | Total | Roll |
Robustness | 6 | 6 | ? | 0 | 0 | 0 | 12 | 3d10+2 |
Deftness | 2 | 0 | ? | 0 | 0 | 0 | 2 | 1d10+2 |
Vitality | 10 | 7 | ? | 0 | 0 | 0 | 17 | 4d10+2 |
Intelligence | 5 | 0 | ? | 0 | 0 | 0 | 5 | 2d10 |
Perspicacity | 6 | 0 | ? | 0 | 0 | 0 | 6 | 2d10+1 |
Appeal | 8 | 5 | ? | 0 | 0 | 0 | 13 | 3d10+3 |
Luck | 2 | 0 | ? | 0 | 0 | 0 | 2 | 1d100+2 |
LEVEL: 29 Male
NATURE: Relaxed
ABILITY- OVERGROWTH: Gains an extra d10 to grass type moves while in critical condition instead of only being able to roll 1d10's
MOVES:
Tackle: Robustness based tackle
Withdraw: Increases Vitality by 2 when used.
Razor Leaf - Vit Based?
Bite - Rob Based?
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[PTab=BlackGuilmon - Kay]
Rookie
Robustness: 49 #10d10+4
Deftness: 32 #7d10+2
Vitality: 31 #7d10+1
Intelligence: 34 #7d10+4
Perspicacity: 49 #10d10+4
Appeal: 28 #6d10+3
Luck: 12 #1d100+12
Abilities
Wild Nature: This Digimon does not trust you. Not yet, at least, meaning he won't always listen to you. Whenever you tell or ask this digimon to do something, Roll 1d100+Appeal. On a 60 or lower, he will directly ignore your request and do something else entirely. If Gizamon was recently attacked, he will always attack whoever went after Gizamon when this roll is failed.
Fire Grenade: Black Guilemon's chest grows as he gathers and concentrates black flame into a bullet that he spits out at his target. This Bullet detonates on contact with a target or surface and damages nearby enemies. Based on Vitality
Virus Breath: A quick intake of breath that is just as quickly expelled, though this fire has no heat, all tech that comes in contact with it becomes infected with Viruses. For tech creatures this acts as a Poison effect. Based on Vitality.
Rock Crusher: Interlacing his claws together into a giant fist, Black Guilmon slams his hands down into the ground hard enough to create tremors! Imagine what happens if those fists hit a person... Based on Robustness.
Digivolve!: During times of extreme danger towards the individual that Black Guilmon is bonded to through the digivice roll a 1d100. If the target hits a 90 or higher they will digivolve! The form they digivolve to depends on environmental factors, how they're treated, or other various factors. This Digimon MUST Digivolve at the same time as Gizamon.
[PTab=Gizamon - Dagonet]
Rookie
Robustness: 34 #7d10+4
Deftness: 30 #7d10
Vitality: 49 #10d10+4
Intelligence: 12 #3d10+2
Perspicacity: 31 #7d10+1
Appeal: 32 #7d10+2
Luck: 28 #1d100+28
Abilities
Aquatic Form: Gizamon are Aquatic Digimon! And this one is no different. While on land, all Deftness rolls have a 0.5x multiplier, but while in the water, all deftness rolls have a 2.0x multiplier, where X is the number of successes.
Spiral Edge: Gizamon rolls into a ball as the spines on his back harden into blades. He rolls quickly into an enemy, slamming his body and blades into the target. Based on Deftness.
Fang Kick: Gizamon leaps from the ground to slam his feet into an enemy in a rapid double attack. Based on Robustness.
Water Cure: The Gizamon opens his mouth wide, and shoots out a concentrated stream of water into a target, based on Vitality.
Digivolve!: During times of extreme danger towards the individual that Dorimon is bonded to through the digivice roll a 1d100. If the target hits a 90 or higher they will digivolve! The form they digivolve to depends on environmental factors, how they're treated, or other various factors. This Digimon MUST Digivolve at the same time as Black Guilmon.
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