Post by cvasquez on Oct 20, 2020 16:20:34 GMT
Kicking ass and taking names in the Dragonball universe. Will you be the strongest one there is?
Tier 1
Fighting Form - Your fighting stance could use some work, but it's still enough to give you a one point bonus to your deftness while fighting.
Ki Manipulation - Manipulate the mysterious and powerful force of ki. Based on vitality.
Tier 2
Enhanced Physical Attributes - You've just started your training regiment, but you have a long way to go. Still, you gain a one point bonus to robustness while fighting.
Gravity Mastery x 10 - The gravity chamber has made you strong! You gain a one point bonus to vitality.
Tier 3
Enhanced Physical Attributes (Bonus) - Training is going very well! You gain another point of robustness while fighting.
Ki Manipulation (Bonus) - Manipulating ki really isn't that hard, some people just like to pretend it is. You gain a one point bonus to vitality while manipulating ki.
Tier 4
Advanced Custom Technique - Let's kick things up a notch and make your own awesome technique! You may design this technique however you want. Based off vitality, but add half of your robustness to your roll.
Enhanced Physical Attributes( Bonus ) - You're basically stronger than your master now. But don't get cocky! There's still so far to go. You gain another point of robustness while fighting.
Tier 5
Power-Up (Unique) - You can focus your energy throughout your body for an entire turn. Roll Vitality, count the successes, add those to your next roll. Can be used multiple times.
Gravity Mastery x 20 - You can deal with some pretty strong forces now. You gain a one point bonus to vitality.
Tier 6
Ki Shield- Roll vitality to create a barrior of ki around you or an ally. Always need some defense.
Tier 7
Fighting Form (Bonus) - There you go. That's a fighting form to be proud of. Gain two more points of deftness while in combat.
Tier 8
Gravity Mastery x 30- You could basically take a nap in a dwarf star and be fine. Gain two points to vitality.
Tier 9
Ultimate Finisher - It's time for the ultimate ability! You can design this move however you wish. This move doubles your vitality when being used, but using it drains you. You may only use it once per fight.
Tier 10
Power-Up (Unique Bonus) - You're now a master of using your body as a weapon, and have learned how to perfectly hone and strengthen it. Power-Up now has an additional base bonus of five to add onto your next roll. This adds onto the amount of successes you get from rolling your vitality (ex. If you roll 5 successes, you add 10 onto your next roll).
Tier 1
Fighting Form - Your fighting stance could use some work, but it's still enough to give you a one point bonus to your deftness while fighting.
Ki Manipulation - Manipulate the mysterious and powerful force of ki. Based on vitality.
Tier 2
Enhanced Physical Attributes - You've just started your training regiment, but you have a long way to go. Still, you gain a one point bonus to robustness while fighting.
Gravity Mastery x 10 - The gravity chamber has made you strong! You gain a one point bonus to vitality.
Tier 3
Enhanced Physical Attributes (Bonus) - Training is going very well! You gain another point of robustness while fighting.
Ki Manipulation (Bonus) - Manipulating ki really isn't that hard, some people just like to pretend it is. You gain a one point bonus to vitality while manipulating ki.
Tier 4
Advanced Custom Technique - Let's kick things up a notch and make your own awesome technique! You may design this technique however you want. Based off vitality, but add half of your robustness to your roll.
Enhanced Physical Attributes( Bonus ) - You're basically stronger than your master now. But don't get cocky! There's still so far to go. You gain another point of robustness while fighting.
Tier 5
Power-Up (Unique) - You can focus your energy throughout your body for an entire turn. Roll Vitality, count the successes, add those to your next roll. Can be used multiple times.
Gravity Mastery x 20 - You can deal with some pretty strong forces now. You gain a one point bonus to vitality.
Tier 6
Ki Shield- Roll vitality to create a barrior of ki around you or an ally. Always need some defense.
Tier 7
Fighting Form (Bonus) - There you go. That's a fighting form to be proud of. Gain two more points of deftness while in combat.
Tier 8
Gravity Mastery x 30- You could basically take a nap in a dwarf star and be fine. Gain two points to vitality.
Tier 9
Ultimate Finisher - It's time for the ultimate ability! You can design this move however you wish. This move doubles your vitality when being used, but using it drains you. You may only use it once per fight.
Tier 10
Power-Up (Unique Bonus) - You're now a master of using your body as a weapon, and have learned how to perfectly hone and strengthen it. Power-Up now has an additional base bonus of five to add onto your next roll. This adds onto the amount of successes you get from rolling your vitality (ex. If you roll 5 successes, you add 10 onto your next roll).