Post by cvasquez on Oct 20, 2020 16:21:38 GMT
Ancient temple? Ransacked. Damp creepy dungeon? Explored. Giant mountain? Climbed. You've had a lot of adventures in your time, and that makes you the best there is at exploring the unknown and getting all the best loot.
Tier 1
Trap Sense - You've seen/laid a few traps in your day, and it's rather difficult to catch you in one. You are rarely if ever caught by traps.
Scout - You have the uncanny ability to never get lost, because you have this uncanny map that uncannily fills in with everywhere you've ever been. Uncanny! As you explore an area, your map fills in further, giving you a better picture of the vicinity. Remember to take advantage of any possible vantage points! (Simple)
Tier 2
Utility Belt - You've got all the basic gadget's, gizmos, and doodads that any self-respecting adventurer would have. (Simple)
Street Smarts - Wise guy, eh? You've been around the streets quite a bit, slept there a few times, and you know how they work. You can very easily get information out of people and find what you need to in the streets.
Tier 3
Adventurer's Strength - Your constant adventuring has toned you. Nice abs, dude. You gain one point to robustness.
Adventurer's Knowledge - You have approximate knowledge of many things! Nice brain, dude. You gain one point to intelligence
Tier 4
Trap Sense (Bonus) - You literally sense traps now. No ancient ruin is gonna take you down!
Trademark Clothing - Every good adventurer has a signature outfit. How else would they sell merchandise? You can attune a piece of gear to never be lost or broken.
Tier 5
Adventure Lust - Your lust for adventure is immense, you can practically smell it. Major events happen near you even if you try to escape them.
Adventurer's Experience (Unique) - You learn things a lot faster than your peers and they're all so jealous of you for it. You gain a 50% experience bonus.
Tier 6
Thrill Seeker - Whenever you do anything incredibly dangerous, you get up to a ten point bonus to your roll. Try to jump into a volcano, dude. It'll totally be cool.
Tier 7
Adventurer's Path - Jack of all trades, master of none. Gain two points to all stats.
Tier 8
Adventurer's Path(Bonus) - Jack of all trades, master of all of them. Gain two points to all stats.
Tier 9
Adventurer's Last Gambit - Every adventurer has one last ace up their sleeve when things get bad, and you're no different. You may sacrifice a level and gain +X to all stats, where X is equal to the level you sacrificed (ex. If you sacrificed level 15 and went down to level 14, all your stats would get a 15 point bonus.) Only usable once per fight or encounter.
Tier 10
Adventurer's Experience (Unique Bonus) - You are so awesome. You grow way stronger than everyone you know. They're chomping at the bit to get your EXP prowess. You gain an extra 50% experience bonus.
Tier 1
Trap Sense - You've seen/laid a few traps in your day, and it's rather difficult to catch you in one. You are rarely if ever caught by traps.
Scout - You have the uncanny ability to never get lost, because you have this uncanny map that uncannily fills in with everywhere you've ever been. Uncanny! As you explore an area, your map fills in further, giving you a better picture of the vicinity. Remember to take advantage of any possible vantage points! (Simple)
Tier 2
Utility Belt - You've got all the basic gadget's, gizmos, and doodads that any self-respecting adventurer would have. (Simple)
Street Smarts - Wise guy, eh? You've been around the streets quite a bit, slept there a few times, and you know how they work. You can very easily get information out of people and find what you need to in the streets.
Tier 3
Adventurer's Strength - Your constant adventuring has toned you. Nice abs, dude. You gain one point to robustness.
Adventurer's Knowledge - You have approximate knowledge of many things! Nice brain, dude. You gain one point to intelligence
Tier 4
Trap Sense (Bonus) - You literally sense traps now. No ancient ruin is gonna take you down!
Trademark Clothing - Every good adventurer has a signature outfit. How else would they sell merchandise? You can attune a piece of gear to never be lost or broken.
Tier 5
Adventure Lust - Your lust for adventure is immense, you can practically smell it. Major events happen near you even if you try to escape them.
Adventurer's Experience (Unique) - You learn things a lot faster than your peers and they're all so jealous of you for it. You gain a 50% experience bonus.
Tier 6
Thrill Seeker - Whenever you do anything incredibly dangerous, you get up to a ten point bonus to your roll. Try to jump into a volcano, dude. It'll totally be cool.
Tier 7
Adventurer's Path - Jack of all trades, master of none. Gain two points to all stats.
Tier 8
Adventurer's Path(Bonus) - Jack of all trades, master of all of them. Gain two points to all stats.
Tier 9
Adventurer's Last Gambit - Every adventurer has one last ace up their sleeve when things get bad, and you're no different. You may sacrifice a level and gain +X to all stats, where X is equal to the level you sacrificed (ex. If you sacrificed level 15 and went down to level 14, all your stats would get a 15 point bonus.) Only usable once per fight or encounter.
Tier 10
Adventurer's Experience (Unique Bonus) - You are so awesome. You grow way stronger than everyone you know. They're chomping at the bit to get your EXP prowess. You gain an extra 50% experience bonus.