Post by cvasquez on Oct 20, 2020 16:17:46 GMT
You're a master of yo-yo combat. Ba-ba-bammm.
Tier 1
Yo-Yo Swing - You swing a yo-yo around and clock something upside the head! Based on deftness.
Yo-Yo Mastery - Due to your training with a fickle thing, (a yo-yo), you're pretty agile. You gain a one point bonus to deftness.
Tier 2
Yo-Yo Hook - With just a few different angles and a long enough piece of string, you can use a yo-yo as a grappling hook. While wielding in hook mode, you can disable enemies and drag them closer to you.
Yo-Yo Mastery (Bonus) - You've taken a class at the local community center on fine yo-yo control. You gain a one point bonus to robustness.
Tier 3
Yo-Yo Swing (Bonus) - You can swing two yo-yo's in unison with no penalties, and as such, do twice the damage!
Yo-Yo Mastery (Bonus) - You joined a traveling yo-yo troop and they've taught you a few things. Like that walk the dog thing. How does that work? Only you know. You gain a one point bonus to deftness.
Tier 4
Yo-Yo Fist - Yo-yo-ing isn't specific to swinging them around. After wrapping the string around your fingers, you can clock someone upside the head with the added SKRENGTH of the yo-yo's dangling from your fists. Based on robustness.
Yo-Yo Mastery (Bonus) - You have trained in the mountains for years at a temple full of yo-yo-ing monks. They have taught you the true essence of the yo-yo. You gain a one point bonus to robustness.
Tier 5
Yo-Yo Hellstorm - Once per day, mission, or bounty, you can summon a storm of yo-yo's that all have a loop of string around at least one of your fingers. All of them can be used for any yo-yo master ability, and get their own respective roll. Maximum of 10 Yo-Yo's summoned.
Yo-Yo-a-Go-Go - Even gravity can't hope to match your intense yo-yo mastery. Twirl your trusty yo-yos like a helicopter and you can now fly! That is... improbable at best but shut up. Based on deftness.