Post by cvasquez on Oct 20, 2020 16:24:39 GMT
Proud warriors with a storied history and incredible martial might. Tragically hideous ponytails optional.
Tier 1
Dragon's Spirit - Through the mystic energies and teachings of the dragons, your people were long ago filled with the power to mimic one of their most beautiful and devastating arts - fire bending. In the modern day, you're not really too sure what you're doing with it yet. But if you roll vitality and try your best, you might be able to accomplish something.
Living Flame - Deep within, you can feel the spark of your true potential slowly burning. Feed it and it might grow into an all-encompassing blaze. You gain X to your vitality score, where X is your level in this class.
Tier 2
Flash Blindness - An amazing ability of fire is that it happens to be reeeeeal bright. Once per encounter, you may create an intensely bright flame directly in front of an enemy's eyes, damaging their eyesight and halving their rolls for two turns if successful. Based on vitality. NOTE: Only works on species with eyes or equivalent sensory organs.
Flame Retardant - As a being of fire yourself, the raging chaos of the flames may turn a blind eye to you. Possibly. You gain a five point bonus to defense rolls against fire.
Tier 3
Inferno Bomb - Fire is destructive, deadly, and cruel if left unchecked. It can be ever more so when directed to be. Once per day, mission, or bounty, you may release a powerful explosion of flame that targets all enemies within the explosion's radius. Based on vitality. Note that usage of this attack severely drains your chi, making you incapable of firebending for the next two turns.
Basic Lightningbending - The most advanced and ferocious firebending masters have trouble with lightningbending. How do you think you'll do? When you attempt to use lightningbending, roll a 1d2. If 2, you lose control of the lightning bolt and your attack explodes in your face. Based on vitality.
Tier 4
Pyromaniac - You LOVE fire. Like, so much. There needs to be way more fire in the world, Once per day, roll a 1d3. Whatever number you get is the number of fire attacks you may unlease. Based on vitality.
Weapon Integration - The usage of weaponry with firebending has been proven time and time again to increase combat efficiency of fire nation soldiers for generations. You may now imbue the powers of fire into your weaponry.
Tier 1
Dragon's Spirit - Through the mystic energies and teachings of the dragons, your people were long ago filled with the power to mimic one of their most beautiful and devastating arts - fire bending. In the modern day, you're not really too sure what you're doing with it yet. But if you roll vitality and try your best, you might be able to accomplish something.
Living Flame - Deep within, you can feel the spark of your true potential slowly burning. Feed it and it might grow into an all-encompassing blaze. You gain X to your vitality score, where X is your level in this class.
Tier 2
Flash Blindness - An amazing ability of fire is that it happens to be reeeeeal bright. Once per encounter, you may create an intensely bright flame directly in front of an enemy's eyes, damaging their eyesight and halving their rolls for two turns if successful. Based on vitality. NOTE: Only works on species with eyes or equivalent sensory organs.
Flame Retardant - As a being of fire yourself, the raging chaos of the flames may turn a blind eye to you. Possibly. You gain a five point bonus to defense rolls against fire.
Tier 3
Inferno Bomb - Fire is destructive, deadly, and cruel if left unchecked. It can be ever more so when directed to be. Once per day, mission, or bounty, you may release a powerful explosion of flame that targets all enemies within the explosion's radius. Based on vitality. Note that usage of this attack severely drains your chi, making you incapable of firebending for the next two turns.
Basic Lightningbending - The most advanced and ferocious firebending masters have trouble with lightningbending. How do you think you'll do? When you attempt to use lightningbending, roll a 1d2. If 2, you lose control of the lightning bolt and your attack explodes in your face. Based on vitality.
Tier 4
Pyromaniac - You LOVE fire. Like, so much. There needs to be way more fire in the world, Once per day, roll a 1d3. Whatever number you get is the number of fire attacks you may unlease. Based on vitality.
Weapon Integration - The usage of weaponry with firebending has been proven time and time again to increase combat efficiency of fire nation soldiers for generations. You may now imbue the powers of fire into your weaponry.
Tier 5
Living Bomb - Fire is what made this world. Its heat brought life, warmth allowed creatures to live, light letting creatures see in the dark... But fire is also what can end this world. Once per day, you may sacrifice yourself to explode in a fiery inferno that targets all creatures on the field. This attack is based off of your Vitality x 2.
Breathing Flame - Flames that you create aren't just flames but... they seem to breath, survive, exist. Live. These living flames, they seem to still listen to you. You may now control already placed flames you control, such as if you set a building on fire, you could ATTEMPT to send those flames to a nearby building. Don't overwork yourself, these flames almost seem sentient.
Tier 6
Empowering Aura - The power of flames is something that's become the very essence of your being, to the point of where heat seems to emanate off of you... To the point of where you can focus it's power into your actual flames. You may now spend an entire turn charging your chi into your next fire attack, granting it a much stronger, hidden effect when used. With great power comes great responsibility, when using this ability, you may add half of
your vitality unto your next fire based attack, but you will lose that vitality until the end of your next turn.
Tier 7
your vitality unto your next fire based attack, but you will lose that vitality until the end of your next turn.
Tier 7
Meditation - Despite the obvious rage fire can bring, the flames of your inner self can also bring a calm, serene sensation to you. You may now spend an entire turn meditating in order to heal yourself based off of Vitality. While meditating, you are unable to use any other abilities or take notice of the area around you, including allies.
Tier 8
Flash Blindness (Bonus) - May now be used twice per day.
Tier 8
Flash Blindness (Bonus) - May now be used twice per day.